An Essential Guide to Navigating the Complexity of the COP Summit

Peter Betts (seated, in a pink shirt) at COP17 in Durban, South Africa, 2011

IISD/ENB Leila Mead

Climate Diplomat
Peter Betts, Profile Edition

Next month, climate negotiators, advocates, and global leaders will gather in Belem, Brazil, for COP30, this year’s United Nations climate change summit.

For those who have attended a COP summit or observed it from a distance, the experience can be quite overwhelming. Numerous negotiation sessions occur at once, filled with intricate topics and jargon—everything from “dialogue” and “consultations” to “informal informal” discussions.

To an onlooker, it may seem like a bustling marketplace, steeped in its unique customs and largely disconnected from the outside world. Fortunately, the insights of Peter Betts, a well-respected figure in COP circles, offer clarity.

While many outsiders may not recognize Betts, he was the former chief climate change negotiator for the UK and EU, instrumental in laying the groundwork for the Paris Agreement and guiding the negotiations that culminated in 2015.

Sadly, Mr. Betts passed away from a brain tumor in October 2023. His posthumously published book, Climate Diplomats: A Personal History of the COP Conference, released in August of this year, provides a comprehensive view of the inner workings of the climate summit and chronicles the modern history of these events, starting from Betts’s appointment as head of UK international climate policy in 1998.

One key revelation is that while COPs are often set in exotic locales—from Peru to Paris, and Durban to Dubai—the life of a climate negotiator is anything but glamorous. Teams spend years preparing negotiating strategies for the two-week summit, yet they often find themselves confined to windowless temporary structures, finalizing crucial details.


Amid the chaos, negotiators must find a way to get everyone to the table and reach agreement

During COP17 in Durban, Betts recounted how delegation offices were set up in a parking garage basement that “reeked of petrol and diesel,” while at COP15 in Copenhagen, meals consisted solely of large circular bread rolls filled with bland paste. Clearly, climate diplomats are not drawn to a life of luxury; their dedication to addressing the climate crisis is evident.

Through his writing, Betts guides readers on a whirlwind journey of how COP summits function, explaining the rules governing these meetings as well as the goals and positions of each participating nation.

The scale of the challenges is immense. Some countries prioritize securing increased financial assistance for development, others aim to commit nations to ambitious greenhouse gas emissions reductions, while some seek to maintain the status quo. Domestic politics, economic circumstances, and cultural perspectives further complicate negotiations.

In the midst of chaos, negotiators are tasked with uniting all parties to agree on next steps in combating climate change. This is no small feat.

Betts possesses a knack for clear communication and often employs dry humor, even when discussing the complex intricacies of multilateral climate finance. Through his narratives, readers begin to understand the meticulous crafting of a balanced agenda that aims to bring nations together towards a shared goal.

Things become particularly engaging when readers are granted behind-the-scenes access to pivotal summits like Copenhagen, Paris, and Glasgow. Betts shares anecdotes of prime ministers and presidents “eating biscuits like robots” during high-stress meetings, creating headlines at unplanned “damaging” press conferences, retreating into VIP areas to avoid their teams, and “erupting” in frustration when outcomes don’t align with their desires.

There’s no shortage of gossip about influential figures in Whitehall to keep British politicians intrigued, along with insights into the pitfalls of climate change advocacy efforts, which have, at times, hindered progress in emission reductions.

Despite criticisms suggesting that summits merely function as prolonged spectacles, evidence indicates they play a significant role in spurring global climate action. Before the signing of the Paris Agreement in 2015, projections suggested a potential increase of 5°C in global temperatures by the end of this century. Now, a decade later, that trajectory has shifted to approximately 2.7°C—still excessive but far from the dire future we once faced.

Diplomacy has the power to reshape the world. In this enlightening book, Betts unveils the intricate mechanisms behind this transformation.

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Source: www.newscientist.com

Militsioner: Is Bribing a Big Cop with Apples Actually Illegal? | Games

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Running offers a thrilling aspect of immersive Sims. Games like Thief and Strange immerse players in a dynamic world filled with navigable emails and notes.

One could argue that the essence of this genre is embodied by every character you’ve longed for, monstrous figures towering hundreds of feet above while watching your every move. Fortunately, the latest release from Russian developers Tallboys addresses this gap. In Militsioner, you’re apprehended for an ambiguous offense and must escape the city swiftly. Will you cover the getaway on the Railway? Or perhaps shatter a window for distraction? These are classic tactics in immersive sims. Unfortunately, a policeman stands in your way. Even seated serenely, he looms as a melancholic yet vigilant giant over the ravaged urban sprawl.




“A new dimension to storytelling”…Miritty Honor. Photo: Tallboys Game

This formidable figure embodies a military presence. He could either be a target to undermine or a distraction, radiating a visual glow that clearly sets this game apart as a unique immersive journey. Director and game designer Dmitry Shevchenko of Tallboys reveals that the project took shape six months before the police made their entrance.

“I remember an interview regarding the development of Thief: The Dark Project,” shares Shevchenko. “We were captivated by the concept of granting players a definitive role or profession, which resonated with our vision. Around the same time, we also considered giants as a central theme.”

These concepts coalesced when Shevchenko recalled a digital artwork by Russian artist Andrei Snov depicting a colossal traffic cop outdoors. “It resonated perfectly,” Shevchenko laughs. “The image encapsulated the player’s role and their antagonists quite well: the criminals and the police.”




Cruel dystopia…Mirity Honor Photo: Tallboys Game

Following that revelation, the portrayal of other militarized characters fell into place swiftly. The game delves into a harsh, totalitarian landscape that engages with a relentless systemic control over individuals. Yet it also weaves in a more personal and intimate narrative strand. Is it unlawful to offer apples as bribes to towering police officers? Is attempting to pursue a romantic interest considered illegal?

To differentiate elements, Militsioner employs a unique system to track the internal worlds of non-player characters. “We are adhering to classic immersive Sim mechanics, where players can engage through dialogue, stealth, or combat,” explains Shevchenko, suggesting that emotional states will introduce an additional layer inspired by The Sims. “The emotional state of a character will be crucial to the gameplay,” he emphasizes.

For instance, you may trigger panic if you sneak into someone’s home and are discovered. This will alter your dialogue options and interactions. “Such an approach creates an intricately interconnected web of reactions, enhancing problem-solving and narrative depth,” asserts Shevchenko.

This complex system is augmented by rigorous player testing. During this phase, the Tallboys team investigates player actions and their choices. The notion of dating police officers emerged from this feedback. “Players expressed interest in exploring that relational dynamic,” says Shevchenko.

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Milichoiner, developed by a Russian team reflecting on the Ukrainian invasion, is profoundly political and subtly literary. Shevchenko cites influences from Kafka, along with notable figures like the Strugatsky Brothers, famed for their dystopian tales in “Roadside Picnic.” “I continuously strive to evoke the emotions present in their works,” says Shevchenko. “Their ability to depict abstract settings and character sketches, particularly the surreal images of society and its systems, is what I admire.”

Additionally, echoes of Nikolai Gogol can be felt in the narrative, exploring power structures through imaginative and extraordinary gameplay. His anti-heroes navigate a world populated by gigantic police officers, including a man whose nose aspires to a higher social rank, and another who seeks riches by exploiting deceased serfs.

Militsioner is in development for PC, with a release date yet to be announced.

Source: www.theguardian.com