A A quirky group of misfits and a sharp-dressed investigator harboring their own secrets reside in an isolated mansion on Ireland’s west coast. A seance at Blake Manor may seem like the perfect setting for a cozy evening, but this folk horror drama delivers far more than mere entertainment for Agatha Christie enthusiasts.
Set in October 1897, you step into the shoes of private detective Declan Ward. Tasked with uncovering the fate of Evelyn Dean, a guest who has mysteriously vanished, you find yourself in a once-grand mansion turned into a luxurious hotel. Inside, a host of eccentric characters await: from a camera-wielding medium to a voodoo practitioner named Ungan, and a Brazilian woman searching for her family’s history. They’ve gathered for a grand seance on the eve of All Hallows’ Eve, when the veil between the living and the dead is at its thinnest. As you explore the intricately designed rooms and gardens from a first-person perspective, you soon realize that every attendee harbors dark or tragic secrets and knows more about young Miss Dean than they let on.
What ensues resembles a classic detective adventure, presented in a graphic novel style, with art that draws inspiration from the likes of Mike Mignola (Hellboy) and Eduardo Risso (The Hundred Bullets). Engage in conversations with suspects, rummage through rooms for hidden clues and valuable items, and gradually compile a list of potential culprits. The game features a real-time clock and a schedule of events that must align with your investigation. Time only advances when you are actively exploring or interrogating guests, compelling you to apply your detective skills judiciously. Being at the right place at the right time to overhear clandestine conversations about spiritualism, mythology, and the mansion’s history in the Great Drawing Room is crucial.
All your findings can be meticulously organized through a set of graphical inventory screens, including a dynamic mind map of clues and actions. Though initially overwhelming, as you gather letters, keys, and hints, you quickly adapt and realize that taking notes is essential. While it may not exhibit the structural freshness of Blueprint, the game creatively guides you in certain directions, featuring a word game deduction mechanism that allows you to formulate theories regarding motives and backgrounds when approaching suspects.
As you delve deeper into the investigation, it becomes apparent that this is more than just a quaint mystery. The mansion, steeped in historical and religious significance, serves as a poignant reminder of colonialism, highlighting the stark contrast between the guests’ wealth and the struggles of the hotel staff. The narrative weaves themes of appropriation and cultural destruction alongside the enigma of a missing person, revealing the true implications of the mansion and its affluent owners, the troubled Blake family. Guests arriving from colonized regions, seeking answers to intricate family histories, enhance this diaspora narrative, while stories of addiction, trauma, and sorrow are thoughtfully interlaced throughout. There are chilling moments, where ghosts flicker just out of sight or unsettling events transpire during the night.
The outcome is a spellbinding detective tale—a well-researched interactive folk horror experience that stands alongside notable titles like Strange Antiquities and Wadjet Eye’s landmark The Excavation of Hob’s Barrow. Immersed in a world of cultural conflict and supernatural vengeance, it tackles profound themes of colonial trauma, identity, and spirituality all within the context of a singular location and event. For those eager to explore spiritualism, folklore, and ancient Irish history further, diving into a bookstore or library is essential.
Undoubtedly, The Séance at Blake Manor is a seasonal delight filled with eerie moments, but it is also an enlightening journey. Overall, it’s a game that challenges, engages, excites, and educates harmoniously.
Source: www.theguardian.com
