Hollow Knight: Silkson Sparks Bedlam in Gaming – And the Hype is Well-Deserved

jUST One Games captured the spotlight in gaming discussions last week. Hollow Knight: Silksong, an eerie atmospheric action title by the indie Australian developer Team Cherry, launched last Thursday after years of anticipation, and it has been met with widespread acclaim. The original Hollow Knight’s popularity was so immense that it caused crashes across various game storefronts. Amidst a backdrop of game cancellations, costly errors, and layoffs in larger studios, this indie success story is now celebrated within the industry. However, Silksong’s triumph did not happen by chance, and replicating its success in other titles is a significant challenge.

Curious about what makes this game truly captivating? Picture a dark, almost subterranean maze filled with insect nests and abandoned caverns. The minimalist and slightly creepy (but not horror-inducing) art style and sound design evoke a Tim Burton-esque atmosphere, while the enemy bugs present a formidable challenge. Your character is another bug armed with a sharp needle-like blade. Its gameplay integrates elements from Metroid, Dark Souls, classic challenging platformers, and boasts a unique aesthetic quality. I completed the first Hollow Knight and am now completely engrossed by Silksong, having spent 15 hours over three days—it’s given my thumbs quite the workout.

The original Hollow Knight debuted in 2017 as a surprise slow-burn hit. Funded via Kickstarter in 2014, Silksong began as one of its stretch goals. Initially envisioned as an expansion, co-founders Ari Gibson and William Pellen shared in a recent Bloomberg interview that it transformed into a full-fledged 20-hour game over the course of seven years, which players are now thoroughly enjoying.

Can a small team sustain such an extensive development period for a single game? The original Hollow Knight sold an impressive 15 million copies, providing developers with substantial resources. Crafting a quality game takes considerable time, especially when hindered by poor management or developmental crises. Most small gaming studios are constantly in search of funds from various investors and publishers.

The Story of the Knight… Hollow Knight: Silksong Photo: Team Cherry

One particularly intriguing aspect of Silksong is the fervor that has surrounded its release, becoming somewhat of a cultural meme. Fans have relentlessly inundated chatrooms and comment sections of game reveals, inquiring “Where is Silksong?” for years. This phenomenon has potentially exposed millions to Hollow Knight who might not have encountered it otherwise. I have yet to see another indie title generate such buzz prior to its launch. The anticipation surrounding Silksong caused several other game announcements to be overshadowed when its release was confirmed a few weeks prior, leaving some developers feeling overshadowed. I genuinely empathize with those developers; it wasn’t their fault—as VGC pointed out, Atari launched a similar game, Samsara’s Adventure, on the same day, resulting in only 12 concurrent players on Steam.

As was shown years prior, Duke Nukem would struggle to redeem Silksong had it turned out to be subpar. Fortunately, it’s a fantastic game that doesn’t deliver its appeal immediately. My partner expressed concern about my enthusiasm while I spent an hour bouncing my character off a series of unforgiving balloons while navigating the daunting gauntlets of menacing foes. (There’s something in me that can’t give up when faced with a sadistically challenging game.) Yet, with millions diving into it concurrently, the sense of fulfilling achievement amidst repeated failures makes the overall experience incredibly rewarding.

Another viewpoint on Silksong surfaces from those who find it hard to enjoy such a global frenzy. Our gaming correspondent Keith Stuart is one such individual. “I often find myself perplexed by the adoration surrounding this game. I know I’m in the minority here, but neither Hollow Knight nor Silksong resonate with me,” he relays. “To me, they come across as standard Metroidvania platformers featuring a familiar organic aesthetic alongside challenging boss fights. Yet, they seem to lack the singular charm of titles like Cave Story or Hollow Knight—I can’t shake the feeling of being gaslighted amidst the industry’s fascination.”

What to Play

Catch it all… Arceus, the legendary Pokemon. Photo: Nintendo

With the gaming spotlight firmly on Silksong, I would advise against seeking out much else this week. Arceus: The Legendary Pokemon is a title I overlooked upon its initial release in 2022, primarily due to its rough performance undermining the creative vision. However, it has seen significant improvements on Switch 2.

In this game, you play as a Pokémon field researcher, exploring expansive areas inhabited by freely roaming Pokémon, throwing Poké Balls, and hiding in tall grass to avoid confrontations with alpha creatures. The semi-historical setting is also a delightful addition, transporting you to an Edo-style era where humans and Pokémon learn to coexist. I’ve been playing through this with my sons every night, and they get genuinely excited as they discover new creatures in the Pokémon Encyclopedia they have. This game caters to my millennial nerd’s fascination with birdwatching while also satisfying my inner child’s love for Pokémon.

Available at: Nintendo Switch/Switch 2
Estimated playtime:
Over 30 hours

What to Read

The name is… 007 First Light. Photo: IO Interactive
  • Last week marked the debut of gameplay footage for 007 First Light, developed by Hitman creators IO Interactive. You can check out 30 minutes of exhilarating action, spycraft, and thrilling car chases. Although my only connection to the Bond franchise is through the N64 classic GoldenEye, I find myself intrigued by a Bond game that allows you to gather intel while mingling at parties and engage in high-speed pursuits.

  • Earlier this year, the electronic equipment resellers at Development Console and Cartridge Pile purchased items from Sega’s old Basingstoke office as part of a clearance sale. In July, they were raided by the police. As reported by Time Extension, the seller was arrested, and a collection of prototype games and consoles was confiscated. This sparked an unexpected chain of events, as ownership of these gaming relics remains uncertain, with the resellers fearing some may have already been destroyed.

  • Take-Two recently discussed reviving Xbox games, including the recently cancelled Perfect Dark, which was reported by Bloomberg. Unfortunately, Microsoft has ultimately scrapped this project and disbanded its development initiative, resulting in layoffs for co-developer Crystal Dynamics. This studio has had a rocky path; following two successful Tomb Raider titles in 2013 and 2015, they delivered a mediocre third installment and the infamous Avengers title in 2020. They were subsequently acquired by the infamous Embracer Group in 2022 and have struggled to recover since.

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Question Block

The tricky thing is difficult… the dark soul. Photo: Bandai Namco

Firstly, I want to extend my gratitude to everyone who expressed their well wishes following my previous newsletter where I mentioned recovering from an injury. My recovery is progressing slowly but steadily. One of the messages I received was from a reader, Cordelia, who asked:

“What are your thoughts on utilizing walkthroughs and tips when a game becomes challenging? It often makes me feel somewhat guilty.”

This is an excellent query for this week’s discussion. Hollow Knight: Silksong is indeed, truly challenging; consulting maps and searching for tips can mean the difference between persevering or giving up. I typically avoid assistance since I often play games for critique, meaning I tackle them without any guides. However, I remain thankful for guide writers who provide direction when needed.

Many modern games promote collaboration, and sharing experiences and tips feels like a natural extension. Few can conquer challenges in games like Dark Souls entirely on their own; the design encourages cooperation. After completing a game, I often search for guides to see if I overlooked anything or to discover hidden endings. While playing, I abstained from external assistance in Blue Prince since I knew it would take away from my enjoyment. Once I allowed myself to explore the additional puzzles and content, I managed to discover some incredible experiences.

Don’t hesitate to check guides when faced with difficulty! I’m not at all shy in admitting that I utilized a text walkthrough when I first played Our Last to prepare for any surprises like a fungal zombie ambush. Moreover, during my teenage years, I heavily relied on walkthroughs while playing Japanese imports when I couldn’t decipher any of the text. Hats off to the dedicated GameFAQs authors who came through for me in navigating those Japanese PS2 RPGs.

If you have a question or feedback regarding the newsletter, please reply or contact us at butingbuttons@theguardian.com.

Source: www.theguardian.com

Hollow Knight: Silksong Launch Causes Crash in Online Game Store | Games News

The enigmatic three-person game development team based in Adelaide has stirred up a storm on the global online gaming scene.

On Friday, major platforms like Steam, Nintendo’s eShop, PlayStation Store, and Microsoft Store all experienced crashes as they struggled to keep up with the demand for Hollow Knight: Silksong, the eagerly awaited sequel to the acclaimed 2017 indie sensation, Hollow Knight.

The game’s launch resulted in widespread outages, with thousands of players reporting difficulties in purchasing the game during the initial hours of its release. Many faced persistent error messages for almost three hours post-launch, preventing them from completing their transactions.


The spike in demand was evident on down detectors across troubleshooting platforms, which recorded a surge to 3,750 users immediately after the game’s launch, slowly diminishing thereafter.

Social media erupted with complaints about error codes and shared screenshots as frustrated gamers expressed their disappointment over the absence of pre-order options. Some labeled the situation as “absurd,” while others criticized the lack of measures to prevent such congestion.

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Another digital retailer, Humble Bundle, indicated that the game was momentarily unavailable due to high traffic, although this notification was later removed once the situation stabilized.

Regardless of these technical challenges, Steam noted over 100,000 active players within just 30 minutes of launch, implying that many managed to secure their copies.

Hollow Knight was crafted by Ari Gibson, William Pellen, and Jack Vine, along with music from Christopher Larkin, representing the Adelaide-based indie studio, Team Cherry. Set in a vividly imagined realm of insect warriors, the game has garnered a passionate following since its debut in 2017, selling over 15 million copies globally.




Hollow Knight: Silksong screenshot. Illustration: Team Cherry

The New York Times recently hailed the original Hollow Knight as a “Modern Metroidvania Classic,” praising its “engaging and detailed hand-drawn animations, challenging boss encounters, and twists with secret pathways.”

The original has achieved cult status, largely through word-of-mouth recommendations. Anticipation for a sequel focusing on Hornet, the sword-wielding princess who served as a supporting character in the first game, has grown, as highlighted by a recent New York Times report that discussed at least seven new game developments avoiding past conflicts and employing gaming demons in baby steps and tactical roles in Walking Sims.

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The development of the game was financed independently, though a South Australian film company celebrated Team Cherry’s global success on Friday, stating, “This small team of combat developers in Adelaide showcases world-leading talent and the creative excellence that emerges from South Australia.”

In a recent Bloomberg interview, Gibson mentioned that the seven-year development timeline of Silksong is entirely attributed to the team’s choice of project.

“We’re a small team, and it takes us considerable time to create the game,” he explained. “There wasn’t any significant controversy surrounding it.”

In a previous discussion with ABC, Pellen attributed the original Hollow Knight’s lasting appeal to its blend of classic inspiration and modern aesthetics.

“What was gratifying about Hollow Knight was that we crafted something according to our tastes, leading to a slightly unique product,” Pellen stated in the ABC interview. “We hope Silksong can achieve something similar.”




Source: www.theguardian.com