Exposing Degradation: The Tale of Deepfakes, the Infamous AI Porn Hub | Technology

Patrizia Schlosser’s ordeal began with a regretful call from a colleague. “I found this. Did you know?” he said, sharing a link that led her to a site called Mr. DeepFakes. Here, she was horrified to discover fabricated images portraying her in degrading scenarios, labeled “Patrizia Schlosser’s slutty FUNK whore” (sic).

“They were highly explicit and humiliating,” noted Schlosser, a journalist for North German Radio (NDR) and funk. “Their tactics were disturbing and facilitated their ability to distance themselves from the reality of the fakes. It was unsettling to think about someone scouring the internet for my pictures and compiling such content.”

Despite her previous investigations into the adult film sector, this particular site was unfamiliar. “I had never come across Mr. DeepFakes before. It’s a platform dedicated to fake pornographic videos and images. I was taken aback by its size and the extensive collection of videos featuring every celebrity I knew.” Initially, Schlosser attempted to ignore the images. “I shoved it to the back of my mind as a coping mechanism,” she explained. “Yet, even knowing it was fake, it felt unsettling. It’s not you, but it is you—depicted alongside a dog and a chain. I felt violated and confused. Finally, I resolved to act. I was upset and wanted those images removed.”

With the help of NDR’s STRG_F program, Schlosser successfully eliminated the images. She located the young man responsible for their creation, even visiting his home and conversing with his mother (the perpetrator himself remained hidden away). However, despite collaboration with Bellingcat, she could not identify the individual behind Mr. Deepfake. Ross Higgins, a member of the Bellingcat team, noted, “My background is in money laundering investigations. When we scrutinized the site’s structure, we discovered it shared an internet service provider (ISP) with a legitimate organized crime group.” These ISPs hinted at connections to the Russian mercenary group Wagner and individuals mentioned in the Panama Papers. Additionally, advertisements on the site featured apps owned by Chinese tech companies that provided the Chinese government with access to user data. “This seemed too advanced for a mere hobbyist site,” Higgins remarked.

And indeed, that was just the beginning of what unfolded.

The narrative of Mr. Deepfakes, recognized as the largest and most infamous non-consensual deepfake porn platform, aligns closely with the broader story of AI-generated adult content. The term “deepfake” itself is believed to have originated with its creator. This hub of AI pornography, which has been viewed over 2 billion times, features numerous female celebrities, politicians, European royals, and even relatives of US presidents in distressing scenarios including abductions, tortures, and extreme forms of sexual violence. Yet, the content was merely a “shop window” for the site; the actual “engine room” was the forum. Here, anyone wishing to commission a deepfake of a known person (be it a girlfriend, sister, classmate, colleague, etc.) could easily find a vendor to do so at a reasonable price. This forum also served as a “training ground,” where enthusiasts exchanged knowledge, tips, academic papers, and problem-solving techniques. One common challenge was how to create deepfakes without an extensive “dataset,” focusing instead on individuals with limited online images, like acquaintances.

Filmmaker and activist Sophie Compton invested considerable time monitoring deepfakes while developing her acclaimed 2023 documentary, Another Body (available on iPlayer). “In retrospect, that site significantly contributed to the proliferation of deepfakes,” she stated. “There was a point at which such platforms could have been prevented from existing. Deepfake porn is merely one facet of the pervasive issue we face today. Had it not been for that site, I doubt we would have witnessed such an explosion in similar content.”

The origins of Mr. Deepfakes trace back to 2017-18 when AI-generated adult content was first emerging on platforms like Reddit. An anonymous user known as “Deepfake,” recognized as a “pioneer” in AI porn, mentioned in early interviews with Vice the potential for such material. However, after Reddit prohibited deepfake pornography in early 2018, the nascent community reacted vigorously. Compton noted, “We have records of discussions from that period illustrating how the small deepfake community was in uproar.” This prompted the creation of Mr. DeepFakes, which initially operated under the domain dpfks.com. The administrator retained the same username, gathered moderators, and outlined regulations, guidelines, and comprehensive instructions for using deepfake technology.

“It’s disheartening to reflect on this chapter and realize how straightforward it could have been for authorities to curb this phenomenon,” Compton lamented. “Participants in this process believed they were invulnerable, expressing thoughts like, ‘They’ll come for us!’ and ‘They’ll never allow us this freedom!'” Yet, as they continued with minimal repercussions, their confidence grew. Moderation efforts dwindled amid the surge in popularity of their work, which often involved humiliating and degrading imagery. Many of the popular figures exploited were quite young, ranging from Emma Watson to Billie Eilish and Millie Bobby Brown, with individuals like Greta Thunberg also being targeted.

Who stands behind this project? Mr. Deepfakes occasionally granted anonymous interviews, including one in a 2022 BBC documentary entitled ‘Deepfake Porn: Can You Be Next?’, where the ‘web developer’ behind the site, who operates under the alias ‘Deepfake,’ asserted that consent from women was unnecessary because “it’s fantasy, not reality.”

Was financial gain a driving force? DeepFakes hosted advertisements and offered paid memberships in cryptocurrencies. One forum post from 2020 mentioned a monthly profit of between $4,000 and $7,000. “There was a commercial aspect to this,” Higgins stated, elaborating that it was “a side venture, yet so much more.” This contributed to its infamy.

At one time, the site showcased over 6,000 images of Alexandria Ocasio-Cortez (AOC), allowing users to create deepfake pornography featuring her likeness. “The implication is that in today’s society, if you rise to prominence as a woman, you can expect your image to be misused for baseless exploitation,” Higgins noted. “The language utilized regarding women on that platform was particularly striking,” he added. “I had to adjust the tone in the online report to avoid sounding provocative, but it was emblematic of raw misogyny and hatred.”

In April of this year, law enforcement began investigating the site, believing it had provided evidence in its communications with suspects.

On May 4th, Mr. DeepFakes was taken offline. The notice issued on the site blamed “data loss” due to the withdrawal of a “key service provider.” The message concluded with an assertion that “I will not restart this operation.” Any website claiming to be the same is false, and while this domain will eventually lapse, they distanced themselves from any future use.

Mr. Deepfake has ended—but Compton suggests it could have concluded sooner. “All indicators were present,” she commented. In April 2024, the UK government detailed plans to criminalize the creation and distribution of deepfake sexual abuse content. In response, Mr. Deepfake promptly restricted access for users based in the UK (this initiative was later abandoned amidst the 2024 election campaign). “This clearly demonstrated that Mr. Deepfakes wasn’t immune to government intervention—if it posed too much risk, they weren’t willing to continue,” Compton stated.

However, deepfake pornography has grown so widespread and normalized that it no longer relies on a singular “base camp.” “The techniques and knowledge that they were proud to share have now become so common that anyone can access them via an app at the push of a button,” Compton remarked.

For those seeking more sophisticated creations, self-proclaimed experts who once frequented forums are now marketing their services. Patrizia Schlosser has firsthand knowledge of this trend. “In my investigative work, I went undercover and reached out to several forum members, requesting deepfakes of their ex-girlfriends,” Schlosser recounted. “Many people claim this phenomenon is exclusive to celebrities, but that’s not accurate. The responses were always along the lines of ‘sure…’

“Following the shutdown of Mr. DeepFakes, I received an automated response from one of them saying something akin to: ‘If you want anything created, don’t hesitate to reach out… Mr. DeepFakes may be gone, but we’re still here providing services.’

In the UK and Ireland, contact the Samaritans at freephone 116 123 or via email at jo@samaritans.org or jo@samaritans.ie. In the US, dial or text 988 Lifeline at 988 or chat via 988lifeline.org. Australian crisis support can be sought at Lifeline at 13 11 14. Find additional international helplines at: befrienders.org

In the UK, Rape Crisis offers assistance for sexual assault in England and Wales at 0808 802 9999 and in Wales at 0808 801 0302. For Scotland, the contact number is 0800 0246 991, while Northern Ireland offers help. In the United States, support is available through RAINN at 800-656-4673. In Australia, support can be found at 1800 Respect (1800 737 732). Explore further international helplines at: ibiblio.org/rcip/internl.html

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Embracing the Unconventional: How New Zealand Emerged as a Hub for Indie Games

TIf you’re just entering the gaming realm, you may not be aware of Pax Australia. This large-scale gaming conference and exhibition occurs annually at the Melbourne Convention and Exhibition Center every October. My favorite area has always been Pax Rising, which showcases indie video games and tabletop games, predominantly from Australia. This year, however, notable changes have emerged, with many outstanding titles coming from New Zealand across the Tasman.

At a booth hosted by Code – the New Zealand Government-supported Center for Digital Excellence – 18 developers from New Zealand showcased their upcoming games, drawing in a busy crowd excited about the local gaming scene. In terms of humor, head lice allowed me to control a parasitic headcrab monster that could seize control of people’s brains and manipulate them like puppets. how was your day is a charming time-loop game set in New Zealand, revolving around a young girl on a quest to find her lost dog. Meanwhile, kill something with friends is a cooperative multiplayer action game featuring bizarre medical trials, where I ripped off my own arm to battle hordes of enemies.

Crowds gather to experience Middle Management, a satirical game focused on office culture developed in New Zealand. Photo: Carl Smith

Two years after the massive success of Dredge, New Zealand’s independent gaming industry continues to flourish. According to an investigation by the New Zealand Game Developers Association (NZGDA), local game developer studio revenues have increased steadily each year since 2018, seeing a 38% rise to NZ$759 million (A$657 million) from 2024 to 2025. This amount is nearly double the A$339.1 million generated in Australia in 2024.

This surge in revenue is backed by remarkable successes such as Grinding Gear Games’ acclaimed Path of Exile series, which reported revenue of NZ$105 million between October 2024 and September 2025. PikPok, the studio behind the acclaimed Into the Dead series and the mobile hit Clusterduck, has recorded over 500 million downloads worldwide across all titles. Additionally, projects such as Flintlock: Dawn Siege, Crypto Master, and Dungeons and the Decadent Gambler have seen impressive figures as well. Some of these projects benefit from a 20% rebate provided by NZ On Air, which has paid out $22.4 million by 2024/25 to around 40 companies. For smaller studios lacking new investment, Code has become a vital vehicle for growth.

Founded in Dunedin in late 2019 by the New Zealand Government to support South Island studios, Code received a boost from government investments in 2022 to expand its national program, which not only funds developers but also provides them with industry-best practices. Recent funding rounds yielded nearly NZ$960,000 in prizes across 13 studios, with New Zealand National Party Minister Shane Letty promising double the funding in September, providing an additional NZ$2.75 million per year.

Multiple countries offer federal funding for game development, but what sets Code apart is its emphasis on training developers to compete on a global scale. Its programs encompass not only grants but also mentorship and professional skills workshops (covering areas such as media communication and budgeting). It also provides multiple funding streams, ranging from travel assistance to substantial grants (up to $250,000) for teams poised to grow. The initiative aims to empower developers to become independent. “In today’s environment, publishers and investors want to engage only with those who already have some validation,” states Vee Pendergrast, Code Development Manager. “We built that into our model.”

Mr. Pendergrast emphasizes that industry leaders invited to mentor will offer “cost-effective solutions to expensive challenges.” “Even if they’re receiving a consulting fee, their skills return to the ecosystem.”

According to Code’s estimates, every NZ$1 they invest yields NZ$2.67 in returns, and this is evident in the upcoming console release of Abiotic Factor, a Code-supported title by Deep Field Games, which has sold over 1.4 million copies solely on PC.

“Their games looked fantastic, the demos were engaging, and the developers were skilled at interacting with the media.” – Pax Australia floor. Photo: Carl Smith

At the Code booth during Pax, developers shared similar traits: their games looked fantastic, the demos were engaging, and they had strong media communication skills. One standout for me was Canvas City, a turn-based tactical combat game involving rollerblading. The studio, Disc 2 Games, spun off from Black Salt Games, the creators of the Code-backed hit Dredge. The success of Dredge provides separate funding for Disc 2, enabling them to innovate without growing the original company.

“Code offers excellent support for first-time developers,” says Nadia Thorne, CEO and producer at Black Salt. Since Dredge launched, she has become a mentor for Code. “Many indie studios lack the luxury of [coming to Pax for] this kind of exposure. Pooling our resources allows us to attend numerous shows that we otherwise couldn’t access.”

Kate Stewart and Will Adamson in “Apothecurse.” Photo: Carl Smith

Jevon Wright is developing his first game, Adaptory, after four years. This 2D survival game features players managing a crew that crash-lands in space and must build a base to survive. They discovered Code halfway through its development, allowing them to become part of the broader New Zealand scene. “We all know each other,” they express. “And we’re all here to support one another.”

Will Adamson demonstrating the game Apothecurse also praised the cooperative nature of this scene, stating, “We not only share ideas, experiences, and contacts, but also developers… There’s a true sense of community here.”

Steam lists 61 upcoming games from New Zealand for PC. This figure is impressive for a small nation, yet it’s just a fraction of the 19,000 games released on Steam in 2024 alone. To carve a niche in a saturated market, the games highlighted at Pax all presented something distinct. “We have a multitude of inventive, quirky, Kiwi-oriented products. That’s part of our overall brand,” explains Pendergrast. Consider Middle Management, for instance, an irreverent satire addressing office culture featuring a mind-draining octopus creature, or Dream Team Supreme, where two players control a two-headed robot using two decks of cards to battle monsters.

Not all projects backed by Code have emerged as commercial successes, but some stand out. “We’re happy to share our triumphs and setbacks and the experiences leading up to them,” notes Thorne. “We’re simply striving to make it easier for the next wave of developers.”

Source: www.theguardian.com

Voters Greenlight Incorporation of SpaceX Hub as Texas Starbase

Citizens of the South Texas region, long associated with SpaceX, Elon Musk’s rocket company, voted on Saturday to officially create a new city named Starbase, achieving one of Musk’s enduring aspirations.

When voting ended at 7 PM, 173 out of 177 votes were effectively in favor of incorporating the city of Starbase, according to Cameron County, which oversaw the election.

Election manager Remi Garza noted that there are 283 eligible voters, and while around 40 votes were counted, the early voting turnout exceeded expectations.

The locality, commonly referred to as Boca Chica by residents, spans approximately 1.5 square miles and extends to the Mexican border.

SpaceX broke ground in the area back in 2014, and it has since become the central hub and launch site for the company, with numerous employees residing there.

On his platform X, Musk has referred to the area as Starbase numerous times over the past four years.

“I literally live in a ~$20,000 home at Bocachica/Starbase that I rent from SpaceX,” Musk stated in a tweet from June 2021. “That’s pretty awesome.”

Residents surrounding the company’s offices and launch sites submitted a petition in December to formally establish Starbase, Texas, seeking official recognition.

The petition outlined a community comprising approximately 500 residents, including at least 219 adults and over 100 children. Most of the residents are tenants and work at SpaceX, according to the petition.

Local governments have the authority to create their own police and fire departments and establish ordinances, though they are not mandated to do so.

“Cities are not legally required to do much,” remarked Austin attorney Alain Bojörquez, who assists Texans in the municipal incorporation process.

One of the key issues is road maintenance, which will no longer fall under county jurisdiction. However, as a municipality, Starbase will be eligible for state and federal grants, enjoy certain legal protections, and potentially have the authority to condemn property, Bojorquez noted.

David Goodman Contributions reported.

Source: www.nytimes.com