28 Years Later: Danny Boyle’s Long-Awaited Zombie Sequel Triumphs

Infection after 28 years

Miya Mizuno/Sony

28 Years Later

Written by Danny Boyle and Alex Garland

In theaters from June 20th

Here’s a piece of scriptwriting advice: simplify the plot while adding complexity to the characters.

The narrative of 28 Years Later can be summarized in a few sentences. This long-awaited third chapter of the series that began in 2002 with 28 Days Later revolves around a neurotoxic virus that has spread uncontrollably across Europe, turning people into an army of infected (which some might call zombies, though the term isn’t explicitly used). The infection ultimately becomes contained within the UK, safeguarded by the International Fleet to prevent anyone from escaping the island.

A young boy named Spike (played by newcomer Alfie Williams) resides in the relative safety of a small northern island linked to the mainland by a causeway that is passable only at low tide. At 12 years old—an age his father thinks makes him ready—Spike ventures onto the mainland in search of adventure. He navigates through the possibly long-abandoned woods. While there may not be much tracking after 28 years, the film showcases Spike skillfully battling slow-moving zombies and avoiding the much quicker ones, all while providing some context for these encounters.

Upon his return, despite his mother (Jodie Comer) being bedridden with an unknown illness, Spike is hailed as a hero, while his father, Jamie (Aaron Taylor-Johnson), seeks comfort with another woman. Determined, Spike sneaks out to find the only doctor he knows about to help his mother.

Let’s throw in a twist. However, introducing a twist often implies that there isn’t one. Author Alex Garland, who set the rules of the world in 28 Days Later, stays true to his vision. The world is thriving yet shadowed by the remnants of an earlier outbreak, where some zombies have mutated, growing larger and posing new challenges. These are not just recycled dangers but add complexity within Spike’s idyllic yet troubled village.

Visually, the film offers a unique experience. Boyle incorporates elements reminiscent of Laurence Olivier’s Henry V wartime newsreels and original footage of the 28 Weeks Later outbreak, providing a contemplative layer to the community’s defenses. It evokes a sense of folk horror, nodding to films like Apocalypse Now and Alien 3. Yet, despite its depth, the film remains accessible, conveying themes of loss, disillusionment, and personal growth through the relatable actions of its characters.

The budget is reasonable (estimated between $60 million and $75 million), with a keen eye for casting (like Christopher Fulford as Spike’s grandfather, who brings depth to a tragic backstory). Don’t be mistaken: 28 Years Later is filled with clever nods and callbacks that will engage fans. However, there is no unnecessary complexity. No contrived MacGuffins, pointless quests, or mystical items. Spike’s journey, portrayed expertly by Alfie Williams, is a relatable and poignant evolution, where he learns that to grow into manhood, he must let go.

The acclaim for 28 Days Later back in 2002 still resonates, as does its 2007 sequel 28 Weeks Later, which was equally impressive. The crown for this genre, at least for now, belongs to 28 Years Later.

Boyle and Garland have triumphantly revisited the territory they first explored over two decades ago.

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Source: www.newscientist.com

Long-Awaited Video Game ‘Kien’ Finally Released After 22 Years

IIn 2002, a group of five Italians garnered local attention for their ambitious project. They aimed to develop games for Nintendo’s Game Boy Advance, becoming the first company in the country to do so. Armed with just a few hundred euros and basic computers, these executives dove headfirst into the world of game development without prior experience or a team of programmers. Their motivation stemmed from a shared passion for gaming, a distaste for traditional employment structures, and unwavering optimism.

Over the ensuing two years, the team poured their hearts and souls into the project. Countless late nights and minimal time off characterized their relentless pursuit to bring their vision to life. Despite facing numerous challenges, they remained steadfast in creating a groundbreaking game with intricate features. The game, named Kien, remained in obscurity for years, eventually surfacing this year. However, most original team members had already moved on to other endeavors by then, with only game designer Fabio Belsanti persevering and seeing the project through.

Kien holds a unique distinction as the longest-delayed video game release, spanning 22 years. Surpassing the notoriety of Duke Nukem Forever, Kien’s delayed launch finally allows gamers to experience the action-platformer on a Game Boy Advance cartridge.

The game commences with players selecting between two protagonists: the Warrior and the Priestess. The Warrior wields a sword against hordes of enemies, presenting a formidable challenge. Kien’s gameplay keeps players engaged with challenging encounters and respawning adversaries, drawing comparisons to the difficulty level of Dark Souls. This nostalgic experience harkens back to the unconventional games of yesteryears that captivated youthful imaginations.

Take your chance… Priestess of Kien. Photo: Incube8 Games

While Kien’s journey to release was fraught with challenges, it was not initially intended to span decades. Following completed development and failed publisher negotiations, the game languished in obscurity. Belsanti’s dedication to uncovering lost 15th-century literature and merging it with Japanese gaming influences and classic action titles like Turrican shaped Kien’s unique narrative. Despite setbacks, Belsanti remained resolute, eventually finding a publisher in Incube 8 to revive Kien for a new audience.

In a digital landscape dominated by modern graphics and technical prowess, Kien’s revival on original hardware stands as a testament to its enduring charm. Its availability on retro cartridges accompanied by multi-page manuals rekindles a sense of nostalgia and reverence for gaming’s roots.

Looking ahead, AgeOfGames seeks to create a spiritual successor to Kien, staying true to their ethos of delivering compelling gameplay experiences over flashy visuals. Belsanti’s enduring passion for storytelling through gaming underscores the timeless appeal of simpler yet immersive game design.

Embracing a new era of retro gaming resurgence, Kien’s resurgence symbolizes a return to simpler times in digital entertainment. Its rediscovery by a new generation echoes the enduring power of captivating storytelling and imaginative gameplay experiences.

Experience Kien’s revival on original hardware through Incube 8, a pioneering company championing classic console gaming. Witness the magic of Kien’s long-awaited release and embark on a nostalgic journey back to the golden age of gaming.

Source: www.theguardian.com

Blue Origin, founded by Bezos, plans to finally return with a long-awaited launch next week

blue origin aims to finally end the more than 15-month grounding of its New Shepard suborbital rocket, with the company today announcing it will fly unmanned missions as early as Dec. 18.

The company confirmed its release social media accounts Followed by Bloomberg reporting Content of internal email for new target date. The mission, called NS-24, will carry 33 scientific research payloads and other cargo.

The new Shepard has been grounded since September 2022, when an engine nozzle problem triggered an automatic shutdown and released the unmanned capsule from its booster. The capsule landed safely. The booster was destroyed upon crashing to Earth. (This mission was also unmanned.)

The Federal Aviation Administration formally closed its investigation into the crash in September and directed Blue Origin to take 21 corrective actions, including redesigning engine and nozzle components and “organizational changes.”

This new launch date means Blue Origin has implemented all measures and received a revised launch license from the FAA. The amended license expires in August 2025 and is limited to launches only from Blue Origin’s West Texas facility, according to the regulator’s website.

Blue Origin has ambitious projects in development, including a heavy-lift rocket called New Glenn, which aims to take flight late next year, and a lunar lander called Blue Moon, for which it is seeking a $3.4 billion contract from NASA. The Shepard Flight Program is the only one currently in operation. To date, the vehicle has flown over his 22 flights, taking 31 people (including CEO Jeff Bezos himself) to the edge of space and back.

Source: techcrunch.com