Alex Garland’s ‘The Bone Temple’ Review: A Brutal and Surprising Sequel to ’28 Days Later’

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Ralph Fiennes’ Role in “28 Years Later: The Bone Temple”

Sony Pictures

It’s hard to overstate the impact of 28 Days Later. This groundbreaking 2002 film features Jim the Courier (Cillian Murphy), who awakens from a coma to find Britain devastated by an “angry virus,” a precursor to the past two decades of zombie media. The film serves as a stark reflection of societal decay and chaos.

A new trilogy could have easily followed the original formula, but in 2025, 28 Years Later shatters that mold. Set decades after the initial outbreak, this film revitalizes the series by focusing on Spike (Alfie Williams), a young boy navigating life on a virus-free island amid the ruins of Britain. His journey introduces new species of the infected and intelligent ‘alphas’ like Samson (Chee-Lewis Parry), who exhibit strategic thinking.

The second installment, Bone Temple, written by Alex Garland and directed by Nia DaCosta, shifts its focus to “the Jimmys,” a gang of youth captivated by bloodsports rather than the infected. These characters are stripped of their identities, led by the enigmatic Sir Lord Jimmy Crystal (Jack O’Connell), who dubs them all “Fingers.”

As the story unfolds, the Jimmy family’s troubling regression poses a menace to Spike as well. The harrowing first scene of Bone Temple sees Spike fighting for survival against Jimmy, marking a pivotal moment where an uninfected individual is killed, initially highlighting a crucial distinction.

This film challenges our understanding of the infected. We meet Ian Kelson (Ralph Fiennes), a retired physician and Spike’s ally, who attempts to understand these new beings. He once used morphine to subdue Samson but finds the alpha craves the drug, establishing a reluctant bond between them.

Through shared experiences, Kelson—an anthropologist at heart—investigates the cultural remnants of humanity by creating monuments and reclaiming narratives from desolate towns. His quest prompts profound questions about the consciousness of the infected. “What if you could speak?” he muses. “Do you have memories? Are you evolving?”

As Bone Temple invites us to reconsider the nature of evolution, we ponder whether beings like Samson symbolize a new paradigm. Are they regaining their humanity or transitioning into something uniquely different? As the story progresses, we ask if a cure is possible for these once-infected beings, and whether the lines between human and infected remain clear after decades.

Kelson’s psychological exploration yields unexpected revelations. Upon encountering Jimmy and his gang, he discovers a potential path to healing for the remnants of humanity—infected or otherwise. The profound message of this riveting film is that our understanding of the infected must evolve. As we follow Spike’s journey through this dystopian world, it begs the question: could the infected become humanity’s saviors? With the trilogy’s finale on the horizon, anticipation builds for what lies ahead.

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Source: www.newscientist.com

We Definitely Need a Sequel to PowerWash Simulator Right Now

Does the world truly require another PowerWash Simulator game? Many would argue against it, likely those who haven’t experienced the original and fail to grasp its charm, but who prefer to tilt their heads in confusion and disapproval and ask: “What do you do in the game? Just wash things?”

(It’s rather unfair that other hobbies don’t face this scrutiny. No one questions, “Wait, you’re just running in circles at a 5k?” or “So, you’re just playing with a ball?”)

The quick answer is yes. Simply direct the hose at the grime around you, be it a bungalow, a monster truck, or Lara Croft’s mansion, and obliterate it. After finishing each section, a calming “ding” sounds, and your brain gets a dopamine boost. This is the sole sound in the game apart from the rush of water and the sporadic clatter of metal ladders. The entire experience is wonderfully pleasant, deeply fulfilling, and captivating. I absolutely love it.

I was so enamored that in 2023, I streamed PowerWash Simulator on Twitch for 24 hours, 6 minutes, and 33 seconds – setting a Guinness World Record for the longest gaming marathon.

Wash this…PowerWash Simulator 2. Photo: FuturLab

Not recommended. While the game is enjoyable, the novelty tends to wear off after around 20 hours. I recall things getting strange around 4 AM. The vibrant colors of the children’s play area I was cleaning began swirling in a psychedelic whirlwind. My vision blurred, my fingers ached, and I felt a surge of frustration towards the local council for the state of the climbing frame.

I persevered, buoyed by the Twitch community’s support. They reminded me of the reality outside the game. Yet, I had lingering flashbacks for months. Occasionally, as I lay in bed at night, I’d think I could still hear the constant hissing of the jets, worried I might have a ringing in my ears. I still struggle to walk past a slide without checking for mold underneath.

Interestingly, after my record-setting marathon, I didn’t feel inclined to return to PowerWash Simulator for a while. However, diving into the sequel brought back that thrill of achievement that comes from erasing the final speck of grime from a chrome toilet bowl. Pure bliss.

This article helps you to be more forgiving about cleaning every nook and cranny. There’s also a new target icon that indicates missed spots, making mission completion less frustrating.

And of course, there are fresh objects to clean. PowerWash Simulator 2 offers a total of 38 missions, featuring airships, mobility scooters, shopping malls, and more. New tools include a surface cleaner for efficient floor scrubbing and a harness system for rappelling down buildings. Additionally, there’s a new home base to showcase your achievements. This is particularly appealing if you’re the type to display (three) Guinness World Record certificates prominently for delivery drivers to see upon entry.

While none of these enhancements create a substantial shift from the original game, it’s also unlikely that a sequel will attract those who didn’t understand the initial charm. Nevertheless, PowerWash Simulator 2 delivers what fans desire: fresh cleaning challenges, new toys to experiment with, and even less difficult but gratifying gameplay. Plus, there’s the option to occasionally draw crude representations of male genitalia in the grime for comedic effect. In a world filled with chaos, this is exactly the game we need right now.

Source: www.theguardian.com

The Outer Worlds 2 Review: A Fun-Filled Sequel with Enhanced Space Travel

TThe Outer Worlds 2 was first revealed in June for £70/$80, becoming the priciest game on Xbox at that point. However, this status was short-lived, as Microsoft quickly reverted to the typical £60/$70 price point after just a month. Although The Outer Worlds 2 is larger than its 2019 predecessor, the decision was indeed prudent. This game does not warrant a £70 price tag.

Nonetheless, it offers a delightful experience that can easily consume your time, enhancing the original game significantly. With improved combat and more intricate role-playing elements, The Outer Worlds 2 smartly expands its scope without overextending its narrative, even if the storyline doesn’t quite deliver the same level of satisfaction.

You don’t need to have played the first game to grasp the sequel’s premise. You take on the role of an agent for the slow-moving, “benevolent” space police known as the Earth Directorate, with a mission to impose order on the galaxy known as Arcadia. Much like Halcyon in the original, Arcadia is in disarray due to the rampant spread of capitalism. Players wield significant power to form new alliances and mend old ones amidst various groups of conflicting ideologies.

Frequent conflict between factions is a given, but there are more pressing issues than the divide among them. You soon discover that a rift in the universe poses a serious threat. This concept is introduced early in the game, where you investigate these rifts caused by the Protectorate, an authoritarian group that is altering the universe’s fabric. Upon your arrival, betrayal from trusted allies leads to a decade spent in suspended animation.




Colorful vendors…The Outer Worlds 2. Photo courtesy of Obsidian Entertainment

Upon waking ten years later, you’ll find that Arcadia has undergone significant changes, with the rift expanding uncontrollably. To save the galaxy, you’ll need to assemble a new crew.

Unfortunately, the narrative peak experienced at the beginning of The Outer Worlds 2 is not echoed throughout the game. A lingering sense of disappointment follows me as I spend about 30 hours journeying through the plot. I hoped for unexpected character developments or story twists, but instead found myself predictably nodding through most scenes. There are intriguing characters present, such as psychopathic cultists and spies, yet I struggled to bond with this team, similar to my experience in the first installment.

Despite the presence of three major factions vying for attention and favor, The Outer Worlds 2 offers limited impactful choices. Awkward dialogues with narrow-minded capitalists compel you to reflect on your involvement in the actual economic system, but the simplistic portrayals of characters provide more insight than substantial moments.

If your “speech” skills are sufficiently high, you can often navigate most situations with ease. This can feel jarring, especially when a blind follower of the Protectorate changes her stance drastically after a specific dialogue choice, yet is content to monologue as you exit a boss fight. In almost every significant conflict, it feels as though your actions carried minimal weight—at least, that’s how it seems.




Attribute firepower…Outer World 2. Photo courtesy of Obsidian Entertainment

This aspect made it difficult for me to engage fully with the storyline. While the characters around me may have strong opinions, they rarely seem to exhibit genuine anger, even when I disregard their beliefs. The Outer Worlds 2 lacks a certain persuasiveness, which is disappointing because its clever humor often brings joy but seldom serves to deliver a biting ideological critique.

The game features impressive depth in its combat and role-playing systems, significantly refining what was introduced previously. While gunfights can sometimes drag and frustrate, the diverse range of weaponry and their varying effects add excitement to each encounter. Elemental damage influences enemies in different ways, each requiring distinct ammunition. Running low on energy during a tough skirmish forces creativity, and I’ve often found myself trying weapons I hadn’t used before out of sheer necessity, which turned out to be quite enjoyable.

Character development is more intricate than in the original game, featuring a “flaws” system that tracks your actions and may even prompt you to adopt traits that bear both negative and positive consequences. For instance, depending on item crafting can lead to acquiring the “Hermit” flaw, which doubles vendor prices, while dismantling junk can yield opportunities for additional items. This became particularly helpful during crafty moments but posed challenges when I had limited resources and needed vendors. This filled my experience with fun dilemmas, prompting me to rethink my approach.

Developer Obsidian has had a stellar year, launching the fantasy adventure Avowed alongside the insect-filled survival game Grounded 2. All three titles showcase the studio’s remarkable ability to craft diverse worlds that adapt to player choices.

While The Outer Worlds 2 may not consistently amaze, it does offer significant value as an engaging role-playing experience that can keep you entertained for hours. The focus isn’t necessarily on reinventing the wheel but rather on enhancing its framework. In essence, it’s a gratifying, reliable experience—satisfying yet rarely surprising—capable of delivering joy quite regularly.

Source: www.theguardian.com

Hades II Review: A Witch’s Touch Enhances This Underworld Sequel | Games

fA few years back, during a time when we sought refuge from the chaos of the outside world, “Hades” by Supergiant Games provided a welcome distraction. Zagreus, the underworld’s rebellious son, attempted to escape his prison while the rest of us remained confined at home. There was no shame in its alluring charm, and it embraced its sensuality without reservation. The character designs by artist Jen Zi showcased Olympian perfection, and winning the favor of these irresistibly charismatic Greek gods was essential for thriving in this realm. It was a tale filled with apologies.

Alongside this, a series of challenges awaited. In “Hades II,” composer Darren Korb delivers a powerful and dramatic score to underscore the climactic stages of Olympus. This level of operatic grandeur surpasses anything from the original game. Zee’s new character illustration (including one wearing a leopard skin pouch) may even inspire further fan art and fan fiction. The brilliant script by writer Greg Casabin is wittier, smarter, and more layered than ever before.

Revenge is sweet, but this time, you are not playing as Zagreus; instead, you take on the role of his sister, Merinoe, at a crucial juncture. Rather than being trapped in a motel, she calls a haunted forest home, guided by the spectral shade and her mentor Hecate. While it may be dim and dreary, unlike Zagreus, she does not seek escape. Instead, she faces nightly adventures. Supergiant invites us to reclaim our time as we dive into the same struggles we faced five years ago, navigating two frontlines of intense battles—from the depths below to the heights of Mount Olympus.




Hardships and troubles… Hades II. Photo: Super Giant Game

Preparing to face Hecate in your first attempt may be a challenge—your showdown with the “Head Mistress” is merely the initial test of your combat abilities. However, the allure of run-based games like “Hades II” lies in the opportunity for improvement each night presents. Every failure offers lessons, and with each attempt, you gain some measure of progress. Emphasizing its occult theme, you will gather materials to throw into a cauldron during quests, enhancing your spells and boosting your odds of survival.

The game also draws inspiration from another pandemic hit. Animals that cross your path can sense resources and assist you in battle. The pale raven Raki surprises both rocks and foes, while the faithful hound Hecuba can distract enemies while unearthing recovery items. Personally, I found Wildcat Toula hard to overlook; she charges at nearby opponents with her claws—when she feels like it. Plus, she grants you a single chance to evade death during each run. With nine lives, she can afford to be daring.

To defeat Cronos, we will require the help of these newfound allies along with other forms of essential support. Encounters are as intense as you might expect, and it takes time to get accustomed to Merino’s captivating weapons. Interestingly, even if you wield the witch staff like a spear, combat feels intimately magical. The dark cloak allows you to send enemies into the ether and serves as a magical jetpack. As challenging as “Hades II” may become, you are afforded more avenues than ever before to tip the scales in your favor. Conversely, you can make the slopes of Olympus even steeper: nightmare boss fight variations demand mastery of the game’s delectable yet perilous risk-reward mechanics.

One of the delights of “Hades II” lies in its exploration of an internal conflict within a Dysfunctional Extended Family. But this is merely a setup for the resolved conflict. Not every character seems aware of the stakes: Scylla, the frontwoman of the Pop-Punk Trio of Sirens, cheerfully sings I will captivate you and make you my own deep down in Oceanus. Nonetheless, even amidst chaos, the fickle nemesis of your power suit could sporadically challenge you before blocking potential exits, but you can overcome them with the gifts of Nectar or Ambrosia. The conclusion of the game makes it abundantly clear: the fight against oppression’s power requires every ounce of our collective strength, no matter how insignificant we may feel. Regardless of our stance, true resistance arises from solidarity.

Source: www.theguardian.com

28 Years Later: Danny Boyle’s Long-Awaited Zombie Sequel Triumphs

Infection after 28 years

Miya Mizuno/Sony

28 Years Later

Written by Danny Boyle and Alex Garland

In theaters from June 20th

Here’s a piece of scriptwriting advice: simplify the plot while adding complexity to the characters.

The narrative of 28 Years Later can be summarized in a few sentences. This long-awaited third chapter of the series that began in 2002 with 28 Days Later revolves around a neurotoxic virus that has spread uncontrollably across Europe, turning people into an army of infected (which some might call zombies, though the term isn’t explicitly used). The infection ultimately becomes contained within the UK, safeguarded by the International Fleet to prevent anyone from escaping the island.

A young boy named Spike (played by newcomer Alfie Williams) resides in the relative safety of a small northern island linked to the mainland by a causeway that is passable only at low tide. At 12 years old—an age his father thinks makes him ready—Spike ventures onto the mainland in search of adventure. He navigates through the possibly long-abandoned woods. While there may not be much tracking after 28 years, the film showcases Spike skillfully battling slow-moving zombies and avoiding the much quicker ones, all while providing some context for these encounters.

Upon his return, despite his mother (Jodie Comer) being bedridden with an unknown illness, Spike is hailed as a hero, while his father, Jamie (Aaron Taylor-Johnson), seeks comfort with another woman. Determined, Spike sneaks out to find the only doctor he knows about to help his mother.

Let’s throw in a twist. However, introducing a twist often implies that there isn’t one. Author Alex Garland, who set the rules of the world in 28 Days Later, stays true to his vision. The world is thriving yet shadowed by the remnants of an earlier outbreak, where some zombies have mutated, growing larger and posing new challenges. These are not just recycled dangers but add complexity within Spike’s idyllic yet troubled village.

Visually, the film offers a unique experience. Boyle incorporates elements reminiscent of Laurence Olivier’s Henry V wartime newsreels and original footage of the 28 Weeks Later outbreak, providing a contemplative layer to the community’s defenses. It evokes a sense of folk horror, nodding to films like Apocalypse Now and Alien 3. Yet, despite its depth, the film remains accessible, conveying themes of loss, disillusionment, and personal growth through the relatable actions of its characters.

The budget is reasonable (estimated between $60 million and $75 million), with a keen eye for casting (like Christopher Fulford as Spike’s grandfather, who brings depth to a tragic backstory). Don’t be mistaken: 28 Years Later is filled with clever nods and callbacks that will engage fans. However, there is no unnecessary complexity. No contrived MacGuffins, pointless quests, or mystical items. Spike’s journey, portrayed expertly by Alfie Williams, is a relatable and poignant evolution, where he learns that to grow into manhood, he must let go.

The acclaim for 28 Days Later back in 2002 still resonates, as does its 2007 sequel 28 Weeks Later, which was equally impressive. The crown for this genre, at least for now, belongs to 28 Years Later.

Boyle and Garland have triumphantly revisited the territory they first explored over two decades ago.

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Source: www.newscientist.com

Luigi’s Mansion 2 HD Review: A Spooky Sequel with a Shocking Price Tag

MaWhat I love most about Luigi’s Mansion are the little details: the way Mario’s timid little brother nervously hums along to the music as he stumbles through the spooky mansion; the slapstick animations when he falls into a fireplace or gets blasted into a secret room on a foldout bed; the laughs and goofy expressions on his face as the ghosts start to play tricks on you. As you use Luigi’s trusty ghost vacuum to flip up carpets to reveal secret trap doors (or secret spiders) and suck up bills and gold coins hidden throughout, you can’t help but notice how every little sound, scene and secret has been carefully placed to give you little moments of joy.

This ghost-busting puzzle game was a very welcome surprise sequel when it launched for the Nintendo 3DS in 2013. Its diorama-like mini-mansions and peepholes gave Nintendo’s artists ample opportunity to show off the console’s stereoscopic 3D effects, enabled by a small slider on the side of the screen. But now, 11 years later, the game has launched on the Switch and two things have changed. First, the 3D effect it was designed around is no longer there, and second, Luigi’s Mansion 3 is here and it’s vastly improved.




Luigi’s Mansion 2 HD. Photo: Nintendo

Considering Luigi hasn’t made a single spooky film in a decade now, it’s hard to begrudge him a graphically improved remake. But Nintendo has priced Luigi’s Mansion 2 HD at almost £50, which is especially infuriating when you consider it wasn’t much more expensive to begin with. It looks better – the interiors of all five mansions have been revamped, with impeccable detail on everything from sofas and spider webs to armour – but it plays exactly the same, broken up into mini-missions that interrupt the flow of the game and take Luigi out of the creepy abode he’s exploring at 10-minute intervals, and back to paranormal investigator E. Gadd’s laboratory.

Gadd is constantly calling Luigi on his little flip phone, which is very cute, but also distracts from the gameplay. While many Nintendo games suffer from too many tutorials for the first hour or two, this game has these interruptions from start to finish, making it hard to enjoy leisurely exploration. It’s not a scary game, but it would be better without the constant chatter. Maybe the levels needed to be broken down like this to fit the game on the tiny 3DS cartridge, but it feels dated now. Another irritation is the multiplayer, where two people can’t play together on the same console. Unlike Luigi’s Mansion 3, you can’t play with your child or partner.

Structural quibbles aside, there’s no disputing Luigi’s Mansion 2’s design is sound: the puzzles are great, the ghost combat is fun and clever, and the attention to detail creates an abundance of endearing moments, but Luigi’s Mansion 3 delivers on all of that. and For the same price, you get even more attractions: you can explore a haunted hotel without being interrupted by anything but poltergeist activity;

Source: www.theguardian.com