Rediscovering Larry Niven: the mastermind behind Ringworld

Ring World Throughout the Times

Ring World
Larry Niven (Golanz)

Ringworld by Larry Niven won both Hugo and Nebula awards in 1970, and received massive acclaim. It has been printed ever since.

It came out when humans had just landed on the moon and we seemed to be heading towards the stars. The title alone evokes a particular golden age of science fiction when (most male) writers wrestled with big physics and big ideas, imagining a distant future in which humans took on galaxy adventures.

Authors like Niven were pride in trying to get science right because they wanted to imagine what was in the universe. and Ring World Features New Scientist This month seemed like a good time to revisit Book Club and novels, and finally read it as a teenager.

How did this 55 year old work stand the test of time? After all, many books from this era are grossly dating. Because science has now made their plotline stupid. Sometimes, because sexual politics (or other cultural aspects) have begun to stink for decades.

First of all, this book is packed with ideas! You can see why it was a smash hit and eventually became part of a vast network of follow-up stories, prequels and spinoffs.

Considering how much internal lore is thrown at us, I found the novel surprisingly zippy and exposition light. Our 200-year-old hero, Louis Gridley Wu, was approached by alien Ness, known as a human-seasoned adventurer and puppeteer, and asked to come to a mysterious mission in exchange for access to new technology.

Ring World Evokes the golden age of science fiction when writers (mainly men) wrestled with big physics and big ideas

Woo and Nessus are to join their adventures with a belligerent “Kuchinti” alien like cats called Speakers and Animals (the animal in question is the other species) and a young human woman named Tierra Brown, who became apparent only later in the story. The gang travels to Ringworld of the same name and crashes after being fired by an ancient security system.

Ringworld is the star of this show. This is an ancient craft on an unthinkable scale. A world of ribbons looped around the stars, 1.6 million kilometers wide and an internal surface area of ​​3 million Earths. It has a diameter of 305 million kilometers and is made from a material with incredible tensile strength. In the Terra-formed innermost part of Ringworld, civilization has fallen, but life continues.

Woo and the gang have to find a way to move a vast distance across the inside of the ring and leave it. Along the way, as you can imagine, they have a lot of adventures.

There is something modern editors would probably want to cut about this 1970 novel convention, and they may want to give female characters more depth.

Meanwhile, science was thoroughly separated by readers at the time, so Niven’s follow-up, Ring World EngineerThe S, published 10 years later, was a counterargument for all people who understood the fundamental mechanism. Ring World.

This isn’t my favorite Niven. In other words An outdated world. However, revisit Ring World I starved him to return to his universe. I’m going to reaffirm some of his other classics The Mot of God’s Eye similarly Ring World There are many interesting questions that you won’t be able to answer in the first book, so there’s a follow-up.

I would recommend Emily too…

Draco Izakaya
Larry Niven (TOR Publishing)

Strictly speaking, this section should be entitled “Larry Niven also recommended.” I recently exchanged emails with him to plan an interview and I asked him which of his books he would specifically recommend to me. He answered immediately Draco Izakaya. I didn’t have time to read it yet, but I’m very happy to be able to share this recommendation with the man himself..

Emily H. Wilson is the former editor of the new scientist and author of the Sumerian trilogy set in ancient Mesopotamia. The final novel in the series, Ninshuval, will be competing in August. You can find her at emilyhwilson.com or follow her on x @emilyhwilson and instagram @emilyhwilson1

Arts and science of writing science fiction

Explore the world of science fiction and learn how to create your own fascinating science fiction stories in this immersive weekend break.

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Source: www.newscientist.com

Game Design Secrets of Hidetaka Miyazaki, the Mastermind Behind Elden Ring | Games

TThe famously difficult dark fantasy epic Elden Ring is the second best-selling game in the world in 2022, and with the release of its expansion Shadow of the Erdtree last Friday, everyone is once again debating whether the game is too difficult. Every game developed by From Software since Demon’s Souls in 2009 has sparked this debate, but I’m not going to get into it, because it’s neither interesting nor particularly important. These games are what they are, and you can either choose to get into it or, of course, walk away.

This vision is inherited from the game’s director, Hidetaka Miyazaki, who rose to fame with Dark Souls in 2011 and has also served as FromSoftware’s president since 2014. Though tough, there’s also an element of faith and encouragement in this approach to game design: Elden Ring and other games believe that if you just play patiently and ask other players for help, you’ll eventually win and feel much better.

Miyazaki is an interesting character and one of the most influential artists in the gaming and entertainment world. He was named the “100 Most Influential People in the World” by Time magazine. The 100 most influential people I first interviewed him last year, just before the European launch of Demon’s Souls in 2010. Following his career since then has been one of the highlights for me. I recently interviewed him again in Los Angeles, and it might be comforting for some of us to know that playing his games is sometimes painful, even for him.

“With any game, before launch I’ll spend as much time playing it as I can,” he told me, “but after launch I don’t want to touch it too much because I think I’ll find things that I’ve missed or issues that bother me. And once I’m a player, I don’t have the power to do anything significant to change that, so I stop playing it once it’s out.”

“However, in preparation for Shadow of the Erdtree, I played through the main story of Elden Ring. I’m absolutely terrible at video games, so my approach and playstyle was to use everything I had at my disposal, every assistance, every help the game offered, and all of my knowledge as a game designer…The freedom and open-world nature of Elden Ring probably lowered the barrier to entry, and I may have benefited from that more than anyone else as a player.”




Hidetaka Miyazaki at the E3 Expo in California in 2013. Photo: Daniel Botsarski/WireImage

Watching Miyazaki pick up the controller and agonize over the world he’s created (and its imperfections that only he would notice) made me laugh heartily. It’s a true commitment to his game design philosophy of improving through failure, a mantra that seems to permeate his entire life. Miyazaki is a very hands-on director, and all of his games clearly bear his influence, but during his decade as president of From Software, he has tried to pass on his knowledge and artistic approach to others, giving them the space to fail as well.

“The budget, the size, the scope, everything has expanded to a level where I think there is not as much room for failure as there was before,” he told me. “From Software has its own way of hedging, so to speak. For most of our projects, we have partners who fund the projects. … From a business management perspective, we are not betting everything on one project. At the same time, we need to find the right projects where we can afford to fail. Even if they are small in scope or size, or a small module within a bigger one, we need to have room to fail. I think that’s where a lot of young game directors can try and learn from. Understanding and identifying where we can afford to fail is how we develop talent.”

Miyazaki considers Elden Ring a “turning point” for FromSoftware: “There will be a clear difference between before and after Elden Ring… [2023’s mech game] “Armored Core VI,” he says. He expects to see more games from the company’s other directors soon, rather than just himself. “I think Elden Ring is the limit for FromSoftware right now, in terms of scale. We’ve used all the resources and talent available to us. … There are concerns about scaling up even further. Perhaps having multiple projects is the next step, and other younger talents will have the opportunity to manage and oversee the game design of smaller projects.”

Shadow of the Elder Tree is the end of Elden Ring for now. With the exception of Dark Souls, Miyazaki generally doesn’t make sequels. Demon’s Souls, Sekiro, Bloodborne, and Elden Ring are all standalone works, and I get the impression he likes it that way. Interestingly, though, he wouldn’t mind someone else continuing The Land Between in a different medium.

“I don’t see any reason to rule out another interpretation or film of Elden Ring,” he told me, “but I don’t think myself or FromSoftware have the knowledge or the ability to create something in another medium. That’s where a very strong partner would come in. We’d need to build a lot of trust and agreement on whatever we’re trying to achieve, but I’m certainly interested.”

If any Soul Geek readers work in arthouse film production, consider this an opportunity to jump on.

What to Play




Luigi’s Mansion 2 HD. Photo: Nintendo

Now, let’s talk about something completely different. Luigi’s Mansion 2 HD This week there is a welcome blast from the past (I Reviewed by IGNOriginally released on Nintendo 3DS in 2013, this fantastically unique and spooky adventure is better than any Ghostbusters game ever made.

Mario’s clumsy, timid little brother has five elaborate diorama mansions to clear out of ghosts and secrets. The animation here is unparalleled, the ghosts are brimming with personality along with ectoplasm, and Luigi himself is an underrated star of slapstick comedy.

Available on: Nintendo Switch
Estimated play time:
12 hours

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Source: www.theguardian.com