Review: Tomb Raider 1-3 Remastered – A Fantastic Revival of Lara Croft’s Lost Ark | Gaming

IWhile modern games are about sports cars, flashy, fast, expensive, and noisy, the original Tomb Raider is about shopping carts: clunky, slow, and not much to look at. It’s a pain to operate, especially if you’re used to automatic gears and navigation. It’s quiet apart from the odd wheel squeak. It’s really great at doing what it’s intended to do. And it can be yours for just £1.

Well, £24.99, that’s the asking price for Tomb Raider I-III Remastered. This product includes Lara Croft’s first three adventures and expansion packs from 1996 to 1998. Each game has received a complete graphical overhaul, with a fresh coat of paint rather than a complete re-plaster. Lara’s world still has a flat, polygonal appearance, full of sharp edges, origami enemies, and Toblerone boobs.

However, the lighting is now more natural, water effects have been greatly improved, and new high-resolution textures have added an impressive amount of detail. Vegetation looks more realistic and surfaces are smoother. Cracks in the grain of the marble walls of the Venetian Palazzo no longer look like they were built in Ceefax. These visuals would have been shocking back in 1996, when Tomb Raider was first released, but they don’t match modern gaming standards. The remaster makes him fall into the uncanny valley between the two. I think he was around 2005. But these graphics are a perfect fit for the dated gameplay, and are a clear improvement over the original version, which was so blocky and ugly that it would shatter the lenses of your rose-tinted glasses.




Harmful effects… The colonial stereotypes of the original version have been dispelled.
Photo: Aspyr Media

However, some of the series’ memorable moments are diluted. The appearance of the iconic Tyrannosaurus in the first game was quite frightening, as the dinosaur suddenly appeared in view from the endless pitch-black night. This was not an artistic choice, but a technical limitation that prevented me from drawing details in the sky and background. The showdown is currently taking place on a rainy afternoon, with the edges of the battlefield visible. As a result, the scene is still tense, but no less frightening. Just like in Jaws, it’s scarier when you can’t see the monster.

The good news for purists is that you can switch between the original and upgraded graphics at any time with the push of a button. You can also choose to play the entire game using the original tank controls, or use the new system that lets you run around with Lara like a modern-day action hero. This makes her movements more fluid and reduces those frustrating moments where the camera can’t keep up. However, accuracy is sacrificed when navigating grid-based environments. This is essential for completing the more complex platform sections. The solution is to keep switching between her two control systems via the pause menu, but this is difficult to use. Unfortunately, this also cannot be toggled with her single press of a button.

There’s no option to turn off problematic content that appeared in some of the original games, such as racist depictions of South American natives as dancing cannibals. Instead, the remaster includes a warning about these “extremely harmful and intolerable” stereotypes. The content remains unchanged “in the hope that we will recognize and learn from its harmful effects.” This seems like a reasonable argument. Recent Tomb Raider games have sought to move away from racial stereotypes, tackling issues surrounding colonialism and the theft of cultural artifacts. The remaster’s problematic scenes remind us why this is important.

There’s no doubt that the games in this collection feel outdated. When it comes to glossy graphics, intuitive controls, and fast-paced action, it can’t match today’s Uncharted or Assassin’s Creed. But they have something that many modern games lack: confidence.




It doesn’t look clear. Lara’s world is still flat and polygonal.
Photo: Aspyr Media

The original Tomb Raider never holds your hand. The environment is free of Tipp-Ex’s awesome doodles, highlighting where to go next. It’s not packed with random items to collect or boring letters to read. You don’t have to craft your own weapons, upgrade your armor, or choose an amulet to attach to your magical necklace to slightly increase the impact of your air kicks during melee combat.

You can’t climb everything you see. You can’t traverse an entire cliff face by just holding up the thumbstick and pressing the X button. Navigation requires precision, which means losing your life. There’s no strong soundtrack. In fact, there’s almost no soundtrack. There are no loud buddy calls in your ear, no maps, and no hints. Do what you like.

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This is what makes Tomb Raider so great. It’s a game that trusts the player. You’ll find that you keep moving forward, even through the frustrating and difficult sections, because the satisfaction of having achieved it is enough. There’s no need for constant gratification, and no promise of big prizes at the end, like big shiny swords or long cutscenes. New vistas and a few bars of sublimely beautiful strings are all you need. This is a game for adults.

So Tomb Raider Remastered isn’t really a shopping cart. It’s a classic car, well cared for and polished to a decent shine. Yes, the handbrake is sticky, the CD player is broken, and the butterscotch leather seats have cracks. But it’s still fun to take it for a spin. They won’t let them be like this anymore.

Source: www.theguardian.com

The Last of Us Part II Remastered: A Stellar Refresh of a Modern Classic – A Review | Games

IIt’s hard to believe that The Last of Us Part II was first released almost four years ago, right in the middle of the coronavirus lockdown period. There was a haunting irony in the idea of ​​people stuck at home due to a global pandemic playing an apocalyptic video game about a global pandemic. Well, the coronavirus never went away, and neither did The Last of Us. In 2021, a free upgrade will allow new PS5 owners to play a tweaked version of the PS4 original, followed by the arrival of the critically acclaimed TV drama series and new You’ve got an audience. A desperate story of Ellie and Joel.

The Last of Us Part II Remastered is now available, an overhauled version of this great game. This adds a new fidelity mode that offers his 4K resolution at 30 frames per second, and a performance mode at 1440p, 60 fps. You’ll need a decent display to notice the difference from older PS5 upgrades, but the difference is there. Movement is smoother, the lighting is brighter, and the details of the scenery, especially the foliage, are brought to life, further increasing the immersion in this muddy, desolate world. What struck me most were the game’s epic battle scenes, which now feel completely fluid and intense, and the emotional cinematic moments that the game already achieved so well.

“Emotional movie moment”…The Last of Us Part II Remastered.

More importantly, the controls change with the complete implementation of the Dual Sense controller. Detailed haptic feedback and adaptive triggers make the differences in the feel of various weapons obvious, increasing the sheer physicality of combat. The addition of a guitar mode, where you can use the touchpad to strum Joel’s old acoustic, is a peripheral but very fun feature.

What really makes the game exciting is the abundance of bonus content. The new mode, named No Return, is a roguelike survival game where you aim to survive as long as possible through waves of multiple enemy attacks. You can choose a path through a series of procedurally generated stages. Each stage is based on an area from the main game. If you die, it’s game over. Once you reach the end, a huge boss battle awaits you.

This kind of “horde mode” isn’t new, but Naughty Dog has done a great job of transferring the main game’s narrative tension into these enclosed gunfights. Instead of just standing in the shadows and blowing up anything that moves, you’ll have to sneak through abandoned stores and backyards, listening for signs of enemies. Also, there are stages where you are dealing with infected people, and there are stages where human soldiers appear, and the tactics change accordingly. You get a fascinating mix of stealth and all-out action, and you can upgrade your weapons and items at the end of each stage. It’s also fun to play as different characters for the first time, such as Dina or Tommy, as each trait affects gameplay differently. Unfortunately, there’s no multiplayer co-op here. It would have been fun to share the experience with friends, The Last of Us’ problems online are well knownThat’s not surprising.

Stay alive as long as possible… No Return Mode in The Last of Us Part II Remastered.

However, my favorite addition is the Lost Levels, which are a selection of three playable stages cut from the game. There’s additional build-up to the Jackson party where Dina and Ellie kiss, an extended section of the Seattle sewers, and finally a final scene where Ellie hunts a boar. These short sequences are unfinished and understandably rough at times, but they offer a truly fascinating glimpse into the development process. This kind of content is rarely shared with players (or journalists, for that matter).

Every scene also has audio commentary from the lead designer, who explains how much detail goes into every little section of the game, from how the designer establishes the emotional context of a scene to determining the exact length of a fire escape ladder. Gain insight into how much thought and planning goes into it. , thereby emphasizing the player’s sense of security and escape.What I remember from Lost Level great story At the GameCity festival a few years ago, Uncharted lead designer Richard Lemarchand talked about the development of Uncharted 3. Game design students should jump at this learning opportunity.

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The Last of Us Part II Remastered feels like the video game equivalent of a Criterion Collection Blu-ray, hand-picked to celebrate a groundbreaking release. Reliving this brutal adventure in a visually and haptically enhanced format was just as exhausting, moving, and exhilarating as my first playthrough. It’s nice to see a video game treated this way, but it’s also a reminder of how few studios and releases see this kind of respectful repackaging.i love that kind of thing Limited run game That will be the case with the physical release, but imagine if all the remasters and reboots show deleted scenes and developer insights. There’s so much nonsense about the game development process on forums and social media, and so many assumptions that are completely wrong. Improved access to the process will benefit everyone.

For those who have never played the game or experienced it on PS5, this is a must-have experience. This is the cutting edge of mainstream narrative gaming, lovingly reincarnated.

The Last of Us Part II Remastered will be released on PS5 on January 19th.Standalone version costs £45, upgrade from PS4 version costs £10

Source: www.theguardian.com