Mario Kart World Review – Riot Road Trip: A Fun Adventure for Everyone on Nintendo Switch 2

I When my sons rushed over to me a few hours after the game, I recognized that there might be challenges with the Mario Kart universe in our home. Slightly concerned, I examined my thumb and noticed it had indeed been battered by the chaotic fun of the tournament. Playing Mario Kart online is now an option—even during video chats—but it doesn’t replicate the experience of playing alongside friends on the couch. This game has the potential to revive living room multiplayer for countless families.

It’s been a long time since 1992 when Mario and his friends started racing around the whimsical Wonder Circuit. This series has been a consistent companion throughout my life, one that everyone enjoys playing with me. I found myself embroiled in a multi-month match battle with my brother and a gamer friend. I witnessed a stranger joyfully playing it endlessly during the gaming night at the pub I managed. I raced in and out of the game over the long evening with a large group of friends. I’ve played it with nearly every person I’ve dated. Mario Kart World accommodates all these play styles and more. Highly competitive.


The Mario Kart world is vibrant with split-screen multiplayer as per usual, and the online features are extensive. Photo: Nintendo

The course offerings resemble a true Disneyland, featuring ice palaces, jungle safaris, dinosaur parks, ski slopes, and a spaceport themed after the 1983 arcade version of Donkey Kong. Some courses feel like classic Mario Kart tracks with clever turns and shortcuts designed for power sliding and boosting in the traditional style. Others take you on broader, more scenic journeys. All tracks link to additional courses, allowing you to traverse hotspots on a vast, interconnected map—from the seaside to Bowser Castle and up volcanic mountains.

Outside of racing, you can freely roam off-road or along the water, searching for hidden coins and challenges. You’ll encounter tricky courses across lava fields, unconventional routes through the air with seaplane wings, and timed coin-collecting adventures. This world might not be as densely populated and visually stunning as Forza Horizon, but it’s a delightful space to explore with friends, discovering quaint, picturesque spots together. The visual elements evoke the essence of group excursions—think Polaroid snapshots, local shop stickers, and favorite foods. It’s unfortunate that Free-Roam is limited to online play; two or more players using the same console can race together but cannot explore as a group.

Speaking of exploration, you can make your Mario Kart session feel like a tournament. If desired, you can time your laps and compete to identify the optimal lines on specific courses. However, it seems developers aim for an exploratory experience instead. The Grand Prix Competition ties together courses, allowing you to create routes across this little continent and witness all its sights. Racing with 24 players along an expansive route feels less like a race and more like a chaotic road trip. This atmosphere is reminiscent of a knockout tournament—a Fortnite-style elimination race where you can go from 1st to 14th place in seconds, getting knocked out frequently.

Yet, the most significant shift isn’t the setting but the movement mechanics. You can charge boost jumps, grind along rails across more intricate courses, ride on walls, and discover chain shortcuts. This required me to rewire my muscle memory built over years of drifting and boosting. In my initial days with Mario Kart World, I faced the humbling reality that I might actually be bad after all these years. However, once you master it, the gameplay feels revitalized, adding a hint of Tony Hawk-level skill, even for those of us who have been karting for ages.


The new visuals of Mario Kart World revitalize Donkey Kong for a new generation. Photo: Nintendo

The character roster is extensive and whimsical. Cows, dolphins, and a freshly designed Donkey Kong can race on the Hilaring Wheel in the Hilaring Rally. (Nintendo’s iconic apes now look as though they’ve been inspired by a recent Mario movie.) Every time I perform my tricks, I lightly bounce in the air. Now I realize he’s not irritated; he’s just older. It’s hard not to chuckle at Bowser donning full biker leather, echoing his copycat Harley persona.

With a variety of motion-controlled steering and auto-acceleration options, the game offers multiple assist settings for newer players. My 8-year-old could play without assistance, while my 5-year-old managed with some help. It truly feels like an exemplary welcoming title, embodying a blend of diverse philosophies of fun that coexist harmoniously. The Switch 2 itself seems more like a suave upgrade than a completely new console, showcasing Nintendo’s talent for reinvention.

Source: www.theguardian.com

Review: Lost Records: Bloom & Rage (Tape One) Takes Us Back to the Summer of Riot Grrl in a Clever Teen Thriller

tYears ago, Parisian studios did not effectively create a new subgenre of narrative adventures, with teenage mystery life is strange. Part thriller, some relationship drama, it created an emotional Paean with unwavering friendship, using music, art and friendly characters. After a series of sequels, Nod's Montreal Studios created a new story about teenage relationships, split into two episodes or tapes.

In 1995, the introverted teen Swan faces his last quiet summer in a rural Velvet, Michigan town before his family moved to Vancouver. However, in the parking lot of a local video store, she meets fellow 16-year-old Nora, Autumn, and Kat, and the four girls bond about boredom and frustration with small town life. Soon they are inseparable, hiking in the nearby forest, setting camp fire, and confessing their secrets. Here they form the Bloom & Rage of the riot grrrl band, leading their dreams, desires and fear into fantasies of fame and revenge against silly boys and oppressive parents. However, when their swirling emotions seem to awaken a supernatural being in the forest, something terrible happens and the girls swear each other to the secrets of their lives.




A quiet summer, and… Lost record: Bloom & Rage. Photo: Don't nod

Twenty-seven years later, the group meets again in a rough bar on the outskirts of the town, which holds a special connection to their stories. Fall received an ominous package addressed to their band. Anything in the box could be the horrifying result of that tumultuous summer.

In the typical style of Not Nod, the game captivates interactive scenes and cinematic sequences, controlling the conversation that subtly shapes your relationships and story direction. The story interacts between two timelines that remind you of 2022 and two pivotal summers together in 1995. Sometimes the decision you make at the bar as 43-year-old Swann is renovated into her youthful experience, creating a fascinating ambiguity of causality and memory.




As with how we edit memories, just as it actually happens… Lost Records: Bloom & Rage. Photo: Don't nod

Certainly, this game is about how we create and edit memories, just as we do what actually happens to girls. Swann is an avid filmmaker, and 1990s video cameras are with you throughout the game. You can always press the appropriate trigger and see the world through the camcorder lens. In the main story, we use it to shoot a band's music video, but you can record it at any time. This feature is incentivized by a bunch of theme checklists. Record 10 different birds, or 5 ruined playground rides, or graffiti snatches. But you can also capture your own scenes from and around town, record friends casually, and build sequences of themes that can be stored and edited. The interface recalls games like No Man's Sky and Marvel's Spider-Man, where shooting objects are practical gameplay components, but here the camcorder is also a factor of recollection and nostalgia. At the same time, we ask an interesting question about how the role of a player, both as a gamer and a cinematographer, relates to the protagonist, which we embodies in the game.

It's not the only clever trick the game plays in formats and conventions. For example, the dialogue system is specially designed to capture the dynamic energy and chaos of excitatory groups. Options and responses vary depending on who you are watching while you are speaking, characters screaming at each other and comments are lost in the noise. Sometimes you can time out the options in the dialog and choose not to say anything. In some great moments, this mechanic captures the desperate improvisational nature of a teen relationship, moments of wobbling or fleeting eye contact with one comment all day long.

You may find the dialogue to be robust and overly listened, and the sense of authenticity is increased. Those who have played Life Is Strange also see many similarities with the game, especially between Swann and Max Caulfield.

But like its predecessor, Lost Records stunningly captures the way in which seemingly insignificant moments are billed in meaning in younger adults. There's a picnic by the lake, then there's a game of truth or a crackle with absolute strength. The 90s setting is well supported with support with spot-on-contemporary references, from grunge band mixtapes to video players and trawldolls.

In the background, there is subtly a hint of the mystery at the heart of the game, and there is much to expect from the second part. Mainly, it's the character and its vulnerable relationship that sticks to you. Three days after finishing the game, I'm still thinking about them. Unless you simply refuse to indulge in emotional young adult drama, you will be there too.

Lost Records: Bloom & Rage (Tape 1), now out. £59.99

Source: www.theguardian.com