Three Ubisoft Executives Found Guilty of Fostering a Culture of Sexual Harassment

Three former executives from the video game company Ubisoft received suspended sentences during the first significant trial linked to the gaming industry’s #MeToo movement, which aimed to address a culture of sexual and psychological harassment in the workplace.

A court in Bobigny, located north of Paris, heard testimonies on how these executives exploited their authority to intimidate and sexually harass employees, creating an atmosphere that left women feeling objectified.

A former employee recounted how, between 2012 and 2020, the Montreuil office, situated east of Paris, was rife with a toxic environment marked by bullying and sexism, which some employees compared to “legal juvenile clubs.”

Ubisoft, a family-owned French enterprise, has grown into one of the largest video game developers worldwide. The company is known for hit franchises such as Assassin’s Creed, Far Cry, and Just Dance.


State prosecutor Antoine Haushalter stated in court that the gaming world and its subculture are characterized by “systematic” sexism and potential abuse, framing it as a “turning point” for the industry.

Thomas François, a former editorial vice president at Ubisoft, 52, was found guilty of sexual harassment, psychological harassment, and attempted sexual assault. He received a suspended prison sentence of three years and was fined 30,000 euros (£26,000).

The court heard allegations that he once restrained a female colleague with tape, pushed her in a chair into an elevator, and selected a random floor. He was also accused of compelling a woman to wear a skirt and perform a handstand.

She testified, “He was my boss, and I was scared of him. He forced me to do a headstand. I complied out of fear.”

Thomas François has been convicted of sexual harassment, psychological harassment, and attempted sexual assault. Photo: Xavier Galiana/AFP/Getty

At a 2015 office Christmas party themed after Back to the Future, François allegedly approached a female staff member, expressing his admiration for 1950s attire, before attempting to kiss her while her coworkers held her back. She managed to scream and break free.

François defended himself in court by describing the workplace as one filled with a “culture of jokes,” insisting, “I never intended to hurt anyone.”

Serge Hascoët, 59, a former Chief Creative Officer and Deputy Commander at Ubisoft, was convicted of psychological harassment and complicity, although he was acquitted of charges related to sexual harassment. He received an 18-month suspended sentence and a fine of 45,000 euros.

Skip past newsletter promotions

During the trial, it was disclosed that Hascoët had handed young female employees a tissue used for blowing his nose, remarking, “You can sell it; it’s worth a fortune at Ubisoft.” Witnesses also recounted instances of him bullying his assistant, demanding personal tasks like waiting at his house for package deliveries.

Hascoët asserted in court that he was unaware of any harassment occurring.

Hascoët’s attorney, Jean Guillaume Le Mintier, announced that his client is contemplating an appeal.

Guillaume Patrux, 41, a former game director at Ubisoft, was found guilty of psychological harassment, receiving a 12-month suspension and a fine of 10,000 euros.

The court was informed that he had physically assaulted walls, struck staff, cracked a whip close to a colleague’s face, threatened to fire an employee, and played with a lighter near another worker’s face while offering a man’s beard. He denied the allegations.

Source: www.theguardian.com

Will Assassin’s Creed Shadows Be the Savior of Ubisoft? |Culture

IIt’s no secret that the video game industry is struggling. In the past two years, 25,000 redundant employees And over 40 studios have closed. The soaring costs of game development (it now costs hundreds of millions of dollars to create a blockbuster title), over-investment during the COVID-19 pandemic, and the need to create the next money-making “eternal game” The blockbuster game is under pressure thanks to a series of failed bets. Success rates are higher than ever.

This seems to be a particularly relevant predicament for Ubisoft. The company, which employs 20,000 people at 45 studios in 30 countries, has had commercial failures with its latest big licensed games, “Avatar: Frontiers of Pandora” and “Star Wars Outlaws.” The company has had two expensive and failed live service experiments in the past year: Skull and Bones and X-Defiant. Ubisoft’s stock price plummets, Investment partners circling like sharksrarely has the fate of a huge gaming company depended so heavily on a single release. It has already been postponed many times to ensure quality.

Against this dark backdrop, I found myself wandering the glittering halls of Ubisoft Quebec to experience the world’s first Assassin’s Creed: Shadows. The company’s historical action game series is back after a two-year hiatus. This time, the setting is feudal Japan. According to creative director Jonathan Dumont, this was the most requested setting by fans, but ironically some of the so-called fans turned to Ubisoft during the game’s development. .

Shadows centers on Yasuke, a historical figure known as the Black Samurai, and a female ninja named Naoe. This sparked a mini-culture war, with X posters and YouTube commenters furious over “historical inaccuracy” and video game wokeness. (Oddly enough, these complaints of historical inaccuracy are the same despite the fact that it stars a secret order of what are essentially time-traveling assassins doing side-quests from Karl Marx and Leonardo da Vinci.) It had never been brought up in the series until now.)

When you ask nervous Ubisoft developers about the amount of nasty comments and online harassment they’ve received over the past year, they’re understandably horrified. No one wants to address it directly. “We love making games and that’s what we wake up every morning to do,” Dumont says. “So if there is any criticism, obviously, [we receive] Subtle nuances and good feedback will always be accepted. ”

When you pick up the controller, the first character that appears is Yasuke. After a mesmerizing opening cutscene, a Portuguese missionary introduces Diogo, an African slave, to Lord Nobunaga, the ruler of the Oda family. A powerful military commander took notice of Diogo, hired him as a samurai, and changed his name to Yasuke. As I wander silently through the cobblestone streets of Harima, I am greeted with the kind of stu…


Naoe, the ninja from Assassin’s Creed Shadows. Photo: Ubisoft

Source: www.theguardian.com