Review: Team Asobi’s 3D Platformer Astro Bot Showcases Brilliant Ideas, Achieving Masterpiece Status

circleTo mention that Astro Bot brings back memories of Super Mario Galaxy is a high compliment. It’s not because it’s a copy, but rather due to the abundance of new ideas that positions this game as one of Nintendo’s top 3D platformers. Traveling around a small galaxy filled with asteroid-style levels, from bathhouses to diorama-sized jungle temples to rainy islands. Each level is brimming with innovative one-shot concepts, like frog boxing gloves, backpack monkeys, and a time-stopping clock that freezes giant speeding darts for you to navigate around. The creativity of this development team truly shines in this game.

Team Asobi, known for producing Rescue Mission for PSVR and the short game Astro’s Playroom packaged with the PS5 at launch, now presents a full-length game with bonus difficulty levels that serve as a stimulating challenge for fans of 3D platforming. The game is incredibly enjoyable and distinct thanks to the lovable blue-and-white robot and its quirky friends, many of whom are dressed as characters from obscure PlayStation worlds. The meticulous attention to detail in these robots, from their movements, expressions, dance sequences, to their tiny pleas for help when in distress, exudes personality.

In Astro’s Playroom, you explore levels inspired by the speed of the SSD and the graphic processing unit’s visual flair, housed within the PlayStation 5 itself. The visual design of the environments is tech-themed, featuring trees made of tangled wires and computer-chip-like patterns decorating every surface. Astro Bot maintains a similar aesthetic while extending beyond it.

In this adventure, your PS5 acts as a robot mothership that crash-lands on a desert planet, dispersing numerous robots across the galaxy. As the lone surviving robot, you journey into each level aboard a rescue ship shaped like your PS5 controller to reunite your allies and reconstruct your robotic crew back home.




An astrobot riding a PS5 controller-shaped ship. Photo: Sony/Team Asobi

At the conclusion of each planetary cluster, a boss reminiscent of a slapstick cartoon is encountered, guarding a section of your spaceship. You then engage in cleaning and reassembling that section using a massive robotic arm, strategically pulling triggers and tilting the controller to clear away debris, cut ice chunks, and align pieces. This interactive process is incredibly fun and tactile, emphasizing the unique and sometimes eccentric aspects of the PS5 controller. Various features of the controller, from the small microphone to the touchpad, are ingeniously utilized in Astro Bot’s gameplay. The protagonist searches for weak spots along walls, clinging to his ship as you navigate through space by tilting the controller like a steering wheel.

The developers’ profound understanding of the PlayStation 5 is evident. Whether constructing a bridge with 100 robots on-screen, witnessing landscapes shattering into tiny fragments, or careening down a waterslide accompanied by inflatable balls, the gameplay is seamless and responsive. Whether testing if a log floats by slicing it with Astro’s jetpack or feeling the impact of each action through vibrations in the controller, every detail is finely tuned. Astro’s movements, jumps, and maneuvers are flawless, showcasing the level of precision in the game. This attention to detail sets this game apart, offering players a luxurious experience akin to five-star service.




The Astro Bot puts Frog’s boxing gloves to good use. Photo: Sony/Team Asobi

Another aspect I appreciate about Astro Bot is its suitability for playing with children. While lacking two-player co-op, it functions well as a game to pass the controller among players. My 7-year-old enjoyed watching me play, while my 5-year-old explored safe areas of levels and handed me the controller when faced with challenges.

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Some planets in Astro Bot feature hub areas resembling enclosed playgrounds where players can engage in activities like kicking a ball, battling harmless enemies, jumping into pools, and taking on acrobatic challenges. My kids found the setting charming and dynamic, with references to classic PlayStation games like Uncharted, God of War, and Ape Escape scattered throughout.

Astro Bot, akin to Astro’s Playroom, pays homage to PlayStation’s history and design while expanding beyond a mere tech demo to establish itself as one of the top platform games in recent memory. It truly stands out as one of the finest platform games I’ve had the pleasure of playing. Until now There have been many games I’ve experienced, but being a 90s kid, I’ve played my fair share. The PlayStation hasn’t seen a captivating family game since LittleBigPlanet, and Astro Bot carries on that tradition of playful humor.

Astro Bot is set to release on September 6th, priced at £54.99.

Source: www.theguardian.com

“The Brilliant Beauty: Celebrating the Talents of Game Designer Lalaleen McWilliams” | Games

NRenowned game designer Lalalyn McWilliams, 58, passed away on February 5th in Seattle, Washington due to complications from heart surgery. She is the creative director of Free Realms, Sony's computer entertainment family-friendly online world, the lead designer of Full Spectrum Warrior in 2004, and the winner of the Game Developers Choice Awards. Recipient of her 2021 Lifetime Achievement Award.

McWilliams was born in 1965 in Vicenza, Italy, to an American military family and moved frequently during his youth. She found her place in the games she played, and her Mist was especially important to her, a world she returned to again and again. She earned her bachelor's degree in psychology from Vassar College and her J.D. from St. Louis Law School. Although she worked hard for these honors, she never forgot the joy the game brought her and she wanted to return to those worlds to bring that same joy to others. She is a self-taught game designer and has become a master of creating games for Disney, DreamWorks, and many others. She was a rare all-rounder who worked on everything from first-person shooter games to casual games.

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Lalarin loved justice and supported principles over character. She did not compromise or remain silent in the face of significant online harassment of hers. She spoke up for those who couldn't. She was a voice for those who were afraid to speak. She didn't back down from anything – she didn't back down. When it came to good and evil, she was a warrior as flexible as concrete. She has worked tirelessly to make the gaming industry a place where underrepresented people are valued and heard.

It coincided when she was diagnosed with cancer (an incurable, terminal cancer). She sought out doctors who advocated for her health and were committed to treatments, clinical trials, and cutting-edge medicine. And in an industry that favors the young and healthy, she spoke candidly about her diagnosis, treatment, recovery and remission, joining others who found strength in her words and opened up about her own journey as well. inspired people.

She was a beautiful nerd. Laralyn likes to talk about subtle game mechanics, how they play out during a game, and how they can be adapted and made more meaningful when combined with other mechanics. was. She loved talking about the players and centering things around their experiences. She could write a tutorial script as easily as she could balance a combat progression. She was a mentor, friend, and inspiration. Lalaleen McWilliams was a true legend in the gaming industry. She leaves her mark on people, players, games, and design.

Lalarin is survived by her husband and best friend Charlie Hatley, mother-in-law Charlene, brother Jim and daughter Sophie, and aunt Sandy.

Source: www.theguardian.com