Embrace the Fun: Celebrate Your Child’s Playful Summer Adventures!

wSpending a week during the summer holidays in schools across the UK often sparks curiosity about how many parents are feeling anxious as they opt to move their children away from screens. When my son was younger, I used to envision idyllic trips to the seaside filled with treasure hunts in the garden, paddling in rivers, and visiting family. However, reality hit me with work commitments and the short attention span of my son. In just a few hours, our home was a mess with muddy footprints from various activities, half-finished craft projects, and tired grandparents. It was challenging, and eventually, we permitted some Fortnite time just to catch our breath.

There’s immense pressure and guilt surrounding kids and gaming, particularly during extended school breaks. It’s essential to reevaluate our social perspectives. I cherish the delightful memories of gaming with my sons on warm August days, gradually constructing absurd mansions in Minecraft and engaging in silly antics in Goat Simulator. We established a holiday routine where, during our evening meals, my wife and I could relax with a glass of wine while the boys played Super Mario together. We still found time to build sandcastles, swim, and discover new towns, but gaming offered a route to unwind and enjoy familiar leisure.




Keeping it in the family… Keith Stuart and his son Zach have shared video gaming experiences for many years. Photo: Morag Stuart/The Guardian

During their visits to their grandparents, they also indulged in gaming. My mother owned a Nintendo Wii, which she claimed was solely for entertaining her grandchildren. It was heartwarming to see my sons patiently explaining Kirby’s Extra Epic Yarn to her. I fondly recall playing Commodore 64 games at my kitchen desk, often trying to lure my dad into playing hooky games while he was meant to be cooking. I’m grateful that my children can share their skills and enthusiasm, whether through playing guitar after discovering instruments via rock bands, or catching Jigglypuffs in Pokémon Go.

It’s a cliché to say “everything in moderation,” but it rings true. There’s excessive discourse about screen time being an indiscriminate evil. When kids engage in video games and become adept in that realm, summer breaks offer an opportunity to evaluate what they are experiencing, who they’re playing with, and what they’re gaining from it. Is it truly detrimental for them to spend an hour or two in Fortnite each night? Or are they making friends, sharing laughs, and creating in creative mode? Gaming can serve diverse purposes. Although you might prefer they don’t game on the beach, those in-between moments—like long travels or rainy afternoons—can be incredibly enriching, and parents shouldn’t feel guilty about that. For many Gen Z and Gen Alpha kids, gaming forms a vital part of their everyday experiences, much like I had records or comics at their age.

Just this week, I took one of my sons, now 17, to London. While I met a friend, he explored the city solo. On our coach journey to Somerset, we had little chance to chat, so we played Mario Kart together. We set up the console on a small tray in front of us as the coach rumbled along, often swaying for my benefit. It was enjoyable—laughing, comparing strategies, and intermittently looking up as the evening sun illuminated the fields outside. I believe I’ll cherish that bus ride much more than any other part of that day. Despite a screen between us, we were together.

What to Play




A wild and carefree thrill… Fumes. Photo: Fumes Team

Car Battle Games thrived in the mid-90s, with titles like Twisted Metal, Carmageddon, and Demolition Derby encouraging players to smash cars into one another while unleashing rocket launchers.

The newcomer Fumes brings back those thrilling days. This single-player, open-world game invites players to explore a vast Mad Max landscape, upgrading muscle cars to obliterate foes. With a slightly retro aesthetic and a guitar-laden soundtrack reminiscent of the original PlayStation era, it features a loose and reckless arcade handling. It’s currently in Early Access on Steam, and a free demo is available.

Available on: PC
Estimated Playtime:
Over 10 hours

What to Read




Controversial… Motiram’s Light. Photo: Polaris Est
  • As reported by IGN among other sources, Sony is suing Chinese game publisher Tencent for copyright and trademark infringement, claiming that Tencent’s upcoming game Motiram’s Light bears a striking resemblance to Sony’s successful Horizon series, where young girls battle giant robotic dinosaurs in a vast open world. Tencent has yet to comment on the allegations.

  • Diversity has revealed that a Wolfenstein TV series is under development at Amazon MGM Studios. Penned by Patrick Somerville (known for Station Eleven and Maniac), it will feature Gustafsson from MachineGames as executive producer. This shooter, which features a narrative of defeating Nazis, aims to draw in young viewers who prefer streaming over superhero content.

  • Falmouth University developers are collaborating with local teens to craft video games that address adverse childhood experiences. The game, titled Heart’s Ace, focuses on themes like grief and poverty, encouraging players to engage in dialogue about their experiences. Learn more on the BBC News website.

Skip past newsletter promotions

What to Click

Question Block




Team Player… Gaming can foster identity and connection among youth. Photo: Isaac Lawrence/AFP/Getty Images

Timeless questions from Andy via email:

“In Gareth Southgate’s Richard Dimbleby lecture, he mentioned that he fears young men are spending too much time gaming, gambling, and consuming adult content. He believes this oversimplifies the nature of gaming. The time dedicated to “good games” should be seen positively. I often contemplate this, as I’m genuinely interested in how gaming shapes young people’s identities and cultures.

The challenge of Toxic Communities in games is well-documented, yet there are many uplifting examples too. Personally, I’ve encountered kindness and inclusiveness in communities centered around specific games, especially simulation games about space exploration. Titles like Deeprock Galactic and No Man’s Sky and in creative genres like Minecraft foster environments where players appreciate each other’s skill sets. Minecraft has also nurtured a strong accessibility community, exemplified by Autcraft, which runs a server for neurodivergent players, enabling friendships to form in meaningful ways. Streamers on platforms like Twitch and YouTube, such as Aimsey, Springsims, and Xchocobars, cultivate communities that offer fans a sense of identity and belonging. I appreciate how certain games promote communities where creativity and inclusivity extend beyond the gameplay experience itself, whether through creative events centered around League of Legends cosplay or fan fiction groups for Life is Strange. Video games, akin to music and film, serve as mediums for fandoms to express their identities and explore their passions. For many young individuals, navigating the complexities of contemporary life feels nearly impossible without these communal spaces.

If you have a question or feedback regarding the newsletter, please reply or email us at butingbuttons@theguardian.com.

Source: www.theguardian.com

Strauss’s “Brudanow” Waltz Soars into Space to Celebrate His 200th Birthday

Cape Canaveral, Florida – This month, Strauss’ Brudenau will embark on a journey into space. Discover the origins of King Waltz.

Timeless compositions will shine across the cosmos through a performance by the Vienna Symphony Orchestra. The celestial event, titled Heavenly Saying, is set for May 31 and will be broadcasted via free public screenings in Vienna, Madrid, and New York, commemorating the 50th anniversary of the European Space Agency.

ESA staff have noted that music can be transmitted as radio signals in real-time; however, to circumvent potential technical difficulties, a pre-recorded version from the orchestra’s rehearsal will be aired the day before, with the live performance accompanying it.

Radio signals travel at the speed of light, approximately 670 million miles per hour (over 1 billion kilometers per hour).

As a result, the music would reach the Moon in just an hour and a half, Mars in 4.5 minutes, Jupiter in 37 minutes, and Neptune in 4 hours. Within a day, the signal would be over 15 billion miles (24 billion kilometers) away, as far as NASA’s Voyager 1, the most distant human-made object in interstellar space.

In 2008, NASA also commemorated 50 years by sending The Beatles’ “Across the Universe” into Deep Space. Furthermore, last year, they transmitted Missy Elliott’s “The Rain (Supa dupa Fly)” to Venus.

Music is not only traveling through space; NASA’s Mars Rover has made waves back to Earth. In 2012, flight controllers at the Jet Propulsion Laboratory in California sent a recording of Will.i.am’s “Reach for the Stars,” which was then broadcasted by the Rover.

This interstellar transmission adds to a legacy of melodies shared between NASA mission control and astronauts since the mid-1960s.

Now it is Strauss’ turn, following its earlier inclusion in the Voyager Golden Records almost fifty years ago.

Released in 1977, NASA’s twin Voyager spacecraft each carry gold-plated copper gramophone records, equipped with styluses and instructions for playback.

These records feature earthly sounds and images alongside 90 minutes of music, curated by the late astronomer Carl Sagan and his committee, which included works by Bach, Beethoven, Mozart, and Stravinsky, among contemporary and indigenous artists.

Notably omitted was Johann Strauss II, whose “Blue Danube” famously accompanied Stanley Kubrick’s 1968 sci-fi film “2001: A Space Odyssey.”

The Vienna Tourism Board, located where Strauss was born on October 25, 1825, aims to rectify this “cosmic oversight” by sending the world’s most renowned waltz into the stars.

ESA’s large radio antenna in Spain, part of the agency’s deep space network, honors this initiative. The dish is directed toward Voyager 1, allowing “Blue Danube” to resonate through the cosmos.

“Music connects us across time and space in a unique way,” stated ESA Director Joseph Ashbacher. “The European Space Agency is sharing the spotlight with Johann Strauss II and inspiring future space scientists and explorers who will one day journey to the anthem of the universe.”

Source: www.nbcnews.com

Celebrate Your Success: How Car Karaoke Signals Victory for Chinese Companies

If Chinese automakers can be believed, there’s a significant love for karaoke among the populace. Some enthusiasts are so passionate that they want karaoke features integrated into their family vehicles.

Arno Antlitz, Volkswagen’s CFO, expressed that this was something that would have baffled the European mindset just a few years back. Nevertheless, the innovations found in electric vehicles from Chinese brands like BYD and XPENG are illustrative of the lessons Volkswagen and its European counterparts have had to absorb as they strive to catch up with their Chinese rivals in the global electric vehicle arena.

“No one in Wolfsburg thinks karaoke is necessary in a car,” Antlitz remarked during a Financial Times meeting last week. “Yet, you need it.”

XPENG G6 family SUV undergoing testing in London. Photo: Jasper Jolly/The Guardian

A decade ago, such openness from the world’s second-largest automaker would have been surprising. Little advocacy existed for Chinese brands in Europe, where the automotive industry was largely dominated by long-established manufacturers from Germany, France, the UK, and Japan, as well as South Korea. The rise of battery technology, however, paved the way for Chinese manufacturers, bolstered by substantial state subsidies, to aim for dominance in the burgeoning electric vehicle sector.

They seized this opportunity. Data from EV analyst Matthias Schmidt shows that in early 2024, Chinese brands gained over 10% of European EV sales, though that figure slid back to 7.7% by February. Yet, the scale of the Chinese domestic market is unmatched, with 12.8 million battery and hybrid cars sold in China by 2024, exceeding the entire European auto market.

The swift advancements from China have caught competitors off guard, especially following a technological leap during the pandemic. Bentley’s Frank Stephen Walliser described the innovations unveiled at the 2023 Shanghai Motor Show as a “shock that comes after a period of silence.”

Chinese manufacturers are increasingly vying for a future where vehicles are seamlessly integrated into users’ digital lives and predominantly self-driving. While Tesla remains a leader among Western automakers, China’s BYD is close behind, with CEO Elon Musk reportedly more focused on supporting Donald Trump’s presidential ambitions than on automotive innovation. Despite backing health measures, Trump’s policies are projected to significantly hinder American manufacturers.

Chris McNally, an analyst from Evercore ISI, noted in a report after attending the Shanghai show that experiences like handling driving tasks while enjoying massage seats in an Aito M8 Luxury SUV and watching films on a retractable projector screen showcase the innovation at a fraction of the price of Western luxury vehicles.

According to McNally, the global market share held by major automakers in Detroit, Germany, and Japan has dropped from 74% to 60% over the past five years. “If you’re a US/EU manufacturer not planning to offer affordable, scalable EVs in the next five years, you could face serious challenges by the 2030s,” he warned.

He further questioned whether the fight is lost for Western makers, suggesting they may make a strong comeback during this phase of automotive evolution.

Shanghai Motor Show in April. Photo: Go to Nakamura/Reuters

BYD’s Seagull, priced around £6,000 in China, showcases autonomous technology comparable to much costlier vehicles, branded as “God’s Eye.” This pricing was achieved using heavier sodium-ion batteries, which compromise range for affordability, yet it highlights a challenge that European manufacturers face.

A consulting firm Bain & Company evaluated that Chinese automakers, on average, can develop cars at just 27% of the cost of European counterparts.

This isn’t just about undercutting prices. Last week, during a test run organized by the British lobby group for automakers and traders, BYD’s £33,300 Seal U DM-I, a plug-in hybrid family SUV, went head-to-head with Volkswagen’s plug-in hybrid Tiguan, which can cost upwards of £10,000 more.

Participating state-owned automakers included Omoda and Jaecoo Brands alongside Leapmotor, Geely (which owns Volvo, Polestar, and Smart Brands), and Xpeng. During a week of trials, the Guardian discovered an abundance of driver assistance features and a spacious interior rivaling that of the Tesla Model Y.

All these vehicles are priced competitively with minimal distinction from European offerings. They provide a smooth ride and impressive voice assistance, allowing drivers to open the sunroof without diverting their attention from the road. A standout from the trials was the swift MG Cyberstar Electric Sports car manufactured by state-owned SAIC.

There are indications of resistance from Europe. Priced at £23,000, the Renault 5 has rapidly gained traction as one of the first affordable electric vehicles manufactured in Europe. While Renault is working diligently to lower production costs, its profitability remains uncertain, though the model has garnered significant popularity.

Skip past newsletter promotions

The French carmaker is also aiming to cut the sales timeline from three years to two, with assistance from an unnamed Chinese partner, for its upcoming models like the Renault 4 and the next Twingo.

If coexistence isn’t feasible, joining forces seems to be a favored strategy among Europeans. Volkswagen has invested in XPENG (also known as Xiaopeng), while Stellantis is planning to introduce jumping cars in Europe and utilize that technology. Additionally, Scandinavian brands such as Volvo and Polestar are increasingly reliant on technology from their parent company, China’s Geely.

UK’s JLR is collaborating with Chery to produce more affordable vehicles under the revived Land Rover Freelander name. According to JLR CEO Adrian Mardell, the vehicle set to launch in the latter half of 2026 “could be global.” Nissan’s Ivan Espinosa hinted that Japanese manufacturers could assemble Chinese cars in Sunderland, northeastern England, to fill excess capacity.

Shunning Chinese technology is not an option for many firms, even if they desire to do so. Most batteries are produced in China, with a few competitors from Japan and Korea. Europe’s battery champion, Northvolt, has faced setbacks. In the meantime, BYD announced in March that its new battery could offer a 250-mile range with just a five-minute charge, causing CATL shares to surge 16% during its market debut in Hong Kong.

Europe possesses certain defensive advantages, including a vast network of dealerships (still preferred by consumers for purchasing) and maintenance garages, which slow the progress of Chinese brands.

“European consumers tend to be quite conservative and very brand loyal,” remarked Eric Zeyer, head of Bain & Company’s European automotive division. “It’s exceedingly challenging for Chinese manufacturers to break into Europe and replicate their domestic success.”

He warned that without strategic moves, Chinese brands risk disappearing from the market, similar to the fate of US electric brand Fisker.

Despite the prevalent challenges, European automotive leaders assert the game isn’t lost, even as it’s evident that China is set to capture a significant share of the global automotive market.

Bentley’s Walliser noted that “Chinese manufacturers are more agile and quicker to adapt,” while also embracing new technologies. “This isn’t magic,” he stated. “It can be achieved here too.”

“Don’t underestimate the resilience of automotive companies,” added Luca de Meo, CEO of Renault.

Source: www.theguardian.com