Call of Duty: Black Ops 7 Review – A Wildly Entertaining Dive into a Dystopian Hallucination

In today’s landscape of live service “Forever Games,” it seems almost outdated to view the annual release of a new Call of Duty title as a significant occasion. Yet, Black Ops 7 emerges as a fresh assault of stunning military shooting action, merely a year after its immediate predecessor. This latest installment takes place in the dystopian year of 2035, where a global arms manufacturing firm named Guild claims to be the sole solution to a looming apocalyptic terrorist threat. But are things really that straightforward?

The response is a resounding “No!” Black Ops serves as the paranoid, conspiracy-driven cousin to the Modern Warfare series, drawing inspiration from ’70s thrillers like The Parallax View and The China Syndrome, while incorporating concerns from the Vietnam era related to rogue CIA operatives and unusual psychological tactics. This campaign mode, which comprises just a quarter of this year’s storyline, presents a surreal exploration of sociopolitical themes such as psychotic companies, hybrid warfare, robotics, and high-tech oligarchy. The result is a deafening barrage of explosive gunfight set pieces in exotic locales, placing our four main characters—members of an ultra-elite special forces unit—under the influence of psychotropic substances as they navigate their darkest nightmares. Fortunately, they wield advanced weaponry, cutting-edge gadgets, and enough light-hearted banter to destabilize an entire nation. It’s chaotic, uncompromising, and incredibly entertaining, especially when experienced in co-op mode with three equally reckless friends.

In an intriguing twist, the campaign concludes with a new mode called Endgame. This cooperative PvE (player vs. environment) feature is inspired by the endgame content found in MMO (massively multiplayer online) games, such as World of Warcraft, and is intended to keep players engaged even after reaching maximum levels. In this Call of Duty iteration, players arrive in the fictional city of Avalon, undertaking missions to defeat high-value targets and safely escort valuable military technology across a vast open world. As you progress, you’ll upgrade your characters and weapons, with Activision promising new missions and objectives that will likely introduce public events where teams collaborate to take down megabosses. Only time will reveal the true potential, but for now, it’s an excellent way to extend the campaign and gear up for online action.




Future War … Call of Duty: Black Ops 7. Photo: Activision

Make no mistake, the core of the game lies in traditional multiplayer, introducing fresh modes, firearms, and gadgets to the classic Call of Duty experience. Twelve players engage in frenetic skirmishes within confined spaces in a mechanized bloodbath. New maps, such as those set in a Tokyo-inspired shopping area or a deep-sea oil rig, are masterfully crafted death chambers, featuring alleyways, high windows, and plazas that strategically lead players toward confrontation. My favorite is the Alaska Basemap, where moving platforms turn capturing objectives in Domination and Hardpoint modes into a fascinating challenge. Additionally, a new wall-jumping feature enhances the verticality of maps, enabling players to discover new paths through intricate structures. If you’ve never appreciated the high-paced brutality of the Call of Duty online experience, this likely won’t change your opinion, but for veterans of the carnage, there’s plenty to relish.

Then there’s the Zombies mode—an additional online co-op feature set within a nightmarish landscape filled with abandoned frontier towns and irradiated wastelands. Players must endure endless waves of undead foes while upgrading their weaponry and abilities. This iteration returns to the round-based format of earlier Zombies entries, offering new weapons and features, including the ability to traverse different areas in a pickup truck while blasting away at rampaging zombies from the hood. It feels like an exhilarating amusement park ride, and it’s a thrill to join forces with friends who share the same passion.

Additionally, there’s Dead Ops Arcade 4, a standalone top-down twin-stick shooter for up to four players. This extra mode began as a side project by original Black Ops team members and is cleverly hidden within the main game. It’s back and just as exciting as ever, evoking memories of classic multi-directional shooters like Smash TV and Geometry Wars. Between stages, players can also engage in mini-games that explore various genres, such as top-down racing and side-scrolling shooters, ensuring that even casual players can join in on the fun.

With all this, don’t forget the usual updates to the battle royale mode Warzone, creating a robust package for Call of Duty aficionados. Regardless of your views on the series and its complex role in the broader gaming industry, as well as its community, it delivers sophisticated and exhilarating entertainment. Where else can you find yourself exploding massive robots in a state-of-the-art science lab one moment and then enjoying a modern twist on Atari’s Super Sprint the next? In today’s gaming landscape, value reigns supreme, and like everything else, Call of Duty does not hold back in this department. It stands as a maximalist celebration of the chaotic truths of video game design. It’s a load of fun to shoot on-screen.

Source: www.theguardian.com

Mindseye Review: A Dystopian Future Echoing 2012 | Games

TThis resembles a sphere like Redrock, an open-world variant of Las Vegas Mind-Yay. It’s nearly directly the original concept: a massive bubble of bubbles partly embedded in the desert ground, with its exterior acting as a gigantic screen. Occasionally, cars halt beside this sphere while traveling in an electric vehicle designed by Silva, the global megascope controlling entity. They pause just as advertisements on the Silva EV unfold dramatically overhead, resulting in a slight disorienting effect.

In these instances, I truly grasp what Mind-eye aims to convey. You find yourself ensnared in the ultimate company town ruled by oligarchs and con artists who have no desire to escape the ecosystem they’ve constructed. Mindseye infiltrates this reality through serendipitous interactions with a blend of wit and lightness. While much of the game skews towards heavy-handedness and dullness, it’s refreshing to experience moments of clarity where everything falls into place.

With its sphere and ever-present EV, Mindseye embodies a futuristic vibe. It connects with themes surrounding AI, the Tech elite, and the creeping menace of corporate dystopia. You take on the role of a former priest grappling with amnesia who must confront the precise harm that technology has inflicted on his humanity, engaging in combat against people, robots, and drones. Beyond the main story, Mindseye also offers a toolkit for creating your own games and levels to share with fellow players. This all comes from a studio co-founded by Leslie Benzies, known for his work on GTA 5 and more.




AI overlords…Mindseye. Photo: IO Interactive

Strangely, the gameplay often feels reminiscent of the past. When I move my finger through the air, I sense a breeze from around 2012. Heartfelt, it’s a somewhat clunky cover shooter set in an open world experienced primarily during travel between missions. The narrative exists mainly to justify betrayals, car chases, and shootouts, while explaining why you enter battles accompanied by personal drones that can open doors and stun nearby foes.

It can be a peculiar affair, evoking memories of a time when many third-person games included cutscenes and cover mechanics that hadn’t yet reached necessity. It’s worth noting that there are frequent reports of crashes, technical glitches, and NPCs appearing without faces. My playthrough on a relatively older PC encountered just one crash and a handful of amusing bugs, but overall, I faced minimal issues. I engage with games that feel similarly dated.

This might attract less criticism than anticipated. A straightforward run-and-gun mission lets you repeatedly photograph individuals who share a striking resemblance while choosing routes between waypoints. Shooting mechanics often provide enjoyment, so it feels somewhat disappointing to drive for each mission, though the vehicle conveys a satisfying sense of freedom, reminiscent of classic driving games. (Air travel lacks excitement due to its lack of character.)




Drive between missions…mindeye. Photo: Build Robot Boy/IO Interactive

In a world where many games contemplate AI dominance, the in-game AI around me seemed far from a takeover. When I relinquished control of the vehicle to the game while tailing an enemy, I was advised to avoid detection, leading to our bumpers colliding at each intersection. This particular open-world town is inhabited by amusingly unskilled AI drivers. I’ve frequently arrived at traffic lights only to be greeted by their reckless antics. Consequently, I often appreciated the off-screen collisions involving road cones and dumpsters that I consistently found amusing.

I even enjoyed the plot’s quirks, featuring lines like “My DNA has changed since we last met!” But do you feel it? Nevertheless, I’ve become increasingly aware that intelligent individuals devoted a considerable amount of effort to creating this game. I don’t think they aimed to disappoint. Or to place me in an open world that feels sparse, not due to a lack of mission icons or fishing mini-games, but because it lacks convincing human elements.

This issue appears to resonate thematically. It embodies a reckless ambition. When I explored the level editor, I discovered impressively rich and complex tools, but creating something truly exceptional on this platform demands significant time and dedication. This is undoubtedly aimed at mega fans with niche interests. Completing everything in the campaign (even those sections that attempt variation with stealth, tracking, and sniping segments) is an endeavor that requires a real mega-corporation’s backing.

Mindseye is peculiar. Despite its flaws, I seldom found it unenjoyable, but I still find it challenging to give an unreserved recommendation. The concepts, immediate actions, and narratives are so vaguely developed that they nearly vanish. Still, I’m somewhat glad it exists.

Source: www.theguardian.com

MrBeast’s infamous game show is a grim dystopian vision, tailor-made for America in 2025

YouTube sensation Jimmy, also known as “Mr. Biggest reality contest show ever created.” And by most accounts, he achieved his goal.

Beast Games, halfway through production, has dominated Amazon’s charts in over 80 countries, now holding the top spot among streaming platforms. The show, hailed as the number one unscripted program in history, attracted over 50 million viewers in just 25 days.

Inspired by Netflix’s K-drama “The Squid Game,” Beast Games mirrors the show’s premise, color scheme, sweatsuits, and cash motivation but with a louder, more American take.

With a budget exceeding $100 million, Beast Games stands as the most expensive competitive show to date. Funding mostly came from Donaldson’s own pocket to cover prizes, accommodation, staff, and elaborate filming locations.

The result is a spectacle, but not the inspiring one MrBeast envisioned. It reflects America’s current state, akin to a slow-motion luxury liner disaster sinking under the waves. A grim reminder for future generations of the greed and self-destruction in society.

Part of Beast Games’ allure is its unscripted format, offering a raw portrayal of real contestants vying for a chance at generational wealth. However, the show’s depiction of capitalism and exploitation raises concerns.

Beast Games takes cues from the Netflix hit Squid Game. Photo: No Joo-han/Netflix

Beast Games blurs the line between entertainment and exploitation, with contestants subjected to degrading challenges for a shot at wealth. MrBeast’s role in the show’s narrative raises questions about ethics and responsibility.

Beast Games embodies the dark side of American society, offering a stark commentary on wealth, influence, and morality. The show’s portrayal of competition and exploitation highlights deeper societal issues and challenges.

Source: www.theguardian.com