Chilling Encounters: Experience Goosebumps with Resident Evil Requiem

A surprising announcement at the end of the summer Gamefest presentation on June 6th unveiled the ninth installment in the legendary Capcom Survival Horror Series: Resident Evil Requiem, slated for release early next year.

Devoted fans of the franchise, which has inspired films, TV shows, and more, quickly began analyzing the trailers. These trailers spotlight the protagonist, Grace Ashcroft, daughter of Alyssa Ashcroft from the 2003 title Resident Evil Outbreak. Requiem is set to take place in Raccoon City, the fictional hub infamous for battling the spread of zombified T-viruses.

At a demo in LA last week, the game director introduced Requiem, emphasizing its core theme of “addictive horror,” noting that Grace Ashcroft presents a far more vulnerable and frightening character compared to the military-trained protagonists of earlier entries.




Tops Curler…Resident Evil Requiem. Photo: Capcom

I heard the audience’s reaction to the demo before experiencing it myself—screams and gasps filled the air. As I stepped into a dim room alongside dozens of others, I was met with a shocking scene. Everyone would likely scream if they found themselves waking upside down on a gurney. This snippet of Resident Evil Requiem made it hard not to cringe in shared distress as the gameplay unfolded, with Grace attempting to escape her bindings. Ultimately, she breaks free, transitioning from cutscenes to first-person gameplay, providing various options to search for items in settings that resemble deserted hotels and hospitals.

As you can expect, some rooms still possess working electricity, but Grace predominantly navigates through eerily lit environments, shrouded in an unsettling crimson emergency glow. While searching for a locked door and the key to the fuse box, she faces something lurking in the shadows. Just as she discovers tools necessary for escape, she stumbles over a body. Before she can grasp who it is, a grotesque, massive creature resembling a wild beast appears, characterized by enormous black eyes, large ears, menacing teeth, and oversized hands.

The creature seizes the body and starts to bite into it, evoking a striking resemblance to Goya’s depiction of Saturn consuming his son. I felt goosebumps tingling on my arms as the creature reappeared during the gameplay preview, punctuated by the terrified screams of the player. Eventually, the demo offers a moment to regroup, displaying a pause menu that allows switching between first and third-person perspectives. Gasps and murmurs fill the crowd, noting that this is the first Resident Evil game allowing viewpoint changes (except for the previous title, where this feature was introduced as a paid update in 2021).

The closing line, “This is an overture to our darkest symphony,” flashed on the screen before the demo wrapped up, leading us into a shadowy corridor towards the exit. “What was that?” someone muttered behind me. While not every Resident Evil installment has challenged the boundaries of video game horror, this particular presentation made a strikingly unsettling debut.

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  • Resident Evil Requiem is set to launch on Xbox, PlayStation 5, and PC on February 27, 2026.

Source: www.theguardian.com

From Resident Evil to 007: Top 15 Games at Summer Game Fest 2025

Resident Evil Requiem


Resident Evil Requiem. Photo: Capcom

The ninth major entry in the survival horror franchise returns us to the ruins of Raccoon City, mixing cinematic action with psychological terror. The story focuses on FBI agent Grace Ashcroft, but how will she fit into this iconic series?

A Stranger Than Heaven

The newest project from Sega’s Ryugotoku Studio, known for Yakuza, is a historic action-adventure set in early 21st-century Japan. The team offers a compelling mix of shadowy detectives, street gangs, and jazz music.

007 First Light

An exciting collaboration: James Bond teams up with the creators of the Hitman series for a reimagined adventure that focuses on Bond’s origins and legends. Featuring globe-trotting espionage, stealth, and gadgets, it is an exhilarating video game reminiscent of Goldeneye.

Mandrake

Players of this charming rural life simulation will step into the shoes of garden magicians exploring the shadowy aspects of their village. Developed by Failbetter, known for narrative-driven games like Sunless Sea, the team is developing something truly unique here.

Big Walk


A Big Walk. Photo: House House

Australian developers House House, known for their surprise hit Untitled Goose Game, now present players with bird-like creatures embarking on a quirky co-op adventure in an island filled with whimsical puzzles. A nostalgic experience reminiscent of 1970s children’s animation.

Beast of Reincarnation

A surprising twist comes from Game Freak, the creators of Pokémon, presenting a dark, post-apocalyptic action-adventure in a ravaged Japan threatened by machines and monsters. Players use flora as weapons alongside their loyal dog companions in a captivating narrative experience.

Dosadiva


Dosadiva. Photo: Outer Loop Games

The Outer Loop team, creators of Thirsty Suitor, brings us a vibrant sci-fi narrative where two sisters take a stand against malevolent corporations by cooking real meals for their community. Expect a blend of spices and heartfelt tales.

Blippo+


Blippo+. Photo: Panic

Not exactly a game but rather a peculiar TV simulator, Blippo+ invites players to surf through bizarre alien broadcasting networks filled with surreal soap operas and glitchy FMV experiences. The question remains: does the outlaws of the Hypnotic Universe meet Radio Time? Absolutely, bring it on.

I Felt It: Boxing

Did you ever think there would be a mashup of Muppets and Mike Tyson Punch-Out? Well, now you can! At the Summer Game Fest, new developer Sans Strings Studio showcases the power of Unreal Engine 5 to bring forth this surreal boxing adventure, aptly named for the absurdity it represents.

Paralives


Paralives. Photo: Paralives Studio

Following the success of Inzoi, players will engage in a single-player life simulation filled with customization options without the need for DLC. With ample opportunities to interact with characters and their beloved pets, it’s set to offer a rich experience.

Clockwork Revolution

A Steampunk adventure crafted by the team behind Wasteland and Saints Row, this title features a dystopian city where residents enhance themselves with clockwork body parts. Intriguing elements reminiscent of Bioshock raise the stakes!

Persona 4 Revival


Persona 4 Revival. Photo: Atlus

In an exciting announcement, Atlus confirmed the remake of the iconic 2008 role-playing adventure filled with occult rituals and chilling murders in rural Japan. Further details remain scarce, but the anticipation is palpable.

No Ghosts At The Grand

Inheriting a creaky old hotel, you’ll spend 30 days solving puzzles and renovating while navigating its labyrinthine corridors. Mixing creepy adventures with refurbishment elements, this game was a standout moment at the Xbox showcase.

Keeper


Keeper Photo: Double Fine

Created by the developers of Psychonauts, this quirky new game allows players to control anthropomorphized lighthouses exploring coastal areas accompanied by seabird companions. What intriguing concoction drives this studio?

Everything Will Rise


Everything Will Rise. Photo: Speculative Agency

The gaming world may not need another deck-building strategy game—unless it’s a courtroom drama where environmentalists are suing corrupt billionaires over river pollution. It’s a timely narrative crafted by an Amsterdam-based studio.

Source: www.theguardian.com

Resident Evil 4: The Horror Game That Breathed New Life Into the Genre – Celebrating 20 Years

IIt’s an interesting oddity in video game history that one of the greatest horror titles of all time debuted on the Nintendo GameCube, the toy-like console known for some of the cutest titles in the Zelda series and Animal Crossing. But in 2002, Capcom announced five exclusive titles to shore up the struggling platform. That included Resident Evil 4, which is technically the 13th title in the franchise. This title would be considered its pinnacle when released three years later. It was an exciting new breath of life for the survival horror genre.

You wouldn’t guess all this from the game’s very pedestrian setting. Six years after the collapse of Umbrella Corporation, smoldering police officer Leon Kennedy is sent on a mission to retrieve the kidnapped daughter of the U.S. president, who has been found in a small village in rural Spain. For some reason well known to the Secret Service, he is aboard alone.

But with this B-movie premise, the film fundamentally challenged the conventions of the Resident Evil series and the survival horror genre itself. By moving the action from the rainy Midwest of Raccoon City to the Spanish countryside, Capcom thrust Regifan (and Leon himself) into an entirely unfamiliar environment. This sense of chaos is amplified by the traditional limp zombies (obviously inspired by George A. This continued even when the nobles were infected with parasites and replaced by axe-wielding, savage, swift countrymen. These feisty creatures more closely resemble the infectious maniacs depicted in Danny Boyle’s modern zombie film 28 Days Later, and are no doubt an influence on “Register 4” director Shinji Mikami. there is no. The Texas Chainsaw Massacre and the obscure Lovecraftian horror film Dagon, which was actually set in Spain, have also been cited by fans as possible inspirations.





The action feels frighteningly close to… Resident Evil 4 (2005).

Photo: Capcom

Producer Hiroyuki Kobayashi said in an interview that the theme of this work is “collective fear.” Throwing swarms of ganados at players instead of small groups of zombies increased the pressure, causing outright panic on more than one occasion. The game’s rudimentary AI allowed enemies to sneak around behind the player instead of mindlessly tripping straight up.

But most importantly, Resi 4 pulled the player’s gaze downward from a floating third-person perspective to an intense over-the-shoulder perspective. This made it easier to aim at enemies compared to earlier Resident Evil games, which were frustratingly insensitive, but more importantly, it emphasized a sense of specificity and proximity. . The action is graphic, with teeth and ax blades coming terrifyingly close together. Mikami then said that while he never expected this to be such a revolutionary feature, it’s a feature that has inspired all generations of brawler adventures, including Gears of War (and 2018’s God of War reboot). He said he was an inspiration.

Also: Dead Space designer Ben Wanat

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EA’s Cosmic Horror Shooter Joins ‘Resident Evil 4 in Space’ and ‘The Last of Us’ Designer Ricky Cambia

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And looking at it now, the sense of interdependence between Leon and Ashley certainly foreshadows the fragile relationship between Joel and Ellie.

The new shoulder camera has changed the tempo of the entire Resi experience, with an emphasis on action and gunfights. A tense silence still prevailed for several minutes as we explored the farm and castle grounds strewn with dank corpses. But then a bloody siege ensued as huge waves of warriors surged through muddy lanes and dimly lit industrial tunnels. The set-piece encounter became the stuff of legend. From ferocious dogs lurking in an ornate garden maze to giant snake beasts in a lake, this game has a thrilling menagerie of boss enemies to contend with. Surprisingly, players are even reminded of inventory management, with fond memories of relentlessly refilling attaché cases to contain more goods purchased from shadowy traders.

In 2023, Capcom released an amazing updated version, bringing thrilling Grand Guignol fun to a new generation. But going back to the original still works. Every now and then a video game comes along that fans love, but game designers love even more. And these games will ultimately change the approach of the entire industry. Super Mario 64 was one of them, and so was Doom. I have to add Resident Evil 4 to that list.

Source: www.theguardian.com