The Simpsons Fortnite Season: A Fitting Tribute to an Iconic Show | Games

After years of partnering with Disney on Marvel and Star Wars, it’s finally come to fruition: The Simpsons have made their way into Fortnite. Unlike most crossovers which typically feature themed skins and emotes, this one is an all-encompassing takeover featuring a stylized map designed for players to explore Springfield. It’s a clever method to introduce younger audiences to America’s longest-running sitcom, especially with the announcement of a second movie in the works. For millennials, it serves as the peak of a year-long effort to capture our interest, particularly in light of past collaborations with Power Rangers, Scream, and Mortal Kombat.

While this might seem like an easy tactic for someone who grew up reliving episodes on repeat after school, it’s not a half-hearted cash grab. Expect to see recognizable Springfield sites: the Simpsons’ residence on Evergreen Terrace, the well-known sloping lawns of Burns Manor, and the town square featuring Moe’s Tavern and the Jebediah Springfield statue complete with its removable head. On the outskirts of the map lies a nuclear power plant, emitting cartoonish steam into the sky; players can avoid a meltdown by interacting with the control console accompanied by the tune of “Eeny, meeny, minnie, moo.” Cletus’ Farm and Slurp Factory (Duff’s take on the game—no draft beer here) sit in one corner of the island, and every match kicks off with a delightful reimagining of the show’s intro, complete with the sky parting, the title card, and the iconic theme music, before you thank Otto and jump from the battle bus onto the map.




Awesome…Burns Manor from the Simpsons season of Fortnite. Photo: Epic Games

Though there have been virtual adaptations of Springfield in the past (the most recent being 2012’s Tapped Out and 2015’s LEGO Dimensions), this iteration is rendered with unprecedented detail. Playing here feels like stepping directly into the animation. Springfield is smaller compared to Fortnite’s overall map, but it has some quirky elements. The Springfield Valley, where the Hollywood-style Springfield sign proudly sits in the center, is a nod to the unforgettable episode “Bart the Daredevil,” probably just a short distance from the residential area housing Homer, Marge, and Ned Flanders.

Regardless, Springfield’s layout has always been an enigma, and what truly matters is that this intricate recreation is a delight to explore. A longstanding strength of Fortnite’s map design is its ability to effectively use the spaces between prominent landmarks, and here it’s an excellent chance to embed references for dedicated Simpsons fans—whether you discover the 33-cent store or not. Expect to find a tire yard that inexplicably burns forever. Your exploration can be enhanced with optional quests featuring fun guest appearances, where you can follow Homer’s orders to use a set of car keys or pick up a ringing payphone to receive a prank call at Moe’s. You’ll even spot Nelson popping up to say, “Ha ha!” when you defeat boss characters like Krusty.

The game is stuffed with content. Even after numerous iterations, there are still new findings to uncover. If there is a downside, it’s that the map must be navigated in a competitive setting, with storm rings threatening to push you along. I wish there was a way to leisurely explore without the necessity of diving into battle royale. Fortnite’s engaging pop culture collaborations are often best enjoyed as a fun playground rather than a virtual museum. However, I’d love for an exception here, particularly for new or returning players enticed by this update. If that’s you, here are some tips to help you last long enough to enjoy the experience: try the less chaotic “Zero Build” mode. If you activate “Sound Effect Visualization” in the settings, your position will be highlighted on the screen. Remember, there’s no shame in landing in a quieter part of the map and picking off opponents before they can make a move. After all, some of the greatest references are tucked away off the main paths.

The Simpsons collaboration is set to conclude on November 29th, marking a month-long break before the subsequent seasons. It would be a shame to see such an impressive tribute vanish, and while older maps have been reintroduced before (for instance, Fortnite’s first chapter returned in 2023, breaking concurrent player records), many have disappeared for good. Yet, if any series holds enduring appeal, it’s definitely The Simpsons. I’m holding out hope for a revival reminiscent of a blockbuster movie.

Source: www.theguardian.com

‘Fortnite’ Creator and Google Resolve Five-Year Legal Dispute Over Android App Store

Epic Games, the creator of Fortnite, has come to a “comprehensive settlement” with Google, which may mark the end of a legal dispute lasting five years regarding Google’s Play Store for Android applications, as stated in joint legal filings by both parties.

Tim Sweeney, CEO of Epic, hailed the settlement as a “fantastic offer” in a post on social media.

In documents submitted on Tuesday to the federal court in San Francisco, both Google and Epic Games noted that the settlement “enables the parties to set aside their differences while fostering a more dynamic and competitive Android environment for users and developers.”

Skip past newsletter promotions

Epic secured a significant legal victory over Google earlier this summer when a federal appeals court upheld a jury’s verdict declaring the Android app store an illegal monopoly. The unanimous decision opens the door for federal judges to potentially mandate substantial restructuring to enhance consumer choices.

While the specific settlement terms remain confidential and require approval from U.S. District Judge James Donato, both companies provided an overview of the agreement in their joint filing. A public hearing is set for Thursday.

The settlement appears to align closely with the October 2024 ruling by Donato, which directed Google to dismantle barriers that protect the Android app store from competition. It also includes a provision requiring the company’s app stores to support the distribution of competing third-party app stores, allowing users to download apps freely.


Google had aimed to reverse these decisions through appeal, but the ruling from the 9th Circuit Court of Appeals in July posed a significant challenge to the tech giant, which is now facing three separate antitrust cases that could impact various aspects of its internet operations.

In 2020, Epic Games launched a lawsuit against both Google’s Play Store and Apple’s iPhone App Store, seeking to bypass proprietary payment processing systems that impose fees ranging from 15% to 30% on in-app transactions. The proposed settlement put forth on Tuesday aims to decrease those fees to a range between 9% and 20%, depending on the specific agreement.

Source: www.theguardian.com

Apple’s Triple Challenge: Tariffs, AI Issues, and Fortnite Setbacks

Greetings and welcome to TechScape. In this week’s edition: Apple faces challenges on several fronts, OpenAI is ramping up its ambitions, and Trump is alienating some of his supporters through cryptocurrency ventures.

Apple Grasped in Three Challenges: Tariffs, AI, and Fortnite

Once unassailable, Apple has begun to reveal vulnerabilities. CEO Tim Cook struggles to address the tariff threats that could inflate iPhone prices. The AI capabilities offered by Apple lag behind those of its competitors. Moreover, the company continues to face legal difficulties with Fortnite, losing ground in a high-stakes battle that has significant implications.

On Friday, the President issued a warning regarding a 25% tariff on iPhones not produced in the U.S. Trump stated: “I have informed Tim Cook of Apple that I expect iPhones sold in the U.S. to be manufactured and assembled domestically, not in India.”

A significant majority of iPhones are assembled in China, with Trump enforcing a 145% tariff on exports. Cook, enjoying an exemption from these tariffs, mentioned in a recent earnings call that most iPhones sold in the U.S. next quarter will originate from India, presumably aiming to ease political tensions between China and the U.S.; however, it seems his strategy is falling short.

Cook opted not to join Trump on a recent trip to the Middle East, a decision that reportedly irritated the president. New York Times. Trump notably remarked that Cook was conspicuously absent among high-tech executives during his speech in Riyadh, indicating that Cook’s absence could have costly ramifications for Apple.

Domestically, Apple faces scrutiny over its prolonged efforts to weave generative artificial intelligence into its products. Currently, Apple holds over half the market share for smartphones in the U.S., yet its AI offerings fall short of the competition. For instance, Apple’s struggles with Siri remain evident as it frequently fails to play the desired song, rendering Google’s Assistant far more appealing. Create a podcast that captures intriguing aspects from Wikipedia, easily overshadowing Apple’s efforts.

Discover more about Trump’s tariff threats.

At its 2024 annual developer conference, Apple unveiled plans for its Apple Intelligence features. Summary of failed notifications. An insider spoke to the media regarding internal disarray within Apple’s AI division; this is striking for a company that prides itself on its confidentiality. Competing firms are ecstatic with their new flagship phones, leveraging AI capabilities that Apple cannot match. Siri remains nearly as incompetent as it was 15 years ago, and while the Vision Pro isn’t an AI solution, its poor performance tarnishes Apple’s reputation.

Legally, Apple continues to face setbacks in its litigation against Epic Games, the developer behind Fortnite, portraying itself as a beleaguered player in the tech industry. In late April, a U.S. federal judge revealed that Apple, despite circumventing orders, was infringing on regulations by failing to allow developers to link to alternative payment methods. The judge accused Apple’s top executive of “lying under oath.”




Photo: DadoRuvić/Reuters

Fortnite has made a comeback on the App Store five years after its ban, with Epic allowed to sidestep Apple’s 15% to 30% commission. While Fortnite is a popular title, it does not represent the majority of Apple’s overall App Store revenue. This legal outcome may weaken Apple’s once-tight control over its software ecosystem, allowing developers to better navigate payment options outside of the app, posing a significant threat to Apple’s digital services revenue.

Learn more about Fortnite’s responses.

Bloomberg released a report on Monday, revealing that Meta CEO Mark Zuckerberg is questioning whether his early support of Trump was beneficial. While this is a valid inquiry, it appears that Zuckerberg has maintained control over his digital empire without yielding to the second-term president. He has neglected his company’s diversity and equity initiatives, potentially paying the price for Trump’s volatility. The chef should ponder the return on his $1 million donation to Trump’s inauguration, as he seems to be dancing on a razor’s edge while avoiding bullets aimed at his feet.

OpenAI’s Expansive Week Beyond ChatGPT




Jony Ive and Sam Altman. Composite: Getty Images

This week, OpenAI secured two multi-billion dollar deals as it strives to expand beyond ChatGPT. Comparatively, its major rivals were preoccupied with launching a new version of their flagship model, Claude. While some may find this lack of product releases concerning, I’d argue it’s crucial for staying competitive against behemoths like Google, valued at $2 trillion, and Microsoft, worth $3.3 trillion. If you’re not innovating but instead planning to acquire a startup founded by an iPhone designer for billions, you’re not truly in the game.

On Wednesday, OpenAI confirmed its intention to buy IO, an unproven hardware startup co-founded by Jony Ive, for $6.4 billion. Sam Altman and Ive released a blog post announcing that the IO team would integrate with OpenAI to “collaborate more closely with the San Francisco research, engineering, and product teams.” Although Ive will not be employed by OpenAI, his company is set to oversee the design aspects for OpenAI, including software. Bloomberg.

The merger’s objective appears to be clear: to develop AI-infused hardware that achieves the same iconic status as the iMac and iPhone. However, the market for devices focused solely on democratizing AI remains ambiguous. The Human Pin— a product reminiscent of what Ive creates and backed by Altman and Apple alumni—did not gain traction.

Read more about this ambitious acquisition.

On Thursday, OpenAI announced plans for a massive data center investment in Abu Dhabi, projected to reach hundreds of billions of dollars. This project is part of Stargate, a $500 million initiative in AI led by Nvidia, Oracle, OpenAI, SoftBank, among others. Initially envisioned as a domestic initiative, Stargate has evolved into a global venture through its collaboration with the UAE, following Trump’s AI announcement.

As these startups initiate major advancements, OpenAI’s CEO has garnered considerable public attention this week. Two newly published books—one complimentary and one critical—chronicle the rise of OpenAI. “Optimists” by Keach Hagey in the Wall Street Journal presents a biography of Altman, while “The Atlantic Empire” by Karen Hao delineates the timeline from the company’s founding through Altman’s recent suspension and reinstatement in 2023. Together, they provide a dual narrative exploring the complexities of Sam Altman’s character. The underlying question remains: is he a visionary or a ruthless figure with a relentless pursuit of progress?

Regardless, armed with billions and having recruited Apple’s second-most recognizable figure, Altman seems determined to fill the void left by Steve Jobs.

Stay Updated on This Week’s AI News

Trump Hosts Crypto Investors at a Private Dinner




Photo: Jim Lo Scalzo/EPA

Trump hosted a dinner for prominent crypto investors at a private golf club in Virginia on Thursday night. According to an analysis by The Guardian, nearly half of Trump’s top investors have incurred losses on their investments. Niamh Rowe reports:

Among the 220 winners, 95—approximately 43%—have collectively lost $8.95 million since the token’s launch in January, based on trading histories and portfolios as of May 21.

The user “Gant” has reportedly faced the most significant loss, racking up a $1.06 million deficit despite ranking fourth on the leaderboard, while “Meow” has lost $621,000 despite attaining VIP status.

$Trump has become part of the “Meme Coin” movement, referring to cryptocurrencies inspired by internet phenomena. Although Trump is a significant figure in the online culture surrounding cryptocurrency, he doesn’t equate to a meme like Dogecoin’s Shiba Inu mascot.

The definition of a Memecoin provided by Coinbase aligns $Trump with other tokens. Coinbase notes that a Memecoin is “often backed by an enthusiastic online community” and “associated with entertainment rather than practical utility.” Trump’s coin lacks any tangible financial or physical backing, representing a volatile speculative asset.

Learn more about Trump’s cryptocurrency escapades.

Expansive Tech Landscape

Source: www.theguardian.com

Fortnite Makes a Comeback on the US iPhone App Store, Ending Apple’s Restrictions

The widely acclaimed video game Fortnite has made its comeback to the US iPhone App Store, ending a prolonged absence due to a legal dispute over the fees Apple enforced annually via its payment system, which the tech giant has had to revise.

Fortnite, one of the most popular games globally, celebrated the much-anticipated return of its app to iPhone and iPad in a post on Tuesday, marking its availability on these devices for the first time since Apple removed it in 2020 to circumvent the 15% to 30% commissions on in-app transactions.

“Fortnite is back on iPhone and iPads in the App Store in the US. It’s also returning on Epic Games and Altstore in the EU! Check out a Tweet from the official game account. As a result of the legal battles with Apple, Epic has launched its own digital store.


The game, featuring a virtual battle on a digital island, returned just days after its parent company Epic Games requested a federal judge to mandate its restoration as part of a civil discovery process against Apple initiated late last month. Last week, the game temporarily disappeared from Apple devices globally and was inaccessible in several countries.

In a succinct court filing on Tuesday, Apple stated that the dispute preventing Fortnite from accessing iOS has been resolved. The tech company from Cupertino, California, did not instantly reply to requests for additional statements.

These legal conflicts are rooted in an enduring feud. Epic has accused Apple of converting the App Store into an illegal monopoly. This accusation was previously unfavorably ruled on in 2021 by a federal judge following a month-long trial.

The judge concluded that Apple had not breached antitrust regulations but ordered the company to relax its grip on in-app payment systems and permit links to alternative payment methods that could present lower costs.

After exhausting appeals to the U.S. Supreme Court last year, Apple allowed linking to alternative payment options while introducing a new structure that imposes a 27% charge for in-app transactions completed outside its own system.

Epic was incensed by Apple’s attempts to evade the legal process, reigniting court hearings that had lingered for nearly a year before Gonzalez Rogers delivered her decisive verdict, including a prohibition on any commission collection from alternative payment options.

Skip past newsletter promotions

While it appeared that Fortnite was paving the way for its re-entry to iPhone and iPad, last week Epic stated that the game remained blocked by Apple. Claiming it was permissible to maintain Fortnite while Apple pursued the implications of Gonzalez Rogers’ previous ruling, Epic pressed the matter by requesting the judge for a clear order permitting the game on iPhones and iPads.

On Monday, Gonzalez Rogers inquired why Apple continued to obstruct Fortnite’s return without an order from the Court of Appeal. She stated, “Apple can completely resolve this issue without further briefings or hearings,” as she reviewed Epic’s recent actions, anticipating a hearing on May 27th.

Source: www.theguardian.com

Fortnite | Unavailable Globally on iPhone as Apple Denies App Store Release

Epic Games has prevented Apple from launching popular video games on the App Store in both the US and Europe, resulting in the unavailability of Fortnite on iPhones and iPads globally.

“Since Apple has blocked Fortnite submissions, it cannot be launched in US app stores or in the Epic Games store within the European Union,” the Fortnite X account tweeted early Friday. They assert that this action by Apple will impact iOS access worldwide.

“Unfortunately, Fortnite on iOS will remain offline across the globe until Apple lifts the block,” stated Fortnite.


In a statement to Apscoist Press, Apple stated it specifically requested Epic Sweden to submit an app update excluding US stores in the App Store to avoid affecting Fortnite in other regions. However, they mentioned that “no action was taken to remove the live version of Fortnite from the alternative secondary market.”

Fortnite’s absence from the iPhone App Store marks the latest chapter in a protracted conflict between Apple and Epic. In 2020, game developers took legal action against Apple in the U.S., accusing the tech giant of abusing its market power against game developers.

Following a month-long trial in 2021, District Judge Yvonne Gonzalez Rogers dismissed most of Epic’s claims but ruled that Apple had previously monopolized in-app payments and mandated that they allow links to alternative payment options in the U.S.

After exhausting appeals to the U.S. Supreme Court last year, Apple permitted links to alternative payment methods while simultaneously introducing a new system that imposes a 27% fee on in-app transactions conducted outside its proprietary system.

Skip over newsletter promotions

Epic was criticized for alleging that Apple was manipulating the legal system, prompting another round of court proceedings that stretched nearly a year before Gonzalez Rogers delivered a scathing ruling last month.

This decisive victory set the stage for Epic’s long-anticipated return to the US iPhone App Store ahead of Apple’s recent actions.

Meanwhile, Fortnite’s rollout in the EU was intended to transition to an alternative store for iPhone users, now recognized as the Epic Games Store. Apple facilitated this change last year under increasing regulatory scrutiny.

Source: www.theguardian.com

After four years, Fortnite makes a comeback on mobile thanks to EU legislation

“Fortnite” is making a comeback on mobile phones after four years of being absent from Apple and Google app stores. Android users worldwide can now download the new app store from the company to access the game along with two other titles from Epic Games.

In the EU, only iPhone users can enjoy the relaunch, as Epic Games embraces the looser regulations imposed on Apple by the Digital Markets Act (DMA).

Founder Tim Sweeney expressed gratitude to the European Commission for enabling competition between app stores and preventing Apple and Google from hindering it. The three games will also be available in Alt Store PAL, the largest independent app store in the EU under Apple’s new terms.

This marks the end of a long-standing battle between Sweeney and mobile platforms regarding revenue sharing. In 2020, Epic took action by allowing users to make in-game purchases directly from the company to avoid the 30% fees charged by Apple and Google, leading to the game being blocked from their App Stores.

Despite the relaunch, Sweeney mentioned that the battle is not over, as both companies still impose hurdles for users to install alternative app stores. Epic is also working towards making Fortnite available to mobile users in the UK following similar legislation to the EU’s DMA.

Apple’s control over user activities on iPhones has been loosened by regulations, but the company continues to tighten restrictions in other areas. Patreon, a creator economy service, was recently instructed by Apple to end a longstanding exception to the 30% commission rule.

By November 2024, Patreon will phase out its in-app purchase system and implement a 30% fee on new memberships purchased through the App Store. Patreon creators can either increase subscription fees by 30% or absorb the loss from the additional fee.

Source: www.theguardian.com

Apple allows Epic Games to return Fortnite and Game Store to iPhones in Europe

In response to pressure from European regulators, Apple backtracked in its dispute with Epic Games on Friday, allowing Epic to bring Fortnite and its game store to iPhones and iPads in Europe.

Apple had initially taken measures earlier in the week to prevent Epic from launching a store and reintroducing popular games. However, after Epic objected and violated Apple’s in-app payment rules, Apple announced that it would remove the game from the App Store in 2017.


Apple’s decision to allow Epic back in is in line with the Digital Markets Act (DMA), which prohibits Apple and Google from controlling app distribution on iOS and Android devices. This move follows the EU’s deadline for compliance set on Thursday.

EU industry chief Thierry Breton stated that regulators had warned Apple earlier in the week about blocking Epic’s potential return.

“We note with satisfaction that, following our communication, Apple has decided to reverse its decision regarding Epic’s exclusion. #DMA has already seen very concrete results from day 2. ” Breton said on Twitter.

Epic and Apple have been embroiled in a legal battle since 2020, with Epic alleging that Apple’s fees for in-app payments on iOS devices violate antitrust laws. Despite losing a legal battle with Apple, Epic deliberately violated Apple’s rules in protest.

Other Apple critics, like Spotify, have faced fines for anti-competitive behavior, but have not been banned from the App Store like Epic.

Developer accounts act as pawns in a larger battle

The recent dispute between Apple and Epic involves Apple’s developer accounts, a necessary step for developers before selling their apps on Apple devices.

Apple reinstated Epic Games’ developer account on Friday, allowing the company to bring the Epic Games Store and Fortnite back to iOS in Europe.

“This sends a strong signal to developers that the European Commission will enforce digital market laws and hold gatekeepers accountable,” Epic Games noted.

Apple suspended Epic’s account earlier in the week due to concerns about compliance with new rules set by Apple under DMA.

“As a result of discussions with Epic, Epic has committed to following the rules, including our DMA policy. As a result, Epic Sweden AB has been permitted to re-sign the developer agreement and participate in the Apple Developer Program,” Apple stated.

Source: www.theguardian.com

2.4 million people play LEGO Fortnite simultaneously, gaining traction

Those who still think of Fortnite as a colorful, cartoonish battle royale game may be surprised to learn the true scope of Epic’s ambitions.

Fortnite’s large-scale, chaotic fight-to-the-death matches may still command the highest payouts, but Epic continues to steadily expand the scope of its flagship game into more of a game. platform More than just a simple standalone game.Fortnite’s psychedelic live event, monster Ariana Grande concert, and its infinity User-generated sandbox world All were hints about the final destination.

X may never be the be-all and end-all app, but Fortnite is already the be-all and end-all game. And it got even bigger.

Over the last week, Epic has released three new games within the game, starting with survival title Lego Fortnite on Thursday. Fortnite Festival, a rhythm game from the Rock Band development studio, and Rocket Racing, a fast-paced racing game from the makers of Rocket League, soon followed.

While Fortnite’s regular modes like Zero Build and the classic Battle Royale saw decent numbers over the weekend, and people also ventured into the other two new games, Lego Fortnite is on a whole different level. I made my debut.

Epic and Lego’s new Minecraft/Animal Crossing hybrid (more on this later in the review) peaks at 2.45 million concurrent players Immediately after launch. Over the weekend, it consistently hovered around the same high peak, sitting at about 1.1 million players by Monday. This in itself is an epic number that puts many hits on the Steam charts to shame. The live “Big Bang” event that introduced his three new games a little more than a week ago drew 11.6 million concurrent players and featured live Fortnite shows from artists like Marshmello and Travis Scott. Ta.

LEGO Fortnite is just one corner of Epic’s multiverse, but it’s clearly the one that’s getting the most attention right now. Fortnite’s total number of concurrent online players is much higher than that (all of Fortnite’s creative modes, ranked play, battle royale, etc. combined), but this is a completely different genre of family games. It is especially noteworthy that it has generated so much buzz. If LEGO Fortnite can maintain its momentum with a steady drip of engaging content that deepens the game, the free-to-play, multiplayer experience for the whole family may only get better.

Source: techcrunch.com

Epic Games Prevails in Antitrust Lawsuit Against Google Over Fortnite

On Monday, a jury sided with Epic Games over Google in an antitrust case that could change the way app marketplaces like Google Play operate.
The unanimous ruling ended a three-year legal battle between the two companies. Epic, the developer of the popular online multiplayer game Fortnite, first filed a lawsuit against Google in 2020, alleging that the company’s app store practices violated federal law and California antitrust law. He claimed that there was.
The lawsuit against Google was just part of Epic’s splashy effort to rally app developers large and small against the entrenched gatekeepers of mobile software. Epic’s war against Apple and Google revolves around the hit game Fortnite, which is free to play and available on almost every software platform imaginable, despite the current App Store and Google Play drama.
Epic alleges that both tech giants violate antitrust laws by forcing app users to pay through their systems, drastically reducing in-app revenue in the process. When defending themselves, Apple and Google typically point to security concerns and justify a shared desire to direct app users to central software authorities.
Apple and Google treat third-party apps differently. iOS doesn’t allow third-party apps, but Android allows “sideloading” of apps. This fact changed the shape of the battle between Epic and Google. Still, Google warns customers against installing external apps, and the process isn’t as simple as just downloading something on Google Play.
Faced with these facts, it wasn’t clear whether Epic would prevail in its lawsuit against Google Play’s relatively unrestricted ecosystem, but it did.
“Today’s ruling is a victory for all app developers and consumers around the world,” Epic Games said in a statement about the ruling. “This proves that Google’s app store practices are illegal and abuse its monopoly to charge exorbitant fees, stifle competition, and reduce innovation.”
Epic points to the UK’s Digital Markets, Competition and Consumer Bill and the EU Internal Digital Markets Act as examples of regulations on the way that could impose further restrictions on Apple and Google’s dominant software practices. I admired it.
In a statement provided to TechCrunch, Wilson White, Google’s vice president of government affairs and public policy, confirmed the company’s plans to appeal.
“We intend to appeal the ruling. Android and Google Play offer more choice and openness than any other major mobile platform,” White said. “…We remain committed to the Android business model and remain deeply committed to our users, partners, and the broader Android ecosystem.”
If any of these look familiar, it’s probably because Epic fought the same battle against Apple. The highly publicized campaign began with a parody of Apple’s iconic “1984” ad and culminated in a mixed verdict two years ago.
The court’s ruling largely favored Apple, but called on the iPhone maker to open up its software market by allowing developers to direct customers to alternative payment options. In September, the companies asked the Supreme Court to reconsider the ruling and take the case, so essentially everything is still up in the air.
Epic started directing Fortnite players to download it in 2018, moving it away from Google’s Play Store. In 2020, Epic released Fortnite through Google’s official app marketplace, but it still accused the company of preventing users from downloading third-party apps. The popular game is no longer available on Google Play or installed on iOS devices through Apple’s App Store.
This isn’t the last we hear about Epic’s multi-pronged battle. Google should appeal soon. Still, between a somewhat unexpected victory in court and last week’s massive Lego Fortnite launch that attracted more than 2.4 million concurrent players, Epic has everything going for it right now.

Source: techcrunch.com