Study Reveals Bonobos Engage in Imaginative Play Through Tea Parties

Can animals engage in pretend play? A fascinating tea party experiment with bonobos provides new insights.

In this series of innovative experiments, researchers presented a bonobo named Kanzi with imaginary juice and grapes, framing the test as a playful child’s game.

The findings, published in Thursday’s Science Magazine, reveal that Kanzi is capable of participating in imaginative scenarios. The researchers concluded that primates can visualize and track invisible juice being poured between a pitcher and a bottle.

“He can follow a pretend object and track its location, while simultaneously grasping that it’s not physically present,” stated Chris Krupenier, assistant professor of psychological and brain sciences at Johns Hopkins University.

Previously, scientists believed the ability to conceptualize multiple realities was exclusive to humans. However, evidence such as a young chimpanzee engaging with a “log doll” moving imaginary blocks challenges this notion. Recent studies provide compelling evidence that animals can engage in pretend play under controlled conditions.

“We believe that imagining other worlds and future scenarios is a unique aspect of human cognition,” Krupenier explained. However, great apes “may share some foundational cognitive processes that enable a certain level of imagination.”

In their research, the scientists loosely based their experiments on common childhood developmental tests.

Krupenier elaborated, “In early childhood, we often see kids engage in pretend play, making imaginary friends or hosting tea parties with stuffed toys. Much of child psychology research has focused on these playful scenarios.”

The researchers conducted three main experiments with Kanzi. In the first, they used an empty clear pitcher and two clear bottles. The researcher pretended to pour fictional juice from the pitcher into both glasses, then asked Kanzi to indicate where he believed the juice was located.

Kanzi correctly indicated the cup containing imaginary juice 34 out of 50 times, resulting in a 68% success rate—consistent with typical results in great ape cognitive tests.

In the second experiment, Kanzi was given one cup of real juice and one cup of pretend juice and asked which one he preferred. He selected the real juice 14 out of 18 times, demonstrating his ability to differentiate between reality and pretense.

The final experiment mirrored the original test but used grapes instead of juice, yielding similar results.

These findings collectively suggest that Kanzi could distinguish between imagined scenarios and actual experiences while maintaining both in his cognitive process.

“This represents a significant advance in understanding non-human primate cognition,” remarked Jan Engelmann, associate professor of psychology at UC Berkeley, who was not involved in the study.

Engelmann noted that the experiment supports evidence indicating that great apes demonstrate “second-order representation”—the cognitive ability to model multiple scenarios, encompassing reasoning, planning, and cause-and-effect relationships, which offer evolutionary advantages.

“This ability lets one test scenarios mentally before attempting them in reality,” said Kristin Andrews, a philosophy professor at the State University of New York Graduate Center who studies animal cognition. “It allows individuals to decide whether to act on those tests.”

Andrews, who did not participate in Kanzi’s research, found the results compelling.

“A similar study with human children would lead to analogous conclusions,” she said, referencing classic studies of children using bananas as makeshift phones.

Kanzi, age 43.
Ape Initiative

Kanzi, who passed away last year at 44, was a profound bonobo. He was the first bonobo born in captivity to grasp elements of spoken English, learning language by understanding symbolic meanings represented by lexigrams used to communicate with caregivers.

Kanzi began his language training at an early age.

“As a toddler, Kanzi clung to his mother while she received dictionary training, absorbing knowledge all along,” Krupenier recounted. “Eventually, the focus of research shifted to Kanzi and another bonobo, Panbanisha.”

Over the years, Kanzi identified hundreds of symbols representing objects and activities, responding to English prompts by pointing to the appropriate symbols.

Because bonobos are humans’ closest living genetic relatives, Krupenier and the study’s authors propose that the capacity for imagination and pretense likely originated 6 to 9 million years ago, coinciding with the divergence of the two species.

However, it’s unclear if other non-human primates, or even different bonobos, possess the same cognitive abilities as Kanzi. New research suggests that Kanzi’s vocabulary development might have enhanced his symbol recognition, potentially altering his brain functions.

Engelmann posits that “all apes may possess this ability, though humans might only fully access it due to language.” Alternatively, language could provide Kanzi with unique skills.

Overall, the continuous study of animal cognition reveals that many traits once thought to be exclusive to humans are increasingly recognized in other species.

Some scientists are exploring a new hypothesis suggesting that, from an individual perspective, humans might have cognitive abilities that are less powerful than those of chimpanzees. Rather, it may be our exceptional social skills and collaborative abilities that make us unique.

“Humans excel in social rationality, social cognition, and collaborative thought,” Engelmann concluded. “Language is one of the key adaptations enabling this capability.”

Source: www.nbcnews.com

From Play to Purpose: A Cautionary Tale on Cybercrime for My Teenage Self

In 2016, a 19-year-old Daniel Kelly faced charges for computer hacking, extortion, and fraud linked to a significant data breach at a British telecom firm, resulting in a four-year prison sentence. Post-release, he has collaborated with over 35 cybersecurity firms to create campaigns and thought leadership pieces.
The reality of digital threats.

As a teenager, gaming dominated my life. I spent upwards of 12 hours daily immersed in it. My focus was entirely on video games, as school didn’t captivate me and my offline social interactions were minimal. Gaming became my world, a means of escape, and my community.

Trouble began around 2011 or 2012 when I was competing in an online multiplayer game and experienced a sudden internet disconnection just before the match. It turned out that my opponent had managed to trace my IP address and launched a Distributed Denial of Service (DDoS) attack against me. This incident sparked my curiosity to understand how it was accomplished, leading me to an online hacking forum—not out of malicious intent, but pure curiosity.

Delving into video game cheating sparked my interest in the workings of websites, prompting me to learn about hacking web applications. I began reporting vulnerabilities to various companies and ultimately gained a position as a security researcher with Microsoft.

What deterred me from pursuing that path was the sense of futility I felt. At that time, formal bug bounty programs—incentives for responsible hackers who discover vulnerabilities—were non-existent, and many companies failed to grasp the concept of responsible disclosure. Consequently, those who reported issues were often ignored or even threatened. For a teenager yearning for acceptance and community, this was transformative.




“I would tell my younger self not to cross certain lines.” (Photo of model posing) Composite: Stocksy/Guardian Design

From 2012 to 2015, things intensified. I forged connections on hacking forums, and the discussions gradually shifted from curiosity to darker topics. I found myself leaning towards cybercrime without fully realizing how far from my initial intentions I had strayed.

Following my arrest, I faced endless legal battles and delays while on police bail for four years.

My first prison experience was at HMP Belmarsh, an environment that felt chaotic and unpredictable. For the initial weeks, I remained hyper-alert—not from fear, but due to the atmosphere. Eventually, you adapt to the prison’s daily rhythm, which also forces you to deeply reflect on your choices. It wasn’t entirely negative, but it was certainly isolating.

The sensation of being liberated can be most simply described as “weird.” You expect freedom to be an emotional high point, but it’s often disorienting. After months or years of being told what to do and when, emerging back into society comes with the expectation of returning to normalcy. Adjusting took time; I had to reacquaint myself with making small decisions and rebuild my confidence.

My sentence included a Serious Crime Prevention Order, which I still abide by more than a decade later. It impacts nearly every aspect of my life, imposing restrictions on my technology use and online activities. The awareness that one misstep could lead to loss of freedom creates a constant tension.

Since being released, I’ve found a way to merge two realms I know intimately: cybersecurity and cyber threat intelligence. Many cybersecurity marketing teams lack technical skills, while many tech experts struggle to communicate their work to the public effectively. I’ve built a bridge between these areas. The same knowledge that once led me astray now serves as the bedrock of my business—an odd yet positive twist.




Kelly’s business now leverages his skills for profitability. Composite: Getty Images/Guardian Design

If you have talents but feel isolated, it’s easy to gravitate toward communities that seemingly accept you but ultimately lead you astray. During my youth, I attempted to apply my skills positively. Had there been a more structured and constructive avenue for young individuals to showcase their abilities, my trajectory might have been different. I wasn’t predisposed to commit typical crimes; it was indeed a valid case where no one intervened to guide my potential for legal use. This lack of guidance combined with innate talent can be hazardous.

Fergus Hay, founder of The Hacking Games, aims to reshape the narrative surrounding hacking from one viewed solely as criminal to one seen as constructive when applied correctly. The partnership between Co-op and The Hacking Games offers young minds an outlet to hone their digital skills toward ethically sound careers—precisely the preventative approach we need. It provides young people with technical skills a positive direction. As a member of The Hacking Games Virtue Community, I strive to guide the next generation in avoiding my past mistakes and using their skills for societal protection.

I would advise anyone passionate about technology to not overlook the opportunities that come from being open about your learning journey. The Internet can connect you with individuals who recognize your potential and provide opportunities. The essential aspect is to focus your energy on mastery rather than mischief. Be mindful of the motives of those around you. If someone suggests that laws are irrelevant or that all laws are inconsequential, it’s a warning sign. The boundary between curiosity and crime can blur quickly without guidance.

My thoughts on what advice I would give my younger self continue to evolve. The obvious response would be, “Please don’t.” Yet, the reality is that everything I experienced has fundamentally shaped who I am and my current endeavors.

Still, I would advise my younger self, “Don’t cross that line.” Avoid threatening or extorting businesses—that remains my greatest regret. I’d also emphasize the importance of considering the outcomes and realizing how many lives are impacted by rash actions. While curiosity itself isn’t wrong, the way it was wielded was flawed.

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Ensure young people are safe online with Barnardo’s guidance on safety.

Source: www.theguardian.com

The US Navy Trains Animals to Play Video Games: Here’s Why

You might be surprised to learn that there are many animal gamers out there. For instance, in California, U.S. Navy sea lions are trained to: manipulate a cursor on a screen using their noses to press four buttons (up, down, left, and right) to navigate through a maze.

The sea lions, utilized by the Navy for locating and retrieving underwater objects, earn real herrings as rewards for completing their tasks, as opposed to loot boxes or power-ups.

This game is specifically designed to assess the cognitive skills of the sea lions; however, they face tough competition from the Navy’s bottlenose dolphins, which have been trained to control a joystick with their mouths to play the same game.

On land, primates reign supreme as gamers. Chimpanzees and orangutans at zoos in Edinburgh, Scotland, and Leipzig, Germany, have recently been trained to forage for food in a virtual setting.

When one of them discovers a digital snack (with apples, grapes, and bananas scattered throughout the game), they are rewarded with a real-life equivalent of the food.

This game offers valuable insights into how these animals utilize landmarks, like trees, to navigate while searching for food.

Meanwhile, chimpanzees in the United States have showcased their ability to navigate virtual mazes. A 2014 survey conducted by the Language Research Center at Georgia State University revealed that they perform comparably to children aged 3 to 6 years old.

Chimpanzees in the United States demonstrating these remarkable skills – Illustration by Robin Boyden

However, like sea lions, primates also face strong competition. In 2021, four pigs in the United States were taught to operate a joystick using their noses to guide a cursor on the screen to a target, a task that requires a “conceptual understanding of the task and skilled motor skills.”

There are even digital mice and tablet apps for cats that let them “catch” fish with their paws.

Where will this all lead? A hedgehog playing Sonic Racing? A hamster playing Grand Theft Auto? Perhaps not, but these animal gamers reveal that we still have much to learn about their cognitive capabilities.


This article addresses the question posed by Guy Russell via email: “Can animals play video games?”

If you have further inquiries, feel free to email us at: questions@sciencefocus.com or send us a message on Facebook, on Twitter, or on Instagram (don’t forget to include your name and location).

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Source: www.sciencefocus.com

Tired of Negativity, Tennessee Town Sets the Record Straight in Play About Hosted Scope Trials

In directing this play, which commemorates the centenary of the trial, Buck emphasizes that leaders in Dayton are pursuing the same mission as their predecessors a hundred years ago.

“I’ve generated interest in this town, and I’m thrilled about the people here, positioning Dayton on the map,” Buck stated. “Perhaps we’re utilizing this narrative and trial to shine a spotlight on this unique location.”

Descendants

Jacob Smith, 23, only realized his connection to the iconic trials after delving into history. His great-great-grandmother’s brother was Walter White, the county’s school chief and a pivotal figure who brought the trial to Dayton.

Smith portrays Dudley Field Malone, Scope’s defense attorney, who delivered equally passionate and memorable speeches during the trial, in a manner reminiscent of Brian and Darrow. One of Smith’s favorite lines references the contentious nature of the courtroom battle.

“He essentially states, ‘There’s never a duel with the truth,’” Smith explained. “He argues, ‘It always prevails. It doesn’t conspire or require suspension of laws, governments, or ‘Mr. Brian’.”

Now a county archivist, Smith is eager to see visitors discover the original courthouse in Dayton, with its creaky, polished wooden floors, lofty windows, and impressive staircase leading up to the expansive courtroom on the second level.

“Like the lawyers before them, they could ascend to that circuit court and grip the railing, and back in 1925, the entire audience would have turned their gaze,” Smith noted.

“The Great General”

Larry Jones, who has been acting in community and local theatres since childhood, thought he knew the story of the Scope Trial following his performance in “The Wind Inheritance.”

He soon realized that renowned plays often embraced creative liberties, transforming into a commentary on something else that had captivated the nation at the time, such as McCarthyism.

Jones portrays Brian, a notable Christian orator and populist politician. He mentions that the most challenging aspect wasn’t memorizing Brian’s lengthy speeches, but rather responding to Darrow’s unexpected challenges that demand a defense of the literal truth of the Bible.

“I have to react instinctively and appear spontaneous each time,” Jones remarked. “Part of me thinks, ‘Oh, is that the right cue? Will I say the correct thing?’

Jones asserts that the audience will connect to the trial’s enduring narrative as it echoes into the next century. The discourse continues.

“Discussions about the same themes persist,” Jones explained. “What role should federal or state governments play in public education? What should or shouldn’t be allowed? How should parents guide their children’s education? Whether concerning evolution, literature, or numerous contemporary political issues, the debate remains alive.”

There Is No Conclusion

The trial’s outcome came as little surprise, with the jury swiftly deeming the scope guilty after mere minutes of deliberation. Nonetheless, the defense’s aim has always focused on establishing legal precedents in higher courts.

Today, Dayton embraces its historical significance during the annual trial celebration. Businesses promote “Monkey Trials,” and locals have adopted the phrase “Dayton has evolved.”

“We’re discarding very old tales, yet they feel refreshingly new,” Buck expressed. “It’s so, so very relevant now.”

Source: www.nbcnews.com

Taurine Might Not Play a Significant Role in Aging After All

Taurine supplements are seen as potentially effective in slowing aging, but this may not hold true

Shutterstock / Eugeniusz Dudzinski

While it was previously thought that taurine, an amino acid, diminishes with age, research in animals suggested that taurine supplements might help slow down the aging process. New studies, however, indicate this decline is not consistent. In fact, taurine levels often increase with age, indicating that low nutrient levels might not be the primary factor driving aging.

Earlier research indicated that taurine levels decrease in aging men, with those exhibiting higher taurine levels at age 60 experiencing better health outcomes. This correlation suggests low taurine levels might contribute to aging, supported by evidence that taurine supplements can extend the lifespans of mice and monkeys.

The challenge lies in the fact that taurine levels can fluctuate due to various factors, including illness, stress, and dietary habits. Thus, a reduction in this vital amino acid may not be directly linked to the aging process. Maria Emilia Fernandez and her team from The National Institute of Aging in Maryland assessed taurine levels in 742 individuals aged 26 to 100. The cohort consisted of roughly equal numbers of men and women, with no major health issues and multiple blood samples taken between January 2006 and October 2018.

On average, women aged 100 had taurine levels that were nearly 27% higher than those aged 26, while men aged 30 to 97 exhibited an approximate 6% increase. Similar trends were noted among 32 monkeys sampled at ages ranging from 7 to 32 years, where female monkeys saw taurine levels rise by an average of 72% and male monkeys by 27% between ages 5 and 30.

These results underscore that taurine levels may not be a reliable indicator of aging. Importantly, taurine concentrations vary widely among individuals and can change over time due to external factors, according to Fernandez.

Nevertheless, some individuals may still find taurine supplementation beneficial. Fernandez highlights research indicating its potential to help regulate blood glucose levels in people with type 2 diabetes or those who are obese. However, the question of whether taurine can slow aging in otherwise healthy individuals remains unanswered.

Vijay Yadav from Rutgers University and his colleagues are currently leading clinical trials on taurine supplementation in middle-aged adults. “We aim to conclude the trial by the end of 2025,” he states. “Our goal is to produce robust data to determine if taurine supplementation can decelerate human aging or enhance health and fitness.”

The article was revised on June 5th, 2025

Vijay Yadav’s affiliation has been corrected

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Source: www.newscientist.com

The overlooked nutrient that can play a vital role in preserving brain health as you age

Vitamin K is a crucial nutrient primarily found in green vegetables and may play a vital role in safeguarding the brain from cognitive decline.

Recent research suggests that vitamins, particularly vitamin K, could help in preserving the cells of the hippocampus, which is the brain’s memory center.

In a recent study, scientists conducted an experiment where 60 middle-aged mice were fed either low or regular diets supplemented with vitamin K for six months. Subsequent behavioral tests revealed the impact of vitamin K on mouse learning and memory.

The study showed that mice lacking vitamin K struggled with memory and learning tasks. Compared to mice on a regular diet, those deficient in vitamin K had difficulty recognizing familiar objects, indicating memory loss. They also faced challenges in spatial learning tasks, as evidenced by their performance in a water maze.

Green vegetables like spinach, kale, lettuce, Brussels sprouts, broccoli, and cabbage are excellent sources of vitamin K. Avocados and kiwi fruits also contain high levels of this nutrient – Credit: Mediterranean via Getty

Further analysis of the mice’s brain tissue revealed reduced neurogenesis in the hippocampus of vitamin K-deficient mice. Neurogenesis, the process of generating new neurons, is essential for maintaining brain health and protecting against damage.

“Neurogenesis is believed to be crucial for learning and memory functions, and its impairment may contribute to cognitive decline,” stated Ton Zheng, a research scientist at Tufts’ Center for Human Nutrition (HNRCA).

In addition to reduced neurogenesis, the brains of vitamin K-deficient mice also showed signs of inflammation, further linking vitamin K deficiency to cognitive decline.

While the study highlights the importance of vitamin K, researchers emphasize the significance of obtaining nutrients from a balanced diet rather than relying on supplements.

“It’s essential for people to consume a healthy diet rich in vegetables,” advised Professor Sarah Booth, senior author of the study and director of the HNRCA.

Most individuals typically obtain sufficient vitamin K from their diet, with sources like spinach, kale, peas, Brussels sprouts, broccoli, cabbage, parsley, avocados, and kiwi. However, older adults are more prone to vitamin K deficiency.

The study was recently published in the Journal of Nutrition.

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Source: www.sciencefocus.com

Tiktok is Reinstated on the Apple App Store and Google Play Store.

Tiktok was made available on the US App Store by Apple and Google on Thursday after President Donald Trump postponed the ban on Chinese-owned social media apps. This ensured that the tech giants would not face fines for distributing or maintaining the app.

The popular short video app, used by nearly half of all Americans, faced a temporary ban last month. However, the ban was scheduled to take effect on January 19th due to national security concerns surrounding its Chinese ownership. The owners were asked to sell the app or risk being banned.

Following this, Trump signed an executive order the next day, delaying the enforcement of the ban by 75 days, allowing Tiktok to continue its operations in the US temporarily.


After receiving Trump’s assurance, Tiktok resumed its service, but Google and Apple continued to remove the app from the US App Store.

Tiktok, the second-most downloaded app in the US last year, announced on Thursday that the latest version of the app was now available for download.

Analysts speculate that there was a delay as Google and Apple were waiting for guarantees that they would not be penalized for hosting or distributing the app.

Trump’s order ensured that companies would not face fines for running the Tiktok app.

According to Market Intelligence Firm Sensor Tower, Tiktok was downloaded over 52 million times in 2024. The majority of downloads came from Apple’s App Store, with the rest from Google Play in the US.


Regulations demanding the sale of Tiktok’s US assets by a deadline, or the possibility of a ban, were put in place in April last year by then-President Joe Biden. This was in response to national security fears and concerns about potential surveillance by China through video sharing apps.

The US has never banned major social media platforms, and the law enacted last year gives the government the authority to ban or require the sale of other Chinese-owned apps.

Trump mentioned on Thursday that the 75-day deadline for Tiktok could be extended.

The uncertainty surrounding Tiktok has attracted interest from potential buyers, including former Los Angeles Dodgers owner Frank McCourt.

Trump indicated that he has been in talks with various parties regarding the purchase of Tiktok and is likely to make a decision on the app’s future in February.

Source: www.theguardian.com

Basic memory allows a blob of jelly to play Pong

Pong is a simple video game

Interphoto/Alamy

Inanimate blobs of ion-laden jelly can play computer games Pong And it will continue to improve over time: The researchers are planning further experiments to see if it can handle more complex calculations, and hope that it could eventually be used to control robots.

Inspired by past research into playing with brain cells in a dish Pong, Vincent Strong So he and his colleagues at the University of Reading in the UK decided to try a tennis-like game with simpler materials. They mixed ions into a water-filled polymer material so that it responded to electrical stimuli. When an electric current was passed through the material, those ions migrated to the current source, dragging water with them and causing the gel to swell.

In their experiments, the researchers used a standard computer to Pong They then used a 3 x 3 electrode grid to send electric currents to different points in the hydrogel to simulate ball movement, while a second electrode grid measured the concentration of ions in the hydrogel, which a computer interpreted as instructions for where to move the paddle.

The researchers found that not only was the hydrogel playable, but that with practice, accuracy improved by up to 10 percent and rallies also lasted longer.

The hydrogel expands faster than it contracts, and expands more slowly even when a constant electric current is applied.These properties allow the gel to record signals of expansion, creating a sort of rudimentary memory, the researchers say.

“Instead of just knowing what happened moment by moment, it's remembering the movement of the ball throughout the entire game,” Strong said, “so it's not just experiencing where the ball is right now, but the entire movement of the ball. It's like a black-box neural network that remembers how the ball behaves, how it moves, what it's doing.”

A polymer gel sandwiched between electrodes that deliver electrical current and measure ion levels

Vincent Strong et al. 2024

Strong said that while the hydrogel is much simpler than neurons in the brain, experiments have shown it can perform similar tasks. He believes the hydrogel could be used to develop new algorithms that would allow regular computers to perform tasks with minimal resources, making problem solving more efficient. But the hydrogel could also become an analog computer itself.

“I wouldn't rule out putting something like a hydrogel inside a robot brain,” Strong says. “That sounds interesting, and I'd like to see it. But the practicality of that is… I don't know yet.”

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Source: www.newscientist.com

Review of Kafka’s play: An admirable effort to adapt the unadaptable by Games

I
If Franz Kafka were alive and commenting on the video game adaptation of his work, Playing Kafka, the big question might have been: “Where’s the sex?” This interactive version of The Trial has branching narratives, but it’s lacking in sexuality. It’s not hard to imagine the author and playtester being infuriated by the lack of sadomasochism or desire. Overall, the choices made in this literal and lightly interactive adaptation seem tuned to be appropriate for leaving it running on an iPad in a museum. The barrier to entry is low with simple binary choices and touchscreen controls, and there’s no imagery to frighten classroom visitors.

Playing Kafka, released just a few weeks before the 100th anniversary of Kafka’s death, is a collaboration between the Goethe-Institut and developer Charles Games (a studio, not an individual). It adapts Kafka’s unfinished novels The Trial and The Castle, along with lengthy, critical letters Kafka wrote to his father about their relationship.




Playing Kafka.
Photo: Charles Games

The Trial lost the most in translation, speeding through the text and stripping away the complexities of its protagonist, reducing him to a hollow, docile avatar. Video game mechanics can offer stories and experiences other media can’t, but in this case they’re not enough to make up for what the developers gave up. And Kafka’s letters to his father don’t gain emotional weight from formulaic dialogue and pattern-matching puzzles; his father probably would have loved them.

Bigger and deeper than any of Kafka’s plots is his world and the Kafkaesque sense of an anonymous institution that is indifferent and incomprehensible to its participants. This contrasts with the practice of good game design, which demands clear rules, victory conditions, and systems that work as you expect them to. In Kafka’s world, the court is unknowable. It’s outside the courthouse, in attics and tenements, in wallpaper and lamplight. There may be no courthouse, no rules, no meaning at all.

So Playing Kafka doesn’t suggest that you can achieve anything with the experience. It’s full of movement without progress, choices without consequences. It can be a boring video game for players and purists. The German character light is adapted to the system and language of a mobile game with a story choice.




A screenshot of playing the Kafka video game.
Photo: Charles Games

This is where The Castle works best: Kafka didn’t give the novel an ending, which may have relieved the developers of the pressure to reach a certain point; their version is free of burden and admirably silly and playful, a boring exercise in what is probably nothing.

Would Kafka approve? Of course not; he never wanted to publish it in the first place. But if Kafka’s adaptation doesn’t satisfy the author, it will trap him in a hell of his own making. Playing Kafka Playing Kafka would have been Kafka’s ultimate nightmare: lost in a maze of his own words, stumped by unclear (or non-existent) objectives, bewildered by dialogue options that offer no alternative, and ultimately unable to proceed after a glitch prevents his lawyer character from smashing through the floor. There’s something at least a little Kafkaesque about the idea.

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Source: www.theguardian.com

New Review of Play Now 2024: Embracing the Wackiness | Games

VIDEO gaming conventions are usually noisy as thousands of attendees line up under the screens for a chance to play one of the hundreds of unreleased titles on display.

Somerset House, now in its 10th year, play this now Mainstream exhibitions are to folk festivals what raves are to folk festivals. None of the experimental games featured here are going to be advertised on the side of the bus. Especially since many of them are his one-off games that use custom-made controllers (like thick rope, hatched with copper bands, or an old suitcase lined with speakers) connected to a bus. Access the laptop through the tangle of wire in the umbilical cord. Few of these games adhere to the traditional rules and trends found in mainstream video game design. It may not have a “win state” or it may offer a set of “open play” tools that allow visitors to create their own rules. The key is eccentricity. If you have played other games, the program will suggest: play this now.

This year's theme is fashionably chosen as Liminality. Liminal spaces (places that exist on the border between two states) have become a popular hashtag on social media, even though the term is most often applied to a general atmosphere rather than anthropological criteria . Perhaps all video games are liminal spaces that exist between reality and fantasy, but these exhibits go beyond just a shared aesthetic. In the words of Artistic Director Maria Lujan Oulton, they aim to provide a space for “activation, creation, and reconfiguration of the world.”in the other side of the gardenFor example, artist Laura Paravecino revisits the animal-rich forests of her childhood on the outskirts of Buenos Aires. This work is a melancholy recreation of a lost world. “Now we rarely see these animals that once flew and leaped all around us,” she wrote.

Concessions are being made to ease new entrants.In the first room I found crash boardNow, stand on a real skateboard and control your avatar by leaning from side to side. Your avatar surfs through glitchy cyberspace on a vast projector screen in front of you. This is a reassuringly recognizable entry point, as publishers of mainstream games were exploring exactly this kind of interface at the height of the Nintendo Wii's popularity.

That's true edge of the world Video work by Natalie Maximova exploring the cutting edge of commercial video games (not all exhibits are strictly interactive) cyberpunk 2077, where the virtual world flattens and disappears. This is Machinima, one of several works by him that remix or reinvent existing works. Serafin Alvarez 2014 Strategy of the maze Another amazing example is the endless series of interconnected hallways, each recreated from sci-fi movies such as: forbidden planet, event horizon and ender's game.

Lo-fi rules…young visitors playing hopscotch. Photo: Ben Peter Catchpole

Some of this year's exhibits are culturally familiar. hopscotch – arguably the most lo-fi exhibit – is taped to the hallway floor and shows how our homes became stages of transition between two social stages during lockdown .Andrew Sheerin's Memory game for forgetfulness/Memory game for memories It's essentially a card game called Concentration, except that the image on the back of the oversized card is a satellite photo of a conflict zone in the Middle East. This is the work of Astro.Log.IOHere, you enter your initials, date, time and place of birth, squat in a tent and listen to the “sonification of the sky at birth”. This is an eerie return to the celestial context of one's own starting point.

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Astro.Log.IO of “celestial body”. Photo: Ben Peter Catchpole

Visitors expecting the latest blockbuster or escape room style puzzles will be disappointed. Play Now Now you can answer the question, “What happens when nerds go to art school?” As befits an event about interactivity, the festival rewards those who participate, not just observe. And as video game publishing giants continue to narrow the realm of video game possibilities, each release seems like an attempt to recreate their previous successes. fortnite or call of dutyhow refreshing it is to step away from the ruthless demands of commerce and witness the breadth and brilliance of interactive art.

Source: www.theguardian.com

What role does Elon Musk play in Tesla’s sales performance?

The overwhelming sales on Tuesday were attributed to the actions of Tesla’s CEO by one Tesla investor.

In response to the sales figures, Ross Gerber, CEO of Gerber Kawasaki, pointed to Elon Musk’s actions as the reason for Tesla’s inability to sell cars. He criticized the board of directors for not stopping Musk’s behavior, which he deemed toxic towards the Tesla brand.

Musk retaliated by calling Gerber an idiot and mentioning the challenges faced by Chinese rival BYD in the quarter.

Following Tesla’s revenue update and stock fall, Gerber expressed his disappointment, attributing the decline in deliveries to various factors including Houthi rebel attacks and delays in production.

Analysts raised concerns about slowing demand for Tesla vehicles, despite production challenges being mentioned as contributing factors.

While Musk’s controversial actions have led to a decline in sales in the US market, some analysts believe that Tesla’s long-term decisions will resolve the company’s problems.

Key figures in the financial industry voiced their concerns over Tesla’s sales figures, attributing the downturn to a combination of global EV demand slowdown and issues in China, rather than just Musk’s antics.

Tesla’s ongoing global fame, driven by Musk’s actions, continues to be a focal point, with experts highlighting the potential impact on sales and market perception.

Despite the challenges, Tesla is reportedly scouting locations in India for a new manufacturing plant, indicating long-term growth plans.

While some analysts downplay the impact of Musk’s behavior on sales, others believe that it contributes to the overall perception of the company and its products.

In conclusion, the future of Tesla remains uncertain, with various factors at play influencing the company’s performance in the market.

Tesla has not provided a comment on the situation at this time.

Source: www.theguardian.com

Top 15 Sega Arcade Games You Need to Play

ABy the end of 2023, Sega has announced plans to reimagine some of its greatest arcade games for current home consoles, including Crazy Taxi and Golden Ax. This is a welcome move, as modern gamers who grew up with Sonic the Hedgehog may miss out on the company’s great heritage. We’ve been led to believe that Sega is a timeless company that was also active in the console wars, but Sega has dominated the arcade scene for years, with some of its biggest hits coming from the Sega Saturn era. It occurred on. So, let us gently remind you of the best coin-op game in the manufacturer’s long history.

15. Afterburner (1987)

A stunning masterpiece of designer Yu Suzuki’s taikan (“bodily sensation”) series of hydraulic coin-operated cabinets, After Burner is a flight combat experience of unparalleled intensity that puts you in the cockpit of an F-14 Tomcat. , you can dive into the world. Sky. Vast undulating pixel explosions, barrel rolls, and scorching vistas below, this was the perfect Top Gun fantasy his machine.

14. Saxon (1982)




A revolutionary isometric scroll. …Saxon. Photo: ArcadeImages/Alamy

Up until this point, most space shooters moved either horizontally or vertically, but Sega chose a different path: isometric scrolling. The result is an immersive shooter that’s unique for its era due to the fact that you control altitude with the up and down sticks, rather than moving back and forth across the screen. The vast space fortress you fly over still has a strong, timeless aesthetic, with a crisp, almost mathematical design that resembles a giant circuit board.

13. Virtua Racing (1992)

I had a hard time choosing between this and Super Hang-On, but in the end I chose the first game in Sega’s Virtua series, a real-time rendering 3D arcade title. This is a pure F1 racer with three circuits and flat he shaded polygons giving it the authentic look of a military or aerospace simulator. Running on experimental Model 1 arcade technology, it was smooth and fluid, with a wide widescreen display for even greater immersion. This was the beginning of 3D driving games as we know them today.

Source: www.theguardian.com

Google Play undergoes changes following US settlement

Google today announced that it will pay $700 million as part of a settlement with the U.S. Attorney General’s Office in a lawsuit over the Google Play Store. In addition, the company also agreed to take certain actions related to Google Play billing, sideloading, and how sideloaded apps are updated.

Here is the list of changes that Google has agreed to implement: All of these provisions will apply from the effective date of the Settlement.

Third-party app stores and sideloading

  • Google will support installing apps on Android outside of Google Play through a variety of methods, including third-party app stores, for at least seven years.
  • Google will not force developers to release apps on Google Play at the same time or sooner for at least four years. This includes not entering into agreements with developers to provide versions with more features on Google Play.
  • For four years, Google has announced that third-party companies can use APIs to automatically update apps, use “split features” to download portions of apps on demand, and allow third-party companies to Support a consent mechanism to stop updates.
  • Google should also allow pre-installed apps or third-party app stores to maintain “exclusive” rights to update apps unless users choose to update from another source. However, developers can opt out of the ability to allow users to update their apps from another source.
  • Currently, Google displays a warning screen when you try to install apps from alternative sources. Next, the user must tap the settings button to allow installing apps from other sources. For at least 5 years, Google should merge these two screens into one and display the following message: “Your phone is not currently configured to install apps from this source.” Giving this source permission to install apps could put your phone and data at risk . “

alternative billing

  • Google must allow developers to offer alternative billing mechanisms for in-app purchases for at least five years. Additionally, we can’t force developers to offer the lowest prices through Google Play billing.
  • If a consumer chooses a different billing option, Google may only collect the minimum amount of data necessary from developers. Additionally, the company cannot use this data to compete with apps.
  • Google will allow developers to contact users outside of their apps with their consent for promotions related to pricing and billing using information collected from outside or inside their apps for at least six years. There is a need.
  • Developers can offer discounts and display them within the app to promote other billing systems. Additionally, Google can’t stop you from displaying prices linked to Google Play or Google Play’s billing system.
  • For six years, Google will allow developers to display information about other purchasing options, such as “Available for purchase on our website for $9.99,” without a link.

OEM clause

  • Google cannot enter into a deal with a phone manufacturer to put Google Play on the device’s home screen as a dedicated app store for at least five years.
  • During the same period, device manufacturers will no longer need to ask Google for “consent” to preload third-party app stores.
  • For at least four years, Google will be required to grant OEM installer rights to preloaded apps.

These changes may seem like a lot, but they may be small changes for Google. As we found out during the Epic vs. Google trial, Google is offering his 4% discount on user-selected charges May not be enough for developers to switch If the cost exceeds the savings, transfer to another payment processor. Additionally, other app stores should provide enough incentives and large numbers of users so that developers can earn more revenue through these app stores.

Source: techcrunch.com

Google to pay $700 million as part of Play Store dispute resolution

Google today announced that it will pay $700 million in a Play Store settlement reached in September, including $630 million to U.S. consumers and $70 to a fund to be used by U.S. states.

In September, the company reached a tentative settlement in a class action lawsuit originally brought by U.S. states and consumers in 2021. However, the search giant released details of the settlement today.highlighted complaints Google has a monopoly on app distribution on Android Via the Play Store.

In November 2022, Google began piloting a user-choice billing program in the United States, allowing developers to use alternative payment methods for in-app purchases. The company announced today that it will expand its domestic program as part of the settlement. Google says developers will be able to display different costs for in-app purchases based on the billing method a customer chooses.

The company too Said He said the sideloading process will be streamlined, without providing any details about the new process. However, the company emphasized that it plans to change its messaging regarding sideloading.

“While we maintain that it is important to our safety efforts to inform users that sideloading on mobile can carry unique risks, as part of the settlement we will further strengthen the process of sideloading.” We’re simplifying and updating our language to inform users about the potential risks of downloading.”For the first time, apps are available directly from the web,” said Wilson White, vice president of government affairs and public policy at Google. I am.

Google pointed out that blog post I also made Android 14 Easier app upgrade process More control over third-party app stores via API.

This development comes as Google lost an antitrust battle with Epic. Google plans to appeal the ruling, reiterating in a blog post today that it “disallows the choice and competition our platform enables,” but the case is “not over yet.”

The trial revealed Google’s dealings with the following companies: spotifythere are no fees for in-app purchases on the Play Store.

Source: techcrunch.com

2.4 million people play LEGO Fortnite simultaneously, gaining traction

Those who still think of Fortnite as a colorful, cartoonish battle royale game may be surprised to learn the true scope of Epic’s ambitions.

Fortnite’s large-scale, chaotic fight-to-the-death matches may still command the highest payouts, but Epic continues to steadily expand the scope of its flagship game into more of a game. platform More than just a simple standalone game.Fortnite’s psychedelic live event, monster Ariana Grande concert, and its infinity User-generated sandbox world All were hints about the final destination.

X may never be the be-all and end-all app, but Fortnite is already the be-all and end-all game. And it got even bigger.

Over the last week, Epic has released three new games within the game, starting with survival title Lego Fortnite on Thursday. Fortnite Festival, a rhythm game from the Rock Band development studio, and Rocket Racing, a fast-paced racing game from the makers of Rocket League, soon followed.

While Fortnite’s regular modes like Zero Build and the classic Battle Royale saw decent numbers over the weekend, and people also ventured into the other two new games, Lego Fortnite is on a whole different level. I made my debut.

Epic and Lego’s new Minecraft/Animal Crossing hybrid (more on this later in the review) peaks at 2.45 million concurrent players Immediately after launch. Over the weekend, it consistently hovered around the same high peak, sitting at about 1.1 million players by Monday. This in itself is an epic number that puts many hits on the Steam charts to shame. The live “Big Bang” event that introduced his three new games a little more than a week ago drew 11.6 million concurrent players and featured live Fortnite shows from artists like Marshmello and Travis Scott. Ta.

LEGO Fortnite is just one corner of Epic’s multiverse, but it’s clearly the one that’s getting the most attention right now. Fortnite’s total number of concurrent online players is much higher than that (all of Fortnite’s creative modes, ranked play, battle royale, etc. combined), but this is a completely different genre of family games. It is especially noteworthy that it has generated so much buzz. If LEGO Fortnite can maintain its momentum with a steady drip of engaging content that deepens the game, the free-to-play, multiplayer experience for the whole family may only get better.

Source: techcrunch.com