Environmentalists find hope in Monument Valley 3: Shifting focus from doom and gloom

aArchitectural surrealism is a defining characteristic of Monument Valley. The rigid and beautiful structures in the game transform and rotate with the player’s touch, creating new paths and stairs for the minimalist character to explore. Doorways can lead anywhere, and hitting a switch can cause pillars to rise from the ground, revealing hidden paths. Since 2014, these games have been popular on smartphones and are considered some of the best examples for touch screen puzzle enthusiasts. However, the latest entry in the series, released recently, offers a unique twist.

The iconic Moroccan-inspired architecture that made the game famous is still present, but this time, the geometric character Noor is accompanied by blooming flowers and winding vines. Noor is shown steering a small boat and getting lost in a bright yellow wheat field. The game also introduces more people, with Noor depicted as an apprentice lighthouse keeper responsible for a community devastated by a flood in various scenes. Throughout the game, she is accompanied or assisted by different characters, highlighting the theme of rebuilding together.

Monument Valley is now available as a game on Netflix, allowing subscribers to download all three entries for free. The game is developed by Ustwo Games, a small studio based in London. While some creators from the first game remain, the team has evolved over the past decade. Director Jennifer Estaris, who joined Ustwo Games in 2020, brings her experience as a climate change activist and game designer to the project. The game’s development is influenced by the play for the earth Initiative, with Monument Valley 2’s additional chapter, The Lost Forest, created as part of the Green Game Jam.

Calmly satisfied…Monument Valley 3. Photo: Ustwo/Netflix

“I believe that green nudging is crucial and that system change can be reflected in games,” says Estaris. “For Monument Valley 3, my main idea was to explore sustainable and resilient community building for a hopeful future. We focused on living in harmony with nature to provide the solutions we need.” The game offers a satisfying and visually stunning puzzle experience while subtly addressing themes of climate change through its natural shapes and architecture.

Lead Designer Emily Brown explains the team’s approach to Monument Valley 3, stating, “We wanted to explore a different perspective from the towering monuments and isolated characters of the previous games.” The game incorporates more natural elements and allows for a mix of styles and ideas, reflecting a shift towards a more hopeful and interconnected narrative.

“It was impossible for us as a team.” do not have To bring a part of myself to it”…Monument Valley 3. Photo: Ustwo/Netflix

Monument Valley’s minimalist design allows players to bring their own emotions and narratives to the game, creating a unique and personal experience. Despite the game’s focus on conveying messages about climate change and hope, the team aimed to retain the space for interpretation and personal connection. Lead Designer Brown expresses the team’s ambition for the game, stating, “We believe that things can improve when players bring a part of themselves to the experience.”

The development of Monument Valley 3 during the Covid-19 pandemic prompted the team to explore themes of community, unity, and recovery from disaster. The game embodies the concept of Hopepunk, offering a message of hope and resilience in the face of challenges. Estaris emphasizes the importance of unity in overcoming difficulties, stating, “We want people to feel that we can overcome challenges by working together.”

Monument Valley 3 is now available on smartphones through Netflix Games

Source: www.theguardian.com

Unveiling the creative process behind Monument Valley 2’s heartwarming music: Creating the sound of a warm hug

'TThe part where the mother and child get separated on the Red Mountain is a level fairly early in the game where you have to go back and find the mother. I was completing the sound design and music in the hospital. She was right next to my mother as she slept while she was recovering from open heart surgery. ”

Todd Baker pauses for a moment. He recalls the development process for Monument Valley 2, a 2017 indie puzzle game. Biggest success stories It will remain in the history of mobile games. The second game is more experimental than the first. The number of stories has increased and the atmosphere has changed. While the first title was all optical illusions and impossible objects, the sequel moves away from his MC Escher-inspired towers and spiers to non-Euclidean geometry and brutalism.

At the center of it all are a mother and daughter, wordlessly walking back and forth in each other's paths, desperately trying to stay together as the world heaves and undulates and does its best to tear them apart. It's about women's heritage and relationships, and for Todd there were parallels between fiction and reality. “The fact that this game is about a mother and a child, and the fact that I lost my mother at the end of the year when I was making this game, is very heartbreaking.”

“I wanted the music to speak and tell the story”…Monument Valley 2. Photo: ustwo

Monument Valley 2's soundtrack is the kind of music you want to listen to when you're not playing. Even when separated from the parent game, it's still very enveloping, very rich and textured, and provides a comfortable background for whatever you're doing. Waves of warm, organic tones and ambient, soothing sounds wash over you. This was always Baker's intention. Even before the unfortunate coincidence of fictional and real losses, Monument Valley 2's soundtrack was designed to be soothing, familiar, and gorgeous.

“Basically, what I was trying to do was create the sound of a really warm hug,” Baker said with a laugh, referring to one of the early stages of the game, when the child first comes to his mother. He described the moment he was held in his mother's arms. “At that moment, the kid comes in and I hug him, and there’s a lot of bass going on…I needed a really warm, fuzzy feeling, like this is where I want to be right now. .”

This moment in the game is very important. It's all about setting what's at stake. Yes, this story is abstract and minimalistic, but this moment has such power. Baker creates an impromptu acoustic guitar melody that he layered on three tracks and played on an EBow for a slightly supernatural sound, all backed up by an intoxicating supporting bass note, but it's not unlike the visuals here. I am doing a very important job. Establish everything that's at risk, Apple/iOS friendly, “bright on white”. If you don't watch the game to the end, you'll never see these two reunite.

That resonated with the audience, Baker said. “What's amazing is that now I get messages from people saying, 'This was the soundtrack of my childhood,'” Baker laughs. “They talked to me as adults now who were playing this game when they were 11 or 12 years old and said this is nostalgic and it's a safe space for them. It touches people's hearts. , they have a lot of nostalgia for it now.”

'It touched people's hearts'…Todd Baker performs music from Monument Valley 2 at London's V&A. Photo: ustwo

Baker was responsible for not only the music for Monument Valley 2, but also the entire sound design. Things like how a chime sounds when you swipe or tap on certain interactive elements, or how a little music plays as you explore a curious geometric world. It gets sucked in. This was an opportunity for him to emulate the approach Martin Stig Andersen took with Limbo and Inside. Both games had a huge influence on Monument Valley 2's audio, even though they couldn't be more different in tone.

“From the beginning, I was confident that I could do this. We were able to do the whole project holistically, including discussions about whether to license the music or use other artists for the trailer.” But for this one…I had to bring it myself. I wanted the music to speak and tell the story, and I wanted the rest of the development team to be really excited about it.”

As Baker says this, he imitates a hug and brings it around himself, recreating the hug he tried to evoke in the hearts and ears of players in the game's early moments. A decade after the original game was released, Apple still promotes both Monument Valley and the sequel on the App Store, with the latter installed on at least 30 million of his devices. There's no doubt that millions of people heard echoes of that hug and Baker's relationship with his mother. If you've never played this game with the sound on, find your headphones, head over to the App Store, and give it a try. I promise you, it's worth the effort.

The Monument Valley series turns 10 this month, and to celebrate, developer ustwo Commemorative website.

Source: www.theguardian.com