Get in the Race with Mario Kart World: Nintendo’s Must-Have Title for Switch 2 Launch

hDoes OW follow just as complete and wide-ranging games as Mario Kart 8 Deluxe? Nintendo has banked in the answer: it’s getting bigger. Double the number of racers to 24. Increase the number of characters (total of 60). More weapons. And, by catching the eye the most, more exploration.

While this is not a term related to closed circuits, the three-lap formula that the series has completed over the past 30 years, in the upcoming Switch 2 flagship launch title, Mario Kart World, Nintendo has demolished the tire barrier and offers players a For the Horizon style open world. It’s not exactly a complete reinvention of the wheel, but it’s a major change in format since the series began. Considering that a physical copy of Mario Kart World is retail for £75, is that enough?

I had the opportunity to spend some time playing new games, but what immediately struck me was that it was what I would expect from the next generation Mario Kart title. It’s familiar, incredibly refined, it plays perfectly no matter what’s slaughtered, and it looks fantastic. As I ran through the course, the temptation was to slow down and incorporate all the small, quirky details.

The famous internet… Mu Moo Meadows Beef. Photo: Nintendo

Perhaps you’ll have the opportunity to do that with the free roaming element of the game. I didn’t get much opportunity to explore this. It was essentially a lobby while waiting for 24 players to join. I had two modes. First it was the Grand Prix. This is your traditional Mario Kart incident: start, 3 laps, finish. The slight tweak here is that it’s not using closed circuit courses, but sprints all over the world. The moment you are in Boo’s cinema, the next moment you’ll become a prehistoric jungle. I chose to play as a cow of Mu Moo Meadows, a breakout star known for the recent Nintendo direct internet.

As a veteran Mario Kart player (to put it gently), I found you to play as expected. Muscle Memory Takes over: You skid (maybe less agile than the MK8D to explain the wider track). You throw a shell at the enemy. Just like he was trying to use the boost, he screams in frustration when he gets hit by lightning. The level’s design is beautiful, with each track apparently packing with alternative routes and small secrets. Wideer roads mean that the game will lose some of the claustrophobic massacre and cannot escape the sense that the emphasis on weapons rather than promoting skills in the series iterations, but I can live with it. Anyway, I win my first race – I want to record it – and my cow is given a glorious crown.

My time in the game also had one race in the knockout tour mode in Nintendo’s Battle Royale Style series. Follow the course and you will encounter checkpoints on the horizon. Crossing these, the four racers below block continuous and dropouts. This continues up to the final track where the remaining four races compete on the podium. I hadn’t noticed that I would race 23 other journalists in the room with me, so I chose to choose a racing comedy choice as a Wiggler on the Pink cruiser. If I had noticed the stakes, I would have been a Wario/Monster bike, but it’s my fault to assume that it’s a race that doesn’t matter. They are all important.

Knockout Tour mode is refreshing. If, like me, you believe you can achieve a godlike position in the MK8D and run each course during your sleep, if you are used to cruising in the first place without any single bananas in your name, prepare yourself. In Knockout mode, you may start from 24th to 24th.

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The solution is to embrace the massacre. I feel that weapons are more important (I lost the number of golden mushrooms, bullet bills, and star powers I experienced). Amidst all the enthusiastic confusion, I had no idea how long the race had lasted – I think I’m somewhere between 3 minutes and 3 hours. I see the checkpoint and know that I know there is only one scary, timing red shell apart. Clearing the checkpoints provided relief. It was a hurry. I finished fifth and couldn’t qualify for the final section. Aside from this shame mark, my first impression of knockout mode is that it is an exciting reinvention of form and there is a strong chance that it is trying to become my whole personality.

Source: www.theguardian.com

The Lessons I Gained from Playing Switch 2 on Nintendo’s “Deep Diving” | Games

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Ixty minutes – It reminds us how much time Nintendo spent on Wednesday afternoons and that no other video game makers have produced such joy. It was the Nintendo live stream we’ve been waiting for: Dive deep into a new console After a lot of speculation. Certainly, Switch 2 is the company’s first real hardware sequel. This is not a radical new kit, but an updated, sploaded version of its predecessor. But the update is an interesting part.

Naturally, I’m getting a larger (7.9 inch, to be precise) screen that appears in full HD at 1080p. But we’re rethinking the Joy-Con controller that clicks on the console via a powerful magnet, rather than a hard slider, which we all put in the wrong way. The buttons are also large so adults can play Mario Kart with similar skills. However, the main new feature of the controller is the new rollerball, which allows each one to operate as a mouse. This allows for new point-and-click features and some interesting control options. I love showing this at a wheelchair basketball game. There, the controller is simulated by sliding it over a long surface to push the wheels.




Nintendo Switch 2.

The new Mario Kart game, Mario Kart World, looks pretty nice. It’s probably inspired by things like Forza Horizon and Test Drive Unlimited and offers an open world to drive. There are also circuit races and endurance competitions where you drive from one side of the map to the other. According to the trailer shown during the live stream, 24 drivers will be able to participate in each race. This will most likely take part in the history of the series. There is also a free roam mode where you can explore where you want or take a scenic drive with friends.

“With Friends” was definitely the theme of the stream. A new C button on Joy-Con opens the GameChat facility. This allows you to start group discussions with friends and family who also own the Switch 2 console. If you also purchase a Switch 2 camera, there is also a video chat option. Like the candy coloured version of Zoom, your companions will be visible along the bottom of the screen when you play the game, and you can chat all of them, even if you’re playing something else. Several trailers shown during the presentation even suggest that video footage from friends will be incorporated into the game itself. This is where Nintendo is always doing its best. Finding new ways to embarrass yourself or to confuse or please your older relatives.




Donkey Kong: Bananza 2 on the Switch. Photo: Nintendo

Was this a knockout victory for Nintendo? Well, there was a Many As for the game’s announcement, I didn’t get a new 3D Mario Adventure, but it sometimes comes after a while after its release. Also, fans have already made Tutankyu about the game’s price. The machine is on sale for an acceptable £395.99 (or £429.99 bundled with Mario Kart World), but Mario Kart World appears to be a retailer for £75. There’s a lot, but Mario Kart 8 lasted throughout the Switch’s lifespan, with most owners getting hundreds of hours of entertainment.

The pre-order process, which opens on April 8th, will be interesting. Scalper turned the release of the Xbox Series X and PS5 into an ugly and expensive drama using Sony’s Machine It’s on sale for $2,000 At some point thanks to limited availability.

Nintendo is good at joy and this really looks like a lovely machine. But amidst a far cry from joy, fans (and their parents) are looking very closely at pre-order and sales figures over the coming weeks.

What to do




The tough brain challenge… Rosewater. Photo: Grundislav Game

I’ve been a Western Adventure Games sucker ever since playing Accolade’s classic Western law for the Commodore 64. Rose water Following journalist Harley Leger, a steampunk-infused point-and-click puzzle, arrives in the prestigious frontier town for work in a local newspaper, but instead gets caught up in a treasure hunt.

Created by Grundislav Games, this is the spiritual successor to the studio’s 2018 title, Lamplight City, but it can come to this fresh one. It’s full of interesting characters and tough brain challenges, and the crisp pixel art is the treatment of Rootin, Tutin. sorry.

Available at: PC, Mac
Estimated playtime:
15-20 hours

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The Legend of Zelda: Breath of the Wild was originally intended for the Wii U. Photo: Nintendo
  • Probably, Nintendo Switch 2 News, timing it to match the polygon There are works About playing Legend of Zelda: Breath of the Wild Wii u,This was the intended platform of the previous machine before it reached the switch. Many people have forgotten that they actually got the Wii-U release, but was that… OK? But an interesting read.

  • New Industry Site Game Business There is an interview With Alan Tuscan, head of the Netflix games. He sees Wii-style family video games as the future of the platform. “For party games, I think you can use your phone as a very innovative controller. Every phone that has a gyroscope, you have a microphone, so you have a speaker, do you have a touchscreen? Um, as you can, Sony showed PlayLink technology on the PlayStation 4 a few years ago. Maybe Netflix will hang a little more there.

  • As a fan of the strange horror game of the mid-1990s, I was so happy to meet Christian Donlan. Written for Eurogamer About Harlan Ellison’s twisted terror adventure, I I have no mouth and I need to scream. The story of the last survivors of a computer-initiated nuclear war, tortured by their approvers, could not be made in a more timely manner.

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Tea Room Photo: Robert Yang

This week I continued Blue skiing To ask questions and this concise enquiry game Rainer Sigur:

“Where is the game counter?culture? Does it exist? ”

My equally concise answer is: it’s complicated. This depends on how the term is interpreted.

My copy of the concise Oxford English Dictionary defines counterculture as follows: It could mostly embrace the entire independent game development community, but it could be more specific.

Perhaps Bennett Foddy’s hyper-challenging game is countercultural, as it is not intuitive to purposefully control. Or maybe www.theguardian.com

How one artist’s vision of Mario Jump made him a key figure in Nintendo’s story | Games

IIn 1889, craftsman Fusajiro Yamauchi founded a Hanafuda company in Kyoto, naming it “Nintendo.” Although the exact meaning has been lost over time, historians believe it translates to “leave it to luck.” Nintendo successfully transitioned from paper games to electronic games in the 1970s, establishing itself as a household name worldwide.

Working at Nintendo was a dream come true for Takaya Imamura, an art school student enamored with games like Metroid and Super Mario Bros. 3 in the 1980s. Despite initial misconceptions about the industry, Imamura discovered the creative opportunities at Nintendo and joined the team in 1989. Over the years, he contributed to iconic projects and characters, solidifying his place in gaming history.

Imamura’s journey at Nintendo was marked by memorable collaborations with Shigeru Miyamoto, leading to the creation of beloved games and characters. From F-Zero to Zelda and Star Fox, Imamura’s artistic vision helped shape Nintendo’s unique design philosophy. His work reflected a blend of traditional techniques with innovative storytelling, resonating with audiences worldwide.

As Nintendo evolved under new leadership, Imamura witnessed the company’s strategic shifts and successful product launches. Reflecting on his time at Nintendo, Imamura embraces the transformative era of gaming and technological advancements. His departure from Nintendo in 2021 marked a new chapter in his career as an indie developer, with a passion project inspired by his earliest days in the industry.

Embracing the spirit of chance and creativity, Imamura’s journey comes full circle with his indie game, Omega Six. Honoring Nintendo’s legacy of dedication and innovation, Imamura continues to explore new frontiers in game development, guided by his enduring vision and passion for storytelling.

Source: www.theguardian.com

Anticipating Nintendo’s Switch 2 Annoucement: Enhanced Power, Magnetic Controllers, and Backwards Compatibility

Nintendo may announce its next console this week, a successor to the Nintendo Switch, which was released in March 2017 and sold 150 million units. There’s just one problem. That said, we already know almost everything about it. There is little that Nintendo can announce at this point that will come as a surprise to anyone who has been following the rumors closely.

Nintendo Switch 2 leaks started trickling in last summer and escalated to a flood this month. Last week, CES Technology Trade Show In Las Vegas, accessory maker Genki arrived with a complete model of Nintendo’s next console, which they were happy to show off behind closed doors to explain their upcoming product. You can also see detailed renderings on Genki’s website. It’s a slightly larger and more powerful version of the Switch console we know and love, with controllers that attach magnetically to the side of the screen rather than sliding in and out. Play while docked to your TV or on the go.

This is a very un-Nintendo approach. Aside from the NES/SNES, all of Nintendo’s consoles ushered in a revolution in form factors. There was the N64, with its pioneering analog sticks and three-pronged controller. GameCube looks like a stubby toy. Wii, motion control remote control included. Its successor, the Wii U, added a screen in the center of the controller. With the exception of the dual-screen DS and its successor, the 3DS, which added stereoscopic 3D to the console’s capabilities, this is the first time Nintendo has produced two consecutive consoles that look and act the same. They even share a name and logo. The most reliable information currently indicates that it will be called Nintendo Switch 2.

I won’t repeat any more details that were leaked about the Switch 2. They are easy to search and within the next day or so you can clearly see what is true and what is false. Nintendo has confirmed that the Switch 2 will share its back catalog with the Switch. This will allow all players to enjoy all the games they have purchased over the past eight years on their new console. We also know it won’t be out until April (June is my money), as it’s scheduled to come out in Nintendo’s next fiscal year. However, this is an unusual situation. We know almost everything about the console from gaming’s most secretive company even before it’s officially announced. How did it happen?

It was difficult to get a PS5 on release day. Photo: Charlie Tribalew/AFP/Getty Images

When the PlayStation 5 was released in 2020, the biggest talking point at the time was that people wouldn’t be able to get their hands on the PlayStation 5. Some customers who pre-ordered the PS5 received a package containing a bag of rice instead, but it was swapped with a vendor who was having trouble with the delivery chain. On eBay and other resale platforms, consoles were selling for two to three times the retail price. The supply-demand gap has dogged gaming consoles for at least the first two years, caused in part by manufacturing challenges during the pandemic. Nintendo probably wanted to avoid a similar situation.

We know that Nintendo’s manufacturing partners have been manufacturing parts for this console for a long time, over a year. The company aims to maintain large amounts of inventory in preparation for product launches. This is one of the reasons why so much information was leaked in advance. Various companies are already involved in the production of the Switch 2, and units and some units have been out for quite some time.

Nintendo also hasn’t gone after leakers or legally shut anything down in the way you might expect. The company’s only response to this deluge of unauthorized information, given to Japan’s Sankei Shimbun last week, was that “these images and videos are not official.” This suggests that Nintendo itself thought this might be inevitable. The company is delaying the announcement of its next console for as long as possible to preserve the survival of the phenomenally successful Switch, and said it doesn’t think these leaks will significantly damage its sales outlook.

The Switch 2 announcement will likely contain some surprises. What’s surprising is the rather un-Nintendo nature of this iterative console, and the piecemeal nature of what we’re discovering about it. Stay tuned for official announcements coming soon for more details.

what to play

Literally mow the grass. It’s literally just mowing the grass. Photo: Protostar

Effortless dad games for those who don’t want to spend time in the garden for a quiet January: It’s literally just mowing the grass. That’s exactly right. With a swipe, the small riding lawn mower eases its way through the ever-widening swathes of rough grass in your neighbor’s yard until the entire street is tidy. Cut the grass, collect hats, tap and admire different types of butterflies. It was my friend Patrick Klepek from the pro-gamer newsletter who brought this to my attention. cross play (We do a podcast together about navigating games with kids), and I was surprised to find myself playing it for a full 30 minutes straight. Am I getting old?

Available: iOS/Android

Estimated play time: 5 minutes or 1 hour, as long as you like

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Dreams on a Pillow took 10 years to create. Photo: Rasheed Abueide
  • Games about Dreams on a Pillow 1948 Nakba Palestinian developer Rasheed Abueideh has reached his fundraising goal. I spoke to Abueide about the many obstacles he faced in trying to tell the Palestinian story through video games, challenges that no one should have to face.

  • Square Enix announces new policy The purpose is to protect staff from: Harassment by toxic fansit goes beyond restricting games and services for players who abuse support staff and developers.

  • Latest Great game in no time speed running event Last weekend, we raised more than $2.5 million for charity. A personal highlight was the Crazy Taxi player accompanied by a live pop-punk band.

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Source: www.theguardian.com