Did Ancient Giant Kangaroos Have the Ability to Jump Despite Their Size?

Procoptodon prehistoric kangaroo

Procoptodon Goria: The 2-Meter Tall Kangaroo

Credit: Michael Long/Science Photo Library

New bone analysis suggests even the colossal kangaroos of ancient Australia might have been capable of jumping.

During the Pleistocene, some kangaroos weighed over twice as much as today’s species. One subset, the Stenurines, reached such enormous sizes that their ability to jump was doubted, leading researchers to believe they primarily walked on their hind legs.

“When discussing giant kangaroos, the stenurines are a frequent topic,” says Megan Jones from the University of Manchester, UK. “These unique kangaroos feature very short, box-shaped skulls and one toe on each foot. The largest male red kangaroos today average around 90 kilograms, while the biggest stenulin weighed nearly 250 kilograms.”

Among these giants is Procoptodon Goria, the most significant kangaroo species, standing approximately 2 meters tall and going extinct around 40,000 years ago.

Debate has persisted regarding the stress on their feet, prompting Jones and her team to analyze bone measurements from 67 macropod species—encompassing modern kangaroos, wallabies, potoroos, beetongs, rat kangaroos, and extinct giant kangaroos.

They measured leg bones (including the femur, tibia, and calcaneus) and gathered body weight data to estimate tendon sizes and their endurance under stress.

“The kangaroo’s Achilles tendon is on the brink of rupture but serves a vital role,” states Jones. “It enables kangaroos to store elastic energy for the next jump. Simply scaling today’s kangaroo would present challenges.”

Yet, ancient kangaroos weren’t merely massive. With shorter legs and wider calcaneus bones, their structure mitigated bending influences during hopping, allowing for larger tendons capable of withstanding the corresponding forces.

“This evidence indicates they weren’t mechanically restricted from jumping,” asserts Jones. “Whether they actually jumped, however, is a different question.”

While hopping likely wasn’t their primary locomotion mode, it might have been used sporadically for rapid movement, Jones explains.

This study reinforces the view that the iconic kangaroo hop is likely an adaptable feature within a surprisingly varied locomotor repertoire, according to Benjamin Kia from Uppsala University, Sweden. Over millions of years, this versatility has contributed to the ecological triumph of macropods.

The flexibility remains clear today; red kangaroos, often perceived as constant hoppers, can also utilize their tails as a fifth limb for walking. “Tree kangaroos exhibit diverse locomotion styles—they walk, jump, bounce, and can even move on two legs,” adds Jones.

Topics:

  • Evolution/
  • Animal Behavior

Source: www.newscientist.com

How one artist’s vision of Mario Jump made him a key figure in Nintendo’s story | Games

IIn 1889, craftsman Fusajiro Yamauchi founded a Hanafuda company in Kyoto, naming it “Nintendo.” Although the exact meaning has been lost over time, historians believe it translates to “leave it to luck.” Nintendo successfully transitioned from paper games to electronic games in the 1970s, establishing itself as a household name worldwide.

Working at Nintendo was a dream come true for Takaya Imamura, an art school student enamored with games like Metroid and Super Mario Bros. 3 in the 1980s. Despite initial misconceptions about the industry, Imamura discovered the creative opportunities at Nintendo and joined the team in 1989. Over the years, he contributed to iconic projects and characters, solidifying his place in gaming history.

Imamura’s journey at Nintendo was marked by memorable collaborations with Shigeru Miyamoto, leading to the creation of beloved games and characters. From F-Zero to Zelda and Star Fox, Imamura’s artistic vision helped shape Nintendo’s unique design philosophy. His work reflected a blend of traditional techniques with innovative storytelling, resonating with audiences worldwide.

As Nintendo evolved under new leadership, Imamura witnessed the company’s strategic shifts and successful product launches. Reflecting on his time at Nintendo, Imamura embraces the transformative era of gaming and technological advancements. His departure from Nintendo in 2021 marked a new chapter in his career as an indie developer, with a passion project inspired by his earliest days in the industry.

Embracing the spirit of chance and creativity, Imamura’s journey comes full circle with his indie game, Omega Six. Honoring Nintendo’s legacy of dedication and innovation, Imamura continues to explore new frontiers in game development, guided by his enduring vision and passion for storytelling.

Source: www.theguardian.com

ADHD Medication Errors in US Children Skyrocket with Alarming 300% Jump

Medication errors in children with ADHD have increased dramatically, with the majority occurring at home and involving males between the ages of 6 and 12, a study has found. Enhanced education and improved medication management are needed to reduce these errors. Credit: SciTechDaily.com

Experts call for patient and caregiver education and the development of improved dosing and tracking systems that are tolerable in children.

attention-deficit/hyperactivity disorder (ADHD) is one of the most common childhood neurodevelopmental disorders. In 2019, nearly 10% of children in the United States were diagnosed with ADHD. Currently, about 3.3 million children in the United States, or about 5 in 100 children, are prescribed her ADHD medication.

Increase in ADHD medication errors

In a new study recently published in the journal Pediatricsresearchers from Nationwide Children’s Hospital’s Center for Injury Research and Policy and the Central Ohio Poison Center, investigated the characteristics and characteristics of out-of-hospital ADHD medication errors reported to U.S. poison centers from 2000 to 2021 in people under age 20. We investigated trends.

According to the study, the annual number of ADHD-related medication errors increased by 299% from 2000 to 2021. During the study period, 87,691 medication error incidents involving ADHD medications as the primary substance in this age group were reported to U.S. poison centers. An average of 3,985 individuals are born per year. In 2021 alone, he was reported for 5,235 medication errors, which equates to 1 child for every 100 minutes he received. The overall trend was that males accounted for 76% of medication errors and the 6-12 year age group accounted for 67% of medication errors. Approximately 93% of exposures occurred in the home.

Common medication error scenarios

Among medication errors involving ADHD medications as the primary substance, the most common scenarios include:

  • 54% – “I accidentally took or administered my medication twice.”
  • 13% – “I accidentally took or gave someone else’s medication.”
  • 13% – “I took/administered the wrong medication.”

“The increase in the number of reported medication errors is consistent with the findings of other studies that have reported an increase in the number of ADHD diagnoses among children in the United States over the past two decades, which reflects the use of ADHD medications. “It is likely associated with an increase in

Health effects and prevention strategies

In 83% of cases, the person was not receiving treatment in a health facility. However, 2.3% of cases were admitted to a health care facility, of which 0.8% were admitted to a critical care unit. Additionally, 4.2% of cases were associated with serious medical outcomes. Some children experienced agitation, tremors, seizures, and changes in mental status. Children under 6 years of age were twice as likely to experience a serious medical outcome and more than three times as likely to be admitted to a health care facility compared to children aged 6 to 19 years.

“Because medication errors in ADHD are preventable, more attention needs to be paid to educating patients and caregivers and developing improved medication and tracking systems that are resistant to children,” said the study’s senior author. said Center Director Gary Smith, MD, PhD. Contributes to injury research and policy at Nationwide Children’s Hospital. “Another strategy could be a move away from pill bottles to unit-dose packaging, such as blister packs, which could help people remember if a drug has already been taken or administered.”

Prevention efforts should focus on the home, but additional attention should also be paid to schools and other settings where children and adolescents spend time or receive medications.

References: “Pediatric ADHD Medication Errors Reported to U.S. Poison Centers from 2000 to 2021” Mikaela M. DeCoster, BS; Henry A. Spiller, MS, D.ABAT; Jaahnavi Badeti, MPH, BDS. Marcel J. Casavant, MD. Natalie I. Rein, Pharm.D., BCPS, BCCCP. Dr. Nicole L. Michaels. Motao Zhu, MD, MS, PhD. Gary A. Smith, MD, PhD, September 18, 2023; Pediatrics.
DOI: 10.1542/peds.2023-061942

Data for this study were obtained from the National Poison Data System (NPDS) maintained by the American Poison Centers (formerly the American Association of Poison Control Centers (AAPCC)). Poison Centers receive calls through the National Poison Helpline (1-800-222-1222) and document and report information to NPDS about the product, route of exposure, exposed individuals, exposure scenario, and other data.

Source: scitechdaily.com