I’ve Finally Discovered the Secret to Generating True Random Numbers

It rhymes with Eeny, meeny, minnie, moo, catch a tiger by its toes. Yet even children realize counting rhymes like this are ineffective for making genuinely random choices. Remember when you first discovered you could influence the outcome by selecting your starting point carefully?

You might think flipping a coin or rolling a die is better, but proving these outcomes are random is a challenge. These methods are not genuinely random; knowing the precise conditions like positioning, trajectory, gravity, or friction lets you predict the results. True randomness is indeed elusive.

The exciting part is that randomness is an inherent aspect of the universe, evident in quantum mechanics. Quantum particles like electrons and photons choose paths based on pure randomness, with no discernible cause behind quantum events. The University of Colorado Randomness Beacon, affectionately known as Kirby, exploits this phenomenon. This year, it launched as the first publicly available source of traceable, verifiable true random numbers.

You might question who requires such high levels of randomness. After all, dice and coins have entertained us for millennia. However, some scenarios demand maximum randomness. “People don’t realize it, but without randomness, digital life lacks safety and fairness,” says Nemitali Azienka, a computer scientist from Nottingham Trent University in the UK. He explains that whenever you access a secure webpage or create a strong password, randomness plays a role. Even machine learning incorporates randomness in its training.

Randomness also supports democratic processes. For instance, in Chile, politicians face random audits, but those targeted often feel victimized. “Everyone claims it’s a witch hunt,” says Christer Shalm, one of the CURBy creators at the National Institute of Standards and Technology (NIST). When random beacons are used to derive numbers from genuinely random sources, such claims become much harder to substantiate.

Currently, the Chilean government relies on various factors, like seismic activity and a local radio station’s output, for randomness, but these aren’t entirely random either—after all, seismic events occur for specific reasons and the radio playlist is curated. Moreover, such methods lack full traceability as seismic data isn’t regularly accessible. This is where CURBy shines.

Quantum Randomness Generator

A decade ago, Schalm noted that the system was “held together by duct tape and hopes.” At that time, researchers had just begun to verify CURBy’s principles. Since then, they’ve worked to enhance the system’s speed, automation, and accessibility for all internet users.

Today, CURBy boasts a cutting-edge facility that handles thousands of requests daily. It may bolster democracy, enhance trust in justice systems, and even bring tranquility to family game nights. “CURBy embodies a practical, accessible quantum technology. This development excites me,” says Peter Brown, a physicist at the Polytechnic University of Paris.


People don’t realize it, but without randomness, your digital life isn’t secure.

Generating genuinely random numbers is tricky. Apart from quantum methods, most number-generation mechanisms rely on some underlying processes, making true randomness rare in the universe. Computer games often utilize “pseudo-random numbers” to form secure passwords from a seeded number; knowing this seed and algorithm eliminates randomness in your passwords.

One could delve deeper and use “high entropy” randomness sources, like the unpredictable timing of radioactive decay in materials like cobalt-60 or strontium-90. While this constitutes a random quantum event, it’s difficult to make user-friendly, and proving the legitimacy of generated numbers is a challenge without an observer present.

Physicists entangle photons to generate random numbers (from left to right) Jasper Palfrey, Gautam Kavri, Christer Shalm

Rebecca Jacobson/NIST

While this creates a high-stakes game of Yahtzee, CURBy allows you to do away with the dangers associated with radiation. Instead, CURBy utilizes pairs of photons interconnected by a quantum phenomenon called quantum entanglement.

When two entities are entangled, they behave as if they were a single entity. This compelling occurrence happens when you measure one, and then similarly measure the other. The first measurement can influence the second, even if the quantum objects are far apart. It’s akin to rolling two dice such that one consistently results in six when the other is one.

This entanglement, which Albert Einstein famously referred to as “spooky action at a distance,” defies typical understanding. Neither object transmits any signals, yet they remain connected in this way. The exact mechanism remains a mystery.

At CURBy, entanglement appears in the measurement of a property called polarization. Entangled photon pairs are separated and sent through optical fibers to two different locations, 100 meters apart. Measurements of polarization occur in quick succession at both sites.

The results of these measurements are compared, revealing subtle correlations. Under “classical” conditions, this correlation has limitations; however, if it’s genuinely quantum and random, it allows for generating numbers outside those constraints. CURBy purifies this inherent randomness using a method called Trevisan extraction. It can handle around 250,000 polarization measurements per second, requiring approximately 15 million measurements for a single output—a string of 512 utterly random binary digits (bits) ready for use.

Rolling the dice is never random

RLB Photography / Alamy Stock Pho

If you’re curious about the randomness of these bits, there’s an algorithm for that. For a string with 512 bits, each either a 0 or a 1, there are 2512 potential combinations. “The possibilities are immense,” Shalm remarks.

While all combinations are equally probable, Shalm and his team assessed the probability of specific bit strings appearing. Uniformity isn’t complete, yet it can be quite high. Consider aiming for an even road. If the incline is 1 in 10, it becomes a steep rise. Even a 1 in 100 slope or a 1 meter bump in a 100-meter stretch is noticeable. The randomness slope of CURBy is 1 in 184 quintillion, which is as random as one might need.

Proof of Randomness

CURBy’s standout feature isn’t just its randomness. The ability to trace the source and verify the randomness of the numbers is crucial. “Currently, there’s no reliable method for any random number generator,” Schalm asserts.

To ensure traceability, CURBy employs blockchain mathematics, known for securing digital assets like NFTs and cryptocurrencies. This method facilitates transparency about actions taken, timings, and the responsible parties in scenarios devoid of trust, linking everything back to the experiment’s original results.

However, the system’s accessibility is limited since the entire process involves multiple organizations. NIST forwards quantum data to facilities at the University of Colorado Boulder, which processes it, while an independent cryptographic service, the Distributed Randomness Beacon Daemon, adds its factors to extract genuine randomness from the measurements, generating the final uniform binary string.

“It’s like a chronological web,” observes Schalm. “No single entity has complete control over the random bits, allowing scrutiny for foul play or alterations.”

According to Brown, the integration of comprehensive physics with high-level security analysis is “quite remarkable.” He notes that quantum technologies are still emerging, with few complete products available. Yet will CURBy prove valuable? Absolutely, he argues, but there are situations where traceable randomness should be avoided. “You wouldn’t want to base your passwords on publicly accessible random sources,” he expounds.

Nonetheless, in contexts like jury selections, judge appointments, lottery outcomes, and random sampling in clinical trials, traceable randomness holds significant potential. Mathematician Artur Ekert from Oxford University expresses admiration too. The CURBy team’s melding of quantum and classical physics to produce innovative, accessible technology signals an exciting future.

Furthermore, CURBy is designed to adapt to future technologies, ensuring that genuine randomness embeds itself in our lives, promoting fairness and safety. It certainly surpasses a coin toss.

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Source: www.newscientist.com

Why Random Video Game Dialogues Get Stuck in Our Heads | Gaming Insights

Similar to iconic movie quotes, fragments of video game dialogue are instantly recognizable to many fans. From Street Fighter’s “Hadouken!” to Call of Duty’s “Remember, there’s no Russian,” and Bioshock’s “Would you kindly?”—these phrases often leave a lasting impression, making them perfect for social media memes.

Yet, some odd phrases from lesser-known games linger in our minds. I can recall most of the vocal barks from Commandos: Behind Enemy Lines, despite it being over two decades since I last played. Why do I misplace my headphones, wallet, and phone daily, yet Samuel Brooklyn’s quotes are etched in my memory? Why do I find myself humming “Finally, some action,” “It’s done, think of the boss,” or the timeless “Okey Dokey”? What is wrong with me?

Thankfully, I shared this on Bluesky and discovered I’m not the only one. Many gamers reached out about random game quotes that stuck with them. Some were lesser-known lines from famous titles: comic book writer Kielonghillen recalled the line, “I have never seen such courage” from Gauntlet, while gaming academic Cat Brewster mentioned the phrase “Oh, nutrition!” from the same game. Matthew Castle of the Game Podcast Back Page still can’t forget the infamous beedle exclamation, “Thank you” from The Legend of Zelda: Wind Waker. “Whether it’s a hot trot or a cold cat in my dad’s shop, I can’t escape the voices of random Pokemon trainers,” she shared. “It’s been looping in my head, driving me crazy.”

Some titles resurface frequently in conversations. Games like Worms, Grand Theft Auto, House of the Dead, and Monkey Island often provide hilarious yet odd quips. A fan of Bungie’s Shooter Marathon confessed he couldn’t shake the phrase “Frog Blast the Vent Core!” Its peculiar origin has made it memorable. Many gamers integrate these quotes into their daily lives, with some saying they recite “Wizards need food badly” every time they open the fridge.




In my head… Commandos: Behind Enemy Lines. Photo: Pyro Studios

So why do certain obscure lines stick with us? One reason is sheer repetition. In a lengthy action-adventure game filled with NPCs, you might hear the same “bark” (a brief piece of NPC dialogue that conveys surprise or context) repeatedly. This is why so many players remember every vendor line from Resident Evil 4; by the end, you’ve heard “What will you buy?” countless times. Additionally, the phenomenon of echolalia—repeating comforting words and sounds—serves as a coping mechanism. Since games are crafted with rhythm and repetition, it’s natural for us to internalize these elements into our daily habits.

Video game dialogue can also create inside jokes among friends, strengthen bonds, and evoke shared memories, much like quoting movie lines. On Bluesky, user Steve O’Gorman shared thoughts on F-Zero GX. In video games, our personal experiences are often as memorable as the stories crafted by developers. The realization that you might be the only one who encountered a peculiar character or heard a specific line can forge a deeply personal connection to the game.

Despite the many times I’ve sent him to his demise while he uttered his epic lines, I doubt I share a profound connection with the indomitable Samuel Brooklyn: “No problem, man.” Clearly, I was experiencing something while engaging with that game, or perhaps I simply found humor in the contrast between my serious battles with Nazis and the repetitive quips accompanying each mouse click. We may never fully understand why certain moments or lines from classic shows like Gilmore Girls or Twin Peaks linger in our memories, but it’s comforting to know we’re not alone in our quirky mental collections.

What to play




Scoundrel’s Tale…The Outlaw from Star Wars. Photo: Ubisoft

Originally overlooked, this title now shines with the delightful Nintendo Switch 2 version. Star Wars Outlaws has quickly become one of my favorite Star Wars experiences. It pivots away from the mysticism of Jedi lore, embracing instead a story of a scoundrel turned resistance hero, embarking on a thrilling escape across familiar planets against the Empire’s antagonists.

The environments you traverse and the various spaceship designs are stunning, evoking the slightly tarnished futuristic kingdoms reminiscent of early Ralph McQuarrie concept sketches. The dialogue is often engaging, with the protagonist, Kay Vess, being an original character in the Star Wars universe, which aligns beautifully with the narrative’s themes and resonates with the essence of the original films. Given its expansive storyline, the Switch 2 display is a fantastic platform to carry this galaxy wherever you venture.

Available on: PC, PS5, Switch 2, Xbox
Estimated playtime:
Over 25 hours

What to read




Bugout… Hollow Knight: Silksong. Photo: Team Cherry
  • Eurogamer has released a feature discussing controversial elements in video game design, particularly focusing on Boss Runbacks—the intervals and gameplay duration between checkpoints and boss encounters. Silksong posed quite a challenge (frustrating?) with its lengthy and often arduous runbacks after failing the 56th boss fight. But do they genuinely enhance the game’s rhythm? Personally, I consider them the worst—but that’s a debate for another day.

  • I never anticipated this newsletter would link to the United Nations, but they’ve shared insights on video games and democracy in commemoration of International Democracy Day (September 15th). The article reviews the history of advocacy and persuasive games developed by charities and ponders whether gaming can effectively enlighten players about their democratic rights and civic engagement.

  • A delightful retro gaming magazine, A Forgotten World, has just released a new issue dedicated to Sega—a nostalgic look back at the company’s “blue sky” era during the late 80s and early 90s when arcade and home console games dominated play. The issue includes interviews with Sega pioneers and journalists, alongside snippets from gaming magazines as well as contributions from Gary Cutlack of the prominent Sega fan site British Resistance. It’s a nostalgic treasure!

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Question block




On the shelf… a book about video games, politics, and culture. Photo: Aleksandr Volkov/Alamy

This week’s questions came via email from Amanda S.

“Given the surge of video games in the news lately, are there any books that explore the relationship between video games and politics?”

Indeed, there are, though not a plethora. Some titles delve into the themes we often encounter. Recommended readings include I Got Lost in a Good Game by Pete Etchell and Extra Life by Tom Bissell. For a more overt socio-political narrative, check out authors like Angelanagle with Kill All Normies, Silaches with Play Like a Feminist, and Marijam with Everything You Play.

Also noteworthy are Empire of Games by Nick Dyer-Witheford and Greig de Peuter, along with Blood, Sweat, Pixels by Jason Schreier, which illuminate the sometimes murky economics of the industry. Lastly, be sure to look for Power Play by George Osborne, which investigates how businesses and governments wield gaming’s influence for political gain (and leveraging clickers). That one’s out next year.

If you have a query for the question block or have feedback about the newsletter, feel free to hit reply or email us at pushbuttons@theguardian.com.

Source: www.theguardian.com