From Star Wars to Blade Runner: BAFTA nominated soundtrack for The Creation of Mass Effect 2 | Games

mThe butt effect is some of the best science fiction ever made. That might sound like an epic comment, but it's true. As a trilogy, original games from 2007 to 2013 are easy to pick the most brain ideas from the sci-fi genre and invested them into memorable military role-playing games that have been the first to the controversial end. I slotted it.

Whether you prefer Asimov's hopeful optimistic outlook, Shelley's dark and reflective commentary, Star Trek's accessible thought experiment, or BattleStar Galactica's arch melodrama, Mass Effect is it I have everything. The trilogy grazes Star Wars West-inspired ratios as happily as Iain M Banks' “hard” sci-fi, bringing all its moods and micro-story into a galaxy that is captivating and believable Melding, walking in one way or another breathtaking optimism, and a choking smile.

Mass effects are special. And, like a successful video game series, franchise achievement rests on the shoulders of the developers' vast assemblies. Bioware project director Casey Hudson and studio co-founders Ray Muzyka and Greg Zeschuk have earned plenty of credits, but much of their souls comes from other creatives at Bioware. Written by Drew Calpisin, Derek Watts's Art Direction, Lead Designer Preston Wattmaniuk's vision, and Jack Wall's rising film music.

Every time you play, you can feel the choking inevitability of closed sacrifices around you. I needed music to match

“I made the Jade Empire soundtrack very successful in BioWare before Mass Effect,” Wall tells me that he asks how he became part of the team working on the original title. “Then they put out an audition process for what the team called SFX, the codename for Mass Effect. It was a blind audition, and Bioware got files back from many composers. The team was , I listened to all these different things and decided who nailed it the most. And I won that audition blind.”

Soon, Casey Hudson began working on giving an overview to the wall. “His mission was, 'I want this to sound like '80s science fiction music'. There is no Star Wars. There's nothing like the Tangerine Dream, Vangelis, or Blade Runner. Those were the main ideas. “Hudson specifically guides vintage analog synth sounds (particularly in films) that defined science fiction of the era, and wants to imagine a multi-layered multi-removal approach from the Tangerine Dream as the perfect accompaniment to a dense, complex mass-effect universe. I was thinking that.

Wall explains that Bioware played music written by another composer called Sam Hulick. Although Hulick was not chosen as a lead composer (as he was considered too junior for his job), Wall gave him equal credibility on the soundtrack.

Up until Mass Effect 2, music really became itself and essential to the whole experience. If Mass Effect has this almost utopian outlook, then the sequel is dark if mid-20th century science fiction optimism was established to establish the universe. The end of everything is nearing. From the off point, the final act is a “suicide mission” and it is said that the problem should be sorted out before reaching the return point. There is extensive pessimism, and with each moment you play, you can feel the choking inevitability of closed sacrifices around you. I needed music to match.

“At the beginning of development, Casey Hudson came in and said, 'I want to write the ending now,'” Wall says. I want it to be the main moment everyone remembers. He gave me some guidance and told me through what he wanted. [players] Feeling – This is always the best way to work with the supervisor. ”

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“The team will decide who nailed it the most”… Jack Wall.

This track may be the aptly named Suicide Mission, which may be the most important part of the entire trilogy. It has an orchestral bias more than anything in the first game and reflects a serious overall tone. It shows how quickly they mature from one game to the next.

“It had to be epic, it had to feel like a movie, it had to feel 'one guy against everything',” Wall says. “You had to feel like you were saving the world and saving the galaxy. I came up with that main theme. [Hudson] I liked it right away. ”

However, before Wall and Hudson began installing the pieces together there was maintenance to do. Bioware and Wall were not impressed by how the music from the first game was patched to the final product. “The transition was awful,” Wall says, asking for an example.

“So, what we decided is that in Mass Effect 2, we'll do all the implementations we've never done before,” he continues. “I had an amazing assistant called Brian Didomenico who worked with me in my studio every day. He sat in my vocal booth with a desk and a PC. I told him I was my track. Sent, he implemented them into the game and did playtests there. And we tweak it until it really gets better… Bioware puts out the game when it's ready Things were delayed a lot because they were known for it, but the fans were very happy when they got it.”

Wall remembers finishing the game. It's noted that the entire ending sequence passed “in a tiny little video spitted out by the game engine.” He took the files and fed them to his Mac's film editor, stitched together the endings and edited the suicide mission. He then wrote various endings on the track, reflecting the player's choices.

“The end of everything is near”…Mass Effect 2. Photo: EA

“It was the biggest heart that I've ever done in my life,” he laughs. “And no one walked me around because they were surprised when they were about to finish the game. I handed it over and they had a lot of massages at their end to make it work. It had to, but they did it…and the result is one of the best ending sequences of the game I've ever played. It was worth the effort.”

Wall didn't return to the score for Mass Effect 3, the most popular game in the trilogy. “Casey wasn't particularly pleased with me at the end,” he says. “But I'm very proud of that score. It was nominated for BAFTA and it really worked… [even if] It didn't go as well as Casey had hoped. “Talk to the wall, I feel a near-Fleetwood Mac level creative tension between him and Hudson. The duo have created something amazing that will live forever in the minds of sci-fi and RPG enthusiasts, but at the expense of some relationships.

“That kind of fallout is just part of the transaction,” he says. “It's one of the few things in my career and it was a tough time, but that's it.”

You can survive the final mission in Mass Effect 2. Make all the right choices and execute your plans with absolute clarity and determination, and you can save all your crew as your hero and all your crew stare at a particular death. But, at least for most players, a much more likely outcome is losing at least one member of the team. This bundle of ragtags of heroes splits, gets injured, loses morale and sets foot into the climax of a series that is hopeless. For me, it reflects the brutal reality that good science fiction reveals.

Mass Effect Legendary Edition is currently available on Xbox Series X/S, PS5, and PC, including Mass Effect and Mass Effect 2.

Source: www.theguardian.com

Dear runner: It’s Important for Your Health to Take a Break

Engaging in daily running without adequate rest can be a beneficial but ambitious choice for overall fitness. Running is a great cardiovascular exercise that should not be discouraged, especially when done consistently. Regular physical activity also has significant mental health benefits.

However, running every day without rest can increase the risk of overuse injuries such as shin splints, tendonitis, and stress fractures. The repetitive stress on the same muscles and joints without proper recovery time can lead to these issues. The knees are particularly susceptible to injury due to the weight-bearing nature of running.

Credit: TravelCouples

It is crucial to listen to your body and not ignore persistent pain or discomfort, as it could signal the onset of overuse injuries. Practicing proper running technique, wearing suitable footwear, and gradually increasing mileage can help reduce injury risk. Additionally, incorporating strength training exercises to support muscles around the knees and other joints can enhance stability and protection.

Experts recommend including rest days in workout routines to allow for muscle recovery and adaptation to running demands. Active rest days, involving low-impact activities like swimming, cycling, or yoga, can benefit streak runners. Taking breaks is essential for healing minor injuries and maintaining physical well-being.


This article addresses the query (“Is it safe to run every day, should I abandon my running to save my knees?”) posed to Chloe Dickinson via email.

To submit a question, contact questions@sciencefocus.com or reach out via Facebook, Twitter, or Instagram (include your name and location).

For fascinating scientific insights, explore our collection of fun facts.


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Source: www.sciencefocus.com

Anduril Introduces Road Runner: A Fighter Weapon with Falcon 9-Like Landing Capabilities

Leading defense technology startup Anduril has developed a new product designed to address the proliferation of low-cost, high-power aviation threats.

The product, called Roadrunner, is a low-cost, designed, modular, twin-jet-powered, autonomous vertical takeoff and landing (VTOL) aircraft. Anduril is also developing a variant called the Road Runner Munition, or Road Runner M, which is a “high-explosive bomb interceptor.” This means it can also carry warheads and destroy air threats defensively.

The Roadrunner is unusual in both appearance and abilities. It can take off, track and destroy targets. When there is no need to intercept a target, the vehicle can autonomously maneuver back to base, refuel and reuse. As Chris Brose, Anduril’s chief strategy officer, said in a recent interview, “We’ve developed a fighter weapon that basically lands like a Falcon 9.”

The product was built in response to the rise of high-speed, autonomous air weapons that can be produced in large quantities and at very low cost, a new type of threat, Brose said. Unlike other current solutions and previous legacy missile systems, the Roadrunner-M is also reusable.

“In my opinion, this is the first retrievable weapon ever deployed in combat,” Brose said. “That’s really great. The ability to introduce […] If it is not actually used in an operation to kill another drone, it can be recovered and reused, completely changing the way operators fight with this feature. Currently, they have a limited number of interceptors and cannot take them back if they decide to launch an attack. ”

According to Anduril, there are several other major improvements compared to previous systems. These are: a reduction in launch and takeoff time, a threefold increase in the warhead payload, a tenfold increase in the effective firing range, and a threefold increase in maneuverability in terms of gravitational acceleration. Like Andruil’s other family of systems, Roadrunner-M can be controlled by Lattice, Andruil’s AI-powered command and control software, or integrated into existing architectures.

Another big benefit is for operators. When faced with a fast-moving threat, Roadrunner can launch instantly, image it, and receive a signal to engage or not. The products are reusable and recoverable, allowing operators to act without fear of losing valuable assets.

Brose said the company has been working in tandem with unnamed U.S. government partners since it began designing the Roadrunner about two years ago.

“[National defense] A lot of times, the stereotype is right that it’s just very dull, very slow, very unimaginative, very unexciting,” Brose said. “As a company, Anduril is the antithesis of that, and Roadrunner embodies the kind of excitement that we believe exists in national defense, and I think we’re very keen to bring that back.”

Source: techcrunch.com