hEre Admission: At 37 years old, I still haven’t learned to drive. In the summer of 2021, I attempted to learn, and during my second lesson, I asked the instructor if he played a lot of video games. When he replied, “Yes,” he remarked, “I thought so.” I don’t have free time. Sadly, countless hours spent dominating friends and family in Mario Kart and wreaking havoc in Grand Theft Auto didn’t translate into actual driving skills. I enjoy racing games precisely because of their unrealism.
Without a license, I cycle everywhere on my gigantic orange bike, which can fit both my kids in the back. It looks absolutely ridiculous. Picture me next to a middle-aged man clad in Lycra, zooming past on his sleek carbon fiber bike. That’s not a ride I would take to rural areas or down mountain trails. Thus, I often find solace in video games.
Surprisingly, there aren’t many bike-themed games, but my long-standing affection for them mirrors my passion for virtual golf. One of my favorites is the Solitary Mountains. Downhill presents a stunningly realistic trajectory down increasingly perilous mountains, paired with minimalist nature sounds and the clattering of my bike on rocks. Another delightful cycling adventure is Knights and Bikes, which has an 80s summer vacation vibe, following kids exploring an island on two wheels.
Pedals to metal (not)… the world of wheels. Photo: Messhof/Steam
Recently, I’ve been enjoying Wheel World, a creation of California developer Messhof (also known for the classic 1-on-1 fencing game Nidhog). In this game, I navigate islands on a handlebar racing bike, keeping an eye out for hidden paths and ramps while competing against local riders. It feels like a low-octane, cartoon-colored version of Forza Horizon on two wheels, encapsulating both the freedom and peace of cycling without the stress of controlling a car. Instead, I simply ride.
I’ve been dealing with a troublesome injury for most of the year (hence my absence from the newsletter). Wheel World soothes my nerves. Players must first be chosen by an ancient bike spirit to race the island’s fastest champion and reclaim mystical bike parts. While it’s not particularly challenging—I’ve won most races—it still manages to capture the essence of cycling through towns that share the road with tractors and semi-rural farmland. You can take your time without worrying about sticking strictly to paved paths.
Although I’ve experienced other racing games like Wheel World, none have felt quite like it. The game’s design reassures me completely. It’s a realm devoted entirely to the celebration of biking, free from complications or distractions. Customizing my ride is a joy (especially with vibrant color options), and while new parts subtly alter the pedaling experience, the energetic soundtrack heightens the atmosphere during races, yet mellows out for peaceful exploration. Five hours in, I found myself overqualified for the final race but opted to continue exploring the delightful terrain designed for two-wheel enthusiasts.
At times, in moments of physical or emotional recovery, a captivating game to lose yourself in is essential. Other times, a brief, uplifting experience is what you need. Wheel World helped me miss my real bike a little less.
What to Play
Top Gear…Metal Gear Solid Delta: Snake Eater. Photo: Konami
Longtime readers know I’ve been critical of Hideo Kojima’s games, but critic Tom Regan is excited for the impending release of Metal Gear Solid 3, rebranded as Metal Gear Solid Delta: Snake Eater. “Snake Eater is an apocalyptic Metal Gear, a Cold War escapade, heading towards a James Bond-esque apocalypse,” he describes. “Kojima’s admiration for Hollywood is evident, and while his work often turns into sprawling epics, this game remains his most cinematic creation.”
Available on: PC, PS5, Xbox
Estimated Playtime: Approximately 20 hours
What to Read
Snail’s Pace… Hollow Knight: Silkson has been in development for seven years. Photo: Team Cherry
-
According to Bloomberg (£), the long-awaited Hollow Knight: Silkson took seven years to develop because the team enjoyed the process too much to stop. “We might have continued indefinitely,” William Peren from Team Cherry said.
-
An incredible quote from Sony PlayStation chief, Harmen Halst, from a Financial Times Interview (£), after last year’s Concord incident: “For us, when we fail, we want to fail early and cheaply.”
-
Last week, Gamescom broke attendance records with 357,000 visitors in Cologne. According to the organizers, this proves that face-to-face gaming events are finally returning to stability post-pandemic.
After the newsletter promotion
What to Click
Question Block
A long-lost tale… the story of a vagrant. Photo: Square Enix
Leader Tom presents this week’s question:
“With all these remakes emerging, what games do you wish to see (me included)? “
We all have that one game, right? We know that if someone gave it the green light, modern technology would enhance it positively. Although Vagrant Story isn’t entirely forgotten, Square Enix has been preserving its catalog, especially with a grand remake following in the footsteps of Final Fantasy VII. Naoshima Yoshida from Final Fantasy XIV has claimed it as one of his favorites, so there’s at least a 50% chance for a re-release. I held onto hope that it might surprise fans at one of the major annual showcases.
We’ve revisited highly sought-after remakes over the years, so why not ask again: Are you still waiting for someone to revive it? And if you have another question for the question block, or feedback on the newsletter: Please email pushbuttons@theguardian.com.
Source: www.theguardian.com
