Saddle Up: Enjoy a Loose, Lycra-Free Experience in the Wheel World | Games

hEre Admission: At 37 years old, I still haven’t learned to drive. In the summer of 2021, I attempted to learn, and during my second lesson, I asked the instructor if he played a lot of video games. When he replied, “Yes,” he remarked, “I thought so.” I don’t have free time. Sadly, countless hours spent dominating friends and family in Mario Kart and wreaking havoc in Grand Theft Auto didn’t translate into actual driving skills. I enjoy racing games precisely because of their unrealism.

Without a license, I cycle everywhere on my gigantic orange bike, which can fit both my kids in the back. It looks absolutely ridiculous. Picture me next to a middle-aged man clad in Lycra, zooming past on his sleek carbon fiber bike. That’s not a ride I would take to rural areas or down mountain trails. Thus, I often find solace in video games.

Surprisingly, there aren’t many bike-themed games, but my long-standing affection for them mirrors my passion for virtual golf. One of my favorites is the Solitary Mountains. Downhill presents a stunningly realistic trajectory down increasingly perilous mountains, paired with minimalist nature sounds and the clattering of my bike on rocks. Another delightful cycling adventure is Knights and Bikes, which has an 80s summer vacation vibe, following kids exploring an island on two wheels.




Pedals to metal (not)… the world of wheels. Photo: Messhof/Steam

Recently, I’ve been enjoying Wheel World, a creation of California developer Messhof (also known for the classic 1-on-1 fencing game Nidhog). In this game, I navigate islands on a handlebar racing bike, keeping an eye out for hidden paths and ramps while competing against local riders. It feels like a low-octane, cartoon-colored version of Forza Horizon on two wheels, encapsulating both the freedom and peace of cycling without the stress of controlling a car. Instead, I simply ride.

I’ve been dealing with a troublesome injury for most of the year (hence my absence from the newsletter). Wheel World soothes my nerves. Players must first be chosen by an ancient bike spirit to race the island’s fastest champion and reclaim mystical bike parts. While it’s not particularly challenging—I’ve won most races—it still manages to capture the essence of cycling through towns that share the road with tractors and semi-rural farmland. You can take your time without worrying about sticking strictly to paved paths.

Although I’ve experienced other racing games like Wheel World, none have felt quite like it. The game’s design reassures me completely. It’s a realm devoted entirely to the celebration of biking, free from complications or distractions. Customizing my ride is a joy (especially with vibrant color options), and while new parts subtly alter the pedaling experience, the energetic soundtrack heightens the atmosphere during races, yet mellows out for peaceful exploration. Five hours in, I found myself overqualified for the final race but opted to continue exploring the delightful terrain designed for two-wheel enthusiasts.

At times, in moments of physical or emotional recovery, a captivating game to lose yourself in is essential. Other times, a brief, uplifting experience is what you need. Wheel World helped me miss my real bike a little less.

What to Play




Top Gear…Metal Gear Solid Delta: Snake Eater. Photo: Konami

Longtime readers know I’ve been critical of Hideo Kojima’s games, but critic Tom Regan is excited for the impending release of Metal Gear Solid 3, rebranded as Metal Gear Solid Delta: Snake Eater. “Snake Eater is an apocalyptic Metal Gear, a Cold War escapade, heading towards a James Bond-esque apocalypse,” he describes. “Kojima’s admiration for Hollywood is evident, and while his work often turns into sprawling epics, this game remains his most cinematic creation.”

Available on: PC, PS5, Xbox
Estimated Playtime: Approximately 20 hours

What to Read




Snail’s Pace… Hollow Knight: Silkson has been in development for seven years. Photo: Team Cherry
  • According to Bloomberg (£), the long-awaited Hollow Knight: Silkson took seven years to develop because the team enjoyed the process too much to stop. “We might have continued indefinitely,” William Peren from Team Cherry said.

  • An incredible quote from Sony PlayStation chief, Harmen Halst, from a Financial Times Interview (£), after last year’s Concord incident: “For us, when we fail, we want to fail early and cheaply.”

  • Last week, Gamescom broke attendance records with 357,000 visitors in Cologne. According to the organizers, this proves that face-to-face gaming events are finally returning to stability post-pandemic.

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Question Block




A long-lost tale… the story of a vagrant. Photo: Square Enix

Leader Tom presents this week’s question:

“With all these remakes emerging, what games do you wish to see (me included)? “

We all have that one game, right? We know that if someone gave it the green light, modern technology would enhance it positively. Although Vagrant Story isn’t entirely forgotten, Square Enix has been preserving its catalog, especially with a grand remake following in the footsteps of Final Fantasy VII. Naoshima Yoshida from Final Fantasy XIV has claimed it as one of his favorites, so there’s at least a 50% chance for a re-release. I held onto hope that it might surprise fans at one of the major annual showcases.

We’ve revisited highly sought-after remakes over the years, so why not ask again: Are you still waiting for someone to revive it? And if you have another question for the question block, or feedback on the newsletter: Please email pushbuttons@theguardian.com.

Source: www.theguardian.com

Archaeologists in Mongolia uncover ancient wooden saddle dating back 1,600 years

New archaeological discoveries in Mongolia show that, despite a fragmentary archaeological record, horse cultures in the eastern Eurasian steppes early adopted framed saddles and stirrups, at least by the turn of the 5th century AD. It shows. His 1,600-year-old saddle, discovered at Urd Ulan Unito, is one of the earliest known examples of a wooden-framed saddle, indicating that it was locally produced and a link to earlier saddle traditions. Both show evidence of a connection. The recent discovery of Khufu Nur suggests that stirrups were also used in the Mongolian steppes at the same time as they first appeared elsewhere in East Asia.

Birch composite frame saddle (top left) from Urud-Ulan-Unit, Mongolia and artist’s restoration. Image credit: P. Lopez Calle.

Horseback riding appears to have been little attempted as a regular mode of transportation until the late 2nd millennium BC or early 1st millennium BC, although some archaeological data suggests that horses were used in Eastern Europe by the early 2nd millennium BC. This suggests that it could have been ridden. Grassland.

Early iconography, written sources, and archaeological finds indicate that in regions of western Eurasia, these first horsemen used simple blankets or soft pads with their legs suspended and separating rider and horse. Basically, I often rode naked.

The Greek writer and soldier Xenophon, writing in the 4th century BC, outlined best practices for cavalry riding, including riding naked, holding the horse only by the upper thighs, letting the lower legs dangle, and holding the mane. I explained the Greek tradition. More security.

Despite their near-ubiquitous use among modern horsemen, neither stirrups nor true saddles appear to have been used by early equestrians.

The earliest direct evidence of mounted horses in the equid family is from mounted cavalrymen in Mesopotamia and the Levant who interbred with donkeys in the third millennium BC.

By the middle of the first millennium BC, at the same time as cavalry was emerging across Eurasia, soft-padded saddles made of leather and stuffed with fur, textiles, and other materials and secured to the horse with a girth strap were being adopted in the Eurasian interior. I did.

These early saddles were sometimes reinforced with wooden or horn supports, and sometimes secured to the horse’s chest or hindquarters with chest straps or clappers.

Throughout Eurasia, by the beginning of the first century AD, simple saddles were adopted for greater safety.

In western Eurasia, Roman military saddles incorporated four large “horns” and grips to increase stability for mounted soldiers. It may also contain hard internal components, but this is debated.

Early semi-structured saddles probably provided greater comfort and safety for rider and horse, and allowed mounted and armored soldiers to handle blunt weapons and swords more directly.

These innovations in saddle stability allowed riders to withstand collisions and ride more heavily armed, allowing heavy cavalry to replace chariots on the battlefield throughout Eurasia by the end of the first millennium BC. It was helpful.

In East Asia, parallel developments were underway towards structured saddles.

Excavations of the tombs of the Xiongnu (c. 200 BC – c. 100 AD), the first steppe empire of Mongolia, have shown that padded saddles are usually supplied with a croupier and/or chest strap to secure the saddle in place. revealed that it had a hard pommel/cantle. Components were also commonly used.

By the 6th century, in East and Central Asia, primitive saddles had been replaced by sophisticated composite frame saddles combined with two metal ribs.

“Ultimately, the technologies that emerged from Mongolia had a domino effect that shaped today’s American horse culture, particularly the tradition of harnesses and stirrups,” said William Taylor, an archaeologist at the University of Colorado Boulder. said.

“But these insights come at a time when Mongolia’s horse culture is beginning to disappear,” added Dr. Jamsranjab Bayarsaikhan, an archaeologist at the Max Planck Institute for the Science of Human History.

“Horses not only influenced the history of the region, but also left a deep mark on the art and worldview of the nomadic Mongolians.”

“However, the age of technology is slowly erasing the culture and use of horses. In the plains of Mongolia, horse-riding pastoralists are increasingly being replaced by motorcyclists.”

In April 2015, Dr. Bayarsaikhan and his colleagues at the National Museum of Mongolia received a report from the police that the Urd Ulan Unit cave burial site in Myangad Sum, Khovd province, had been destroyed by looters.

Police seized some organic material that was well preserved in the cave’s dry environment.

An intact wooden saddle was also recovered from Urd Ulan Unito Cave.

The saddle was made of about six birch pieces held together with wooden nails.

The black trim has red paint marks and contains two leather straps that may have once supported the stirrups.

Archaeologists have not been able to definitively trace where those materials came from. However, birch trees commonly grow in the Altai Mountains of Mongolia, suggesting that local people were not trading saddles, but were making them themselves.

“Since the early days of horseback riding, humans have used pads, the precursor to saddles, to keep horses comfortable after riding,” Dr. Taylor said.

“The combination of a sturdier wooden saddle and stirrup opens up new ranges of what people can do with their horses.”

“One of the things they created was heavy cavalry and fierce fighting on horseback. Think of the jousting of medieval Europe.”

“In the centuries after the Mongol saddle was made, this type of tool quickly spread throughout western Asia and into the early Islamic world.”

“There cavalry was the key to conquering and trading with the Mediterranean region and much of North Africa.”

“But where it all started is less clear. Archaeologists usually think that the birthplace of the first frame saddles and stirrups is modern-day China, and some finds date back to the 5th century AD. It dates back to the 6th century or earlier.

“But our research complicates that picture. It is possible that Mongolia may have been the first to adopt these new technologies, or may actually be the place where the innovations first took place.” This is not the only information that suggests this.”

“Mongolia’s place in its history may have been underestimated for a long time because of the region’s geography.”

“The country’s mountainous regions have some of the lowest population densities on earth, making it difficult to encounter and analyze important archaeological finds.”

“Mongolia is one of the few countries that has preserved horse culture from ancient times to modern times,” said Dr. Bayarsaikhan.

“However, scientific understanding of the origins of this culture is still incomplete.”

team’s findings Published in this month’s magazine ancient.

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Jamsranjaf Bayarsaikhan other. Origins of saddles and horse riding techniques in East Asia: Discoveries from Altai, Mongolia. ancient, published online on December 12, 2023. doi: 10.15184/aqy.2023.172

Source: www.sci.news