The Age of Urban Warfare: Tekken and his enemies dominate the world | Games

FOne evening, my housemates and I were coming back from the pub with a few hangers on. The classic 1990s TV show “The Word” ends with a raucous live performance by the up-and-coming grunge band, and now it's time to play video games.

Online multiplayer didn't exist during the original PlayStation or Sega Saturn decade. If you wanted to play against a human, you had to play against a friend in your living room or someone else you found in the pub when it closed. It had to be accessible, competitive, and something that two or four people could play at the same time. We had to keep the rounds short because everyone wanted to play. That always means one of his two options: a soccer sim or a fighting game.

In the mid-1990s, fighting games were the most popular genre on consoles, along with driving sims. At the time, major hardware manufacturers and arcade companies were keen to corner the emerging market of real-time 3D games, games with polygonal characters and environments that replaced the essentially flat 2D world of sprites and backgrounds. did. These games were the future. And the fighting genre was the perfect showcase. These games featured large character models that benefited from 3D graphics and smooth animation, but also featured primarily static arenas, so they didn't need to fill up your disk or system. Memory that stores a lot of environmental data. He also has a huge fan base thanks to his 1980s classics like Yie Ar Kung-Fu and Karate Champ, as well as early 1990s hits Street Fighter 2 and Mortal Kombat. Did. It fit perfectly.

1995 saw the release of Tekken on the PlayStation and Virtua Fighter on the Saturn. There was also the beautiful battle arena Toshinden by Tamsoft, which featured a feast of then-cutting-edge texture-mapped visuals, bizarre characters, and special moves. When Tekken 2 was released in August 1995, it sold over 5 million copies and cemented the genre's importance with its cinematic sequences and cool combatants. A year later, the N64 entered the fray with Killer Instinct Gold, Sega gave us Fighting Vipers and Last Bronx, and Capcom diversified the genre with Street Fighter Alpha 2, the horror-themed Darkstalkers: The Night Warriors, and 3D weapon-based I was desperately working on it. The sci-fi battle Star Gladiator and the crossover classic X-Men vs. Street Fighter. Squaresoft, the creator of Final Fantasy, also took on the bizarre futuristic fighter Tubal No 1, which became a bestseller in Japan, probably because it came with a playable demo disc for Final Fantasy VII. .

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Virtua Fighter 4 Evolution. Photo: Sega

Fighting games never went away. Even as people began to flock online for first-person shooters like Call of Duty, or abandoned social play altogether for new narrative adventure titles (Tomb Raiders, Resident Evil, Grand Theft Auto). Regardless, Tekken, Street Fighter, Soul Calibur, Guilty Gear and a few other heavy hitters have held on, supported by a fiercely competitive community. It's great to see renewed interest in it through the excellent Street Fighter 6, the ridiculous Mortal Kombat 1, and the recent Tekken 8. I hope this ignites a passion for the old titles, the ones you used to play from 11:30pm to 5am on Friday nights. Once the Word is finished. Honestly, every Street Fighter game is worth playing. Tekken 3 remains a benchmark classic. Virtua Fighter 4 Evolution is beautiful and complex. He then ventured into the cult world of SNK's greats (Art of Fighting, Fatal Fury, etc.) and descended the rabbit hole of his Arc System works to the frankly insane Guilty. You can also dive into the world of Gear.

The colors, the sounds, the characters, the combat…the praise you get when you pull off a super move and throw your fellow characters into space. The camaraderie of the arena. Log on to the Internet and raid his GameFaq site for a list of fan-created character moves and combos. Give your friend a boring third-party controller to play with while investing in his first fighting stick. The 1990s were his decade, the furnace of modern industry, as the game grew, diversified, brought in new people and spread its tentacles into wider culture. And for a few intense, glorious years, fighting games were at the absolute forefront.

Source: www.theguardian.com

Tekken 8: The Power of 3D Fighting Explored in New Review

IIt's been nearly 30 years since the original Tekken hit arcades, facing off against Sega's Virtua Fighter and starting a decade-long battle for 3D fighting supremacy. The game's smooth, detailed 3D visuals, engaging characters, and easy-to-access four-button control system brought a new generation of fans to the fighting game genre when it debuted on PlayStation. Subsequent installments in the series have built on that solid track record, although they haven't always had the same impact. . Tekken 7 was a subtle step forward that rewarded dedicated players, but Tekken 8 feels like the first version in a while that truly ups the ante and appeals to newcomers. The result is a thrilling and vibrant video game.

For the uninitiated, Tekken 8 is the latest in a series of fighting games from arcade legends Namco. In this game, a group of brilliantly flashy warriors compete to win the King of Iron Fist tournament in his one-on-one battles in a closed arena. Players fight against increasingly powerful computer-controlled enemies in arcade and story modes, and against each other in local and online competitive matches.

Unlike 2D fighting games such as Street Fighter, characters can not only move on a 2D plane, but also pivot around each other, which adds a sense of depth. The combat system is also very different. In Tekken he uses four buttons, each controlling a different limb, so his basic move set is his two kicks and his two punches, and pressing two at the same time gives you access to a throw. Masu. You can chain button presses into sequences to access more powerful combinations (combos), and pressing both the short and long sides of the D-pad analog stick adds even more force. Tactics range from attacking the opponent with quick jabs and kicks to drain their defenses, to juggling the opponent in the air like a deranged circus performer.




“A love letter to arcade culture”…Tekken 8. Photo provided by: Bandai Namco Entertainment

Each fighter has a unique style that combines real martial arts and quasi-magical attacks. There's a ridiculous backstory about the Mishima family during the war, and they're like the Roy family from Succession, but with more wrestling and throwing each other into volcanoes. One of his characters in the game is a giant panda. That's pretty much all you need to know.

If it sounds like a relic from a bygone era, it is and it is not. Tekken 8 is a graphic and technical marvel, and his 32 characters are exquisitely detailed, exquisitely animated, and packed with personality and dignity. In addition to veteran fighters such as the rogue American street fighter Paul Phoenix and the psychic wildlife warden Jun Kazama (returning after a long hiatus), there are also three newcomers: Victor, Reina, and nervous coffee genie Azucena. . Nina Williams in a purple dress with tassels, Sergei Dragunov in high-heeled biker boots, giant cyborg Jack-8 showing off his crushing telescopic fists, all looking incredible That's the feeling.

With so many characters, the characters might feel the same, but there's real diversity here, so whether you're flying through the skies as Alisa Bosconovitch, a beautiful jet-powered android, or Zafina's You can also crawl with creepy tarantulas. The combo gives her a stunning light show of flames and pulsating energy waves. The sound effects that accompany every movement, such as bone-crushing impacts and whiplash sounds, are also fun. The sheer nuclear force of a king suplex or a kick to Li Chaolan's jaw reverberates through the speakers like a crazy Shaw Brothers fight scene at maximum volume.




Lots of beans… Azucena from “Tekken 8”. Photo provided by: Bandai Namco Entertainment

Critical to Tekken 8's success are two new features: Heat and Arcade Quest. Heat His system, accessed via the right shoulder button, supercharges the fighter for a short period of time, giving them devastating smash moves and ensuring regular attacks do damage even when an opponent is blocking. However, the Heat only have access to him once per game, so timing is everything. Do you activate it early to get a head start, or do you save it as a sort of “get out of nowhere” card for when you’re pushed into a corner?

In the latter situation, Tekken 8 also uses a new interpretation of the Rage system introduced in Tekken 6, which adds extra power to your moves when your health drops below a certain point. In this game, you can also use the character Rage's art. This is an epic super move that will destroy your opponent. My favorite so far is Brian Fury's absolutely crushing storm of mega-punch, culminating in a laser-guided haymaker capable of knocking the moon out of orbit. While Rage doesn't quite match the fighting sim Mario Kart Blue Shell, it does imbue you with a never-say-die attitude that lets you see matches thrillingly turned upside down on the brink of death. .

Then there's Arcade Quest, a sort of narrative role-playing tutorial mode. Create your avatar and travel through the coin-op palace, training key moves and combos while battling non-player characters who offer hints and encouragement. As you win matches and win certain challenges, you unlock new items and rewards, making this a really fun and highly effective way to learn.

It's also a great preview of the online multiplayer mode, which takes your avatar into a vibrant hub world known as the Fight Lounge (which seems like a lot of clubs I've been to), and where you can play with others. You can meet players and challenge them to a duel. There's also a chat system and a place to customize your character and play a light-hearted game of Tekken Ball, your answer to volleyball. I love the attempt to remind me of the arcade atmosphere of the 1980s and 1990s and emphasize friendly competition and camaraderie. Indeed, Tekken 8 producer Michael Murray said, called it “A love letter to arcade culture.”

As someone who has been playing Tekken since 1995, once smashing a PlayStation controller into pieces trying to beat Kazuya Mishima in Tekken 2, and as a young games journalist, I found myself writing for the official PlayStation Magazine. As someone who used to take countless screenshots of Yoshimitsu's helicopter in the game room, Stomp, Tekken 8 is a lot of fun. It's both familiar and new, quirky and intuitive, and accomplishes what all good fighting games do. It feels incredible when you pull off a series of elusive movements with almost ballet-like effect. Tekken was once looked down upon by Street Fighter and Virtua Fighter veterans as a flashy poser, with its combos seen as too automated and unexpressive. But subsequent Tekken titles have added subtle complications, and now in Tekken 8, everyone wants to see how it works.

The King of Iron Fist Tournament is being called. Once again, it's time to answer.

“Tekken 8” has been released

Source: www.theguardian.com