The Gut Microbiome: Influencing Our Personality Traits

Fecal bacteria observed through an electron microscope

Science Photo Library / Alamy Stock Photo

Rats that received gut microbiomes from energetic human infants seem more inclined to explore their surroundings. This research suggests that the bacteria present in our guts during childhood may influence our personalities.

“This indicates that our microbes play an active role in emotional development, rather than merely being passive presence,” explains Harriet Scherekens from University College Cork, Ireland, who was not involved in the study.

Increasing research identifies a link between the microbial communities in our guts and various aspects of our well-being, emotions, and mood. For instance, individuals lacking certain gut bacteria types seem to face a higher risk of depression and anxiety.

While it remains uncertain whether bacteria are the cause of these emotional shifts or if the microbial communities alter in response to user actions, some evidence suggests that changes in the microbiome can influence an individual’s mood. For example, fecal transplants from depressed individuals to rats appear to induce depressive behavior. Conversely, depressed rodents receiving fecal transplants have shown improved symptoms upon preliminary examination.

To delve deeper into how the gut microbiome relates to temperament, Anna Artshinki and colleagues at the University of Turku in Finland conducted fecal transplants from infants into young rats.

Initially, the team evaluated the personalities of 27 toddlers aged 2.5 years using standard temperament assessments and an activity that encouraged play with bubble guns.

“Although we couldn’t study anxiety in 2-year-olds directly, we anticipated assessing behavioral differences, such as levels of inhibition versus sociability,” notes Artosinki.

From their evaluations, researchers classified 10 infants as energetic and 8 as inhibited and withdrawn. They then selected four energetic and four restrained infants (split evenly between genders) for fecal sample collection.

Fecal samples spiked with glycerol, alongside control samples, were transplanted into 53 22- or 23-day-old rats whose intestines had been pre-cleaned.

Artshinki’s team then subjected the rats to a variety of behavioral tests. They discovered that rats with microbiomes from energetic infants displayed a greater exploratory tendency compared to those receiving control implants or feces from inhibited infants.

To investigate how gut bacteria might influence the brain, the researchers also examined rat brain tissues for gene activity changes. This analysis indicated that rats receiving microbiomes from inhibited infants showed reduced activity in dopamine-producing neurons, a neurotransmitter linked to rewarding risk-taking behavior.

“This study effectively illustrates how the early childhood gut microbiome contributes to shaping behavioral tendencies,” Scherekens remarks. “By transferring microbiomes from children to rodents, researchers have created a valuable translation between microbes, human temperament, and brain function.”

This indicates a gut-brain pathway that impacts curiosity, reward, and motivation through the dopamine system, Scherekens adds.

Nonetheless, Artshinki cautions against overstating the implications. “Overall, adult temperament traits are strongly correlated with genetics, yet environmental factors—potentially including the microbiome—may play a role in certain behavioral distinctions.”

Artosinki emphasizes that whether microbes drive the differences in children’s behaviors remains an open question. It’s possible that children exhibiting more active traits interact with their environment and new foods in unique ways, thereby developing distinct microbiomes as a result.

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Source: www.newscientist.com

Gamers Uncover Traits of Human Gut Microbiota

Scientific research revolves around solving complex problems, and so do computer games. In 2008, a group of scientists developed the first video game that allows non-scientists to aid research by solving puzzles based on real scientific data. That’s what they called the game foldit.

Since then, other scientists have developed similar games and contributed to fields such as genetics and physics. These games are collectively called: citizen science games Or CSG. Traditionally, researchers designed CSG games to focus on science elements rather than game elements. However, they report that this approach limits user engagement and primarily appeals to participants who already have a strong interest in science.

To overcome this challenge, a group of researchers from Switzerland, Canada, and the United States developed a CSG using game-first design principles. This means that they prioritized the entertainment aspect of the game before incorporating any scientific questions into it. They used this approach in their next game. borderlands science or BLS. The scientific objective of this game is to help researchers analyze the genome sequences of one million microorganisms from the human digestive system to understand their relationships and functions in human health. Scientifically, the analysis that the player was assisting with is called: Multiple sequence alignment.

The researchers used 953,000 sequenced fragments of genetic material called . 16S rRNA From human stool samples provided by participants. american gut project. These fragments are part of specific regions within the genome that are used to identify and compare different microorganisms. They first grouped the sequences into over 10,000 clusters, then removed outliers, and finally focused on a final set of 9,667 clusters for the game.

They designed puzzles for the BLS game based on sequences within these clusters. Players saw a grid of colorful bricks, each representing a DNA base such as A, T, C, or G. Their goal was to insert gaps between bricks based on unique patterns to improve matching and alignment of different colors and arrangements. – Matching skills used by humans when playing the game. Players had a limited number of moves, each level of the game had a score to clear before moving on to the next level, and players were challenged to find the best placement with as few moves as possible.

The researchers explained that they were not recruiting people to play the game. Instead, they released the game through an existing commercial video game called Borderlands 3. They noted that the game was released in 2020 and the data reported in the paper represents the first 16 months after release.

Researchers collected over 1.4 million puzzle solutions and filtered them based on how well they were ordered and how well they matched other players' solutions to keep only the highest quality ones. Ta. They combined the filtered solutions to create a composite alignment, which they used to construct a family tree showing the evolutionary relationships among gut microbes.

The team validated the results by comparing the alignment and tree to the results of existing alignment and tree construction methods. They showed that player-generated solutions outperformed these existing methods and improved their ability to infer microbial relationships. The researchers also investigated how BLS results can help detect meaningful biological patterns from these microorganisms. relationship. They reported that the BLS alignment grouped gut microbes based on several lifestyle factors, such as diabetes and alcohol intake, that influence the host's digestive health.

Researchers reported that more than 4 million participants have completed real-world scientific tasks since the release of BLS. This is a high retention rate compared to previous CSG efforts. They proposed that this BLS performance demonstrates that scientific tasks can be embedded within video games and achieve high levels of player engagement.

Additionally, the researchers sought feedback from players as part of the game's quality assurance. Players cited curiosity about science as the most common reason for participating. The team argued that a game-first design approach to developing citizen science games like BLS has benefits, including increasing scientific literacy among the public.

The researchers reported that BLS outperformed traditional sequence alignment methods in terms of scientific output without compromising data integrity. They concluded that the results showed that video games can provide the human resources needed to analyze vast amounts of genomic data that would otherwise be completed by small teams of scientists. Ta.


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Source: sciworthy.com