Review of Tactical Breach Wizards: A Fun and Intense Strategy Game that Rivals XCOM 2

aThe best place to start with Tactical Breach Wizards, a game that relies heavily on glimpses into the future, is a little further down the line. Let’s start with the fact that this special ops tour of magical mystery is the most important turn-based tactics game since the classic XCOM 2. Its blend of inventive, flexible puzzles and highly entertaining writing is enough to warrant active play on anyone’s console. But what makes the game worthy of Special Arcane Service is how boldly it critiques the murky morality of military-themed games.

In Tactical Breach Wizards you take command of a ragtag team of witch detectives, necromancers, time-manipulating wizards and druid hitmen and use your team’s diverse abilities to overcome escalating tactical siege scenarios. A typical level requires you to break into and enter a room, neutralize six enemies, seal a door to stop reinforcements, and reach a computer that will open a passage to the next room.

This is a simplified example of the format where you don’t have to worry about base management or higher layers of strategy. Instead, it focuses on creatively using magical powers to resolve scenarios as cleanly as possible. Jen, a freelance storm witch, casts lightning spells that can push people away without causing damage and knock out enemies by pushing them into objects or out of windows. Zan, a naval seer, can foresee events a second ahead, allowing him to roughly predict how his enemies will attack, but also to set up ambushes or give his teammates extra actions. Combining powers to maximize efficiency is a key tactic, for example, using Zan’s time boost ability to have Zan use his lightning power twice.

Each room you enter introduces a new ability, enemy, or idea that increases the challenge and your ability to face it. For example, you can recruit the necromancer Dessa to kill people and resurrect them to heal them, or place interdimensional portals in your walls to push through enemies and eliminate them quickly.

Tactical Breach Wizards wants to maximize the puzzle potential by having you move lots of small enemies around a room. But unlike XCOM, it doesn’t extend lateral thinking with brute force. Most scenarios are relatively easy to solve, as you can undo decisions you made on any given turn. However, each stage also has bonus objectives, such as completing a stage without taking any damage at all. Rather than punishing mistakes and killing your allies, Tactical Breach Wizards gently guides you towards excellence.

This more tolerant attitude is also reflected in the game’s themes. Tactical Breach Wizards is never a serious game – evidenced by objectives like “jump through the Pyromancer’s window” and the fact that Zan’s “assault rifle” is a machine gun frame with a wizard’s wand rather than a barrel – but it does treat its characters and the problems they face seriously. One of my favorite bits is the heartfelt exchange that happens every time the team gathers to breach another door. Not only is it a great joke, but the conversation that follows is also incredibly witty and offers great insight into each wizard’s inner life.

But the game’s most impressive trick is how it spins a truly intriguing spy thriller out of its ridiculous concept, while refusing to abide by the uncomfortable ethics of modern military games. The team is made up of rebels and outcasts rather than government-sanctioned wizards, and their enemies are enforcers of a religious dictatorship and people hired by private military companies (plus a traffic warlock called Steve). Even when facing these foes, the team only follows non-lethal rules of engagement. You might wonder how they can do this when people are constantly being kicked out of windows, and the answer is simple: they’re wizards.

This is a nearly perfectly balanced game, with nothing wasted. do not have A wicked ode to turn-based tactics, it embraces the genre’s creative puzzles while rejecting its worst excesses. In Tactical Breach Wizards you can see into the future, raise the dead and smash windows with a witch’s broomstick, but the most powerful magic of all is empathy.

Source: www.theguardian.com

Magic-infused military tactics game Tactical Breach Wizards adds a supernatural twist | Games

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We’re only halfway through the year, but Tactical Breach Wizards is already a contender for best video game title of 2024. Both ridiculously ridiculous and patently practical, the game’s name nicely reflects the intent of this magic-infused, turn-based tactics game. Commanding a SWAT team of wizards battling through puzzle-like scenarios with guns and spells, Tactical Breach Wizards blends decade-old jokes with a desire to solve the problems endemic to the genre that inspired it.

“This comes from playing a lot of XCOM, especially XCOM 2,” says Tom Francis, director of Suspicious Developments and creator of the acclaimed titles Gunpoint and Heat Signature. “I love the game in a lot of ways, but it’s also incredibly frustrating because so often you misunderstand or don’t understand the rules, and end up losing irreplaceable soldiers or suffering devastating losses.”




Robed thief… Tactical infiltration wizard. Photo: Suspicious developments

Francis wanted to create a tactical game that focused on encouraging experimentation rather than punishing players. His solution was to let players rewind their turns to try new approaches to each situation. But the game still lacked a theme to accompany the concept. So Francis recalled a conversation he had while working as a journalist at PC Gamer: “We were joking that it would be really interesting if there was a serious military game like Call of Duty. [where] The people were all in tactical gear, but some were just wearing robes and hats.”

Thus was born Tactical Breach Wizards, combining Francis’s rewinding ideas with a variety of characters who are more like magical police, from freelance storm witches to riot priests, each with their own unique abilities to experiment with in different ways. One example is the Naval Seer. Blessed with the ability to see one second into the future, the Seer can also throw time-boosting grenades that provide bonus actions to teammates. Another is the Necro Medic, a necromancer who heals characters and replenishes their “mana” by killing and resurrecting them. “She rewinds your body, your body goes back to how it was an hour ago,” Francis says. “When she resurrects you, you get your mana back.”

According to Francis, these characters first appeared as puns, but gradually became central to the game. In fact, Tactical Breach Wizards doesn’t have the free-form structure and base building of XCOM, but instead has a linear story that explores each character’s personality and motivations. “I wanted to know who these characters were,” Francis said. “They each feel like they have a story.” He likens the storytelling approach to Mass Effect 2’s loyalty missions, saying, “To me, that was the most interesting thing about the game.”

Additionally, the Tactical Breach Wizard storyline, according to Francis, ” [on] Unlike works like Tom Clancy or Call of Duty, the game also aims to subvert the authoritarian morality of such fiction. “I don’t like those stories, there’s not a lot of criticism or self-examination,” he says. In Tactical Breach Wizards, the characters you command aren’t state enforcers, but thugs and outcasts battling a coalition of elite organisations, including religious military dictatorships and private military companies. “I didn’t want them to just be soldiers in a national army,” he explains. “You need a compelling reason to commit acts of violence.”

Tactical Breach Wizards has been in development for six years, which is a big investment for a small team. Luckily, you don’t have to be a naval seer to notice the positive signs. The game is high on Steam’s “wishlist” charts, and Francis says the recently released demo has been met with positive reactions from players. “There are some people who laugh when you say ‘Tactical Breach Wizards,'” he says. “I knew those people existed, but I didn’t realize how many there were. I’m very happy.” [that] A lot of people understand that.”

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Tactical Breach Wizards will be released on PC on August 22nd

Source: www.theguardian.com