Cold War Tactics: The Stasi’s Involvement in a Video Game | Games

In 2019, researchers at the Berlin Computer Game Museum uncovered a remarkable find made from salvaged electronic gear for joysticks and plastic containers. The beige rectangular tupperware, containing wires, will display a functional version of Pon when connected to a TV.




Arcade Fire… A notable attraction from Cold Wargames in East Germany. Photo: Dora Csala/Alliiertenmuseum

Initially, they believed that these homemade devices were an isolated testament to creativity behind the iron curtain. However, earlier this year, they stumbled upon something else: seifendosen-pong (“Soapbox Pon”), accompanied by a national magazine called Funkamateur, featuring various DIY diagrams for Atari’s 1970s gaming hits.

This discovery contradicted the notion that the emergence of computer games was merely tolerated or heavily suppressed by socialist East Germany. Evidence arose suggesting that gaming received a degree of official backing from the regime’s notorious Secret Service.

A new collaborative exhibition from the Union Museum and the Computer Games Museum in Berlin aims to uncover the intrigue surrounding Cold War-era games from both sides of the iron curtain. This includes East Germany’s sole arcade cabinet, Polyplay, which visitors can experience. Featuring honey-colored wooden panels and vibrant signage, only 2,000 machines were produced. In the late ’80s, youth flocked to these cabinets in clubs and holiday retreats, enjoying games that were largely clones of Western originals.

However, Polyplay was developed “with assistance from national security,” explains Veit Lehmann of the Alliance Museum. Due to a lack of programming expertise, the manufacturer Veb Polytechnick turned to the Stasi, who provided personnel “with expertise and computing capabilities” to code games.

PAC – In place of Man, there was Hase und Wolf – a rabbit dodging a dog, while Namco’s infamous ghost from Pac-Man was replaced. Games included Hirschjagd (“Deer Hunt”), a reimagined version of the sci-fi shooter Robotron: 2084, and Schießbude, a carnival shooting game, along with titles like Schmetterling (butterfly collecting), memory puzzles, skiing games, and other racing contests.




Tame… Game featuring rabbits and wolves. Photo: Veb Polytechnik Karl-Marx-Stadt

For many in East Germany, Polyplay marked their first exposure to computing, “opening up an entirely different world,” states Regina Sewald of the University of Birmingham. “It was seen as a family-oriented machine.” Families would spend weekends enjoying leisure activities together. While perceived as innocent entertainment, it subtly encouraged technical skill development.

However, Polyplay eliminated themes of violence, contrasting with Western arcades that showcased tanks in combat scenarios and dragons targeting players propelled by jetpacks. The GDR aimed to present itself as a peaceful nation, viewing media law as a means to suppress any portrayal of violence. “The GDR’s approach to technology reflected a desire for a harmonious self-image, coupled with a fear of the unknown,” remarks Seiwald.

Despite the family-friendly concept of Polyplay, self-proclaimed “freaks” gathered at computer clubs to challenge the regime’s limits. East Germany identified technology as a critical economic focus by the late 1970s, but Western tech was often smuggled into the country as trade embargoes restricted access, with devices like the ZX Spectrum being disguised in car seats or hidden inside chocolate boxes for cross-border smuggling.




Long arms of the state… Displayed at coldwargames. Photo: Wikimedia Commons

State-run factories produced some of their own gaming devices, including the Bildschirmspiel 01 Pong clone and the Veb Robotron series of microcomputers, but accessibility was limited. High costs made it difficult for most citizens to obtain them.

As early enthusiasts began forming clubs at universities and youth centers across cities like Berlin, Dresden, and Leipzig, officials speculated whether this youthful engagement would help mitigate technical challenges. “They believed that if young people engaged with games and computers, it could lead to better outcomes,” notes Lehmann. Perhaps the regime hoped this interest would nurture a new generation skilled in microelectronics, ultimately developing a necessary homegrown industry.

A phrase often echoed among GDR officials was expressed by Martin Görlich, managing director of the Computer Games Museum: “Learning from the Soviet Union means learning how to win.” Thus, computing was embraced as mirroring Soviet dynamics, blending physical action with screen engagement in arcade games.




Eastern block…coldwargames. Photo: Dora Csala/Alliiertenmuseum

The Soviet Union also birthed Tetris, a dynamic puzzle game created by software engineer Alexey Pajitnov to test computer performance. Initially exchanged among engineers, it led to fierce competition for distribution rights involving Dutch game designer Henrogers and Kevin Maxwell, son of the disgraced media tycoon Robert Maxwell.

In East Germany, citizens often depended on bootleg versions to bypass restrictions and shortages. Fashion enthusiasts crafted their garments, musicians repurposed audio gear, and underground board games like a twist on Monopoly flourished in exchange for communist-themed titles.

This DIY ethos aligned with the state’s self-reliance policy, encouraging citizens to craft, build, and repair. Official publications such as Funkamateur and Jugend Und Technik advocated for “computer sports” and published programming guides. “The GDR was acutely aware of technological constraints,” affirms Sewald. “People became proactive in educating themselves and pushing the boundaries of available technology.”

For young enthusiasts, some clubs boasted advanced computing systems like the Commodore 64, far superior to state alternatives. Most members were young males, their primary interest often lying in gaming.

Some learned to program their own games on machines like the KC 85 from Veb Mikroelektronik, while others like René Meyer, who joined the Computer Club at the University of Leipzig at 16, explored this new digital realm.

“GDR’s home computers were compatible with various systems and cultivated a unique computing ecosystem in the East,” recalls Meyer, particularly one game called Bennion Geppy, which involved navigating dungeons while avoiding monsters and collecting keys.

Paradoxically, while the state seemed to endorse these groups, club members often found themselves under the close scrutiny of Stasi informants, and their computing activities were frequently viewed with suspicion. One Stasi report detailed the games circulating in Young Talent’s House, highlighting acceptable choices like Super Bowl and Samantha Fox Strip Poker, alongside more controversial titles reflecting violent themes.

As internal tensions within East German society escalated, Stasi grew increasingly paranoid about war-related themes in software, computer viruses, and anti-socialist messages. Their fears may have been exaggerated. Notably, in neighboring Czechoslovakia, underground game developers created titles like the Adventures of Indiana Jones, a text adventure where a fedora-clad hero could face peril from bloodthirsty authorities.

East Germany’s relationship with technology was complex. In 1984, West Germany penalized children for playing arcade games, viewing them as gambling hazards. Consequently, they imposed stringent age restrictions on violent games like Activision’s River Raid. This skepticism extended into the 21st century, with publishers altering titles to sidestep censorship, as seen in the German version of Call of Duty: Modern Warfare 2, where players faced penalties for actions during the controversial “No Russian” mission.

While East Germany advocated for decentralized computing, the state maintained strict control over communications, criminalizing home networking and hacking activities. In response, activists in West Germany founded the Chaos Computer Club, still active today, known for crafting DIY modems as a form of protest, referred to as Datenklo (“Dataloo”).

“The West has been very harsh on hackers and crackers,” observes Seiwald. “It surprised many to find that the GDR exhibited a degree of surprising tolerance.”

Source: www.theguardian.com

The Subtle Tactics Narcissists Use to Manipulate Your Personality

Do you identify as an empathetic individual who prefers to stay out of the limelight? Have you found it challenging to articulate your own thoughts and feelings, often listening to others instead? Have you experienced a long-term relationship with a narcissist? If any of this resonates with you, you might be an echoist.

Echoism stands in contrast to extreme narcissism. Though this might seem favorable, a high degree of echoism can complicate one’s life significantly.

Echoists often do not perceive themselves as special and frequently neglect their own needs.

What is an echo?

Individuals with echoism typically shy away from or reject attention. They are deeply empathetic and attuned to the emotions of others, yet often engage in self-criticism and struggle with low self-esteem.

They may also be hesitant to express their own thoughts and feelings, often stemming from a fear of rejection and criticism.

The echoist might say, “I lead my life by the principle that the less attention I attract, the better.” Dr. Craig Malkin, author of Rethinking Narcissism.

“A defining characteristic of an echoist is a fear of appearing narcissistic in any way.”

Individuals with echoism tend to actively avoid or reject attention – Photo credit: Solvin Zankl/Naturepl.com

But where does the term “echoist” originate? To grasp this, let’s look back at Greek mythology.

Echo is named after the mountain nymph who fell in love with a hunter named Narcissus. Echo was spurned by Narcissus, who was doomed to only repeat the last words spoken to her.

The term echoism symbolizes the loss of Echo’s voice and identity as depicted in mythology.

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Are narcissism and echoism linked?

Many echoists grow up with narcissistic parents or find themselves in relationships with narcissistic partners. Navigating the whims of a narcissist can take an emotional toll. Research indicates that living with a pathologically narcissistic partner or family member can be quite burdensome.

Malkin explains that, as a child, the echoist was often afraid of losing her mother if she did not appease her frequent outbursts of tears and anger. The fear of rejection from loved ones is a common trait among echoists.

Malkin also notes that echoists are often drawn to narcissists due to fears of burdening others or appearing inadequate. Being involved with someone who enjoys the spotlight can provide a sense of security for echoists.

However, echoism can emerge even in the absence of malicious narcissism, particularly if echoist parents instill phrases like “Don’t get a big head” or “Don’t show off.”

Continually absorbing these negative messages can foster a child’s disproportionate sense of shame, hindering their ability to take pride in their achievements.

While society tends to discourage prideful behavior in children (and adults), it is important to recognize that taking pride in accomplishments is crucial for developing the self-esteem that echoists often lack.

About our experts

Dr. Craig Malkin is a psychologist and lecturer in psychology at Harvard Medical School, USA, as well as an author. He has published two books: Rethinking Narcissism and Narcissist Test.


This article addresses the question from Helena Howard of Torkey: “How did living with a narcissist affect me?”

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Source: www.sciencefocus.com

Elon Musk Imitates Hearst and Ford’s Media Manipulation Tactics

Pioneers in the automotive industry realized they had to transform their worldview, using their influence to acquire media outlets. Their tirades embolden anti-democratic forces globally, tapping into humanity’s darker instincts.

This notion may evoke Elon Musk’s social media platform X in 2025, yet it also harks back to Henry Ford and his publication, the Dearborn Independent, from the 1920s. Ford, who created the Model T, routinely acquired suburban spaces to propagate anti-Semitic narratives. The Dearborn Independent published a notorious series titled “The International Jew,” casting blame on Jewish communities for various societal ailments and disseminating the fabricated “Protocols of the Elders of Zion.” The Nazis even awarded Ford a medal for his fervent beliefs.

Ford epitomizes a longstanding trend of influential figures purchasing media platforms to endorse controversial perspectives. These notable individuals have reached vast audiences through the evolving technology of their times, whether through rapid newspaper distribution or Ford’s extensive network of automobile dealers.

If you take a ride in the latest Model T, you’ll encounter the Dearborn Independent. In the seat. During that era, local newspapers were significant entities. The Dearborn Independent emerged as one of the country’s top-circulating newspapers, reaching over 750,000 copies per issue at its zenith.

Following Henry Ford’s acquisition of the Dearborn Independent, he launched a long-standing series entitled “International Jews.”

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Library of Congress

Unlike Ford, other media moguls like Rupert Murdoch generally employed like-minded editors and anchors to express their views. The Dearborn Independent boldly announced its title as “Ford International Weekly,” even featuring a full-page editorial signed by Ford himself.

Musk’s behavior mirrors Ford’s personal approach. Tesla and SpaceX’s billionaires have eagerly shared, reposted, and endorsed false or sensational claims on X, such as the assertion that Social Security is fraudulent.

Numerous precedents exist for Musk’s actions with X. However, he has escalated the process to an unprecedented level. The platform claims he has 220 million followers, a staggering number to substantiate. Even if only a fraction of that figure is accurate, X is optimized to amplify user posts as widely as possible, ensuring they are seen and discussed.

In 2022, Musk acquired Twitter for $44 billion, which seemed absurd to many. Initially dismissed as a billionaire’s toy, it transformed into a tool for political leverage during last year’s elections. Musk formed an alliance with Donald J. Trump, using the platform to shut down adversarial voices within the government.

The repercussions are continuously evolving. For Musk, this maneuver represented a significant triumph. Under the guise of enhancing government efficiency, he dismissed regulators poised to oversee his vast empire. Now, Musk wields far more authority over his vehicle and rocket ventures. (X representatives declined to comment.)

Rick Perlstein, author of a comprehensive history of modern American conservatism, stated, “This is something we’ve never encountered before.” Historians note Musk’s frequent use of memes and visuals, observing that “It reflects the politics of the nervous system rather than higher cognitive functions. There’s no rational discourse; it’s simply fear-based.”

Moguls in both the U.S. and Britain have controlled media to wield influence since modern newspapers emerged in the late 19th century. During World War I, Viscount Northcliffe of England dominated about 40% of morning and 45% of evening newspaper circulations. His publications included the Daily Mail, popular among the working class, and The Times, appealing to the elite.

Viscount Northcliffe, also known as Alfred Harmsworth, played a pivotal role in forcing Prime Minister Herbert Asquith to resign in December 1916. His sway was so significant that, in 1917, German forces attempted to assassinate him, shelling coastal residences.

In the U.S., media ownership often exhibited local nuances. In West Texas during the early 1960s, the ultra-conservative Wittenbergs owned the Amarillo Daily News and controlled dominant NBC TV and radio stations, facing little opposition.

Historian Jeff Roche, author of “Conservative Frontier,” noted, “Providing the populace with a far-right media diet can push them towards extreme right-wing views. Amarillo has consequently become America’s most conservative city.”

Simon Potter, a contemporary history professor at the University of Bristol specializing in mass media, remarked, “From the inception of the newspaper industry, media ownership and political influence have been intertwined. Concerns about this close relationship with politics have persisted over time. Does it truly serve the public interest?”

Central to that inquiry is the question: Do these megaphones genuinely empower them, or are they merely shouting into the void? Musk’s American counterpart, William Randolph Hearst, offers insight. Hearst, owner of the New York Journal, dispatched a correspondent to Cuba in 1897 to cover the conflict with Spain, driven less by humanitarian motives and more by then-popularism.

The March 25, 1898 edition of the New York Journal documented Hearst’s war coverage with correspondents in Cuba.

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Library of Congress

One interpretation of this narrative positions Hearst as a powerful media magnate.

A reporter affiliated with the journal discovered there was no conflict. “Everything is tranquil,” remarked artist Frederick Remington. “There’s no fighting.” They desired to depart.

Hearst retorted: “Depart. You will provide the images; I will provide the war.” This strategy led to his newspaper becoming a significant force amid tumult sparked by President William McKinley, who rapidly escalated tensions, culminating in the liberation of Cuba and acquisition of a vital segment of the Spanish Empire.

This tale, initially told by Hearst’s colleague James Creelman, later resonated in Orson Welles’ Citizen Kane. Though thoroughly debunked, the anecdote persists, illustrating a powerful figure capable of instigating war from nothing.

However, Hearst’s ambitions faltered when he attempted to leverage his wartime momentum to advance his political career. He secured a House of Representatives seat in 1902 but was subsequently defeated in two mayoral bids in New York. His campaign for Governor of New York in 1906 also ended in failure.

David Nasaw, author of “Chief: The Life of William Randolph Hearst,” believes Musk employs X to consolidate support.

“I’ve never seen Twitter as a platform for MAGA supporters anywhere,” he stated.

Nasaw further suggests that Hearst reflected readers’ sentiments rather than shaping them. However, he acknowledged the unique developments occurring with Musk. Hearst, Ford, Viscount Northcliffe before World War II, and even the lords of British media all shared a commonality.

“They were positioned outside the rooms, shouting to be heard,” Nasaw remarked. “Musk’s relationship with Twitter was crucial, but it served as a conduit, enabling his entry into political discourse. This dynamic is unprecedented.”

As Tesla’s sales plummet, both Hearst and Ford could serve as cautionary tales for Musk. Seeking controversy through hateful rhetoric can severely damage one’s reputation and typically harms business.

Ford faced legal action for libel stemming from the Dearborn Independent, leading to a boycott against him. He ultimately shuttered the publication in 1927, though he never renounced his ideology. The remnants of that controversy still echo.

In the 1930s, Hearst confronted President Franklin D. Roosevelt, positioning an anti-Roosevelt manifesto on his publication’s front page. As the editorials grew increasingly harsh, readers were compelled to choose: whom to support, the CEO or the publisher?

“They chose Roosevelt,” Nasaw recalled. “This choice led to Hearst’s ultimate self-destruction and the downfall of his newspaper.”

Source: www.nytimes.com

Watchdog accuses Google of employing anti-competitive tactics in UK ad market

Britain’s competition watchdog has accused Google of anti-competitive behavior in the market for buying and selling advertising on websites, following similar investigations in the US and EU.

The Competition and Markets Authority (CMA) said it had found that Google had “abused its dominant position” in online advertising, to the detriment of thousands of UK publishers and advertisers.

The CMA said that while the majority of publishers and advertisers use Google’s advertising technology services to bid for and sell advertising space, Google is preventing its rivals from offering a competitive alternative.

Regulators are focusing on Google’s role in three areas: owning two tools for buying ad space, running an advertising platform that allows publishers to manage their ad space online, and managing AdX, an ad exchange that brings together advertisers and publishers in a way that matches buyers and sellers in the stock market.

“The CMA is concerned that Google is actively using its dominance in this sector to favor its own services,” the watchdog said. “Google is putting competitors at a disadvantage and preventing them from competing on a level playing field to offer publishers and advertisers better, more competitive services that will help them grow their businesses.”

In its interim findings published on Friday, the CMA found that Google abused its dominant market position by using its own buying tools and inventory tools for publishers to bolster its own ad trading position and protect it from competition since 2015. The CMA also alleged that Google blocked rival ad inventory tools (called publisher ad servers) from effectively competing with its own product, DoubleClick for Publishers.

The CMA will consider Google’s response before making a final decision.

Regulators can impose fines of up to 10% of a company’s global turnover depending on the severity of the violations, and can also issue legally binding directions to end the violations.

In a statement, Google said the CMA’s arguments were “flawed”.

“Our ad tech tools help websites and apps fund their content and help businesses of all sizes effectively reach new customers,” said Dan Taylor, Google’s vice president of global advertising. “At the heart of this lawsuit is a misinterpretation of the ad tech sector. We disagree with the CMA’s position and will respond accordingly.”

The U.S. Department of Justice and the European Commission are also investigating Google’s ad tech activities: In June 2023, EU regulators said Google may have to sell parts of its ad tech business to address concerns, while the U.S. Department of Justice is set to accuse Google in court on Monday of monopolizing the ad tech market.

Last month, a federal court ruled that Google was illegally monopolizing the internet search market, a decision that could lead to a partial breakup of the company’s business.

Source: www.theguardian.com

Magic-infused military tactics game Tactical Breach Wizards adds a supernatural twist | Games

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We’re only halfway through the year, but Tactical Breach Wizards is already a contender for best video game title of 2024. Both ridiculously ridiculous and patently practical, the game’s name nicely reflects the intent of this magic-infused, turn-based tactics game. Commanding a SWAT team of wizards battling through puzzle-like scenarios with guns and spells, Tactical Breach Wizards blends decade-old jokes with a desire to solve the problems endemic to the genre that inspired it.

“This comes from playing a lot of XCOM, especially XCOM 2,” says Tom Francis, director of Suspicious Developments and creator of the acclaimed titles Gunpoint and Heat Signature. “I love the game in a lot of ways, but it’s also incredibly frustrating because so often you misunderstand or don’t understand the rules, and end up losing irreplaceable soldiers or suffering devastating losses.”




Robed thief… Tactical infiltration wizard. Photo: Suspicious developments

Francis wanted to create a tactical game that focused on encouraging experimentation rather than punishing players. His solution was to let players rewind their turns to try new approaches to each situation. But the game still lacked a theme to accompany the concept. So Francis recalled a conversation he had while working as a journalist at PC Gamer: “We were joking that it would be really interesting if there was a serious military game like Call of Duty. [where] The people were all in tactical gear, but some were just wearing robes and hats.”

Thus was born Tactical Breach Wizards, combining Francis’s rewinding ideas with a variety of characters who are more like magical police, from freelance storm witches to riot priests, each with their own unique abilities to experiment with in different ways. One example is the Naval Seer. Blessed with the ability to see one second into the future, the Seer can also throw time-boosting grenades that provide bonus actions to teammates. Another is the Necro Medic, a necromancer who heals characters and replenishes their “mana” by killing and resurrecting them. “She rewinds your body, your body goes back to how it was an hour ago,” Francis says. “When she resurrects you, you get your mana back.”

According to Francis, these characters first appeared as puns, but gradually became central to the game. In fact, Tactical Breach Wizards doesn’t have the free-form structure and base building of XCOM, but instead has a linear story that explores each character’s personality and motivations. “I wanted to know who these characters were,” Francis said. “They each feel like they have a story.” He likens the storytelling approach to Mass Effect 2’s loyalty missions, saying, “To me, that was the most interesting thing about the game.”

Additionally, the Tactical Breach Wizard storyline, according to Francis, ” [on] Unlike works like Tom Clancy or Call of Duty, the game also aims to subvert the authoritarian morality of such fiction. “I don’t like those stories, there’s not a lot of criticism or self-examination,” he says. In Tactical Breach Wizards, the characters you command aren’t state enforcers, but thugs and outcasts battling a coalition of elite organisations, including religious military dictatorships and private military companies. “I didn’t want them to just be soldiers in a national army,” he explains. “You need a compelling reason to commit acts of violence.”

Tactical Breach Wizards has been in development for six years, which is a big investment for a small team. Luckily, you don’t have to be a naval seer to notice the positive signs. The game is high on Steam’s “wishlist” charts, and Francis says the recently released demo has been met with positive reactions from players. “There are some people who laugh when you say ‘Tactical Breach Wizards,'” he says. “I knew those people existed, but I didn’t realize how many there were. I’m very happy.” [that] A lot of people understand that.”

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Tactical Breach Wizards will be released on PC on August 22nd

Source: www.theguardian.com

Amazon’s Tactics to Combat Union Efforts: Exposing the Lawbreakers

Amazon is facing an anti-government campaign that could lead to increased unionization among its employees, with allegations of unethical behavior surfacing. Workers attempting to organize within the warehouse have reported instances of fear tactics, misinformation, and unlawful retaliation by the tech giant.


Nearly two years ago, workers in Staten Island, New York, made history by forming America’s first warehouse union. As the Amazon union gathered momentum nationwide, the company worked to avoid a similar outcome at other locations.

Nanette Plasencia, a long-time employee at Amazon’s ONT8 fulfillment center in Moreno Valley, California, expressed concerns about the company’s tactics. She mentioned that Amazon is willing to go to great lengths, even if it means breaking the law, to prevent unionization.

Documentation shared with the Guardian revealed how Amazon pushed back against union efforts within ONT8 by disseminating anti-union messages. Employees were subjected to propaganda on TV screens warning them about the negative impact of unions on their paychecks.

These actions have led to allegations of unfair labor practices against Amazon, with the unionization process at the company facing legal challenges from both sides. The situation is currently pending a lawsuit and verdict from the National Labor Relations Board.

Despite facing opposition from the company, Amazon workers in Moreno Valley attempted to hold a union vote in October 2022. However, the election petition was withdrawn following alleged violations of labor laws by Amazon administrators.

The case is set to be heard by an administrative law judge in August, with Amazon denying any wrongdoing at ONT8. They have dismissed the majority of the charges brought against them and are eager to prove their innocence as the legal proceedings unfold.

Source: www.theguardian.com

Midland warehouse workers accuse Amazon of employing ‘union-busting’ tactics

GMB has accused Amazon of resorting to “union-busting” tactics at its warehouse in the Midlands, with a workplace message board telling workers: and you.Labor unions want talks for you. “

The claims come as unions prepare for three days of strike action next week at Amazon’s Coventry warehouse, known as BHX4, as part of a labor dispute that has been going on for more than a year. Staff are demanding a pay rise to £15 an hour and the right to negotiate with the company over pay and conditions.

The Guardian has seen photos from information boards and internal newsletters that GMB claims were on display at BHX4 and other Amazon warehouses in the region. These will display messages similar to the following: ‘The union wants to pay you £14.37 a month to represent you. We believe there should be no price to pay for having your voice heard’, ‘Make your voice heard’ You don’t have to join a union to do it. We’ve got you.”

Another says: “Before you vote or join a union, we encourage you to research the facts for yourself. The best relationships are direct relationships.”

Gary Smith, general secretary of the GMB, said: “What do you want to call it? One of the richest companies in the world working on union-busting right here in the UK.”

He added that GMB members in Coventry “refuse to give in to Amazon’s union busting and they will get the pay and recognition they deserve.”

TUC assistant general secretary Kate Bell, who visited the Coventry picket line last year, said: “Rather than giving workers the respect they deserve, Amazon will do everything in their power to stop workers from organizing for better pay. “I’m working on it,” he said. and conditions. “

GMB’s latest criticism of Amazon comes as the company prepares for a new battle to gain formal recognition in Coventry. The union last year withdrew its application to the Independent Central Arbitration Commission (CAC) and ordered Amazon to add at least 1,000 additional workers to prevent GMB from proving it represented a clear majority of its front-line workers. accused of conscripting people into military service.

The company denied the allegations and said the recruitment of new staff was done as a result of normal business requirements. A concerted membership recruitment campaign continues on the ground, and GMB said it plans to submit a new application to the CAC this spring.

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“We respect our employees’ right to join or not to join a labor union,” an Amazon spokesperson said.

Source: www.theguardian.com