“Slap on the Wrist”: Critics Blast Lenient Penalties for Google Following Landmark Monopoly Trial

On Tuesday, the judge ruled that Google would not be required to sell its Chrome browser or Android operating system, a decision that shields the tech giant from the most severe penalties the US government has pursued. This same judge previously sided with US prosecutors nearly a year ago, determining that Google has established and continued an illegal monopoly over its namesake search engine.

Critics of Google’s dominance in the internet search and online advertising arena are outraged. They contend that the judges failed to implement significant reforms in an industry that has been stifled under the immense pressures of leading competitors. Conversely, groups within the tech industry and investors are feeling optimistic. Since Tuesday afternoon, shares of Google’s parent company Alphabet have surged by 9%.

Judge Amit Mehta mandated that Google share data with its competitors and its various search engines. Furthermore, he ordered the company to establish or sustain exclusive agreements for the distribution of its products, such as Chrome, Google Assistant, and the Gemini app. This penalty does not inhibit payment to distributors like Apple or Mozilla, which utilize Google as their default search engine. Google is also facing another hearing later this year regarding its monopoly in online advertising technology.

The Department of Justice heralded the ruling on Tuesday in a press release, calling Mehta’s suggested remedy “crucial.”

“Today, the court’s decision acknowledges the necessity for a remedy to rejuvenate the market for popular search services that has remained stagnant for over a decade,” the statement indicated.

Free market advocates argue, however, that the measures are insufficient.

Critics argue the judge granted Google a lenient victory

Mehta’s verdict has prompted substantial backlash from leading technology critics who have been observing antitrust laws for years. Many organizations and advocacy groups have long advocated for breaking up Google’s exclusive tactics, asserting that robust measures are essential to restoring genuine competition.


Instead of fostering an open online search industry, critics argue that while removing some of Google’s advantages, Big Tech sets a precedent indicating that serious repercussions for legal violations are not to be feared.

“For years, Google has been competing across all facets of the digital economy, overpowering its rivals, stalling innovation, and denying Americans their rights to read, view, and purchase without manipulation by one of the most potent corporations in history,” stated Barry Lynn, executive director of the Open Markets Institute ThinkTank. “The Mehta Order requiring Google to share its search data with competitors and cease exclusive agreements will do little to rectify those issues. It seems that even serious legal violations result in mere wrist slaps.”

Some organizations and analysts have reservations about Mehta’s ruling that Google maintained an illegal monopoly, suggesting that a more favorable decision may be filed this week.

“I would ask him to send a thank-you note to the robbers after finding someone guilty of robbing a bank,” remarked Nidhi Hegde, executive director of the nonprofit American Economic Freedom Project.

Several prominent tech leaders, including Yelp, DuckDuckGo, and Epic Games’ CEOs, criticized the decision, claiming it fails to level the playing field for their competitors. Both Yelp and Epic Games are engaged in legal actions against Google concerning antitrust issues, while DuckDuckGo’s CEO testified during the government’s antitrust trial against the search giant.

“It appears that the accused have committed a string of bank robberies, and the court’s decision has found them guilty and placed them on probation, allowing them to continue robbing banks but requiring them to share data on how the robbery works,” remarked Tim Sweeney, CEO of Epic Games, drawing on the bank robbery analogy.

Democrats advocating for stricter regulations on big tech companies have similarly condemned the ruling, with some calling for the Department of Justice to appeal the decision.

“The court previously determined that Google’s search operations constituted an illegal monopoly, but now the judge’s remedies do not hold Google accountable for violating the law,” stated Massachusetts Senator Elizabeth Warren in a statement. “Instead of reinstating competition and curtailing Google’s dominance, this ruling serves as a mere wrist slap for illegal behavior that ensures this tech giant remains intact.”

The chairs of the Monopoly Busters Caucus—US Representatives Chris Deluzio, Pramila Jayapal, Pat Ryan, and Angie Craig—issued a statement condemning the ruling as a “wrist slap,” arguing it undermines bipartisan efforts to tackle tech monopolies.

“This ruling effectively permits Google to retain its monopoly. Despite Google’s illegal actions regarding its search monopoly, the courts are allowing it to keep Chrome and Android, which are essential tools for Google’s market control,” the Caucus asserted.

Human rights organization Amnesty International also expressed outrage at the decision, highlighting that Google’s business model is fundamentally flawed. They emphasized that Chrome is a critical tool utilized for collecting personal data from Google users.

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“Google’s infringement on the search industry and the imposition of a sale on Chrome could have signaled the initial step toward a digital landscape that respects our rights,” stated Agnès Callamard, executive director of Amnesty International.

Silicon Valley and Wall Street celebrate

The tech sector rejoiced while antitrust advocates lamented the verdict. Industry groups stated that Mehta’s ruling prevented a potential disaster for Silicon Valley. The Developers’ Alliance, a high-tech industry group, praised the judge for rejecting the severe structural relief sought by the Justice Department.

“The sale of Chrome and Android would have had catastrophic implications for web and app developers and the broader digital ecosystem,” the group stated. “Developers are relieved that this trial’s political theatrics have reached a conclusion.”

Another industry organization, the Consumer Choice Center, supported Google’s claim that its products are superior, justifying its market control. Stephen Kent, the group’s media director, likened the Justice Department’s “politicized incident” to a larger player enjoying popularity due to offering superior products rather than competing apps and services.

Many of these organizations referenced Mehta’s assertion that, over the years, Google has given rise to technically viable competitors within Chrome. “This new reality illustrates that if a strong competitor arises, Google should not be expected to outweigh them in distribution,” the judge’s ruling indicated.

“The debate around search engine market shares is particularly relevant in light of the dramatic and significant advancements in AI that are reshaping the landscape,” remarked the Developer Alliance.

Jennifer Huddleston, a senior fellow at the Libertarian Think Tank The Cato Institute, advised careful consideration, emphasizing that “innovation often remains our best competitive strategy.”

“The month between the initial ruling and the remedial decision underscores the rapid changes occurring in the tech industry,” Huddleston noted. “This is especially true considering the transformative nature of AI technologies in search. As Judge Mehta points out, courts must not only analyze historical facts but also forecast the future in a swiftly evolving market.”

Apple also experienced a boost, with Google’s stock rebounding following Mehta’s ruling. Historically, the iPhone manufacturer has received billions from Google annually, as Google serves as the default search engine for its devices. The arrangements between the two companies account for approximately 15% of Apple’s operating profits. Shares have risen nearly 4% since Tuesday.

“We’ve been eager to get started,” wrote Gene Munster, managing partner at Deepwater Asset Management, on X.

Critics of the ruling are not surprised that Wall Street has responded positively to Mehta’s decision. “There’s a reason Google stock skyrocketed following this ruling,” stated Christo Wilson, a professor of Computer Science at Northeastern University, who led a team that studied Google’s monopolistic practices in search. “This represents a historic failure to address the significant evidence that Google is an online search monopoly.”

Source: www.theguardian.com

Drag X Drive Review: Wheelchair Basketball in Wrist Convulsion Mouse Mode | Gaming Insights

wA new console has hit the market, and it typically comes with at least one first-party title designed to highlight its innovative features. The PlayStation 5 showcases Astro’s Playroom, the Steam Deck has Aperture Desk Job, and the Nintendo Switch 2 boasts Drag X Drive. In this game, you will engage in competitive wheelchair basketball using Joy-Con 2’s new mouse mode (where you control the gameplay by sliding the joystick across a desk like a computer mouse). While it offers a solid demonstration of controller enhancements, Drag X Drive capitalizes on the high-energy nature of real sports and introduces a shallow spoofing element.

As a basketball game, Drag X Drive has you spending the majority of your time shooting hoops and dashing around the court. You can press the trigger to lift the wheels for a jump, raise each Joy-Con and flick to shoot, or pass the ball to teammates.




The thrill of joy… Drag X Drive. Photo: Nintendo

While this practical approach seems appealing, it isn’t as intuitive as one might hope, and ironically, accessibility is limited. Finding a comfortable position while pushing and rolling your palm is tricky, necessitating effort to truly grasp the control scheme. However, once you push through the initial difficulties, there’s an uncommon thrill in nailing a shot or assisting a teammate.

The Player Styles menu offers several additional gameplay options, enabling you to switch between different presets based on your playstyle. You can adopt a balanced forward style, evenly distributing rebound, strength, and speed skills, or choose a guard style that prioritizes speed at the cost of other stats. The ability to shift styles enhances the rocky onboarding experience and revitalizes gameplay in online multiplayer matches, a crucial aspect of the game.

At face value, Drag X Drive captures the essence of vehicle-based football games like Rocket League, where two teams compete by scoring points through trick shots and collisions. Yet, while Rocket League features vibrant arenas and dynamic graphics, Drag X Drive opts for a more restrained, atmospheric environment marked by its cold metallic aesthetic. The character customization menu allows you to change the colors of your wheels and chairs or select quirky accessories like cat ears and vintage driving goggles, but it lacks the warmth and whimsical charm typical of Nintendo.

There’s an adrenaline rush, even amidst the challenges of managing character control and potential wrist fatigue, especially as your success hinges on your real-world stamina and players can easily pursue you. There’s a genuine sense of achievement when you nail a long-distance shot or execute clever assists. As you build confidence, you can start to exploit the halfpipes around the court, performing tricks to earn bonus points. A simple shot can transform into an impressive slam dunk, giving you a real sense of professionalism.


Throughout the basketball match, you’ll encounter some repetitive side activities, including jump rope mini-games, shooting contests, and obstacle courses. Excelling in these challenges and performing well in matches allows you to earn trophies, unlocking more cosmetics and enhancing your avatar’s aesthetic.

Despite some efforts to incorporate meta progression, the significant shortcomings of Drag X Drive become apparent over time. The gameplay can be cumbersome for extended sessions. While the mouse controls are theoretically intriguing and feel innovative during shorter matches, they start to falter in a fast-paced context. What remains are surprisingly inaccessible sports mechanics, lacking versatility and long-term engagement. Fans hoping for a spiritual successor to Nintendo’s earlier Rock ’em Sock ’em Brawler will likely be left disappointed.

Drag X Drive is currently available for £16.99

Source: www.theguardian.com

Wrist Space Invader: Celebrating the Glory of Casio’s Video Game Clocks This Year

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I’ve been tidying up my attic for the past few weeks, primarily to ensure its contents don’t collapse the ceiling. However, I have a side quest. My most treasured possession at age 12 was the Casio GD-8 car race watch. This digital timepiece featured built-in racing games on a small monochrome LCD screen. The two large buttons on the front allowed players to maneuver left and right to dodge oncoming vehicles, keeping the game alive for as long as possible. I lost count of how many times it was confiscated by teachers, as I often lent it to the toughest boy in class for protection against bullies. As a socially awkward nerd, this watch was crucial for my survival. I’m quite sure I still have it somewhere, and my resolve to find it has been strengthened by recent discoveries about its value.

Casio began producing digital watches in the mid-1970s, striving to compete on price with technology borrowed from the computer industry. As the decade drew to a close, however, the market became saturated, prompting the company to explore new methods to entice buyers. According to Polygon in 2015, “Casio returned to its original philosophy upon entering the watch market.” Yuichi Masuda, senior executive managing officer and Casio Board member, elaborated: “Watches are not merely timekeeping devices.” He noted a shift toward multifunctionality, incorporating features like phone number memory and music alarms alongside time display.




Takeoff… In 1980, kids play Space Invaders.
Photo: Eugene Adebari/Rex/Shutterstock

At that time, Taito’s Space Invaders was a sensation in Japan. Consequently, in 1981, Casio launched the CA-90/CA-901—a thick calculator watch featuring a space-themed shoot-’em-up, where players shot numbers instead of aliens. “Our aim was to create a lifestyle where games could be enjoyed anytime and anywhere,” Masuda explained.

Was Casio inspired by Nintendo’s Game & Watch series? The iconic handheld games debuted in 1980 with titles like Juggler and Ball, paving the way for classics like Donkey Kong, which later influenced the Nintendo DS. However, Shinji Saito, general manager and chief producer for Casio’s Watch Business Unit, disagrees: “In 1980, when Casio launched the CA-90, we also released the MG-880, a gaming calculator allowing users to enjoy digital invaders. While Nintendo’s Game & Watch also launched that year, the CA-90’s concept stemmed from our own development philosophy prioritizing lightness, thinness, shortness, and low power consumption; we were not inspired by Nintendo.”

In fact, during this period, Casio was innovating with features like data banks, thermometers, and pulse checkers. “The entire range of ’80s watches was vast,” watch enthusiast Andy Bagley notes. “I’ve been collecting for years and still discover models I’ve never encountered before. There were hundreds, including touchscreen watches from the ’80s.”




Past Time… Casio Gaming Watch Page from Vintage Casio Catalog
Photo: Casio

Regardless, the CA-90 became so successful that it spurred a golden age of creativity in Casio’s R&D. Between 1980 and 1985, dozens of game watches were produced—an impressive feat given the limitations of LCD technology at the time, which could display only preset shapes and lacked computer graphics or real animations. Various racing games, shooters like Helifizer and Zoom Zap, and rudimentary platformers like Jungle Star and Hungry Mouse were among them.

Some entries were more eccentric, like Aero Batics, a stunt flying game, and Hustle Monira, which involved catching dinosaurs (as opposed to just dodging falling eggs). There were also basic football and golf simulations. Similar to Nintendo’s Game & Watch titles, these watches showcased visually simplistic game designs that felt like science fiction at the time.

Notably, it wasn’t just tech giants creating game watches in the ’80s. The U.S. company Nelsnick obtained a license from Nintendo to make watches featuring games based on Zelda, Super Mario Bros., and Donkey Kong. Additionally, Seiko had its own ALBA game watches throughout that decade. The most aesthetically outrageous models came from veteran toy company Tiger, which produced bulky LCD game watches in the early ’90s based on movie licenses and arcade hits like Double Dragon and Altered Beast. However, as technology advanced and preferences shifted, the portable gaming market exploded with the arrival of the Game Boy in 1989, effectively ending the Game Watch era.

Today, a thriving collector’s scene exists. “These watches are incredibly sought after and can demand high prices,” Bagley shares. “The downside is that they weren’t very durable compared to all-stainless steel models like the Marlin, so few have survived. In pristine condition, rare and collectible game watches can fetch hundreds to over a thousand pounds.” For collectors like Bagley, these timepieces serve as nostalgic treasures, evoking memories of a time when students were distracted by digital watch beeps rather than social media alerts. “This served as my personal reference guide for the latest models. I eagerly checked the clock section whenever a new catalog arrived to scout for innovations.”

The watch industry continues to take a keen interest in classic video game themes. In 2022, Timex released a limited edition Space Invaders Watch featuring the game’s iconic sounds, and earlier this year, Casio unveiled a collection of beautifully crafted Pac-Man watches, sending fans like me racing to their website’s booking section. For those of us who were nerdy kids in the ’80s, these timepieces felt like the predecessors to smartphones and Apple Watches. Thus, my quest to find my car racing watch is not about its monetary value. It represents a connection to my 12-year-old self, a shared nostalgia for everything lost along the way.

Source: www.theguardian.com

Adorn Your Wrist Like a Stylish Timepiece and Coordinate with Your Outfit

Advances in adaptive display technology enable the development of entirely new types of devices.

While the design of mobile devices has been very similar for many years, with no major differences between phones, things have changed with the development of flexible screens. Most mobile companies have already introduced mobile phones with bendable screens, and although their demand is increasing, they still cannot compete with traditional mobile phones in terms of sales.

Advances in screen technology are expected to lead to many more innovations in the future. Some computer manufacturers have already introduced laptops with flexible screens that allow for a variety of uses (they can be used as small laptops and computers, or as tablets that require an additional keyboard); Motorola decided on a slightly different concept.

At the Global Tech Event’s Global Conference, Motorol, as he was called, introduced the adaptive screen concept, a device that can be used not only as a classic smartphone, but also as a smartwatch. This means it’s a flexible screen so you can wrap it around your arm. The device is interesting, but it doesn’t seem like it’s going to be a big screen that you can wrap around your wrist, but it’s a concept that Motorola wants to show the potential of technology and how all innovation is possible thanks to a flexible screen.

https://news.lenovo.com/wp-content/uploads/2023/10/adaptive-display-video.mp4

This concept device has an FHD pOLED screen, and when the screen is fully opened, this Motorola can be used as a classic smartphone. The screen diagonal is 6.9 inches and can run Android and all applications like any other phone. The screen is slightly curved, so part of it acts as a stand, and the top part can also be used as a phone, but it’s a smaller screen at 4.6 inches diagonally. It can also be folded up and worn on the wrist, making it the first “wearable phone” in some media outlets, alluding to the category of wearable devices such as smartwatches and bracelets. According to a posted video that can be seen on Motorola’s site, the user interface will adapt to the current phone shape depending on the degree of curvature of the screen.

This concept device is interesting not only in terms of hardware, but also in terms of software and artificial intelligence, which will allow the phone owner to personalize the theme and background on the screen based on the clothes he wears. Masu. As you can see in the promotional video, all you have to do is take a photo of the clothes you’re wearing, and the mobile phone’s AI will create a theme that matches the clothes. In addition to matching clothes with shoes and handbags, in the future you will be able to match your phone background with fashion combinations.

sauce: lenovo news

Source: hitechub.com