Consume Me Review: A Game That Offers More Than Just Empty Calories

IIf you accept the notion that the Game Awards serve as an interactive industry Oscar, then it’s reasonable to liken the Independent Game Festival to Cannes, with the Sumas MacNary Grand Prize being the equivalent of Parmedollar. Hence, one might expect that this year’s winner would receive significant attention upon release. Surprisingly, that’s not the case. Apparently, it’s an overwhelmingly early sale and I’m astonished by the absence of reviews. This highlights ongoing challenges regarding discoverability and the issues faced by critics during the busy fall season, rather than focusing on the game itself. Truly, it’s an absolute delight.

It’s certainly easy to sound like you should play this game rather than expressing a desire to want to play it. Crafted over a decade by Jenny Ziao Fusia in collaboration with Ap Thomson, Jie en Lee, Violet WP, and Ken Snyder, this semi-autobiographical narrative follows an Asian American high school student navigating weight loss amid the challenges of adolescence. It’s infused with effective energy and time management mechanics. Content notifications inform players of themes such as bullying, fat phobia, and dietary restrictions. Notably, it’s also one of the most humorous games of 2025.




The pizza date leads to watching her eat for the rest of the week… consuming me. Photo: 66

Consumes adeptly navigates a complex emotional landscape. The main character, Jenny, experiences meal times interpreted as puzzles. Reminiscent of Leon’s attachment case in Resident Evil 4, groceries shaped like Tetris blocks must fit into a grid symbolizing Jenny’s stomach. L-shaped kale and S-shaped tomatoes help her stay within her daily targets (notably, she focuses on “bites” instead of calories). Junk food, with its appealing form, can lead to regret as filling it results in precious time being consumed and potentially using up one of her limited cheat days. Any gaps in her stomach notification mean she might need a snack later.

Beyond merely managing her hunger, Jenny must also oversee her energy and mood levels, which is initially simple. Participating in chores, studying, and applying makeup turns into an enjoyable mini-game akin to Nintendo’s Warioware series, though it rarely presents a challenge. Items created or purchased with in-game currency help maintain Jenny’s happiness and health. However, time is relentless, making it increasingly tough to balance needs against wants. For example, reliance on energy drinks often leads to caffeine headaches. This creates unhappiness during activities other than resting.




A contest on the sinkside with an overwhelming mother… consumes me. Photo: 66

Regardless of whether things are going smoothly or not, the observations are artfully portrayed. The foreboding music accompanies weekly weigh-ins, physically pulling Jenny towards the scale. After cleaning the bathroom, her critically evaluating mother is there to inspect her work, even pressing a finger on the sink to confirm cleanliness. When Jenny first meets Oliver’s affluent parents, even the simple introduction of anxiety meters raises the heart rate, especially as she imagines her own mother as a detective in a trench coat. During their first outing, their awkwardness on-screen guides players toward a sweet kiss.

Love quickly transforms into another responsibility, creating tension that evolves in each chapter. Jenny must prioritize potential dates in her calendar, yet a visit to a pizzeria forces her to strictly monitor her meals for the week ahead. As Oliver heads off to college, their long-distance relationship means that every night brings the potential for “poison damage” as she struggles to prioritize valuable text messages or video calls. (By night, she presses her face against the glass, tearfully observing the rose petals falling from inside, brilliantly encapsulating the path of all adolescents during such times.)

Although it’s a game centered on routines, the continual repetition never makes me feel fully settled. It continually finds creative ways to utilize the system to convey themes without sacrificing humor. If you grapple with food-related issues or fitness, there are moments that resonate deeply. It’s about more than just what you consume or how much you exercise; life’s essentials often take precedence over personal desires.

Again, I’m cautious about framing this as a mere obligation to consume. This thought-provoking, engaging, and boldly original game provided an evening filled with laughter and tears, leaving me with lasting memories.

Consume Me is available now for £12.79

Source: www.theguardian.com

Under 50% of Farm-Grown Calories Make It to Our Plates

A contributing factor to the reduced calorie availability is the reliance on palm oil for biodiesel.

Augustine Bin Jumat/Shutterstock

In 2020, the global agricultural output could have supported 15 billion individuals, yet only around half of those calories made it to people’s tables. This figure is expected to have further declined as the efficiency of the global food system diminishes.

Rising meat production, particularly in beef, alongside biofuels like ethanol and biodiesel, primarily drives this inefficiency, according to Paul West from the University of Minnesota and his team. A shift towards healthier diets and a reduction in biofuel production may enhance food availability without the need for additional agricultural land.

While food production is typically gauged in mass, evaluating it from a calorie-centric perspective (the energy content of food) offers greater benefits for comparing different crops and determining necessary quantities for individuals.

The team relied on data from the Food and Agriculture Organization of the United Nations, focusing on the top 50 crops contributing to global calorie production. These crops account for a staggering 97.5% of all calories grown worldwide, including staples like corn and potatoes, oilseeds such as sunflower and rapeseed, and fruits and vegetables like cacao, bananas, and tomatoes.

The researchers then analyzed how efficiently animals convert feed into meat, milk, and eggs, calculating the resulting calorie losses in animal-based food production. To avoid short-term fluctuations, they averaged their findings for 2010 and 2020 over three years.

The data indicated that global total calorie production experienced a 24% surge between 2010 and 2020, yet the edible calorie supply only grew by 17%.

This discrepancy arises from an increase in calories fed to livestock, notably beef, which is less efficient in converting feed into meat compared to chickens. In fact, 45% of the calories produced in 2020 were lost in the animal food production process. Transitioning from beef to chicken could mitigate these calorie losses.

Additionally, 5% of the produced calories in 2020 were allocated for biodiesel and bioethanol production, with a notable 34% increase in the calorie usage of palm oil for biodiesel.

This study does not encompass food waste, which further contributes to calorie losses. It highlights that not all food waste is created equal, particularly noting the significant waste associated with animal products like beef.

“The challenge of feeding 8 billion people today illustrates that the difficulty in sustaining future populations lies not in biophysical limits but rather in distribution and human choices regarding resource allocation,” remarks Hannah Richie from Oxford, who was not part of the study. “Calories aren’t the sole concern; protein and micronutrients also hold significant importance. I hope the team broadens their research to include these aspects.”

New Scientist reached out to West for comments, but he declined to discuss his study prior to its publication in a peer-reviewed journal.

Topics:

  • Food and Drink/
  • Agriculture

Source: www.newscientist.com