Recent investigations into AI reveal that comedians and writers who excel at clever wordplay might find temporary solace.
Researchers from institutions in the UK and Italy have been exploring the capacity of large-scale language models (LLMs) to comprehend puns, only to discover significant gaps in their understanding.
For instance, they examined the statement, “I used to be a comedian, but my life became a joke.” Even after substituting it with “I used to be a comedian and my life became a mess,” LLMs still acknowledged the presence of puns.
Another example tested was: “long fairy tales have a tendency to dragonify.” When “dragon” was swapped with its synonym “extension” or any arbitrary word, LLMs erroneously assumed a pun was present.
Professor Jose Camacho Collados, associated with Cardiff University’s School of Computer Science and Informatics, suggested that the research indicates a fragile understanding of humor by LLMs.
“Essentially, LLMs tend to retain information from their training, allowing them to recognize established puns, but that doesn’t equate to true understanding,” he remarked.
“We consistently managed to mislead the LLM by altering existing puns and stripping away the double meanings integral to the original humor. In these scenarios, the model would draw connections to prior puns and create various justifications for its conclusions. Ultimately, we determined that the model’s interpretation of puns was merely an illusion.”
The findings indicated that LLMs’ accuracy in differentiating between pun and non-pun sentences could dip to 20% when encountering unfamiliar wordplay.
Another pun tested was: “Old LLM never dies, it just loses attention.” Even when attention shifted to “ukulele,” the LLM still identified it as a pun, as “ukulele” bore a slight resemblance to “you-kill-LLM.”
The team was impressed by the creativity displayed, yet the LLM still failed to appreciate the humor.
The researchers emphasized that their findings underscore the need for caution when utilizing LLMs for tasks that involve humor, empathy, and an understanding of cultural subtleties.
on the day 22-year-old Tyler Robinson shot and killed right-wing activist Charlie Kirk, prosecutors claim he texted his roommates to confess to the act. While admitting to the murder and seemingly indicating he intended to reclaim his firearm, he shifted the conversation to his motivation for inscribing messages on the ammunition.
“Remember how I was carving the bullets. The messages are almost a big meme,” Robinson texted.
Robinson’s shooting of Kirk underscores the intersection of political violence and a growing nihilisticonline environment that fosters misinformation and extremism. This convergence raises significant questions about the impact of internet culture on the nature and understanding of extremist actions.
Robinson was heavily engaged with online platforms and seemed to enjoy video gaming. A friend described him as “Online at the end,” noting his activity on Discord, a messaging service popular among the gaming community.
The bullets he allegedly fired boreniche internet references and phrases, such as “What is this?”, alluding to sexual memes within online furry communities, “If you read this, you’re gay LMAO,” and “Hey fascist! Catch!” referencing the game Far Cry 6.
In conversations with his roommate, with whom he had a romantic relationship, Robinson appeared to contemplate how his ironic messages would be interpreted.
He even mentioned “UWU’s awareness” in Fox News [sic] highlighting the absurdity of certain responses,” Robinson texted.
Robinson exemplifies not only a product of online culture, but also aligns with a contemporary trend where attackers feel compelled to leave behind a message. The increase in manifestos and single-sentence declarations online, be it a full manifesto or a brief phrase, has been notable in recent years.
The manifesto left by the neo-Nazis who murdered 51 people in Christchurch, New Zealand in 2019 included extreme white nationalist ideologies and “shitposting” style ironic references related to video games and podcasters.The shooter who opened fire in a supermarket in El Paso, Texas the same year announced his attack on the 8chan message board while creating memes that encouraged others to “achieve high scores” with body counts.
The mass shooting in predominantly Black areas of Buffalo, New York in 2022 and the Poway synagogue shooting in California in 2019, both echoed with the language used in fringe online forums. A 2022 survey by multiple newsrooms found thousands of messages from international neo-Nazi networks, showcasing exchanges filled with memes and gaming slang as they plotted violence.
Moreover, attackers frequently engage with each other in far-right circles, celebrating individuals as “saints” on memorial days or mimicking elements from previous attacks. As noted by others, Robinson’s inscriptions on bullet cases closely resemble the meme messages left on ammunition and firearms by a young shooter from a Minneapolis Catholic School attack, echoing the patterns left by United Healthcare CEO shooter Luigi Mangione on bullets, which was visible on a popular alt-fashion brand’s shirt.
Robinson’s messages do not provide a clear motive for Kirk’s murder. Prosecutors claim Robinson indicated he shot Kirk because he believed conservative activists were perpetuating hatred. His mother reportedly stated that her son had “become more political, more inclined towards the left, and supportive of gay and trans rights.”
However, the path to Robinson’s radicalization remains unclear. There is a vast gulf between opposing Kirk’s ideologies and enacting targeted violence. Experts increasingly contend that the motivations behind such actions, especially among young individuals, are shaped more by the fragmented and chaotic online landscape of modern politics rather than fitting neatly into traditional political categories. Neglecting the radical nature of these individuals in favor of simplified narratives can obscure the factors driving them towards extremist violence.
Radicalization of being online
Rather than striving to decipher the exact meanings behind the sarcastic trolling messages left by attackers, researchers studying extremism argue that understanding how online media contributes to widespread radicalization is more valuable. In fact, many suggest that the current era of political violence is markedly different from past occurrences due to the influential role of social media and online communities in radicalizing and isolating users.
While technological factors represent only part of the rise in political violence—alongside mental health concerns, political polarization, and easy access to firearms in the U.S.—extremist researchers increasingly focus on how social media platforms and online environments evolve to foster radicalization.
In a 2023 paper by George Washington University’s Project on Extremism, Jacob Wear, explained the emergence of what he termed the “third generation of online radicals” in the late 2010s. Characteristics of this generation include how memetic culture facilitates radicalization and normalizes attacks, as well as a shift away from ideology and group affiliations towards individual acts of violence. Wear argues that online culture surrounding violence and extremism blurs the conventional boundaries of terrorism, spurring content designed to showcase acts of violence.
“Global grievances are expressed with great intensity in localized contexts, yet the primary audience often remains online,” writes Wear.
The expansion of social media and the erosion of traditional gatekeeping have muddled strategies to combat escalating online radicalization, especially given shifts in social media platforms. Responsibility for hosting violent and extreme content has become a contentious issue. What was once a standard policy among media organizations and platforms to refrain from disseminating a perpetrator’s manifesto has evolved into a public health debate among researchers, deteriorating as social media platforms replaced amateur detectives who amplified the digital footprints of individuals for perilous discoveries. Furthermore, as messages and memes from attackers spread more effortlessly, riffs about violence produce more posts, transforming them into consumable content. This represents a particularly grim aspect of an industry that has thrived by algorithmically promoting politically divisive and extremist content.
Consequently, online culture has become intertwined with extremism and political violence, increasingly blurring lines as previously extremist internet culture permeates everyday online experiences. The use of sarcastic humor associated with violence and extremism isn’t new to the digital landscape—a 1944 essay debated how factions entertained themselves with euphemisms of hate, yet has now become a prominent feature of online interaction. Ideologies and memes that were once confined to obscure message boards and extremist sites now serve as the common language of the Internet, disseminated across mainstream social media platforms.
Kirk is also a product of this online milieu, widely recognized for his confrontational, debate-style clips that have gone viral, stirring reactions from various political audiences.
The footage of Kirk’s murder has since propagated through the same online ecosystem that once rendered him omnipresent, now autoplaying on X without caution for viewers. The aftermath of his death has blended into the same content machine, with video essays analyzing the murder and AI-generated tributes portraying his legacy online. One aspiring influencer who attended the event where Kirk was fatally shot attempted to exploit the chaos for content, posting videos promoting his social media channels amid the turmoil.
“Make sure to subscribe!” the TikToker, who later deleted the video, exclaimed while flashing peace signs as attendees screamed and fled.
Have you ever tapped someone on the far shoulder only to see them spin the wrong way, and then do it again immediately? Why is this funny? You might think that it’s an inherent human trait to find things like this funny, and that complex communication and context are needed for a gag to work, but you’d be wrong.
New research published in today’s journal Proceedings of the Royal Society Bfound evidence of monkey business (sorry) in four species of great apes, shedding light on the evolutionary origins of humor.
The findings suggest that the playful teasing exhibited by 8-month-old human children may have deeper roots in our primate relatives than previously thought.
Such behavior involves intentionally subverting the expectations of others. Examples include repeatedly offering and withdrawing goods, or intentionally disrupting another person’s activities by creating an element of surprise.
To understand these behaviors, the researchers observed spontaneous social interactions among populations of orangutans, chimpanzees, bonobos, and gorillas. They in turn analyzed everything from the teasing person’s body movements and facial expressions to how the target of the teasing (the teasing person?) reacts.
In addition to this, the researchers investigated whether the teasing behavior was targeted at specific individuals, whether it continued or escalated over time, and whether the teasing behavior was waiting for a response from the target. We tried to investigate the intentions behind the teasing.
“Our findings support the idea that teasing great apes is a provocative, purposeful, and often playful behavior.” Isabel Romersaid the postdoctoral researcher and lead author of the study. BBC Science Focus. “It is usually asymmetric and can take a variety of forms with varying proportions of playful and aggressive characteristics.”
In total, the researchers identified 18 distinct teasing behaviors. These include repeatedly shaking or brandishing objects in the center of the target’s visual field, hitting or poking them, staring into their faces, and pulling their hair. How fascinating!
Unlike play exhibited by all animals in the animal kingdom, playful teasing has several unique characteristics. “Apes’ playful teasing is one-sided and mostly comes from teasing,” he explained. Erica Cartmill Senior author of the study.
“Animals also rarely use play cues, such as the primate ‘play face,’ which resembles what we call a smile, or the ‘grasping’ gesture that signals intent to play,” she continued. Ta.
Cartmill recalled seeing such behavior in apes for the first time in 2006. Then he observed a young orangutan begging his mother by repeatedly waving a stick in front of her. “It didn’t look like a joke that would fit in a stand-up special on Netflix, but it seemed like a simple joke that could be used with young human children,” she said.
Almost 20 years after this interaction, this research has provided important insights not only into great ape behavior but also into our own behavior. “Depending on the species, great apes share 97 to 99 percent of our DNA, so we have a lot in common,” Romer said.
“The existence of playful teasing in all four great apes, and its similarity to playful teasing behavior in human infants, suggests that playful teasing and its cognitive prerequisites may have been associated with the last human species at least 13 million years ago. This suggests that it may have existed in a common ancestor.
Going forward, Romer and her team will investigate whether other primates and large-brained animals tease each other in hopes of better understanding the evolution of this important (and highly entertaining) behavior. intend to do something.
About our experts
Isabel Romer I am a postdoctoral researcher at the Max Planck Institute for Animal Behavior in Radolfzell/Konstanz. She is a primatologist and cognitive biologist with 10 years of experience studying great apes and Goffin parrots. Her main research areas are within physical cognition, tool use and manufacturing, tool innovation, template matching from memory, flexible multidimensional decision making based on reward quality and tool functionality. is focused on. Her work also delves into social cognition, exploring prosociality, aversion to inequality, delay of gratification, theory of mind, and playful teasing with these animal subjects. .
Erica Cartmill He is a professor of anthropology, cognitive science, and ethology at Indiana University. Her research bridges the fields of biology and linguistics, using both comparative and developmental methods to examine communication. Her research with great apes and humans includes observing spontaneous interactions between communication partners and employing communication games that allow for more controlled experiments. Her research focuses specifically on whether gestures played a role in the origin of human language.
Bonobos, orangutans, gorillas, and chimpanzees all poke, tickle, and even steal from their companions as a form of teasing. Understanding the mischievous behavior of these apes could help biologists uncover the origins of the human sense of humor.
Previous research They found that chimpanzees can use painful teasing, or harassment, to reinforce their hierarchical position. But he says teasing can also be a form of play and fun when the right balance of fun and aggression is struck. Isabel Romer at the Max Planck Institute for Animal Behavior in Germany.
“So far, the playful nature of teasing has not been systematically studied,” she says. “Therefore, our goal was to identify and create standards for play that teases great apes.”
To do so, Romer and her colleagues studied five species of great apes, bonobos (Pampan Niscus), Sumatran orangutan (pongo abeli), Western Gorilla and Eastern Gorilla (gorilla gorilla and gorilla beringay) and chimpanzees (pan-troglodytes). There were a total of 34 great apes, all housed in the zoo.
The researchers recorded 504 social interactions between individuals from 75 hours of video footage. Of these, 142 were classified as playful teasing, and included 18 acts such as pecking, hitting, hair pulling, impeding movement, and stealing.
“Teasing is characterized by an element of provocation,” Romer says. “It usually starts with a teaser, is often one-sided, and repeats itself over and over again.”
Researchers found that teasers tended to stare at the target's face immediately after the action. This suggests that the teaser was anticipating the reaction. If there is no response from the target, the teaser will usually escalate the teasing by poking the target further.
One of the most important signs that the teasing is playful rather than hostile is that it usually takes place in a calm and comfortable environment. “During the interaction, participants tended to relax,” Romer says.
Cases of theft were considered to be play if the item provided no obvious benefit to the teaser or if the teaser lost interest in the item shortly after pinching it.
“We found that playful teasing is present in all four species of great apes,” Romer said. Like play in general, this behavior can also help build relationships between groupmates and test social boundaries, she says.
Romer added that the last common ancestor between humans and other great apes likely also playfully teased, which may have been a precursor to our love of jokes. Ta.
“Studying great apes is important for understanding which cognitive and behavioral traits humans share and likely evolved in a common ancestor millions of years ago.” says the doctor. Christopher Krupenier at Johns Hopkins University in Maryland. “This study provides exciting evidence that all great apes appear to engage in playful teasing behavior, and also points the way for future research in other species.”
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