Detecting A Deepfake: Top Tips Shared by Detection Tool Maker

As a human, you will play a crucial role in identifying whether a photo or video was created using artificial intelligence.

Various detection tools are available for assistance, either commercially or developed in research labs. By utilizing these deepfake detectors, you can upload or link to suspected fake media, and the detector will indicate the likelihood that it was generated by AI.

However, relying on your senses and key clues can also offer valuable insights when analyzing media to determine the authenticity of a deepfake.

Although the regulation of deepfakes, especially in elections, has been slow to catch up with AI advancements, efforts must be made to verify the authenticity of images, audio, and videos.

One such tool is the Deepfake Meter developed by Siwei Lyu at the University at Buffalo. This free and open-source tool combines algorithms from various labs to help users determine if media was generated by AI.

The DeepFake-o-meter demonstrates both the advantages and limitations of AI detection tools by rating the likelihood of a video, photo, or audio recording being AI-generated on a scale from 0% to 100%.

AI detection algorithms can exhibit biases based on their training, and while some tools like DeepFake-o-meter are transparent about their variability, commercial tools may have unclear limitations.

Lyu aims to empower users to verify the authenticity of media by continually improving detection algorithms and encouraging collaboration between humans and AI in identifying deepfakes.

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A notable instance of a deepfake in US elections was a robocall in New Hampshire using an AI-generated voice of President Joe Biden.

When subjected to various detection algorithms, the robocall clips showed varying probabilities of being AI-generated based on cues like the tone of the voice and presence of background noise.

Detecting audio deepfakes relies on anomalies like a lack of emotion or unnatural background noise.

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Photos can reveal inconsistencies with reality and human features that indicate potential deepfakes, like irregularities in body parts and unnatural glossiness.

Analyzing AI-generated images can uncover visual clues such as misaligned features and exaggerated textures.

An AI-generated image purportedly showing Trump and black voters. Photo: @Trump_History45

Discerning the authenticity of AI-generated photos involves examining details like facial features and textures.

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Video deepfakes can be particularly challenging due to the complexity of manipulating moving images, but visual cues like pixelated artifacts and irregularities in movements can indicate AI manipulation.

Detecting deepfake videos involves looking for inconsistencies in facial features, mouth movements, and overall visual quality.

The authenticity of videos can be determined by analyzing movement patterns, facial expressions, and other visual distortions that may indicate deepfake manipulation.

Source: www.theguardian.com

Unsure of possibility, gamers rush to conquer 80,000 levels in Super Mario Maker

On March 14, Team 0% was on the verge of finishing their seven-year mission to conquer all 80,000 incomplete levels of the 2015 Nintendo game Super Mario Maker. They only had two challenging maps, “Herb Trimming” and “The Last Dance,” left to conquer. But as time ticked away, Nintendo dropped the bombshell that they would be shutting down the game’s servers on April 8th. Any level unfinished by then would remain that way forever. Unfortunately, Team 0% fell short at the final hurdle.

When Super Mario Maker was released for the Wii U, players discovered the thrill of creating their own levels and sharing them online. However, to upload a level, players had to beat it themselves first. Little did they know that one of the remaining levels was a hoax.

From its launch, Super Mario Maker inspired players to create incredibly difficult levels with inventive designs. A website called Super Mario Maker Bookmarks tracked every uploaded level, generating stats on completion rates. In 2017, a Reddit user named the0dark0one compiled a list of levels yet to be beaten, unknowingly sparking a journey.

Jeffie, the founder of Team 0%, launched a Discord server in December 2017 to tackle the backlog. They faced technical challenges due to the volume of data but persisted, clearing the initial list after eight months. However, new levels kept pouring in, each more challenging than the last.

Super Mario Maker allows players to craft levels using the Wii U’s touchscreen, resulting in a range of creative challenges. Photo: Nintendo

The team developed training levels within Super Mario Maker to teach newcomers the unique skills required to ace tricky levels. As they sharpened their skills, the task became more daunting with the deadline looming, requiring nearly 100 levels to be completed daily.

As the team neared the finish line, they faced suspicions regarding the legitimacy of the last level, “Trimming the Herbs.” Some speculated it might have been completed using cheats like TAS (Tool-Assisted Speedrun). Ultimately, the creator admitted to using TAS, tarnishing the victory moment.

Despite the disappointment, players continue to tackle “Trimming the Herbs” before the shutdown. The accomplishment lies not just in completing every level in Super Mario Maker, but in preserving the efforts of all creators in the game’s history.

Source: www.theguardian.com

AviaGames, maker of casino app, faces allegations of using bots to compete against players

AviaGames, the Silicon Valley-based developer of popular casino apps such as Bingo Tour and Solitaire Clash, is facing a class action lawsuit alleging users were tricked into playing against bots instead of similarly skilled human players. was woken up.

“Avia users collectively wagered hundreds of millions of dollars to compete in what Avia claims is a game of ‘skill’ against other human users,” according to a lawsuit filed Friday in the Northern District of California. .

“But as it turns out, the entire premise of Avia’s platform is wrong. Rather than competing with real humans, Avia’s computers are not competing with real humans, but rather with computer “bots” that can influence and control the outcome of games. Input and/or control the game. ” the lawsuit alleged.

The stakes are high because Avia’s products are among the most popular apps on Apple’s App Store and Android’s Google Play Store, according to the complaint.

At the time of Friday’s filing, Avia’s Solitaire Crash, Bingo Crush, and Bingo Tour were the second, fourth, and seventh-ranked apps in the casino category, according to the complaint.

“Avia’s games are games of chance and constitute an unauthorized gambling operation,” the complaint alleges.

The lawsuit, which seeks class action status, was filed by Andrew Pandolfi of Texas, who estimates he has lost thousands of dollars on Avia games. And Mandy Shawcroft of Idaho says she has lost hundreds of people.

This includes all other affected players who participate in the game using the Pocket7Games app, which can be used to access multiple casino games.

AviaGames is a privately held company based in Mountain View, California, which recently raised cash from investors in 2021 in a deal that valued the company at $620 million.

According to Sensor Tower, it has 3.5 million monthly active users.

Judge Beth Rabson Freeman said there appeared to be evidence to suggest Pocket7 was using bots.
Pocket7Games

AviaGames did not respond to calls regarding the class action lawsuit.

The player’s lawsuit follows a patent and copyright infringement lawsuit filed by Avia rival Skillz Games against AviaGames in 2021, which is still pending in court after the alleged use of bots came to light. be.

Skillz says that because AviaGames is actually a bot, it can quickly match players for its games and take market share away from Skillz, which allows customers to wait up to 15 minutes for an opposing human player. claims.

Skillz’s lawsuit against AviaGames took a turn in late May when, during discovery, AviaGames turned over nearly 20,000 documents covering internal communications in Chinese, according to court filings. Skillz translated them and allegedly found evidence that AviaGames was using bots.

AviaGames founder and CEO Vickie Chen said in an affidavit that Pocket7 does not use bots in its games.
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Skillz is seeking communications between AviaGames and its lawyers regarding the bot, and according to court filings, Judge Freeman last week set standards for viewing some of the communications that Skillz was required to turn over to AviaGames by Friday. The court ruled that the requirements were met.

Andrew Labott Bluestone, a New York City medical malpractice attorney who is not involved in the AviaGames case, said the law gives plaintiffs the right to give judges access to lawyer-client communications. He said it was rare.

“judge [who reviews the privileged information first] You must find out why a crime or fraud may have been committed. ”

If a defendant is asking how to protect themselves from charges of crime or fraud, it’s about protecting attorney-client communications. However, a judge can unseal it if the judge determines that the conversation involves fraud or facilitation of a crime that has not yet taken place.

“You need to understand that the defendant was seeking advice on how to avoid getting caught.”

If a Pocket7 player is playing a bot, they may not have a real chance of winning.
Pocket7Games

Asked last month about allegations that the company’s app uses bots, an AviaGames spokesperson responded in writing.

“The allegations against AviaGames are baseless and we are committed to supporting our diverse, growing, and very satisfied community of gamers and addressing these false claims at the appropriate time and place in the legal process. We are confident that we will prevail in this case.”

“While we are unable to comment on the details of ongoing litigation at this time, the charges brought are baseless and AviaGames looks forward to refuting these unjust and baseless accusations in court.”

AviaGames raised funding in August 2021 at a valuation of $620 million.
Pocket7Games

“AviaGames stands behind its IP, unique game technology, game design, and management team integrity. Avia provides an accessible, reliable, and high-quality mobile gaming experience for all players. We are the only skill-based game publisher that offers a seamless, all-in-one platform for

Some players have long suspected that the game is rigged. There is a Pocket7Games/AviaGames = Scam Facebook group.

“Because Pocket7Games is blocking people who are speaking honestly about their fraudulent practices, we felt it necessary to create a group to hold them accountable for their actions and warn others.” said group organizer Caitlin Cohen on Facebook.

“It’s completely cheating. After you are cheated the first time and win, you are placed in a win or lose slot after you get your score. They pick who wins in the group matches and the one-on-one games. ” Gretchen Woods said on Quora in March. “Sometimes you see common players that you’re matching up with. That’s a sign that they’re manipulating the outcome.”

Source: nypost.com