Tech Companies Compete for Undersea Dominance with Submarine Drones

The deployment of flying drones during the Ukraine conflict has drastically transformed ground combat strategies. A similar evolution appears to be underway beneath the waves.

Global navies are in a race to incorporate autonomous submarines. The Royal Navy is set to introduce a fleet of unmanned underwater vehicles (UUVs) aimed at tracking submarines and safeguarding undersea cables and pipelines for the first time. Australia has committed $1.7 billion (£1.3 billion) to develop a ‘Ghost Shark’ submarine to combat the growing presence of Chinese submarines. Concurrently, the expansive US Navy is investing billions in multiple UUV initiatives, including one already operational that can be deployed from nuclear submarines.

Scott Jamieson, managing director of sea and land defense solutions at BAE Systems—the UK’s foremost arms manufacturer and nuclear submarine builder—asserted that autonomous unmanned submarines signify “a significant shift in the underwater combat domain.” New unmanned vessels under development will enable the Navy to “scale operations in ways not previously possible” at “a fraction of the cost of manned submarines,” he noted.

Established defense giants like BAE Systems, General Dynamics, and Boeing are competing with innovative startups such as Anduril, creator of the Ghost Shark, and Germany’s Hellsing for lucrative new market possibilities. Startups argue that they can deliver solutions more rapidly and cost-effectively.

Anduril’s Ghost Shark is a large autonomous underwater vehicle (XLAUV) commissioned by the Royal Australian Navy. Photo: Rodney Braithwaite/Australian Defense Force/AFP/Getty Images

The contest for underwater dominance has persisted almost continuously for the last century, both during peacetime and in conflict.

The first nuclear-powered submarine, the American Nautilus—named after Jules Verne’s fictional vessel—was launched in 1954. Today, nuclear-powered vessels constitute the backbone of the military forces of six nations: the United States, Russia, Britain, France, China, and India, with North Korea potentially joining this group recently. This occurs amidst ongoing debates about the value of such costly weapons and their effectiveness as deterrents.

Naval forces engage in a constant game of hide and seek beneath the waves. Submarines seldom surface to evade detection. Recently, due to maintenance issues with other vessels, some British submarines spent an unprecedented nine months submerged, carrying Trident nuclear missiles that could be deployed at a moment’s notice.

Monitoring Russia’s underwater nuclear capabilities, which have been largely inactive in recent years, is crucial for the Royal Navy, especially around the Greenland-Iceland-UK (GIUK) Gap, a critical juncture for NATO allies to observe Russian activities in the North Atlantic. An executive from an arms company mentioned that the South China Sea represents another promising opportunity as China and its neighbors confront each other in a protracted territorial standoff.

Illustration of the gap between Greenland, Iceland, and the UK

Underwater drones have the potential to enhance the tracking of competing submarines. Some sensors are designed to be deployed by other unmanned probes and can remain underwater for extended periods, as per the aspirations of executives looking to market them to Britain.

A growing concern is the increase in attacks on oil and gas pipelines, exemplified by the 2022 Nord Stream incident, where a Ukrainian suspect was identified, and the 2023 attack on the Baltic Connector pipeline linking Finland and Estonia. Undersea power and internet cables are vital for the global economy, as evidenced by the disruption caused to an undersea power cable between Finland and Estonia last Christmas—just two months following the severing of two communication cables in the Baltic Sea.

Recently, the British government accused the Russian surveillance vessel Yantar of intruding into UK waters to map undersea cables, noting a 30% rise in Russian vessels threatening British waters over the past two years.

Parliament’s Defense Select Committee has raised alarms about the UK’s susceptibility to undersea sabotage—so-called “grey zone” actions—which can lead to significant disruptions without escalating to outright war. The committee warned that damage to any of the 60 undersea data and energy cables around the British Isles could “have a devastating effect on the UK.”

Andy Tomis, CEO of Cohort, a British military technology firm renowned for developing sonar sensors, highlighted that traditional manned ships, aircraft, and submarines used to track nuclear-powered submarines and potential sabotage vessels are “highly sophisticated and costly.” However, he added, “by integrating unmanned vessels with these systems, we can achieve human-like decision-making capabilities without endangering lives.”

BAE is already testing Herne’s underwater drone. Photo: BAE Systems

Cohort hopes to implement some of its towed sensors (named Crait after a sea snake) on smaller autonomous vessels.

Modern naval ships are equipped with five times more sonar sensors than active submarines. Reduced power needs are crucial for small unmanned vessels, which cannot accommodate nuclear reactors. Passive sensors that do not emit sonar “pings” complicate detection and destruction.

The Royal Navy, along with the British Army, has historically lagged in rapidly adopting the latest technologies. However, lessons from the Ukrainian military underscore the importance of swiftness and cost-effectiveness in drone production for aerial and maritime applications. In response, the Defense Ministry is advocating for the swift development of a technology demonstrator under Project Cabot.

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BAE has already conducted tests using a candidate dubbed Herne. Hellsing is establishing a facility to manufacture underwater drones in Portsmouth, the Royal Navy’s home base. Anduril, led by Donald Trump fundraiser Palmer Lackey, is planning to set up a manufacturing site in the UK.

Initial contracts are expected to be awarded this year, with tests likely to take place in north-west Scotland conducted by defense company QinetiQ. A full-scale order for one or two companies, including Atlantic Net, is anticipated to address sensor needs in the GIUK area.

Sources indicate that the Royal Navy has termed the initiative “anti-submarine warfare as a service,” a play on the phrase “software as a service.” A £24 million tender announcement was published in May.

Anduril’s Dive LD autonomous underwater vehicle. American companies are considering manufacturing bases in the UK. Photo: Holly Adams/Reuters

Sidharth Kaushal, a senior fellow specializing in seapower at the Royal United Services Institute think tank, emphasized that the submarine-hunting strategies employed in recent decades “are not scalable in conflict” due to their reliance on costly and highly specialized assets.

The warship will tow a cable extending over 100 meters, equipped with an array of sonar sensors designed to detect the faintest sounds and lowest frequency vibrations. Aircraft from Britain’s fleet, like the Boeing P-8s, deploy disposable sonobuoys to locate deep-sea submarines. Simultaneously, satellites monitor the surface for wake trails left by submarine communication antennas and observe for patrols of hunter-killer submarines lurking below.

The proposal that inexpensive drones could handle much of this task is intriguing. However, Kaushal cautioned that the cost benefits “remain to be verified.” Industry leaders have indicated that large UUV fleets will still incur significant maintenance costs.

Safeguarding submarine cables presents a dual challenge, as sabotage may become more accessible and less expensive. One executive remarked that the likelihood of drones engaging each other underwater is “entirely plausible.”

The Ministry of Defense describes this initiative as “contractor-owned, contractor-operated, and naval-surveilled,” marking the first instance in which a civilian-owned vessel might partake in anti-submarine missions, thus raising the potential of becoming a military target.

“Russia’s immediate response will likely be to test and gauge this capability,” commented Ian McFarlane, head of underwater systems sales at Thales UK. Thales currently supplies the Royal Navy with sonar arrays for submarine detection, unmanned surface craft, and aerial drones, aiming to contribute to Project Cabot by integrating relevant data.

However, Mr. McFarlane insisted that involving private firms is crucial as the Royal Navy and its allies require “mass and resilience now” to address the threats posed by “increasing aggressors.”

Source: www.theguardian.com

Race for Dominance: Chinese Automakers Compete to Conquer European Roads | Automotive Industry

With the aim of attracting British consumers, Tesla displayed its vehicles and vibrant signage at its dealership located at the iconic Hogarth Rotary in West London. Engaging with 500,000 drivers daily, the American automaker has established itself as the top seller of electric cars in the UK. However, passersby are now met with a new sight: the twin Chinese brands Omoda and Jaecoo, both under the umbrella of the state-owned Chery Automobile.

Chinese automotive brands are gaining traction across Europe, surpassing Korean competitors in sales for the first time in Western Europe as of September. The UK plays a crucial role in this success, with 30% of the 500,000 Chinese cars sold in Western Europe from January to September being purchased by British consumers, as reported by Berlin-based auto analyst Matthias Schmidt.

“Their success has been impressive,” remarks Steve Young, managing director of Hogarth dealerships, part of the Turkish group Setash Otmotiv. “This location makes a bold statement — it’s like waving a flag for us. Every minute the lights shift, and drivers find themselves captivated outside.”




Steve Young, beside a Jeku car at his West London dealership, notes that Chinese automakers are “becoming increasingly competitive.” Photo: Graham Robertson/Guardian

Chinese automotive firms, bolstered by support from both national and local governments, are seizing the opportunity presented by the transition to electric vehicles to take a leading role in the global car market.

world export graph

Challenges such as elevated trade barriers in the EU and U.S. and global supply chain disruptions are currently impacting the industry. Following the Netherlands’ move to regulate the Chinese-owned semiconductor firm Nexperia, export restrictions on critical semiconductors have begun to surface. Additionally, China’s limitations on rare earth metals crucial for various automotive components are unsettling for executives in the industry, leading Brussels to expedite negotiations for a moratorium similar to last month’s U.S.-China trade agreement.

Despite these hurdles, the UK continues to maintain an open stance and has emerged as a key playing field.

Leading the charge is China’s BYD, expected to surpass Tesla this year to become the largest battery electric vehicle manufacturer globally. Sales in the UK have soared tenfold in September compared to the previous year, establishing BYD as its largest market outside of China.

Other participants are also joining the fray, with Chery Automobile recognized as Britain’s top-selling Chinese manufacturer in October. The Jaecoo, Omoda, and Chery brands are targeting the UK market with electric and hybrid offerings that merge small batteries with traditional petrol engines. While MG represents a historic British name, its monthly sales, manufactured by state-owned SAIC, have surpassed those of the proud British nameplate Vauxhall (despite much of its production occurring in Germany).

Meanwhile, Swedish brands Volvo and Polestar, both owned by China’s Geely Automobile, alongside Great Wall Motors, Volkswagen-backed Expen, and Stellantis-backed Leap Motor, have each sold over 1,000 vehicles in the UK this year, preparatory to extensive product launches.

china sales chart

In the U.S., Chinese electric and hybrid vehicles are subject to a 100% tariff, while EU tariffs vary by manufacturer, falling between 17% to 38%. Although these rates are not excessive, they do not encompass hybrid cars, inadvertently encouraging Chinese manufacturers to market vehicles with higher emissions. Countries such as Italy and Spain are also emerging as targets for Chinese sellers.

Conversely, the UK—a significant car importer—is confronted with new tariffs but is keen on introducing electric models to fulfill carbon reduction goals.

Mike Hawes, chief executive of the Motor Vehicle Manufacturers’ Trade Association, stated that Britain desires both a thriving domestic market and a robust manufacturing base, grounded in “free and fair trade.”

“British car buyers benefit from having over 50 global brands at their disposal, and the market remains receptive to new entrants,” he asserts. Chinese brands are “stimulating competition as established market players adapt, enhance model development, and lower costs.”

While diplomatic issues may affect relations, recent tensions surrounding accusations of Chinese espionage have underscored the UK’s inconsistent attitude towards the world’s second-largest economy.

“The primary factor is [the lack of tariffs in the UK] — there are no domestic manufacturers to safeguard,” noted Tu Le, a former auto worker in Detroit and Shanghai who established the consultancy Sino Auto Insights.

UK market share chart

According to Mr. Schmidt, British consumers are increasingly receptive to earlier waves of international brands. In the 1980s, Prime Minister Margaret Thatcher attracted Japanese manufacturers such as Nissan, Honda, and Toyota to establish operations in Britain, promoting the country as a portal to Europe (a distinction complicated decades later by Brexit-imposed rules of origin). The next wave consisted of imported Korean cars.

“We are witnessing history repeat itself,” Schmidt remarked. The UK has emerged as the initial European entry point for Chinese brands, despite the absence of a local manufacturing base.

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Historically, low-quality Chinese cars were often dismissed as jokes by Western executives, a perception that has long subsided. Forecasts predict China will surpass Japan in 2023 to become the largest global exporter. Similar to Europe, Chinese brands are still selling in Russia, whereas their European counterparts have faced blockades following the full-scale invasion of Ukraine in 2022. Meanwhile, interest in Latin America is steadily increasing.

“There have been two waves of Chinese entry into Europe,” Young states. “Some of the initial products did not align with UK market demands. However, the brands have generally improved.”

The push for expansion, driven by regional competition in urban centers, has led to significant overcapacity within Chinese automotive factories. While the potential output could reach 55.5 million vehicles annually, actual production is just under half that figure, according to Bloomberg, citing data from the Shanghai-based Gasgoo Automotive Research Institute.

This has sparked fierce price competition within the Chinese market. The Chinese Communist Party has urged manufacturers to avoid excessive competitive behaviors, fearing “entrainment,” which could lead to destructive competition that stifles advancement.

Domestic pricing pressures contribute to more rational export strategies. Nevertheless, according to Andrew Bergbaum, global leader for automotive and industrial at consulting firm AlixPartners, the Chinese brands successfully breaking into European markets typically retail their vehicles at higher prices than in China—a sign of strength rather than desperation.

“The exporting brands are often well-established,” Bergbaum explained. “This represents a strategic move rather than a fire sale. The ability to command higher prices is highly attractive.”

China’s market influx coincides with Europe grappling with excess factory capacities. AlixPartners estimates that European automakers could be carrying two excess factories, potentially risking up to 2 million sales to Chinese brands in the forthcoming years.

This surplus capacity, combined with tariff incentives for local construction, suggests Chinese automakers might acquire properties from older rivals. This is already occurring in Barcelona, where Chery Automobile has taken over a factory previously owned by Japan’s Nissan.

European lawmakers and manufacturers argue that substantial subsidies have diluted the profits of Chinese automakers (though Western companies rarely lack support from their governments). Yet, the primary driver behind the surge in sales in China remains straightforward: consumer preference.

“British drivers are benefitting,” stated Tanya Sinclair, chief executive of British Electric Vehicle, a group funded by the industry advocating for increased battery sales.

“Regardless of the name change, the appeal is evident: high standards, competitive pricing, and innovation that enhances standards universally,” she affirms. “As long as the UK vehicle market is integral to the battery electric future, British cars will maintain a strong presence. However, competition and variety are paramount to a robust market.”

Exploring the features available in vehicles reveals their allure for customers. Special offerings from some Chinese brands range from novelty features like built-in karaoke apps to advanced technologies such as driver assistance systems—importantly, made available at far lower prices than European luxury brands.

“Ultimately, it’s about value,” Lee states. “These cars are exceptional. If I create a superior product that offers greater value to the customer, I’ve succeeded.”

Source: www.theguardian.com

Empowering Independent Bookstores: Launching E-Book Sales to Compete with Amazon

The online platform Bookshop.org is set to introduce a new service that allows independent bookstores in the UK to offer e-books, presenting a viable alternative to Amazon’s Kindle offerings.

These independent bookstores retain 100% of the profits from their e-book sales, with pricing matching that of Amazon.

Nicole Vanderbilt, Managing Director of Bookshop.org UK, remarked: “Digital readers are no longer constrained by Amazon’s monopoly, enabling them to purchase e-books at comparable prices on bookshop.org.”

Bookshop.org launched in November 2020 as a platform for independent bookstores to sell physical books within the UK, allowing them to retain 30% of the cover price from each sale. The UK site has successfully generated £4.5 million for independent bookstores to date.

Customers will have the option to buy e-books through their chosen bookstores. Profits from orders that are not associated with a specific bookstore will contribute to a communal pool, which will then be redistributed to all participating stores on the platform.

“We may have a passion for print, but e-books play a vital role in the lives of countless readers,” stated Nic Bottomley, co-owner of B’s ​​Baths In Baths Reading Emporium.

Erin Kelly, the author of Poison Tree, expressed her enthusiasm for the e-book revolution, emphasizing its capability to connect with readers who lack access to traditional formats. She is thrilled that the “ultimate comprehensive format” will soon be available on bookshop.org, which also plans to introduce audiobooks in 2026.

A YouGov poll from earlier this year indicates that nearly 25% of the British population favors e-books over other formats.

The new platform will feature a catalog of over 1 million e-books from major publishers and can be accessed through the BookShop.org app on both Apple and Android devices.

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“Due to Amazon’s specific digital rights management (DRM) requirements, it is currently impossible to acquire DRM-protected e-books from Bookshop.org or local bookstores for reading on Kindle,” stated Bookshop.org. However, they plan to partner with e-reader company Kobo to support Kobo devices by the end of the year, with long-term plans to provide their own E Ink devices.

Source: www.theguardian.com

EA Sports FC 26 Review: Fans Compete in the Twin Truck Tournament | Gaming Insights

the player started to let go of his aspiration to replicate the success of an older competitive football rival. Sometimes, the developer’s vision doesn’t align with expectations. During the creation of FC 26, EA engaged with a group of influencers and community members to inform critical design choices. Consequently, the soccer experience is now segmented into two distinct modes. Offline, it feels more like an evaluation phase, highlighting aspects like player fatigue. In contrast, online gameplay is fast-paced esports-focused, prioritizing quick shots and goals over defensive strategies like those of William Saliba.

Offline, the mode feels rejuvenating. For instance, the career mode showcases a thoughtful pace comparable to recent matches in FC and FIFA. Tactical approaches matter significantly, with noticeable differences in skills like ball control and vision. Weather effects, including wind and pitch conditions, can influence how the ball interacts with the ground. Patient build-up play is encouraged, and skills can be effectively defended without relying on skill sticks, giving the experience a cerebral aspect.




About the target…EA Sports FC 26. Photo: Electronic Arts

After a lackluster year, Manager Mode offers a more authentic playing experience. The new career carousel introduces consequences that impact job security, leading to managers being hired or poached by rival clubs. For the first time, CPU-controlled teams will implement the tactics of incoming coaches, adding much-needed variety. There are also random events, such as training injuries and unexpected issues. For instance, in my West Ham career, Kyle Walker-Peters and Eldo Zimalic Diuff missed the away game against Arsenal due to “dangerous food.” Yet, some legacy concerns, like uninspired cutscenes, persist, although they serve as a reasonable alternative to the often-controversial Ultimate Team.

Meanwhile, Ultimate Team (FUT) continues to dominate, especially among those willing to spend for random player packs, similar to collecting Panini stickers. This time, there are appealing updates, such as the introduction of Evolution mechanics for leveling up goalkeepers and the return of the All-Silver Tournament, which restricts players to silver-rated ones. It’s possible to build a strong team without significant expenditures. Just a week in, my team already includes Toni Kroos, Lionel Messi, and Ruben Dias. However, the allure to spend on random packs remains a divisive feature in the series.

The gameplay within Ultimate Team embraces “competitive” online settings and reflects years of community input. Prepare for a basketball-style goal-fest filled with impressive tricks and shots. The new AI and animations for goalkeepers will help to keep some scores lower, but defending remains a significant challenge. The absence of player fatigue complicates matters, as previously, containing a speedy attacker for 70 minutes would demand skill, but now they can push deeper into injury time, undermining solid defensive efforts. While this change caters to player feedback, it detracts from the overall sense of realism.

This high-octane gameplay is engaging and reminiscent of the enjoyable rush from mode 5. Numerous quality-of-life enhancements make it as addictive as its distant predecessor, FIFA Street. It addresses annoying elements, such as players getting stuck to the controller, and ensures goalkeepers make intelligent saves while the default view smartly tracks players, providing a comprehensive view of the pitch. Defensive issues are less detrimental in this context, making it the most enjoyable way to experience FUT.

FC 26 remains a robust offering despite its conscious decision to forego some realism in the online arena. Even in competitive settings, there are still many players yearning for authenticity. While it may represent a regression in terms of real football simulation, it certainly advances in areas of fan service. This may not be what simulation purists of Pro Evo are looking for, but as an esports collaboration between developers and the gaming community, this third installment of FIFA achieves many of its goals.

EA Sports FC 26 will be released on September 26th.

Source: www.theguardian.com

Jeff Bezos’s Blue Origin Rocket Launches to Compete with SpaceX, led by Elon Musk

Blue Origin’s massive New Glenn rocket successfully launches from Florida on its inaugural space mission. This marks a significant milestone for Jeff Bezos’ space company as it ventures into Earth orbit to compete with Elon Musk’s SpaceX in the satellite-launching industry.

The 30-story New Glenn features a reusable first stage powered by liquid oxygen and methane. Despite cloudy skies, the rocket lifted off for the second time this week at around 2 a.m. ET (7 a.m. GMT) from the Blue Origin launch pad at Cape Canaveral Space Force Station.

The first launch attempt was postponed on Monday due to ice accumulation on the propellant lines. However, on Thursday, the company confirmed a smooth launch without any issues.

The company’s live stream captured the enthusiasm of hundreds of employees gathered at Blue Origin’s headquarters in Kent, Washington, and the Cape Canaveral rocket factory in Florida for the momentous launch.

Spectators on Florida’s East Coast cheered and witnessed the launch from parks and campgrounds located miles away from the launch pad.

This mission represents a culmination of a decade-long, multibillion-dollar development effort. It included a successful landing of New Glenn’s first stage booster on a fairing barge in the Atlantic Ocean just 10 minutes after liftoff, along with efforts to propel the second stage towards orbit.

Safety secured within New Glenn’s payload bay is the first prototype of Blue Origin’s Blue Ring spacecraft—a maneuverable spacecraft designed for the Department of Defense and commercial use, set to be sold to a customer.

Achieving the deployment of a spacecraft into its intended orbit on the initial rocket launch is a rare accomplishment in the space industry.

Source: www.theguardian.com

Reclaiming the Handheld Gaming Market: Strategies for Sony to Compete with Nintendo and Smartphones

a Report from Bloomberg Suggest this week Sony is working on a new portable PlayStation device. As someone who can't bear to leave my PlayStation Vita in the attic and still has it sitting in my desk drawer, this is a very exciting prospect. It's been almost 13 years since Sony released its last portable console, the Vita, and with its crisp big screen and skinny little stick, it's a real wonder. I wish more people would have made games. Papercraft adventure Tearaway and dizzying platform puzzle game Gravity Rush remain underrated.

In fact, aside from the beautiful and very niche Playdate, no one has bothered to release a dedicated handheld game console in over a decade. Both the Nintendo Switch and Valve's Steam Deck are hybrids that can be played handheld or connected to a big screen.

There's a reason for this. First, smartphones have taken over almost the entire portable gaming market, offering an endless supply of free and cheap games on the devices everyone already owns. And secondly, it's handheld and In the past, commercially available home game consoles divided development resources. Only Nintendo has had enough success selling handheld devices to overcome generations of talent split between DS and Wii, or 3DS and Wii U, games. That made the Switch a candidate for the smartest business decision in the company's history. .

Sony, on the other hand, has always struggled to make enough games for the PlayStation Portable (PSP) and Vita, alongside the home PlayStation, to make the handheld console an attractive buy. The PSP, which sold 75 million units, was a highly profitable console, even though it was in direct competition with the Nintendo DS, which sold 150 million units (12 million was sold by the PSP before moving to a competing platform). (Thanks in part to Capcom's Monster Hunter series, which sold more than just books.) But when the Vita launched in 2011, it was obsessed with the smartphone world and only sold an estimated 15 million units.

It’s underrated…. Platform puzzle game “Gravity Rush”. Photo: Sony

The difference this time is that the machine Sony is reportedly developing can play it. existing PlayStation 5 game. The idea seems to be to have a portable and home version of the same console that can play the same games. Bloomberg suggests that Microsoft is also working on portable console prototypes, but none of these may ever make it to market.

Another difference is that cloud gaming has become mainstream. I know a lot of people who used the Vita primarily as a not-so-legal emulator that allowed them to play a ton of retro games, as it was sadly easy to crack. But now, with a PlayStation Plus subscription and fully legal access to Sony's treasure trove of back catalogue, I'm happy to have a handheld gaming console that lets me play most of PlayStation's history without having to buy a game. How many people would pay for it?I'm sure there are many.

Sony did it some There has been experimentation with portable hardware ever since the Vita was discontinued. Late last year, the company released a strange little device called the PlayStation Portal. It's essentially a screen attached to the center of a PlayStation 5 controller, allowing you to stream games from the PS5 and play them in your hands. This has limited practicality, but it's great and I love it Sony's hardware design – so I really hope we see a new PlayStation Portable in the next few years, even if it doesn't come loaded with the bite-sized, bespoke games that older handsets enjoyed .

However, as Steam Deck proved, mobile devices can be a game-changer for busy people, as they simply give you more time and opportunities to play, even if you don't have your own dedicated games. For example, the only way to beat Persona 4 was to play it on the vita on the train. With the next portable PlayStation, you could probably manage the last 10 hours of Persona 5.

what to play

Memories… LocoRoco.

When you think about the history of the old portable PlayStation, a few games come to mind. There is LocoLocoa game about a singing blob that's back with this year's Atom Bonus Level. And I spent more than 100 hours with my index finger oddly curled over the PSP's directional button, my hand forming the shape known as Monster Hunter's claw.

And there it is tear awayMedia Molecule's intimate and brilliant Vita platformer is set in a world made of paper. This is the easiest to try as there is a slightly less capable PS4 version. unfolded tear duct Available from the PlayStation Store. It's included with PlayStation Plus, so I just downloaded it to play with my kids this afternoon.

Available: PS4/5
Estimated play time:
8 hours

what to read

Is there a new one on the way? … Bloodborne: The Old Hunters. Photo: Public Relations
  • If you stick to Sony news, PlayStation 30th anniversary next month. to celebrate, released by Sony There are tons of game soundtracks, timelines, quizzes, and of course some things you can buy.

  • Shuhei YoshidaThe former head of PlayStation Studios and current head of the company's indie developer initiative will retire from the company in January after 31 years. I last interviewed him last year. He remains one of the friendliest people in the entire gaming industry and one of its most seasoned advocates.

  • And Sony clearly intends to buy Kadokawa, From Software's parent companyManufacturer of Elden Ring, Dark Souls, and Armored Core. Will we finally get a new Bloodborne?

  • New version of Microsoft flight simulator have It started in a small state. If you're considering buying one, it's probably best to wait a few months.

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What to click

question block

Under discussion… Elden Ring: Shadow of the Eld Tree. Photo: unknown/Bandai Namco Europe

leader benjamin This week's question:

“You said your latest Pushing Buttons cost money.” Shadow of the Eld Tree forgame of It's the annual award, but I'm curious. to hear your thoughts First of all, it is a downloadable extension and not a game itself. Wouldn't it set a strange precedent if something that wasn't playable as a standalone could end up being the best game of the year?”

Gaming awards categories such as the Baftas, Game Awards and Golden Joysticks are struggling to keep up with the speed at which video games are evolving. A few years ago, most of them introduced some version of the “games in progress” category to account for games that have been running for years and change frequently, such as Fortnite, No Man's Sky, and Minecraft. did. But now it has become difficult in itself. Does the game have to change in that year to qualify? How about something like Cyberpunk 2077? Although this is not a multiplayer game with continuously new content; did Will it be significantly changed and improved after release? How about a remaster? Should we also consider downloadable expansions? And where should we place games that fit into more than one genre? Every year there are many releases that challenge the definition of categories.

I might end up saying things like this forever. My feeling is that anything released that year, if it's good enough, should be eligible for an award, whether it's an add-on or expansion to an earlier game. Shadow of the Erdtree was over 30 hours long and could very well have been a standalone sequel. That's 10 times longer than some indie games nominated in other categories. Personally, I think it's hard to justify disqualifying this game for technical reasons, but of course I think I'd judge it on its own merits, not the basic game's merits.

If you have any questions for the questions block or anything else you'd like to say about the newsletter, please reply or email us at pushbuttons@theguardian.com.

Source: www.theguardian.com

AviaGames, maker of casino app, faces allegations of using bots to compete against players

AviaGames, the Silicon Valley-based developer of popular casino apps such as Bingo Tour and Solitaire Clash, is facing a class action lawsuit alleging users were tricked into playing against bots instead of similarly skilled human players. was woken up.

“Avia users collectively wagered hundreds of millions of dollars to compete in what Avia claims is a game of ‘skill’ against other human users,” according to a lawsuit filed Friday in the Northern District of California. .

“But as it turns out, the entire premise of Avia’s platform is wrong. Rather than competing with real humans, Avia’s computers are not competing with real humans, but rather with computer “bots” that can influence and control the outcome of games. Input and/or control the game. ” the lawsuit alleged.

The stakes are high because Avia’s products are among the most popular apps on Apple’s App Store and Android’s Google Play Store, according to the complaint.

At the time of Friday’s filing, Avia’s Solitaire Crash, Bingo Crush, and Bingo Tour were the second, fourth, and seventh-ranked apps in the casino category, according to the complaint.

“Avia’s games are games of chance and constitute an unauthorized gambling operation,” the complaint alleges.

The lawsuit, which seeks class action status, was filed by Andrew Pandolfi of Texas, who estimates he has lost thousands of dollars on Avia games. And Mandy Shawcroft of Idaho says she has lost hundreds of people.

This includes all other affected players who participate in the game using the Pocket7Games app, which can be used to access multiple casino games.

AviaGames is a privately held company based in Mountain View, California, which recently raised cash from investors in 2021 in a deal that valued the company at $620 million.

According to Sensor Tower, it has 3.5 million monthly active users.

Judge Beth Rabson Freeman said there appeared to be evidence to suggest Pocket7 was using bots.
Pocket7Games

AviaGames did not respond to calls regarding the class action lawsuit.

The player’s lawsuit follows a patent and copyright infringement lawsuit filed by Avia rival Skillz Games against AviaGames in 2021, which is still pending in court after the alleged use of bots came to light. be.

Skillz says that because AviaGames is actually a bot, it can quickly match players for its games and take market share away from Skillz, which allows customers to wait up to 15 minutes for an opposing human player. claims.

Skillz’s lawsuit against AviaGames took a turn in late May when, during discovery, AviaGames turned over nearly 20,000 documents covering internal communications in Chinese, according to court filings. Skillz translated them and allegedly found evidence that AviaGames was using bots.

AviaGames founder and CEO Vickie Chen said in an affidavit that Pocket7 does not use bots in its games.
linkedin

Skillz is seeking communications between AviaGames and its lawyers regarding the bot, and according to court filings, Judge Freeman last week set standards for viewing some of the communications that Skillz was required to turn over to AviaGames by Friday. The court ruled that the requirements were met.

Andrew Labott Bluestone, a New York City medical malpractice attorney who is not involved in the AviaGames case, said the law gives plaintiffs the right to give judges access to lawyer-client communications. He said it was rare.

“judge [who reviews the privileged information first] You must find out why a crime or fraud may have been committed. ”

If a defendant is asking how to protect themselves from charges of crime or fraud, it’s about protecting attorney-client communications. However, a judge can unseal it if the judge determines that the conversation involves fraud or facilitation of a crime that has not yet taken place.

“You need to understand that the defendant was seeking advice on how to avoid getting caught.”

If a Pocket7 player is playing a bot, they may not have a real chance of winning.
Pocket7Games

Asked last month about allegations that the company’s app uses bots, an AviaGames spokesperson responded in writing.

“The allegations against AviaGames are baseless and we are committed to supporting our diverse, growing, and very satisfied community of gamers and addressing these false claims at the appropriate time and place in the legal process. We are confident that we will prevail in this case.”

“While we are unable to comment on the details of ongoing litigation at this time, the charges brought are baseless and AviaGames looks forward to refuting these unjust and baseless accusations in court.”

AviaGames raised funding in August 2021 at a valuation of $620 million.
Pocket7Games

“AviaGames stands behind its IP, unique game technology, game design, and management team integrity. Avia provides an accessible, reliable, and high-quality mobile gaming experience for all players. We are the only skill-based game publisher that offers a seamless, all-in-one platform for

Some players have long suspected that the game is rigged. There is a Pocket7Games/AviaGames = Scam Facebook group.

“Because Pocket7Games is blocking people who are speaking honestly about their fraudulent practices, we felt it necessary to create a group to hold them accountable for their actions and warn others.” said group organizer Caitlin Cohen on Facebook.

“It’s completely cheating. After you are cheated the first time and win, you are placed in a win or lose slot after you get your score. They pick who wins in the group matches and the one-on-one games. ” Gretchen Woods said on Quora in March. “Sometimes you see common players that you’re matching up with. That’s a sign that they’re manipulating the outcome.”

Source: nypost.com