oThe most captivating trend in game design is NE’s approach of utilizing familiar mechanics and genres to delve into real power systems and challenge them. Future deck-building games are set to engage players interested in political activism. No compensation is guaranteed. Additionally, these games aim to educate players about Southeast Asian politics. Mythmatch, while appearing as a puzzle game rooted in ancient Greece, also offers a charming and accessible take on community-building and challenging capitalism.
You embody Artemis, the goddess of hunting, who must navigate the ingrained sexism of Mount Olympus, all while confronting a company encroached upon by the High Tech Brothers. In a rebellious spirit, she chooses to assist the people of Ithaca in constructing a new, more progressive world. You achieve this by traversing a compact environment and merging items with animals to forge new creatures and tools for aid. For instance, if you land on Earth, an accidental mishap could crush a tank belonging to the moon goddess Serene, prompting you to combine moon fragments to reconstruct the celestial vehicle. However, one shard may fall into a greenhouse, requiring you to solve a puzzle for access.
Ithaca…mythmatch. Photo: Team Artichoke
The game combines storytelling adventures, social simulation elements, and match-3 puzzles. “Ultimately, we’ve drawn more from automation games like Factorio, but here, automation happens through connections with NPCs rather than machinery construction,” explains Moo Yu, founder and creative director of Artichoke. “At Mount Olympus, we find inspiration in various arcade-style games, from money puzzle exchangers to Overcooked, and even Super Autopet.”
Featuring a diverse cast of characters and engaging scripts, the game emphasizes the importance of building friendships and creating supportive communities. “The theme of belonging really resonated with me,” Yu shares. “Having struggled with friendship and finding my community, I realized there weren’t many games addressing rejection and the quest for family, so I started with a concept that explored shifting goals and the perpetual rejection by the gods of Olympus.”
Team Artichoke, a small studio comprised of 10 staff members, most of whom are part-time, is led by Yu, a veteran previously with Media Molecule and Mind Candy, who co-developed bikes with Hit Adventure Knights. When asked about the key influences behind Mythmatch, he mentions three films: Kung Fu Panda, Amelie, and particularly Legally Blonde, the Reese Witherspoon comedy that, while visually styled as a rom-com, cleverly critiques the legal profession. “We aimed to build a caricature world that provides breathing space to tackle more serious topics,” he explains. “[On the surface, it’s cute, but there’s a gritty layer throughout.] So while the game may not literally resemble a Legally Blonde world, I aimed to encapsulate the atmosphere created by a vibrant color palette, ensuring there’s also a layer of complexity.”
Hence, Mythmatch employs a core gameplay loop found in casual genres like match-3 and merge games, but with a fundamental message around power and belonging. Yu views this blend as vital to the indie gaming landscape in 2025. “We aspire to develop a small game that melds fresh narratives and mechanics, showcasing how creative storytelling can thrive even with limited resources,” he states. “I hope funding constraints become less significant, yet I remain inspired by what creators can achieve with what they have at their disposal.”
Source: www.theguardian.com
