Mythmatch: Aiding the Ancient Greek Technicians in Restoring a Shattered World | Game

oThe most captivating trend in game design is NE’s approach of utilizing familiar mechanics and genres to delve into real power systems and challenge them. Future deck-building games are set to engage players interested in political activism. No compensation is guaranteed. Additionally, these games aim to educate players about Southeast Asian politics. Mythmatch, while appearing as a puzzle game rooted in ancient Greece, also offers a charming and accessible take on community-building and challenging capitalism.

You embody Artemis, the goddess of hunting, who must navigate the ingrained sexism of Mount Olympus, all while confronting a company encroached upon by the High Tech Brothers. In a rebellious spirit, she chooses to assist the people of Ithaca in constructing a new, more progressive world. You achieve this by traversing a compact environment and merging items with animals to forge new creatures and tools for aid. For instance, if you land on Earth, an accidental mishap could crush a tank belonging to the moon goddess Serene, prompting you to combine moon fragments to reconstruct the celestial vehicle. However, one shard may fall into a greenhouse, requiring you to solve a puzzle for access.




Ithaca…mythmatch. Photo: Team Artichoke

The game combines storytelling adventures, social simulation elements, and match-3 puzzles. “Ultimately, we’ve drawn more from automation games like Factorio, but here, automation happens through connections with NPCs rather than machinery construction,” explains Moo Yu, founder and creative director of Artichoke. “At Mount Olympus, we find inspiration in various arcade-style games, from money puzzle exchangers to Overcooked, and even Super Autopet.”

Featuring a diverse cast of characters and engaging scripts, the game emphasizes the importance of building friendships and creating supportive communities. “The theme of belonging really resonated with me,” Yu shares. “Having struggled with friendship and finding my community, I realized there weren’t many games addressing rejection and the quest for family, so I started with a concept that explored shifting goals and the perpetual rejection by the gods of Olympus.”

Team Artichoke, a small studio comprised of 10 staff members, most of whom are part-time, is led by Yu, a veteran previously with Media Molecule and Mind Candy, who co-developed bikes with Hit Adventure Knights. When asked about the key influences behind Mythmatch, he mentions three films: Kung Fu Panda, Amelie, and particularly Legally Blonde, the Reese Witherspoon comedy that, while visually styled as a rom-com, cleverly critiques the legal profession. “We aimed to build a caricature world that provides breathing space to tackle more serious topics,” he explains. “[On the surface, it’s cute, but there’s a gritty layer throughout.] So while the game may not literally resemble a Legally Blonde world, I aimed to encapsulate the atmosphere created by a vibrant color palette, ensuring there’s also a layer of complexity.”

Hence, Mythmatch employs a core gameplay loop found in casual genres like match-3 and merge games, but with a fundamental message around power and belonging. Yu views this blend as vital to the indie gaming landscape in 2025. “We aspire to develop a small game that melds fresh narratives and mechanics, showcasing how creative storytelling can thrive even with limited resources,” he states. “I hope funding constraints become less significant, yet I remain inspired by what creators can achieve with what they have at their disposal.”

Mythmatch is currently in development for PC, and a release date has been announced.

Source: www.theguardian.com

Call center employees of a major Greek technology company go on strike: “Don’t let me use the toilet”

CCenter staff at some of the world's biggest tech companies, including Apple, Google, Microsoft and Netflix, have all accused the employer of retaliating against union organizers, constantly monitoring staff and denying them even bathroom breaks.

In the United States or Europe, if you're looking for technical or customer support from a major technology company, you might end up talking to an employee at Tele Performance's call center in Greece.

Teleperformance, the world's largest call center operator, Approximately 12,000 workers Based in Greece, we serve over 140 markets around the world in 43 different languages and dialects. The company is 7 multilingual hubs In Greece, it takes place in Athens, Chania and Thessaloniki.

Workers in Greece who have been seeking a collective agreement with Teleperformance say that the company has recently retaliated Targeted firings of union leaders, etc.

they say wages have increased unchanged Since 2010, Greece has been hit by creditor austerity measures despite high inflation and rising costs of living in recent years.

Mr. Nikos Spilleris, a call center worker at Teleperformance, Setep, The union representing teleperformance workers in Greece explained that its efforts began in early 2024 in response to years of no wage increases and increased production pressures placed on workers.




Setep Teleperformance call center employees go on strike in Greece. Photo: SETEP/Courtesy of SETEP

“They judge you on dozens of productivity metrics, and depending on the project, you have to be on the phone multiple times. Not being allowed to go to the bathroom even if you want to. is common,” Spilleris said. “If an employee is sick or absent for any reason, that is considered counterproductive and is grounds for renewing or not renewing the employee’s contract.”

Source: www.theguardian.com

Greek Island of Aegina reveals ancient workshop where 3,600-year-old purple dye was made

Coloured dyes were essential commodities in the Mediterranean region during the Late Bronze Age.



Berger and his colleagues unearthed a purple dye factory at site K10 (marked in red) outside Colonna, Aegina, during the Bronze Age. Image courtesy of Berger others., doi: 10.1371/journal.pone.0304340.

of The small island of Aegina It is located in the middle of the Saronic Gulf, between Attica, the Peloponnese and the central Aegean Sea.

The island has played an important role in the cultural history of the Aegean for thousands of years.

From the Neolithic to the Byzantine period (6th millennium BC to the 10th century AD), Aegina's main settlement was located on a small, well-protected promontory on the northwest coast called Cape Colonna.

During the 2nd millennium BC, this densely built and heavily fortified settlement reached the height of its economic prosperity and culture.

Representative monuments, outstanding finds and rich tombs indicate an economically stable and complex social system integrated into inter-regional trade networks and emerging cultures in the Middle and Late Bronze Age Aegean.

in New paper In the journal PLoS OneDr. Lydia Berger from the Université Paris-Lodron de Salzburg and her colleagues describe the remains of a 16th century BC purple dye workshop at Aegina Colonna.

The existence of this workshop is inferred from three main pieces of evidence: purple pigment preserved on pottery shards believed to be remnants of dye containers, dyeing tools such as grinding stones and waste pits, and crushed shells of marine snails harvested for the pigment.

Analysis of the chemical composition of shells and pigments indicates that the workshop mainly produces Mediterranean snails. Murex striped dye (Hexagonal column trunk).

Excavations at the site also uncovered numerous burnt bones of young mammals, mainly piglets and lambs.

Archaeologists hypothesize that these may be the remains of animals that were ritually sacrificed as sacred offerings to protect the dye-producing areas. This practice is known from other cultural sites, but the exact relationship of these bones to dye production is not yet entirely clear.

The site provides valuable insight into the tools and processes of Mycenaean purple dye production.

Further investigations may reveal more information about the scale of dye production at Aegina Colonna, details of procedures at the site, and the use of this dye in regional trade.

“The discovery for the first time of a remarkably large amount of well-preserved pigment, a large amount of crushed mollusc shells and several functional installations allows detailed insights into the production of purple dye on the Greek island of Aegina around 3,600 years ago,” the researchers said.

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L. Burger others2024. More than just a colour: Archaeological, analytical and procedural aspects of Late Bronze Age purple dye production at Cape Colonna, Aegina. PLoS One 19(6):e0304340;doi:10.1371/journal.pone.0304340

Source: www.sci.news