Not Just Another Football Game: Fear FA 98 – A Spooky FIFA 98 Mashup

sBacon with ice cream, pilchards and custard, Elm… Allison Hammond alongside Dermot O’Leary—these bizarre combinations prove that the oddest pairings can be delightful. However, no one seems to have imagined merging Silent Hill with FIFA 98 before.

Dubbed the “world’s first online survival horror football game,” Fear FA 98 (pronounced horror-FA, akin to FIFA), utilizes knives, rusty scissors, syringes, summons demons, and turns severed heads into footballs, allowing you to perform like Diego Maradona with his infamous “handball.”

The world’s intestines are ignited with insatiable fear… Fear FA 98. Photo: Celery Emblem/Jacob Jazz

“I claim it’s just football, but it’s more than that,” says Jacob Jazz, a 55-year-old solo developer. “I’ve blended survival horror games like Silent Hill and Resident Evil with FIFA and Efootball’s Eleven gameplay. [Pro Evolution Soccer in the UK]. You must play soccer to progress in the storyline of this classic survival horror game.”

The storyline unfolds as follows: the Earth’s core transforms into a massive, twisted snake nest due to an event called Transmaylet, marking the onset of a monster invasion from a forbidden civilization. Now, the world’s insides are fueled by endless terror—just like the atmosphere at Old Trafford, with the Manchester Derby on the horizon. Various game modes will include single-player, third-person horror, story, competitive, and online. In any mode, you can equip your team with serial killers, sectorians, and psychotic nurses to compete in stadiums such as Backroom, Sematary Hill, and Chainsaw United. This is certainly no ordinary kickabout in the park.

Fear FA 98 took a year to develop, achieving its Kickstarter goal of €5,000 (£4,300) ahead of its anticipated Halloween 2025 release on Steam. If Jazz can secure further investments, ports for Switch, Xbox, and PS5 may follow. The standalone tie-in, Nike Mare 98—featuring zombies playing soccer in Nike trainers—is already available for download on PC.

With 17 years of game development under his belt, Jazz has previously created the Baobabs Mausoleum Horror series and the 8-bit retro adventure Flamingo’s Creek, which can be found on Steam, Xbox, and PS4. His upcoming project, the horror game Tamarindos Freak Dinner, is set to release soon. Fear FA 98 could elevate his presence in the gaming industry significantly.

Horror FA 98 is set to launch on PC this fall.

Source: www.theguardian.com

Review of Spooky Country Dinosaur Mansion 3: A Reality-Bending and Daftly Fun Game

this haunted house has become a ripe place to set up a strange video game. The layers of Lorelei and The Laser Eyes, Blue Prince, Botany Manor, and Fear of Fear come to mind. A mansion as a place of danger, supernatural danger, unreliable architecture – certainly perfect for an unsettling experience. Or even a stupid experience in an uneasy environment.

Creepy Redneck Dinosaur Mansion 3 has a lot to offer with its title. The first presents it as a conceptual dinosaur hunting adventure in a creepy house run by an ominous old mogul, and quickly reveals to players that they know it’s a video game. So it’s up to us to patch it as we go, broken video games, and to do so.

Players will explore the mansion through text and puzzle vignettes, pushing the limits of all scenarios in the hopes of finding bugs and glitches. This is a big concept, but the game seems interested in conveying the idea rather than showing us what we see or show them in the play itself.

Run by a confused hero, our Butch combat system is a clever little match 3 game. Sometimes it’s a dinosaur with a gun. Sometimes it is a tripwire, sometimes it is a legion of clones – sometimes a clone of his own. Sometimes it talks about vegetables. Sometimes a wig dinosaur. Stupidity is one note, quickly flattened and stored only by the pleasant nature of the puzzle.

Still, to have an effective game of three matches, or frankly, to use Candy Crush, you need to use high-contrast colors to prioritize players. When I played it, it was really hard to distinguish between symbols and otherwise a pleasant flow was interrupted. This visual problem is not limited to puzzles. The entire color palette in this game is muddy. It doesn’t commit Gothicly or bring about total confusion.

The same problem applies to the text. The game is text-based, but the dialogue and descriptive text are just as muddy as the visuals. The jokes work, but they aim to be destructive and shocking (dinosaur romance is a repetitive gag). However, games are about gameplay and game development. This means that much of the explanation is expressed in technical terms. File and version history discussion goes beyond baseball’s internals. So, if you’re a gamer seasoned enough to speed up metalologic, certainly you don’t need to issue an affidavit. Certainly we were all laughing at the dinosaur romance five years ago. The writing is very close to great things. I had to be sharper.

Text-based gameplay 3 of a spooky country dinosaur mansion. Photo: Strange scaffolding

The art style is rough, but not in a way to evoke a deliberate aesthetic. Depending on the text, reality can be said when you complain in a bent way. There is a moment when we disappear into the void and leave the world. Once you get into the internet, you’ll even have some climactic moments. Still, the visuals are punchy. These strange appearances can be triggered by drawings and do not require flashy graphics. Although we recognize that the illustration style is intentional, the game would have been better served in art style, a little more playful or even intentional. Two moments made me laugh when the visual style actually moved into the meta and showed us some of what the game was saying to us.

I wanted to love this game. It’s ridiculous on paper. The odd scaffolding, the developer, is known for being odd – click-holding, in particular, is ominous and experimental, and truly asks what the game is in its execution (there are a lot of clicks and are being watched in the action of clicks). Spooky country dinosaur mansion 3 is certainly creepy and set in a mansion, with dinosaurs and truly satisfying puzzles. Also, there are some great ideas and not one that failed the experiment. It doesn’t bend reality as it hopes, but if it looks high and players can manage places where aesthetics are scarce, they’ll have a great time. They may meet a lovely blonde dinosaur that they can bring home with them.

Creepy Redneck Dinosaur Mansion 3 is out now, at £15.99

Source: www.theguardian.com

Luigi’s Mansion 2 HD Review: A Spooky Sequel with a Shocking Price Tag

MaWhat I love most about Luigi’s Mansion are the little details: the way Mario’s timid little brother nervously hums along to the music as he stumbles through the spooky mansion; the slapstick animations when he falls into a fireplace or gets blasted into a secret room on a foldout bed; the laughs and goofy expressions on his face as the ghosts start to play tricks on you. As you use Luigi’s trusty ghost vacuum to flip up carpets to reveal secret trap doors (or secret spiders) and suck up bills and gold coins hidden throughout, you can’t help but notice how every little sound, scene and secret has been carefully placed to give you little moments of joy.

This ghost-busting puzzle game was a very welcome surprise sequel when it launched for the Nintendo 3DS in 2013. Its diorama-like mini-mansions and peepholes gave Nintendo’s artists ample opportunity to show off the console’s stereoscopic 3D effects, enabled by a small slider on the side of the screen. But now, 11 years later, the game has launched on the Switch and two things have changed. First, the 3D effect it was designed around is no longer there, and second, Luigi’s Mansion 3 is here and it’s vastly improved.




Luigi’s Mansion 2 HD. Photo: Nintendo

Considering Luigi hasn’t made a single spooky film in a decade now, it’s hard to begrudge him a graphically improved remake. But Nintendo has priced Luigi’s Mansion 2 HD at almost £50, which is especially infuriating when you consider it wasn’t much more expensive to begin with. It looks better – the interiors of all five mansions have been revamped, with impeccable detail on everything from sofas and spider webs to armour – but it plays exactly the same, broken up into mini-missions that interrupt the flow of the game and take Luigi out of the creepy abode he’s exploring at 10-minute intervals, and back to paranormal investigator E. Gadd’s laboratory.

Gadd is constantly calling Luigi on his little flip phone, which is very cute, but also distracts from the gameplay. While many Nintendo games suffer from too many tutorials for the first hour or two, this game has these interruptions from start to finish, making it hard to enjoy leisurely exploration. It’s not a scary game, but it would be better without the constant chatter. Maybe the levels needed to be broken down like this to fit the game on the tiny 3DS cartridge, but it feels dated now. Another irritation is the multiplayer, where two people can’t play together on the same console. Unlike Luigi’s Mansion 3, you can’t play with your child or partner.

Structural quibbles aside, there’s no disputing Luigi’s Mansion 2’s design is sound: the puzzles are great, the ghost combat is fun and clever, and the attention to detail creates an abundance of endearing moments, but Luigi’s Mansion 3 delivers on all of that. and For the same price, you get even more attractions: you can explore a haunted hotel without being interrupted by anything but poltergeist activity;

Source: www.theguardian.com