Elon Musk Faces Ongoing Challenges at His Private Texas Mansion, According to Mail Reports

Not many individuals are eager to publicize their disputes with neighbors, and Elon Musk is no exception.

In March, Musk’s team engaged with officials from the upscale city of Westlake Hills, Texas, while keeping details about his mansion and security measures under wraps.

In emails, employees from Tech Bylionaire requested Westlake Hills officials to release their private information in April. They pointed out Musk’s involvement with the Trump administration as grounds for considering his property records and communications with the city exempt from state and federal public records regulations, according to the email.

One of Musk’s employees mentioned in a March 3 email that homeowners should be exempt from public disclosure as they are “federal civil servants,” and that “federal clearance documents can be provided if required.”

At age 53, Musk aimed to shield his neighbors from tensions surrounding the construction of a 16-foot chain-link fence and a metal gate equipped with cameras near his apartment complex. He modified the property without the necessary permits, violating six city ordinances, and sought to address the matter retroactively.

However, Musk’s attempt to safeguard his privacy was unsuccessful. City lawyers in Westlake Hills opposed the closure meeting, as shown by emails. Recently, at a Zoning and Planning Committee meeting, Musk’s appeal to keep the fence and gate on his property was denied. This matter will be discussed in a city council meeting originally set for May 14 but postponed to June 11 at the request of the applicant.

Fletcher declined to comment on the city’s records, and Musk’s team did not respond to requests for comment.

The 6,900-square-foot mansion in Westlake Hills is one of three properties Musk has acquired in recent years for his children and mother. This apartment complex, located at the end of a street lined with four homes, served as Musk’s base during his stays in Austin and became central to his expanding security business. He acquired the property in 2022 through a limited liability company.

Following the installation of the 16-foot fence and separate gates, neighbors raised concerns regarding traffic and the structure’s impact on the neighborhood. Consequently, officials in Westlake Hills initiated an investigation.

By March, Musk’s staff expressed concern that documents they had submitted to the city might be disclosed, according to the email. Tisha Litta, a licensing officer working for Musk’s limited liability company, reached out to the city requesting a hearing to discuss keeping the property issues private.

Inna Kaplun, identified as a lawyer representing a “real estate owner,” also contacted the city asserting that owners should be exempt from hearings due to the presence of numerous security personnel on-site, including former federal agents. Citing Texas law, the lawyers contended that agencies are not required to hold public meetings to deliberate on matters involving “security officers or devices.”

Musk’s team and city officials convened at least once in March to discuss the property, per the email. In mid-March, the Westlake Hills city attorney challenged Musk’s request for a private hearing, referencing the Texas Open Meeting Act in an email.

During a meeting of the Public Zoning and Planning Committee last month, city employees recommended that Musk be allowed to keep the fences and gates that were erected without permission, although minor adjustments were deemed necessary. Meeting records indicate that several committee members inquired about the proposal.

Ultimately, the committee voted in favor of recommending that the city council deny Musk’s exception for his project.

Source: www.nytimes.com

Review of Spooky Country Dinosaur Mansion 3: A Reality-Bending and Daftly Fun Game

this haunted house has become a ripe place to set up a strange video game. The layers of Lorelei and The Laser Eyes, Blue Prince, Botany Manor, and Fear of Fear come to mind. A mansion as a place of danger, supernatural danger, unreliable architecture – certainly perfect for an unsettling experience. Or even a stupid experience in an uneasy environment.

Creepy Redneck Dinosaur Mansion 3 has a lot to offer with its title. The first presents it as a conceptual dinosaur hunting adventure in a creepy house run by an ominous old mogul, and quickly reveals to players that they know it’s a video game. So it’s up to us to patch it as we go, broken video games, and to do so.

Players will explore the mansion through text and puzzle vignettes, pushing the limits of all scenarios in the hopes of finding bugs and glitches. This is a big concept, but the game seems interested in conveying the idea rather than showing us what we see or show them in the play itself.

Run by a confused hero, our Butch combat system is a clever little match 3 game. Sometimes it’s a dinosaur with a gun. Sometimes it is a tripwire, sometimes it is a legion of clones – sometimes a clone of his own. Sometimes it talks about vegetables. Sometimes a wig dinosaur. Stupidity is one note, quickly flattened and stored only by the pleasant nature of the puzzle.

Still, to have an effective game of three matches, or frankly, to use Candy Crush, you need to use high-contrast colors to prioritize players. When I played it, it was really hard to distinguish between symbols and otherwise a pleasant flow was interrupted. This visual problem is not limited to puzzles. The entire color palette in this game is muddy. It doesn’t commit Gothicly or bring about total confusion.

The same problem applies to the text. The game is text-based, but the dialogue and descriptive text are just as muddy as the visuals. The jokes work, but they aim to be destructive and shocking (dinosaur romance is a repetitive gag). However, games are about gameplay and game development. This means that much of the explanation is expressed in technical terms. File and version history discussion goes beyond baseball’s internals. So, if you’re a gamer seasoned enough to speed up metalologic, certainly you don’t need to issue an affidavit. Certainly we were all laughing at the dinosaur romance five years ago. The writing is very close to great things. I had to be sharper.

Text-based gameplay 3 of a spooky country dinosaur mansion. Photo: Strange scaffolding

The art style is rough, but not in a way to evoke a deliberate aesthetic. Depending on the text, reality can be said when you complain in a bent way. There is a moment when we disappear into the void and leave the world. Once you get into the internet, you’ll even have some climactic moments. Still, the visuals are punchy. These strange appearances can be triggered by drawings and do not require flashy graphics. Although we recognize that the illustration style is intentional, the game would have been better served in art style, a little more playful or even intentional. Two moments made me laugh when the visual style actually moved into the meta and showed us some of what the game was saying to us.

I wanted to love this game. It’s ridiculous on paper. The odd scaffolding, the developer, is known for being odd – click-holding, in particular, is ominous and experimental, and truly asks what the game is in its execution (there are a lot of clicks and are being watched in the action of clicks). Spooky country dinosaur mansion 3 is certainly creepy and set in a mansion, with dinosaurs and truly satisfying puzzles. Also, there are some great ideas and not one that failed the experiment. It doesn’t bend reality as it hopes, but if it looks high and players can manage places where aesthetics are scarce, they’ll have a great time. They may meet a lovely blonde dinosaur that they can bring home with them.

Creepy Redneck Dinosaur Mansion 3 is out now, at £15.99

Source: www.theguardian.com

Eric Schmidt, ex-Google CEO, purchases a luxury London mansion for £42 million

Former Google CEO Eric Schmidt has purchased a mansion in Holland Park for nearly £42 million, joining a string of significant transactions in London’s prime real estate markets.

As reported by the Financial Times, Schmidt, who led Google from 2001 to 2011, acquired a two-level stucco apartment in west London last May.

The Grade II listed building, as per official Land Registry records, includes a MEWS house at the back and was last sold in 2022 for £36.2 million. This sale follows other notable deals in London’s real estate market, including the recent £139 million sale of a 40-bedroom mansion in Regent Park.

Schmidt, now planning to rent out the property, is part of a trend where wealthy Americans are investing in luxury London real estate. In 2020, Americans surpassed Chinese buyers in the capital, accounting for 9.3% of foreign buyers compared to 5.6% in 2019, according to Knight Frank.

The interest in British citizenship among Americans has also seen a sharp increase, with over 6,100 US citizens applying for UK citizenship – a 26% rise from 2023 and the highest number since data collection began in 2004.

While there have been large transactions at the top end of the London market, overall activity has slowed. In 2021, there were 443 London homes sold for over £5 million, up from 308 in 2019 pre-pandemic levels, as per Savilles.

London’s capital price growth has been modest, recording its lowest annual price growth in the UK at 1.9% compared to the national rate of 3.9% in February. Northern Ireland saw the highest growth at 13.5%, followed by Scotland at 3.9% and Wales at 3.6%. London remains the most expensive location to buy a home, with an average price of £529,369.

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A representative for Schmidt declined to comment. A spokesperson informed the FT: “Eric is making investments in luxury real estate properties worldwide.”

Source: www.theguardian.com

Luigi’s Mansion 2 HD Review: A Spooky Sequel with a Shocking Price Tag

MaWhat I love most about Luigi’s Mansion are the little details: the way Mario’s timid little brother nervously hums along to the music as he stumbles through the spooky mansion; the slapstick animations when he falls into a fireplace or gets blasted into a secret room on a foldout bed; the laughs and goofy expressions on his face as the ghosts start to play tricks on you. As you use Luigi’s trusty ghost vacuum to flip up carpets to reveal secret trap doors (or secret spiders) and suck up bills and gold coins hidden throughout, you can’t help but notice how every little sound, scene and secret has been carefully placed to give you little moments of joy.

This ghost-busting puzzle game was a very welcome surprise sequel when it launched for the Nintendo 3DS in 2013. Its diorama-like mini-mansions and peepholes gave Nintendo’s artists ample opportunity to show off the console’s stereoscopic 3D effects, enabled by a small slider on the side of the screen. But now, 11 years later, the game has launched on the Switch and two things have changed. First, the 3D effect it was designed around is no longer there, and second, Luigi’s Mansion 3 is here and it’s vastly improved.




Luigi’s Mansion 2 HD. Photo: Nintendo

Considering Luigi hasn’t made a single spooky film in a decade now, it’s hard to begrudge him a graphically improved remake. But Nintendo has priced Luigi’s Mansion 2 HD at almost £50, which is especially infuriating when you consider it wasn’t much more expensive to begin with. It looks better – the interiors of all five mansions have been revamped, with impeccable detail on everything from sofas and spider webs to armour – but it plays exactly the same, broken up into mini-missions that interrupt the flow of the game and take Luigi out of the creepy abode he’s exploring at 10-minute intervals, and back to paranormal investigator E. Gadd’s laboratory.

Gadd is constantly calling Luigi on his little flip phone, which is very cute, but also distracts from the gameplay. While many Nintendo games suffer from too many tutorials for the first hour or two, this game has these interruptions from start to finish, making it hard to enjoy leisurely exploration. It’s not a scary game, but it would be better without the constant chatter. Maybe the levels needed to be broken down like this to fit the game on the tiny 3DS cartridge, but it feels dated now. Another irritation is the multiplayer, where two people can’t play together on the same console. Unlike Luigi’s Mansion 3, you can’t play with your child or partner.

Structural quibbles aside, there’s no disputing Luigi’s Mansion 2’s design is sound: the puzzles are great, the ghost combat is fun and clever, and the attention to detail creates an abundance of endearing moments, but Luigi’s Mansion 3 delivers on all of that. and For the same price, you get even more attractions: you can explore a haunted hotel without being interrupted by anything but poltergeist activity;

Source: www.theguardian.com