This Year’s Weed Warrior: A Man’s Mission to Protect the Sonoran Desert

As Don Pike embarks on his daily stroll, he laces up his brown hiking boots, takes hold of his walking stick and bucket hat, and steps outside. A mere ten feet later, he skillfully navigates around barbed wire to enter the Tonto National Forest. Unlike the typical Tonto scenery, where the ground is strewn with dry grass between native plants and trees, this area feels stark, unfriendly, and barren.

The reason for this desolation is that Mr. Pike is engaged in weed removal.

“I’ve eliminated them so effectively that I can’t find any in this region,” remarked Pike, 84, a retired resident of Maine who has found great joy in his cherished desert and installed floor-to-ceiling windows in his living room.

Mr. Pike is in a battle against buffel grass and fountain grass, two invasive species that are spreading throughout the Sonoran desert. These plants suffocate native flora, elevate the risk and intensity of wildfires, and jeopardize a vibrant ecosystem.

His fight against this encroaching vegetation began nearly 15 years ago. Since then, he estimates he and his team of volunteers have cleared 550 acres of the approximately 14,000 acres they manage. In 2024, his efforts earned him the title of Arizona Weed Manager of the Year.

The work of volunteers like Pike has long been essential in supplementing federal land management, as government officials note that funding for their programs has been lacking for years. However, volunteers like Pike are becoming more crucial than ever given the reductions in federal workforce instigated by the Trump administration and its push for government efficiency.

“It will be vital for federal agencies to find innovative ways to attract individuals,” Pike stated from his back porch in March. “There are many who are eager to get involved, especially those with considerable skills.”

Source: www.nytimes.com

Review of Neva: A Beautiful Depiction of a Warrior and His Wolf in a Bleak World | Video Games

a The warrior and his wolf traverse a stunning landscape in a video game like no other. Cranes soar from a sparkling pond, while wild boars and stags wander in the background. The camera pans out to reveal a vast plain with yellow flowers spreading in all directions and cracked mountains in the distance. However, corruption lurks in this beautiful world. Birds fall from the sky, and black flowers emerge as a masked demon preys on them. These are the enemies that the warrior, armed with a thin blade, must defeat. But the task is daunting, as there are many foes to face, and the warrior is accompanied only by his faithful wolf companion.

Neva does not rely on words to embellish its setting. The game immerses players in a visually stunning world brought to life by developer Nomada Studio’s animation and accompanied by evocative music from Barcelona-based Berlinist. While many games prioritize style over substance, Neva excels on all fronts. The emotional impact of watching the world deteriorate and creatures succumb to darkness is profound, leaving players moved by the experience.

The journey begins with a small wolf pup that grows alongside the player, relying on their protection in the face of darkness. Players must utilize various abilities such as dashes, double jumps, and a rapier to combat the encroaching evil and safeguard their companion. The bond between the warrior and the wolf forms the heart of the game, evolving as the seasons change and the characters face new challenges.


“The bond between you and this wolf is the emotional center of this game.” Photo provided by: Nomada Studio

As the wolf matures, it gains new abilities and forms a crucial partnership with the player, aiding in combat and offering protection. The growth and development of the wolf symbolize the evolving relationship between player and companion, adding depth to the gameplay experience.

Neva seamlessly blends nature with changing architecture, creating diverse challenges that test players’ skills. The puzzles and combat scenarios are well-crafted, providing a balance of difficulty and consequence. The game’s visual design and atmospheric storytelling draw players into a captivating world where choices matter and dangers lurk at every turn.

Reminiscent of critically acclaimed games like Journey, Neva offers a compelling and emotionally resonant experience that lingers long after the credits roll. The journey towards the distant mountain, fraught with challenges and revelations, culminates in a poignant conclusion that leaves players reflecting on the profound impact of their adventure.

Neva is available now. £16.99

Source: www.theguardian.com

The Scottish warrior in me: Exploring the hack-and-slash game Tears of Metal

‘T“There’s a giant rock that fell from the sky on an island in Scotland. They call it Dragonstone,” Tears of Metal director Raphael Toulouse explains, “and the British send their general out to [a look]”
“But then the general finds the rock and goes a little rogue, a little bit like Apocalypse Now. He breaks ties with the English, takes control of the island, and the English start mining this giant rock to make weapons and armor, but it also affects their minds. So the Scots organize to take the island back. And that’s where you come in.”

In Tears of Metal, you play as the leader of a Scottish battalion, and your job is to get closer and closer to Dragonstone while cutting down breakaway English troops. But as you get closer to the supernatural meteorite, the beautiful green backdrop of the Scottish Highlands gradually transforms into a hellish world. “It gets weirder and weirder, and by the end it looks almost post-apocalyptic,” Toulouse says.

You start with around 10 soldiers, but you can recruit more, and they’ll get stronger over time. Tears of Metal is a roguelike, so if you’re defeated you’ll be sent back to the start of the game, but you’ll keep any troops you’ve gathered for your next playthrough. However, just like in the alien-fighting XCOM series, if one of your soldiers dies in battle, he’s lost forever. The stakes are high, and you may have to rush to rescue your favorite characters before they’re wiped out for good.




Sensitivity warning: imitation blood.

The game is reminiscent of Dynasty Warriors, a series in which powerful warriors mow down hundreds of enemies in fantastical re-enactments of historical battles. Toulouse acknowledges that the series was a “huge influence,” but says the game relies less on button mashing. Up to four players can play together, each with their own army.

Toulouse is CEO of Paper Cult, an indie studio he co-founded in Montreal, Canada, nearly a decade ago. Which begs the question: why a French-Canadian indie studio is making a game set in Scotland? “That’s a good question,” Toulouse says, adding that the game originally had a completely different setting. Settling on medieval Scotland was a marketing decision; they wanted something instantly recognizable. But there’s also the fact that Toulouse is partial to the movies of Mel Gibson.

“I was a huge Braveheart fan,” he says. “I would always watch the movie with my friends after school. I would watch it over and over again. I loved the action scenes, and the Braveheart soundtrack is amazing.”

Toulouse has no personal connection to Scotland, but says Paper Cult has “a lot of connections with Scottish people” and works with writers who visit friends in Scotland every year. “We’re really trying to involve Scottish people in the project,” he adds, noting that the dialogue, in particular, will be of interest to Scots who still remember the terrible tragedy. Narration of William Wallace’s election campaign Age of Empires II users will be relieved to hear this.

Paper Cult has been working on Tears of Metal for around four years, but the release date is still a long way off, slated for next year. But since the game was revealed at Summer Game Fest in early June, Toulouse has been amazed by the audience’s response. He says it has been added to wishlists on Steam more than 100,000 times. “Within the first few days, we had over 100,000 people added to wishlists,” he says. [after the announcement]we surpassed [our previous game] “This is my lifetime wish list for Bloodroots,” Toulouse says with a hint of excitement. “I’m super excited.”

Source: www.theguardian.com