Civilization 7 ushers in a new era, bringing the tumultuous history of humanity to life in a more accessible manner | Gaming

IIt’s been eight years since Civilization 6 launched, the latest in the long-running strategy game series in which you lead a nation from the first town in prehistoric times through centuries of development to the space age. Since 2016, the game has accumulated a plethora of expansions, scenario packs, new nations, modes, and systems for players to master, but Dennis Shirk, series producer at Firaxis Games, feels like he’s had enough. “It was getting out of hand,” he says. “It was time to build something new.”

“Even completing the whole game is a struggle,” says designer Ed Beach, citing a key problem Firaxis is trying to solve with the upcoming Civilization 7. While the early turns of Civilization 6’s campaign may be quick, when you’re only deciding what the inhabitants of a single town will do, “after a while you explode with the number of systems, units, and entities you have to manage,” Beach says. From turn one to victory, a single campaign can take more than 20 hours, and as you start to fall behind other nations, you might want to start over long before you see the endgame.

To that end, Civilization 7’s campaign is split into three eras — Ancient, Exploration, and Modern — with each era ending in a dramatic explosion of global crisis. “By dividing the game into chapters, we’re giving people a better sense of history,” Beach says.




Mongolian city in Civilization 7. Photography: Firaxis Games

When you start a new campaign, you choose a leader and civilization to rule, and lead your people to establish their first settlements and encounter other peoples in a largely undeveloped land. Choose which technologies to research, which cities to expand, and who to befriend or conquer. Every turn completed and every scientific, economic, cultural and military milestone passed adds points to a meter running in the background. When the meter reaches 200, you and all other surviving civilizations on the map will move on to the next era.

Choose and lead a new civilization as you move from Ancient to Exploration and from Exploration to Modern. You’ll keep all the cities you previously controlled, but you’ll have access to different technologies and attributes. This may seem odd, but it’s designed to reflect history – think of London, once ruled by the Romans, then replaced by the Anglo-Saxons. No empire lasts forever, but not all fall.

Dividing Civilization 7 into chapters also gives the campaign a new rhythm. As you approach the end of an era, you start to face global crises. In ancient times, for example, you see a surge of independent factions similar to the tribes that toppled Rome. “We don’t call them barbarians anymore,” Beach says. “It’s a more nuanced way of describing it.” These crises increase and intensify until you reach the next era. “It’s like a sci-fi or fantasy series that has a big, crazy ending, and then the next book is a calm, feel-good beginning,” Beach says. “There’s a moment of relief when you get to the next era.”

Veteran players will recognize the flow of Civilization 7’s franchise-wide offerings, but this new structure is certainly a radical change, introducing more chaotic and dramatic moments to every campaign. Whereas previously you were assured of victory (or defeat) after a few hours of play, each new era brings with it climactic crises and plenty of opportunities for game-changing moments. “Not everyone will survive,” Shirk says. “It’s a lot of fun to play.”

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  • Civilization 7 is scheduled to release on February 11, 2025 for PC, Mac, Xbox, PlayStation 4/5, and Nintendo Switch.

Source: www.theguardian.com

“Making Podcast Transcripts Fun and Accessible: The Story Behind Apple’s Initiative” | Apple

Ren Shelburne was tired of listening to episodes of popular podcasts that friends had recommended to her. The photographer, who has partial hearing loss and an auditory processing disorder, remembers struggling to get through one particular episode. It was a unique type of show: too many speakers, complex overlapping conversations, and, until recently, no transcripts. “There's so much going on at once, it's impossible to understand,” Shelburne says. She couldn’t keep up with the shows or discuss them with friends. “Podcasts are now a big part of pop culture and media, and I want to be able to be a part of that conversation.”

Weekly podcast listenership in the U.S. has more than quadrupled in the past decade. Pew Research But for some, the medium still feels inaccessible.

“Because of my hearing loss, sometimes I miss things,” says Alexandra Wong, a Rhodes Scholar studying digital accessibility, “and then I have to rewind five or six times to understand what’s going on.”


Shelburne and Wong are among about 15% of U.S. adults, or about 37.5 million people, who are ill. Difficulties in reporting Many people who are deaf or hard of hearing rely on subtitles or transcriptions to follow music, movies, and podcasts without assistive devices. Video streaming companies like Netflix, Peacock, and Hulu offer subtitles for nearly all of their programming, and time-synchronized lyric subtitles are increasingly standard for music streaming. The popularity of video subtitles has also been embraced by audiences outside the disability community, with 80% of Netflix viewers turning on subtitles at least once a month.

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Source: www.theguardian.com

Electrically Stimulating the Brain Makes Hypnotism More Accessible

Hypnosis may involve a therapist bringing a patient into a deeply relaxed state to treat symptoms or change habits.

Voisin/Fanny/Science Photo Library

Sending electrical pulses to certain parts of the brain can make people more susceptible to hypnosis. Although the research is still in its early stages, it could eventually lead to more widespread use of hypnotherapy for conditions such as chronic pain.

“There are a lot of different ways to treat different disorders and symptoms, both in psychology and psychiatry,” he says. Afik Furman at Stanford University in California. “Hypnosis is one psychological technique that has been proven to be effective for anxiety, depression, and especially pain.”

Previous research suggests that People who are highly susceptible to hypnosis have better connections between the two parts of their brains. Left dorsolateral prefrontal cortex and dorsal anterior cingulate cortex.They also suggest that Stimulating the former area strengthens this connection.

Faerman and colleagues focused on the dorsolateral prefrontal cortex, located at the front of the brain, and administered transcranial magnetic stimulation to 40 people with the chronic pain condition fibromyalgia. This was administered as 800 pulses to the scalp via a paddle, and the procedure lasted just over 1.5 minutes. This method uses a magnetic field to stimulate nerve cells in the target tissue.

Another 40 people with the same symptoms were given the sham treatment. At the start of the study, none of the participants were thought to be susceptible to hypnosis.

Hypnotherapy is generally defined as the use of hypnosis to treat symptoms or change habits. Susceptibility to hypnosis was assessed by the “hypnoinduction profile,” a standard method for measuring hypnotic efficacy.

After just one session, the group that received electrical brain stimulation had increased hypnotic susceptibility for up to an hour, while the other groups showed no change.

The researchers did not measure whether fibromyalgia symptoms improved in either group. “Our main goal was to figure out whether it was possible to alter the hypnotic state, so we were really excited to be able to do that,” say team members. nolan williams at Stanford University.

Researchers now hope to repeat the study with more people with more diverse symptoms. They also want to see whether fine-tuning the length or number of electrical stimulation pulses a person receives affects hypnotic susceptibility.

Despite showing some promise as a medical use, hypnotherapy is not routinely covered by health insurance companies in the United States or the National Health Service in the United Kingdom.

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Source: www.newscientist.com