Janet Anderson: 10 Entertaining Finds I’ve Discovered Online | Culture

Reducing all the fascinating things I’ve discovered on the internet to just ten is akin to condensing the Library of Alexandria into a single post-it note. I want you, dear reader, to understand that these ten selections don’t fully encompass my sense of humor; instead, they illustrate my broader journey of exploring amusing absurdities.

Back in 2000, my childhood relationship with the Internet was like that of a cherished heifer calf. It in many ways shaped the person I’ve become. The moment I felt the urge to connect with fellow misfits and the queer community, I found myself diving deep into subreddits, spending hours roaming pages, driven by curiosity until my eyes were strained.

On YouTube, I discovered my own existence. A video by Gigi Gorgeous educated me about hormones and facial feminization surgery in ways I never had known before. She deserves a purple heart for her invaluable contributions to Diva Nation. Not only did she clarify my understanding of femininity, but she also inspired my comedic creativity. Here are ten things designed to make you chuckle, stemming from the delightful chaos in my feed to you.

1. Cole Escola’s Mom Commercial

The world is finally catching up to the brilliance of Cole Escola, who has been nominated for five Tony Awards! I knew he’d be a genius from the days he was making quirky YouTube videos during Tumblr’s heyday. This particular gem popped up in my pastel-themed feed and perfectly scratched my comedic itch. Nothing tickles me more than absurd humor linked with serious themes. It’s very John Waters, with cheap wigs and shaky cameras!

2. Dina and Doreen

Once more, we delve into the delightful absurdity where drugs meet art, and art becomes humor.

3. Jiminy Glick Interviews

Oh, Martin Short, you have my heart! Regardless of my mood, Jiminy Glick’s interviews guarantee a good laugh. Why does he find power in screaming about donuts? Who really cares?

4. My Love for Goats

Firstly, rapper and reality star Sukihana (aka Suki the Goat) has an unforgettable one-liner. But this video isn’t hers, yet it’s still my favorite of hers. I adore the moment each girl realizes they were the ones twerking, understanding the hilarity of flaunting their assets for random passersby on their phones. Then the camera shifts, revealing they’re in the middle of the street. Kari girl, keep being you!

5. “Please Give Me My Food”

This clip loops endlessly in my mind!

6. Disco Drama

To me, the sound of wealthy white women fighting is like waves crashing on the shore. The inconsistency in their arguments brings me joy, and the ladies of Orange County truly reign supreme. I could’ve chosen from dozens of altercations, but this one meets all my criteria: tears, shouts, ridiculous outfits, and irrelevant characters that vanish forever. It hits me right in the feels!

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7. Schatar Sapphira’s Best Moments

I must say, I adore the fabulous Deluhl Diva! We all recall Tiffany Pollard from season one of Flavor Flav’s dating show, but in my view, the real star of the season was the underrated hottie (Schatar Sapphira). What would reality TV be without its fabricators?

8. The Katering Show

I remember watching this during my high school English class (sorry, Chen-san!), unable to contain my laughter. I’m thrilled that both Cates continue to embark on such creative journeys; this was just the beginning.

9. Pennywise Makeup Tutorial

Watch a girl enjoy her food while tackling Halloween makeup tutorials. Sometimes, less is indeed more. A special shoutout to her nun tutorial as well!

10. Trixie and Katya’s Fashion Photo Review

This is the video that started it all! Before these two drag racing legends built an empire with UNHHHH and the Trixie & Katya Show (which you shouldn’t overlook), they rose from humble beginnings to become global sensations. These two queens have remained a constant source of joy in my adulthood.

  • Janet Anderson will perform Sistren at the Old Fitz Theater from June 26th to July 12th, while Orlando will be at Belvoir from August 30th to September 21st.

Source: www.theguardian.com

Harold Halibut: A Whimsical Puppet Adventure Game with Breathtaking Visuals in the Style of Wes Anderson meets Aardman

TTick, tick. In the dripping confines of Fedora 1, an aquatic space colony with an exquisite retro-futuristic design, it is time, not water, that exerts undeniable pressure on its inhabitants. A cataclysmic meteor looms on the horizon, threatening to wipe them out. But these endearingly eccentric characters, including the titular Harold, are in no hurry for anyone, preferring to spend their days wandering down the barrel of cosmic disaster.

It’s no surprise that a leisurely-paced adventure game like Harold Halibut was created by a team that takes a similarly slow approach to time. It’s been 14 years since game director Onat Hekimoglu came up with his first idea for his game while studying for his master’s degree in his lab in Cologne. At the time, it was a weird point-and-click adventure with pristine stop-motion visuals. Elements of that version still exist today, with the main character, Harold, a melancholy caretaker who spends his days looking out to sea. But over the years, the game has become more mechanically sophisticated, narratively expansive, and visually beautiful.

Well, Harold Halibut is a wonderful blend of analog and virtual, with so much tactility and convincing textures that you find yourself reaching for the screen at various points while playing the game. You may want to physically touch them.




Hekimoglu, who studied film before video games, notes this eerie quality, saying Harold Halibut is a game with “stylized” visuals that paradoxically seem “photorealistic.” Masu. Establishing the aesthetic took two years of intensive experimentation. Initially, it was a true stop-motion game made of puppets, with every frame painstakingly recorded on camera. However, Hekimoglu said, “Having his 2D sprite of his character stop motion on top of a beautifully lit photographic background didn’t feel right. There was no sense of unity. “. So his small team of four from his two studios in Cologne turned to this approach: The finished game, which involves manipulating figures around a complex virtual playset, feels as if it was created by Wes Anderson running wild at Aardman Animations. Art director Ole Tillman, who studied illustration at the Rhode Island School of Design before working at Disney, finds great joy in making dolls, rebuilding “broken connections from childhood” in the process. did. Simply placing a puppet in a room while devising a story allowed the imaginations of Tillman, Hekimogul, and studio co-founders Fabian Prusov and Daniel Beckman to stretch in unexpected directions.

Like classic sci-fi films like Solaris, the game’s drama unfolds on a macrocosmic and microcosmic scale, delving into the inner lives of its eccentric cast as they ponder the universe’s biggest questions. . In one sequence, Harold cries out as he cleans a giant filtration pump, and in that moment he transforms from a man who does a boring job without complaining to a man with long-repressed emotions. You can see it changing. This sweet and tender scene sets up the rest of the game. Harold searches for the meaning of his life in a surprisingly cozy corner of the universe.




Create an action figure around a complex virtual playset…Harold Halibut.
Photo: Slow Brothers

As development progressed, the technology behind Harold Halibut gradually improved as the team moved funds from one pot to another, working on ad-hoc contracts.Under experiment photogrammetry During the project phase, “it was clear that Unity had limitations.” [the software used to make the game]” says Hekimoglu. The lights were off. The engine couldn’t handle huge HD scans. However, in 2015, physically-based rendering arrived, making objects in games look more realistic. Another major software update brought the team closer to…

Tillman recalls that Harold Halibut’s unconventional development was the opposite of most games. “People typically start with the technical limitations and adapt their creative decisions to that,” he says. “We came up with the concept of world-building, the way things looked, the mood, the lighting, the atmosphere, his art very early on. And then it took a long time. [technology] To get closer to it. He says the team has now reached a satisfactory conclusion that “it looks exactly as we envisioned it a long time ago.”

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It’s been 14 years since Hekimoglu’s original concept, but it would be inaccurate to say that Harold Halibut has ever been in the doldrums. development hell. Rather, this group of artists, outsiders to the video game industry, continued to work steadily, following a completely different commercial logic and on a completely different schedule. To be sure, there were some bad points as well. The mutual termination of his contract with publisher Curve Games, the coronavirus pandemic, and a crisis with his team that he says has reached a “breaking point.”

But events like these energized the group, Tillman said. For several months, the team vowed to each other, “No matter what happened, we would see it through to the end,” with the same determination as our unlikely hero, Harold.

Harold Halibut launches today on PC, PlayStation 5, and Xbox Series X

Source: www.theguardian.com