COP30: UN Climate Summit No Longer Meets Current Needs

Pablo Porciuncula/AFP via Getty Images

Consider having a life-threatening illness. All scientific assessments point to a definitive diagnosis and a grim prognosis. Yet, upon visiting a doctor, they fail to acknowledge the condition directly. After some brief small talk, they shake your hand and suggest scheduling your next appointment in a year.

No one would accept such a medical standard, yet this mirrors our approach to climate change. The 30th Conference of the Parties (COP) Summit wrapped up last weekend in Belém, Brazil. While notable strides have been made in addressing climate change, particularly with the 2015 Paris Agreement aimed at restricting temperature increases to below 1.5°C, this goal is largely unachieved. Nonetheless, it steers us towards reduced warming compared to what might have been without it.

However, it’s evident that the COP process is becoming inadequate for the challenges we face. As highlighted in our report on page 6, COP30 concluded without even mentioning fossil fuels—the primary driver of climate change—in the final document. Despite over 80 nations advocating for a roadmap toward a “post-fossil fuel transition,” this initiative faced resistance from oil-rich nations like Saudi Arabia, a former organizer of COP. The necessity of consensus within COP leaves us only with the promise of future discussions at COP31 in Turkey next year.


Nations advocating for climate action should prioritize solar power and battery technology.

This situation cannot persist, but changing the COP process will be a challenge. If we can’t advocate for an end to the fossil fuel era through scientific and political means, we must turn to technological and economic solutions.

Nations committed to climate action should concentrate on solar energy and battery technologies, providing the world with cheaper alternatives to oil and gas. Countries striving for a sustainable future might need to implement economic sanctions against those showing disinterest in progress. Whatever the course of action, simply saying “see you next year” is no longer a viable option.

Source: www.newscientist.com

Kennedy meets with tribal leader amidst HHS cut tensions

When Health Secretary Robert F. Kennedy Jr. was about to take the stage, the governor of the Gila River Indian community was still addressing the audience, expressing concerns about recent Trump administration actions.

Governor Stephen Law Lewis emphasized the importance of tribes having a political stance and urged for a more thoughtful approach to government efficiency cuts, rather than a drastic one.

Kennedy was on his Healthy Tour of America in the Southwest states, with his latest stop at the Gila River Wild Horse Pass Resort and Casino in Arizona to participate in The Tribal Self Governance Conference.

The 1975 law allowed native communities to develop programs based on their cultural needs, marking a shift from federal administration. Kennedy’s dedication to improving tribal health stems from his family history and personal experiences.

However, recent decisions within Kennedy’s agency have raised concerns among tribal leaders regarding the support for Indigenous communities in the face of health challenges.

Kennedy assured tribal leaders that certain health services for Native Americans would be exempt from recent executive orders. He engaged in discussions on strategies to address health issues within tribal communities.

Kennedy emphasized the need to address the root causes of health crises in tribal communities, particularly focusing on the food system. He also shared plans to implement “robot nurses” in Indigenous groups, which was met with mixed reactions from the crowd.

His extensive work advocating for Indigenous communities dates back to the 1990s, highlighting a commitment to supporting native groups in various negotiations and initiatives.

Kennedy pledged to address the unique challenges faced by Indigenous leaders in accessing high-quality healthcare. The discussion also touched on the need to build confidence in vaccines among Native American communities.

Kennedy’s tour included visits to healthcare facilities serving Native Americans, as well as outreach to tribal groups to address their unique health concerns.

He defended his agency’s response to a measles outbreak during a press conference, highlighting the importance of effective public health initiatives.

Source: www.nytimes.com

Harold Halibut: A Whimsical Puppet Adventure Game with Breathtaking Visuals in the Style of Wes Anderson meets Aardman

TTick, tick. In the dripping confines of Fedora 1, an aquatic space colony with an exquisite retro-futuristic design, it is time, not water, that exerts undeniable pressure on its inhabitants. A cataclysmic meteor looms on the horizon, threatening to wipe them out. But these endearingly eccentric characters, including the titular Harold, are in no hurry for anyone, preferring to spend their days wandering down the barrel of cosmic disaster.

It’s no surprise that a leisurely-paced adventure game like Harold Halibut was created by a team that takes a similarly slow approach to time. It’s been 14 years since game director Onat Hekimoglu came up with his first idea for his game while studying for his master’s degree in his lab in Cologne. At the time, it was a weird point-and-click adventure with pristine stop-motion visuals. Elements of that version still exist today, with the main character, Harold, a melancholy caretaker who spends his days looking out to sea. But over the years, the game has become more mechanically sophisticated, narratively expansive, and visually beautiful.

Well, Harold Halibut is a wonderful blend of analog and virtual, with so much tactility and convincing textures that you find yourself reaching for the screen at various points while playing the game. You may want to physically touch them.




Hekimoglu, who studied film before video games, notes this eerie quality, saying Harold Halibut is a game with “stylized” visuals that paradoxically seem “photorealistic.” Masu. Establishing the aesthetic took two years of intensive experimentation. Initially, it was a true stop-motion game made of puppets, with every frame painstakingly recorded on camera. However, Hekimoglu said, “Having his 2D sprite of his character stop motion on top of a beautifully lit photographic background didn’t feel right. There was no sense of unity. “. So his small team of four from his two studios in Cologne turned to this approach: The finished game, which involves manipulating figures around a complex virtual playset, feels as if it was created by Wes Anderson running wild at Aardman Animations. Art director Ole Tillman, who studied illustration at the Rhode Island School of Design before working at Disney, finds great joy in making dolls, rebuilding “broken connections from childhood” in the process. did. Simply placing a puppet in a room while devising a story allowed the imaginations of Tillman, Hekimogul, and studio co-founders Fabian Prusov and Daniel Beckman to stretch in unexpected directions.

Like classic sci-fi films like Solaris, the game’s drama unfolds on a macrocosmic and microcosmic scale, delving into the inner lives of its eccentric cast as they ponder the universe’s biggest questions. . In one sequence, Harold cries out as he cleans a giant filtration pump, and in that moment he transforms from a man who does a boring job without complaining to a man with long-repressed emotions. You can see it changing. This sweet and tender scene sets up the rest of the game. Harold searches for the meaning of his life in a surprisingly cozy corner of the universe.




Create an action figure around a complex virtual playset…Harold Halibut.
Photo: Slow Brothers

As development progressed, the technology behind Harold Halibut gradually improved as the team moved funds from one pot to another, working on ad-hoc contracts.Under experiment photogrammetry During the project phase, “it was clear that Unity had limitations.” [the software used to make the game]” says Hekimoglu. The lights were off. The engine couldn’t handle huge HD scans. However, in 2015, physically-based rendering arrived, making objects in games look more realistic. Another major software update brought the team closer to…

Tillman recalls that Harold Halibut’s unconventional development was the opposite of most games. “People typically start with the technical limitations and adapt their creative decisions to that,” he says. “We came up with the concept of world-building, the way things looked, the mood, the lighting, the atmosphere, his art very early on. And then it took a long time. [technology] To get closer to it. He says the team has now reached a satisfactory conclusion that “it looks exactly as we envisioned it a long time ago.”

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It’s been 14 years since Hekimoglu’s original concept, but it would be inaccurate to say that Harold Halibut has ever been in the doldrums. development hell. Rather, this group of artists, outsiders to the video game industry, continued to work steadily, following a completely different commercial logic and on a completely different schedule. To be sure, there were some bad points as well. The mutual termination of his contract with publisher Curve Games, the coronavirus pandemic, and a crisis with his team that he says has reached a “breaking point.”

But events like these energized the group, Tillman said. For several months, the team vowed to each other, “No matter what happened, we would see it through to the end,” with the same determination as our unlikely hero, Harold.

Harold Halibut launches today on PC, PlayStation 5, and Xbox Series X

Source: www.theguardian.com

Hayabusa lunar lander meets fiery fate as it re-enters Earth’s atmosphere

After more than a week in space, the doomed lunar lander met a violent end Thursday as it burned up in Earth’s atmosphere, ending its mission.

A private spacecraft named Peregrine was designed to travel to the moon and settle on its surface. However, shortly after launching into orbit on January 8, the lander suffered a severe propellant leak, forcing operators to abort the entire mission.

Astrobotic Technology, the Pittsburgh-based company that developed the lander, said Thursday that the limp spacecraft safely burned up in Earth’s atmosphere in a remote stretch of the South Pacific Ocean at about 4:04 p.m. ET. announced.

in Updates posted on XThe company confirmed it had lost contact with the spacecraft just before 4 p.m. ET, suggesting the lander had re-entered the atmosphere, but officials said they were “waiting for independent confirmation from a government agency.” ” he added.

An early failure left the Peregrine lander with no means of reaching the moon. Astrobotic’s team fought for nine days to save the spacecraft and its onboard equipment and extend the remainder of the mission.

Engineers were able to stabilize the spacecraft, but Astrobotic said last week it would not be possible to attempt a controlled landing on the moon.

“We applaud @Astrobotic’s perseverance,” NASA announced Tuesday. Statement posted on X.

The Peregrine mission attracted attention because it was the first American lunar lander launched into space in more than 50 years. If successful, Peregrine would also have become the first commercially developed spacecraft to land on the moon.

Besides NASA, the former Soviet Union, China, and India are the only countries to have successfully made a controlled landing, or “soft landing,” on the moon’s surface. Japan aims to join that elite club on Friday when it attempts to land its Smart Lander for Lunar Exploration (SLIM).

Peregrine’s mission is part of NASA’s Commercial Lunar Module Services Program, which was established to encourage private companies to develop new lunar landers and ultimately help NASA bring cargo and scientific equipment to the lunar surface. You can now hire this lander for transport.

Another Houston-based company, Intuitive Machines, plans to launch its own commercially developed lander next month as part of the same NASA effort.

The Commercial Lunar Payload Services Program is part of the agency’s Artemis program, with the goal of returning astronauts to the Moon over the next few years, eventually establishing regular flights to the Moon, and building a lunar base camp. It is said that NASA recently announced the postponement of two upcoming Artemis missions, pushing back a lunar circumnavigation flight that was scheduled to launch later this year to 2025 and pushing back Artemis’s first landing attempt to next year.

Source: www.nbcnews.com