Panda Keeper assesses health of giant panda Xi May’s turnips at Wolong Nature Reserve
Ami Vitale
These photographs from the Earth Photo 2025 competition convey a vivid, thrilling, and surprising narrative about our planet’s climate and biodiversity.
In photographer Ami Vitale’s image Pandamonium, we see a giant panda keeper examining the health of panda cubs in Ulong National Nature Reserve, Sichuan Province, China. The keeper’s attire is designed to minimize human impact on these bears. Following this, there’s another captivating shot by Sue Flood titled Craveter sticker, captured on a glacial ice floe in the waters south of the Antarctic Peninsula. Such images can unveil the area’s grandeur to those unable to visit.
Crabeater Seals in the Southern Ocean near the Antarctic Peninsula
Sue Flood
From Paradise, La Palma – The photo below depicts the aftermath of the 2021 Cumbre Vieja volcanic eruption on this Spanish Canary island. A resident is seen redoing their garden, clearing away lava that destroyed mature palm trees and replacing them with new plants.
La Palma, Canary Islands. Two Years Post-Cumbre Vieja Eruption
Jonathan Browning
The concluding image below features Vincenzo Montefinese’s Lost Oasis, taken in Tinzouline, Draa Valley, Morocco. Here, an individual is seen adjusting solar panels that operate the water pump for irrigating nearby palm trees. Due to climate change and water scarcity, the valley’s oases have diminished by two-thirds over the past century, prompting farmers to illegally dig wells to access groundwater.
Tinzouline, Draa Valley, Morocco
Vincenzo Montefinese
The featured images were curated by New Scientist photo editor Tim Bodhis and David Stock, the director of editorial videos. The winners will be announced on June 16th, and the Earth Photo 2025 exhibition will take place at the Royal Geographical Society in London from June 17 to August 20, followed by a tour across the UK.
TTick, tick. In the dripping confines of Fedora 1, an aquatic space colony with an exquisite retro-futuristic design, it is time, not water, that exerts undeniable pressure on its inhabitants. A cataclysmic meteor looms on the horizon, threatening to wipe them out. But these endearingly eccentric characters, including the titular Harold, are in no hurry for anyone, preferring to spend their days wandering down the barrel of cosmic disaster.
It’s no surprise that a leisurely-paced adventure game like Harold Halibut was created by a team that takes a similarly slow approach to time. It’s been 14 years since game director Onat Hekimoglu came up with his first idea for his game while studying for his master’s degree in his lab in Cologne. At the time, it was a weird point-and-click adventure with pristine stop-motion visuals. Elements of that version still exist today, with the main character, Harold, a melancholy caretaker who spends his days looking out to sea. But over the years, the game has become more mechanically sophisticated, narratively expansive, and visually beautiful.
Well, Harold Halibut is a wonderful blend of analog and virtual, with so much tactility and convincing textures that you find yourself reaching for the screen at various points while playing the game. You may want to physically touch them.
Like classic sci-fi films like Solaris, the game’s drama unfolds on a macrocosmic and microcosmic scale, delving into the inner lives of its eccentric cast as they ponder the universe’s biggest questions. . In one sequence, Harold cries out as he cleans a giant filtration pump, and in that moment he transforms from a man who does a boring job without complaining to a man with long-repressed emotions. You can see it changing. This sweet and tender scene sets up the rest of the game. Harold searches for the meaning of his life in a surprisingly cozy corner of the universe.
Create an action figure around a complex virtual playset…Harold Halibut.
Photo: Slow Brothers
As development progressed, the technology behind Harold Halibut gradually improved as the team moved funds from one pot to another, working on ad-hoc contracts.Under experiment photogrammetry During the project phase, “it was clear that Unity had limitations.” [the software used to make the game]” says Hekimoglu. The lights were off. The engine couldn’t handle huge HD scans. However, in 2015, physically-based rendering arrived, making objects in games look more realistic. Another major software update brought the team closer to…
Tillman recalls that Harold Halibut’s unconventional development was the opposite of most games. “People typically start with the technical limitations and adapt their creative decisions to that,” he says. “We came up with the concept of world-building, the way things looked, the mood, the lighting, the atmosphere, his art very early on. And then it took a long time. [technology] To get closer to it. He says the team has now reached a satisfactory conclusion that “it looks exactly as we envisioned it a long time ago.”
It’s been 14 years since Hekimoglu’s original concept, but it would be inaccurate to say that Harold Halibut has ever been in the doldrums. development hell. Rather, this group of artists, outsiders to the video game industry, continued to work steadily, following a completely different commercial logic and on a completely different schedule. To be sure, there were some bad points as well. The mutual termination of his contract with publisher Curve Games, the coronavirus pandemic, and a crisis with his team that he says has reached a “breaking point.”
But events like these energized the group, Tillman said. For several months, the team vowed to each other, “No matter what happened, we would see it through to the end,” with the same determination as our unlikely hero, Harold.
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