Hydrogen Bomb Developer Richard L. Garwin Passes Away at 97

Richard L. Gerwin, the American architect behind the hydrogen bomb who significantly influenced postwar defense policies, as well as advancements in space exploration and medicine, passed away on Tuesday at his residence in Scarsdale, New York.

His son Thomas confirmed the news of his passing.

At just 23, Dr. Gerwin became the mastermind behind the world’s first fusion bomb. He later served as a scientific advisor to several presidents, contributing to the development of Pentagon weaponry and satellite reconnaissance systems, while advocating for a balanced approach to Soviet-American nuclear policies during the Cold War, and promoting a verifiable agreement on nuclear arms control.

His mentor, Nobel laureate Enrico Fermi, referred to him as “the only true genius I’ve ever met,” yet Dr. Gerwin was not the sole creator of the hydrogen bomb. Hungarian physicist Edward Teller and Polish mathematician Stanislaw Ulam, who played pivotal roles in bomb theory, hold substantial claims to that title.

From 1951 to 1952, Dr. Gerwin served as an instructor at the University of Chicago and a consultant at the Los Alamos National Laboratory in New Mexico, where he designed a real bomb based on Teller-Ulam’s concept. The experimental device, named Ivy Mike, was tested at the Marshall Islands in the Western Pacific.

The device was designed not merely as an explosive but rather to demonstrate the fusion concept. Weighing in at 82 tons, it was aircraft-unfriendly and resembled a massive thermos. Soviet scientists, who did not conduct similar tests until 1955, referred to it intermittently as the installation of thermonuclear nuclei.

On November 1, 1952, at the Enewetak atoll, an extraordinary fusion of atoms unleashed a blinding flash of light and a fireball measuring two miles in diameter, generating a force 700 times that of the bomb that obliterated Hiroshima 100 miles away in 1945.

As the development of American thermonuclear weapons remained cloaked in secrecy, Dr. Gerwin’s involvement in the creation of the first hydrogen bomb remained largely unknown to the public for decades, aside from those within government defense circles and select intelligence agencies. He was commonly referred to as Dr. Terror, and it wasn’t until later that he received public acknowledgment.

“According to Gerwin’s design, this test was conducted almost precisely as intended,” Dr. Teller acknowledged in a 1981 statement, recognizing the crucial role played by the young prodigy. However, this late recognition barely permeated the public consciousness.

Compared to later nuclear weapons, Dr. Gerwin’s bomb was rudimentary. Still, its sheer power evoked the ancient Hindu texts of the Bhagavad Gita, harkening back to the first atomic bomb test in New Mexico in 1945 and the haunting response from its creator, J. Robert Oppenheimer.

To Dr. Gerwin, however, it meant little.

“I didn’t consider the construction of a hydrogen bomb to be the most pivotal achievement in the world, or even in my life at the time,” he reflected in a 1984 interview, addressing feelings of guilt. “I believe the world would be better off without hydrogen bombs.”

Although the first hydrogen bomb was crafted to his specifications, Dr. Gerwin was absent during its explosion at Enewetak. “I’ve never witnessed a nuclear detonation,” he mentioned in a 2018 interview. “I didn’t want to spend the time there.”

By 1952, following the success of the hydrogen bomb project, he found himself at a crossroads: he could return to the University of Chicago, where he had earned his PhD under Fermi and was now an assistant professor, or leverage a more flexible role at International Business Machines Corporation. This position provided faculty appointments at the Thomas J. Watson Institute at Columbia University, allowing greater freedom in his research interests while also permitting him to continue consulting for the government in Los Alamos and Washington.

He opted for IBM, where he remained for 40 years before retiring.

At IBM, Dr. Gerwin engaged in a continuous series of applied research projects leading to groundbreaking patents, scientific papers, and technological innovations in computing, communications, and medicine. His work was vital in the advancement of magnetic resonance imaging (MRI), high-speed laser printers, and subsequent touchscreen technologies.

An innovative maverick, Dr. Gerwin dedicated decades to exploring gravitational waves, as predicted by Einstein. In 2015, the costly detector he supported succeeded in detecting ripples, opening new frontiers in astrophysics.

Throughout this time, Dr. Gerwin also provided government consulting on national defense issues. With expertise in weapons of mass destruction, he aided in identifying Soviet targets and conducted research on various military aspects including nuclear submarines, military and civilian aircraft, as well as satellite reconnaissance and communications systems. Much of his work remained classified, keeping him largely unknown to the public.

He was a trusted advisor to numerous U.S. presidents including Dwight D. Eisenhower, John F. Kennedy, Lyndon B. Johnson, Richard M. Nixon, Jimmy Carter, and Bill Clinton. Notably, he was linked to President Ronald Reagan’s proposal for a space-based missile defense system dubbed Star Wars, aimed at safeguarding the nation from nuclear threats. However, the system was never realized.

One of Dr. Gerwin’s most notable controversies did not revolve around national security. In 1970, while on Nixon’s Scientific Advisory Committee, he opposed the administration’s support for the development of supersonic transport (SST) aircraft. He argued that SST would be prohibitively expensive, excessively noisy, and detrimental to both the environment and commercial airline operations, leading Congress to withdraw funding. The UK and France, however, pursued their own SST, the Concorde, but Dr. Gerwin’s predictions ultimately proved largely accurate, resulting in dwindling interest.

Despite his modest appearance, Dr. Gerwin, with his slightly disheveled hair and gentle demeanor, became a legendary figure within the defense sector, crafting speeches and articles as well as testifying before lawmakers regarding what he described as the Pentagon’s misleading options.

Many of his disagreements with military bodies were long-standing and intense. These included disputes over the B-1 bomber, Trident nuclear submarines, the MX missile system, and the MX missile system—a network of mobile intercontinental ballistic missiles, notorious as one of history’s most lethal weaponry—all of which eventually formed part of America’s extensive arsenal.

Frustrated yet determined, Dr. Gerwin maintained his stance that America should uphold a strategic equilibrium with the Soviet Union and other nuclear powers. He argued against weapons policies that could jeopardize that balance, believing that Moscow cared more for the survival of its citizens than the loss of American lives.

Dr. Gerwin endorsed nuclear disarmament, including the 1979 Strategic Arms Limitation Treaty (SALT II), which was negotiated by President Carter and Soviet Premier Leonid Brezhnev. Nonetheless, he argued that mutually assured destruction remained essential for preserving peace.

In 2021, he joined 700 scientists and engineers, including 21 Nobel laureates, in an appeal to President Joseph R. Biden Jr. to commit that the United States would not initiate a nuclear strike in conflict. Their correspondence also advocated for the termination of the presidential authority to unilaterally order nuclear strikes, arguing that such limitations would safeguard against potential reckless decisions made by future presidents.

This notion was politically charged, and Biden did not follow through with such a commitment.

In a 1981 interview with Quest Magazine, Dr. Gerwin stated, “Nuclear weapons are consequential, and their power lies in the deterrent of massive destruction, which prevents nuclear confrontations.”

Richard Lawrence Gerwin was born on April 19, 1928, in Cleveland, Ohio, the elder of two sons to Robert and Leona (Schwartz) Gerwin. His father worked as an electronics instructor at a technical high school by day and at a film theater by night, while his mother was an attorney general. From a young age, Richard, affectionately known as Dick, exhibited remarkable intelligence and technical skills, having repaired household appliances by the age of five.

He and his brother Edward attended public schools in Cleveland. Dick graduated from Cleveland Heights High School in 1944 at the age of 16, and he obtained his Bachelor of Arts in Physics in 1947 from what is now known as Case Western Reserve University.

In 1947, he married Lois Levy, who passed away in 2018. He is survived by two sons, Thomas and Jeffrey, a daughter, Laura, and five grandchildren, along with one great-grandson.

Under the mentorship of Fermi, Dr. Gerwin earned his master’s degree in 1948 and his doctorate in 1949, achieving the highest score in the university’s history on doctoral exams. He joined the faculty, but under Fermi’s influence, he also spent his summers at Los Alamos Lab, where he made his mark on the hydrogen bomb project.

After retiring in 1993, Dr. Gerwin chaired the State Department’s Arms Management and Non-Proliferation Advisory Committee until 2001. He served on the committee in 1998 to evaluate the ballistic missile threats to the United States.

Dr. Gerwin’s home in Scarsdale was in close proximity to the IBM Watson Lab, which relocated from Columbia University to Yorktown Heights, Westchester County, in 1970.

He held faculty appointments at prestigious institutions such as Harvard, Cornell, and Columbia. Over his career, he secured 47 patents, authored over 500 research papers, and wrote significant books including “Nuclear Weapons and World Politics” (1977, co-authored with David C. Gompert and Michael Mandelbaum) and “Megawatts and Megatons: The Turning Points of the Nuclear Age” (2001, co-authored with Georges Charpak).

His life was chronicled in the biography “The True Genius: The Life and Work of Richard Gerwin, the Most Influential Scientist You’ve Never Heard Of” (2017) by Joel N. Sherkin.

Throughout his career, Dr. Gerwin was honored with numerous accolades, including the 2002 National Medal of Science, the highest award for scientific and engineering achievements in the U.S., presented by President George W. Bush, and the Presidential Medal of Freedom, awarded by President Barack Obama in 2016.

Obama praised him during a light-hearted introduction at the White House, stating, “He tinkered with his father’s film projector and never shied away from problems in need of solutions. From reconnaissance satellites to MRI, GPS technologies, and touchscreens—his fingerprints are everywhere. He even patented a shell washing machine.”

William J. Broad and Ash Wu contributed to this report.

Source: www.nytimes.com

Pokemon Go Developer Sells Games to Saudi Arabian Companies for $3.5 billion

Niantic Labs announced the sale of its video games division to Saudi-owned Scopely for a whopping $3.5 billion. This move comes as U.S. augmented reality companies pivot towards geospatial technology, unable to recreate the success of the 2016 sensation, Pokémon Go.

The deal, revealed on Wednesday, also propels Saudi Arabia closer to its goal of becoming the ultimate global gaming hub. The Kingdom’s Sovereign Wealth Fund acquired Scopely for $4.9 billion in 2023 as part of a broader strategy to diversify beyond fossil fuels.

As per the agreement, Niantic will distribute an additional $350 million to its shareholders. Additionally, it will separate its Geospatial Artificial Intelligence (AI) business into a new entity named Niantic Spatial, led by John Hanke, the founder, and CEO of Niantic.

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Niantic Spatial will receive $250 million in capital from Niantic’s balancesheet and an additional $50 million from Scopely. All former investors of Niantic will retain their shares in Niantic Spatial.

This move marks the end of a challenging period for Niantic, which struggled post the success of Pokémon Go, leading to employee layoffs in 2022 and 2023.

Saudi Arabia, already known for being a gaming and esports center, is steadfast in its plan to invest nearly $38 billion in gaming-related ventures through its savvy gaming group.

Savvy Games, a prominent investor in global video game companies, including Nintendo, holds a 7.54% stake despite a slight profit decrease last year.

Source: www.theguardian.com

Bitcoin imposter found guilty after persistently suing developer

A computer scientist from Australia who falsely claimed to be the creator of Bitcoin has been given a one-year suspended prison sentence after the High Court in London found him guilty of contempt for continuing to sue people.

The judge, Mellor, revealed that Craig Wright, 54, was actually Satoshi Nakamoto, the individual behind Bitcoin. It was discovered that he had been deceitful about his claims.

Wright had asserted ownership of intellectual property related to Bitcoin, but the High Court determined that he had lied about his involvement and produced fake documents on a large scale. His claim was subsequently revoked.

Despite being instructed to stop legal action against Bitcoin developers, Wright proceeded to file a lawsuit against cryptocurrency developers concerning intellectual property matters. This resulted in lawsuits totaling over £900 billion.

During the court proceedings, it was stated that Wright had made repeated claims of being Nakamoto, causing distress to individuals associated with the Crypto Open Patent Alliance (Copa).

Wright was found guilty on five counts of contempt of court and sentenced to a 12-month suspended prison term, along with a requirement to pay £145,000 in costs within two weeks.

His recent legal actions were described as a desperate attempt to gain publicity, with claims of judicial bias and mistreatment being made. The judge ultimately confirmed Wright’s contempt without a doubt.

During the court session, Wright, appearing via video link from an undisclosed location in Asia, expressed intent to appeal the decision. He had refused to attend in person unless compensated for costs and lost profits.

In a previous High Court ruling, Mellor stated that Wright was not as clever as he portrayed himself to be and had lied extensively regarding his identity as Satoshi Nakamoto.

Source: www.theguardian.com

GPT-4 Developer Tools Allows for Autonomous Website Hacking

Some AIs may be able to hack websites without human assistance

Ole.CNX/Shutterstock

Researchers have discovered that OpenAI’s artificial intelligence model GPT-4 has the ability to hack websites and steal information from online databases without any human assistance. This suggests that individuals and organizations without hacking expertise could unleash AI agents to carry out cyberattacks.

“You literally don’t have to understand anything; you just let the agent hack your website on its own,” he says. Daniel Kang At the University of Illinois at Urbana-Champaign. “We believe this will significantly reduce the required expertise…

Source: www.newscientist.com

The Genius Behind a Game: How a Developer Earned £250,000 in Just 30 Minutes

Game development is an expensive and time-consuming business. Currently, he has 2,000 people working in 18 studios around the world on the next installment of Ubisoft’s blockbuster Assassin’s Creed series, a project that will take two to three years. Last year, the self-taught programmer learned that he earned nearly £280,000 for a series of games he made sitting in his two-bedroom flat in Harlesden, pants on, on a hot day. Imagine how people would feel. And each one took about 30 minutes.

“The first one probably took seven to eight hours, to be honest,” TJ Gardner says. “But later pieces, like ‘Stroke the Beaver,’ would take about 30 minutes.”

Gardner is the author of the “Stroke” video game, which can be downloaded from the PlayStation Store for £3.29 each. Each features different animals such as cats, dogs, and hamsters, as well as less cute creatures such as snakes and fish, and all follow the same blueprint.

When you start the game, you will see images of animals on a plain blue background. In the upper left corner of the screen you will see the words “Stroke 0”. Press X to pet the animal. The animal blinks briefly. The number in the corner increases by one. After 25 strokes, you will be awarded a bronze trophy. If you keep going until you reach 2,000 strokes, you’ll earn the Platinum award.




“This is still a video game.” “Stroke the Beaver.” Photo: TJ Gardner

That’s all. There are no animations. There are no sound effects. Just pictures of animals under Wikipedia’s Creative Commons license and his lo-fi acoustic beats looping endlessly in the background. No running, no jumping, no guns, no bad guys, no special moves, no power-ups, no puzzles. Is Stroke Game a video game at all?

“It depends on how you define ‘game,'” Gardner says. “There is interaction. Sure, that interaction is very limited, but it’s there and there is a goal. I’m willing to admit that it’s not difficult and it’s not complicated, but it’s still video It’s a game.”

Looking at the numbers Mr. Gardner provided, perhaps that might not be a problem, at least for his bank managers. Since its launch in September 2022, the Stroke game has been downloaded over 120,000 times and generated sales of over £275,000. He will receive a 30% cut from Sony hosting the game on his PlayStation Store, leaving Mr Gardner with his pre-tax profit of more than £190,000.

People don’t buy these titles for addictive gameplay, engaging stories, or dizzying visuals. So what’s its appeal?

It all started in the mid-2000s, when console manufacturers started awarding virtual accolades to players who completed additional in-game goals. These are called achievements on Xbox and trophies on PlayStation. A new subculture was born, established by a community of gamers who played for the prize rather than the fun. They are known as trophy hunters. In pursuit of glory, some people will stop at nothing to play Hannah Montana: The Movie: The Game.

The PlayStation Store now has dozens of games aimed at these players. It’s a low-cost, laughably simple title that offers easy trophies in exchange for a few pounds. Gardner, who had a partner and young children to support, had recently taught himself to code (mainly from his YouTube videos and his tutorials online) and saw an opportunity.




Photo: TJ Gardner

“It was kind of tough for a young family to go paycheck to paycheck,” he says. According to Gardner, at the time anyone could apply for a game to be sold on his PlayStation Store and submit a design document outlining how it would work. “When we looked into Sony’s backend, we found that it’s actually very easy to get through quality assurance,” he says. In 2022, his first game, his Stroke the Dog, appeared on the store without any problems. “So we tried a few more, obviously using slightly different animals.”

Stroke the Hamster is a bestseller with over 11,000 downloads. Cats are his second most popular pet animal, followed – perhaps surprisingly – by turtles. But what was the inspiration behind Gardner’s epic Stroke the Beaver?

“To be honest, at one point it was like a joke to me,” he says. “I decided to see how far I could go.'' It seems quite far away. Gardner then released Stroke the Dik-Dik. “It’s an animal, right?”

Not everyone found the game interesting. Internet forums are full of posts criticizing the Trophy Hunter titles, their creators, and Sony for even allowing them to be listed on his PlayStation Store. Gardner acknowledged that Strokes’ game was shovelware, gained some defenders among his critics, and attempted to address the criticisms.

“He saw a gap and took advantage of it,” forum user the1andonly654 wrote. “Give him more power. What company wouldn’t do that?” Call of Duty, FIFA, and Assassin’s Creed are all essentially not that different. ”

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Photo: TJ Gardner

Of course, there are big differences in how much time, money, and creative effort goes into those games, and the richness of the experience they provide. But there are similarities in the business models. New installments are frequently created with the aim of exploiting existing markets. The focus is on reskinning the visuals rather than developing new ideas.

There’s an argument to be made that Gardner’s Stroke game represents a more honest trade than, say, a randomized loot box with in-game rewards. At least when he buys a Stroke game, Gardner says, “you know exactly what you’re buying.” There is nothing there to take advantage of you. Or nothing to suggest you need to buy anything else. You don’t have to buy it if you don’t want to. He didn’t have many complaints. Of the 11,105 people who bought Stroke the Hamster, he asked only 10 people to buy it. Refund.

But the critics remain, and it appears Sony is listening. Platform holder in November 2022
It is said that it started The Shovelware crackdown is threatening developers with emails sent to them to delist Trophy Hunter games and suspend their creators’ publisher accounts.

However, it’s hard to see evidence of this policy in action on the PlayStation Store, which is still full of such titles. When Gardner released Stroke the Animals, a gorgeous piece featuring 10 creatures, last December, Sony didn’t seem to mind. (“Do you like Aminares?” [sic], Read game information. “Great!” Well, there’s a lot you can stroke, so start stroking. ) Perhaps it’s not so much a mystery why Sony didn’t crack down. Thanks to his 30% cut, the company made more profits. More than £80,000 for a stroke game.

The first thing Mr. Gardner did with some of his profits was pay off his debts. Then he decided it was time to take his eyes off shovelware. “I’ve reached a stage where I’m willing to try something a little different, because even though it’s making money, it’s not money.” As you can probably imagine, it’s the most rewarding thing. ” One of his new projects is a new website.
Game achievements.net. Launching in the coming months, players will be able to track their in-game awards across multiple platforms.

So does Gardner have any regrets?

“Honestly, no,” he says. “I will never regret anything I did to help my family because I did it for them.”

Source: www.theguardian.com

Naughty Dog, the developer of ‘The Last of Us,’ cancels their next game: Science and Technology Update

The next game in the popular “The Last Of Us” series has been cancelled.

Developer Naughty Dog said it had made an “incredibly difficult decision”, recognizing that the scope of the project would negatively impact other future titles.

The studio said in a blog post that it knows “this news will be tough” for fans and added that they are “equally devastated.”

Unlike previous releases, playstation The studio is known for single-player, story-driven blockbusters, but the canceled game was an online multiplayer experience.

Similar to titles like call of duty and fortnite updated regularly to keep players coming back.

Naughty Dog said it is “enthusiastic about the direction” of the project, but that supporting it post-launch risks “significantly impacting the development of future single-player games.”

It said such a game, such indiana jones-Like the Uncharted series, it “defined the Naughty Dog tradition.”

A studio committed to single-player roots

The studio has dabbled in multiplayer in the past, but only as an additional play mode.

First released in 2013, The Last Of Us had a popular online experience called Factions that pitted players against each other in competitive shooting matches.

It was also slated to be part of 2020’s The Last Of Us: Part II before Naughty Dog decided to spin it off and release it as a separate release, but it’s now canned .

“I’m extremely proud of everyone at the studio who worked on this project,” the blog post added.

“The technology learnings and investments from this game will be reflected in our project development and will be invaluable in the direction we are heading as a studio.”

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What’s next?

Naughty Dog’s next release is the PlayStation 5 re-release of The Last Of Us: Part II, scheduled for January.

The company’s games have been well-received by critics, but the company has released three versions of the original between 2013 and 2022, and has been criticized for milking the post-apocalypse Zombies series.

There is no doubt that they are trying to capitalize on the popularity of . HBO TV animationarrived earlier this year.

But the company’s blog post said it was also developing “several ambitious, ally-new single-player games.”

Source: news.sky.com