Met Chief Dismisses Proposal to Abandon Live Facial Recognition at Notting Hill Carnival

The Commissioner of the Metropolitan Police has reiterated calls during the Notting Hill Carnival this weekend to halt the use of live facial recognition cameras amid concerns about racial bias and ongoing legal disputes.

In a letter, Mark Lowry stated that the technology would be utilized “in a non-discriminatory manner” at Europe’s largest street carnival, employing an algorithm that “is not biased.”

This response came after letters from 11 anti-racist and civil liberty organizations were revealed in The Guardian, urging the Met to discontinue the technology’s use at events honoring African-Caribbean communities.

Among those organizations are Runnymede Trust, Liberty, Big Brother Watch, The Race on the Agenda, and Human Rights Watch. They emphasized in a letter to Rowley on Saturday that such technology would only “increase concerns about state authority and racial misconduct within your forces.”

Critics argue that the police lack a legal framework, allowing them to “self-regulate” their technological practices, which leads to the deployment of biased algorithms affecting ethnic minorities and women.

Last month, the Met announced plans to deploy a specialized camera at the exit of the two-day event in west London. Annually, the carnival attracts over two million attendees, making it the world’s second-largest street festival during the August bank holiday weekend.

In his correspondence with NGOs and charities, Rowley recognized that previous technology deployments at the 2016 and 2017 carnivals failed to foster public trust. The Met’s earlier facial recognition system has since been enhanced, with 102 individuals mistakenly identified as suspects without being arrested.

“We have made significant strides since then. The latest version of the algorithm has undergone substantial improvements with independent testing and validation, achieving a much higher standard,” said Laurie.

He mentioned that the technology would focus on “minority individuals” involved in severe crimes, such as violence and sexual offenses.

Laurie noted that in 2024, there were 349 arrests made at the event for serious offenses including murder, rape, and possession of weapons.

“These crimes pose a threat to those wanting to enjoy the carnival safely. The use of LFRs is part of a broader strategy to identify, disrupt, and prevent threats from minority groups,” he explained.

Civil Liberties Group urged the Met to cease the use of LFR cameras last month following a high court challenge by anti-knife activist Sean Thompson. Thompson, a Black man from the UK, was wrongly identified by LFR technology as a suspect and faced police questioning due to fingerprint misidentification.

Laurie’s letter did not reply to Thompson’s claims but countered the assertion that police operate without a legal framework, noting that the Equality Act 2010 obligates public institutions to eliminate discrimination. He also mentioned that the use of LFR technology is covered under the European Convention on Human Rights and the Data Protection Act.

In response to Laurie’s letter, Rebecca Vincent, interim director of Civil Liberties Group Big Brother Watch, remarked: “Participants in this cultural celebration.”

“Everyone wants to ensure public safety, but transforming the Carnival into a police lineup is not the solution.”

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Mystiques: The Haunting Antiques Store Run by the Worst Women I’ve Ever Met

I Located in the Blue Mountains of New South Wales, Australia, the Lemonade Games team lived in a rented house sandwiched between two vintage shops. With former antiques professionals and years of game-making experience joining the team, the idea for the studio’s esoteric adventure game began to come together. “We spent a week conceptualizing, making art, taking photos, watching films, and prototyping,” says Creative Director Ally MacLean-Hennessy. “It was a very organic way of shaping the game, and the spirit of that week continues into the way we work together today.”

In “Mystique: Haunted Antiques,” Its creators Described as “a game about a struggling antiques store run by four of the worst women I’ve ever met,” players slip on the platform sneakers of Jem, a fashionista and business owner struggling to run her struggling antiques curation business. Using her recently acquired, professionally useful psychic abilities, Jem will pierce the veil between life and death to track down troves of high-quality goods. “Players will travel to jobs such as the homes and estates of the recently deceased to search for cursed items and use information gained from communicating with spirits to find the most valuable items to take home and sell,” says MacLean Hennessy. From string-bound gaming magazines and lava lamps to cursed vases, players will examine and inventory all kinds of mysterious antiques as they progress through the game.

Jem is joined by a cast of lovable, problematic prima donnas. “The women of Mystique are partly inspired by the wave of con artists, con artists, and divas of the late 2010s and early 2020s, including Anna Delvey, Caroline Calloway, and Elizabeth Holmes,” Allie points out. “I can’t help but be drawn to them, in part because there’s a morbid thrill in watching people behave badly, but also in a way that I feel a genuine affection for them. There’s something so liberating about mentally stepping out of the psychodrama of modern womanhood and existing as someone who can commit incredibly selfish, self-centered, extravagant acts and still consider herself the moral high ground. Maybe they’re on to something.”




Among the antiques is a cursed vase… Mystique: Haunted antiques. Photo: Lemonade Games

Mystiques: Haunted Antiques takes its paranormal cues from Tulpamancy, a phenomenon that originated in Tibetan Buddhism and has inspired other strange and eerie media, such as David Lynch’s cult TV series Twin Peaks. “Tulpamancy currently exists primarily as a subreddit for people interested in the boundary between ‘reality’ and ‘imagination,'” says MacLean Hennessy. “There are lots of people who believe they can manifest entities through faith and will. We’re interested in them in the same way we’re interested in the female con artists of our current cultural moment. These are people who can construct the reality they want to exist for themselves. Who are we to tell them what is real?”

MacLean Hennessy are clear that Mystique: Haunted Antiques, which took inspiration from Italian horror classics like Suspiria and self-consciously girlcore movies like Jennifer’s Body, is not a cozy game in the modern sense of the word. “We were exploring stories of spiritual affliction, and these filmmakers knew how to bring it to life in a glamorous, stylish, extravagant way, which is what we really love and are inspired by,” they say. This strange and fresh blend of influences also extends to the soundtrack (which follows the brief: what if a 1970s detective thriller had a hyper-pop soundtrack?) and the game’s fashion, which is influenced by playfully eccentric brands like Schiaparelli and Moschino.

Lemonade Games is passionate about infusing its fantasy worlds with plenty of vulnerability and authenticity, drawing from a wellspring of personal experience to create a game that McLean Hennessey sees as an expression of the studio’s soul: “If the people making this game can find elements of themselves, their friendships, their experiences of the world in it, and feel a sense of relief, laughter, or catharsis from playing it, that would mean a lot to us.”

Mystiques: Haunted Antiques is in early development for PC. A release date has not been set.

Source: www.theguardian.com

Have you met your future self who has traveled back in time?

If we think of the universe as a continuous chain of cause and effect and time as the sequence we experience moving forward along that chain, then there is no need for concern.

Under this interpretation, the past, present, and future are all determined by unchangeable physical laws.

Even events that appear random, such as radioactive decay, are predestined and impossible to predict, but should unfold in the same way every time.

Traveling back in time to meet your younger self implies that the event has already occurred in the past.

If you don’t recall, it’s possible you were incognito or had your memory erased afterward, but we have already established how this impacted your future.

Conversely, if you were to journey to the future and encounter your future self, you would need to return to your original time and continue living your life, or else there would be no one to meet in the future.

This means that the future version of you that you meet when traveling forward in time will already have memories of your encounter as a time traveler.

Or, if each cause-and-effect interaction generates parallel universes in an infinite branching series of potential timelines, then every version of reality already exists somewhere, and your actions may not matter in the grand scheme of things.

Fortunately, time travel remains purely theoretical, and all proposed methods require exotic matter or negative energy to operate on a large scale.

This is essentially explaining one impossible concept with another. The only form of time travel we are aware of involves progressing forward at a rate of one second per second.

This article is in response to a question from Andrew Robbins emailed to us: “If time travel were possible, could we actually avoid encountering our past selves?”

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