Coal plants ranked as the worst offenders in pursuit of environmental exemptions

The country’s most polluted coal burning power plant has called on President Trump to exempt it from stricter restrictions on dangerous air pollution after the administration recently invited businesses to apply for presidential pollution exemptions via email.

Aging Corstrip power plants in Corstrip, Montana release more harmful particulate matter contamination or soot than any other power plant in the country, the Environmental Protection Agency. The diagram is shown. The new rules adopted by the Biden administration in 2023 would have forced facilities to install new equipment because they lack modern pollution prevention, the country’s only coal plant.

The Colstrip Factory is currently applying for a two-year exemption from these rules, according to the Montana Legislature delegation that backed the request.

The new pollution standards “have at stake the economic viability of plants that will damage the local electrical grid if closed,” Sen. Steve Daines and other members of the delegation wrote in a letter sent Monday to EPA administrator Lee Zeldin. “Without the corstrip, consumers will bear a burden of higher energy costs and grid reliability, and their closure will hinder economic development in the region.”

Health experts pointed out that the letter does not address the health effects of fine contaminated particles. Many studies have shown that particles penetrate deep into the lungs and are small enough to enter the bloodstream, where they migrate to the heart and other organs, increasing mortality from cardiovascular and respiratory diseases.

A 2023 study showed that it emits coal-fired power plants, particularly fine particles containing sulfur dioxide. Related to higher mortality rates More than other types of pollution.

The contamination “can be extremely harmful, especially for young children with lung disease,” said Robert Merchant, a pulmonary surgeon at Billings, Mont. He said the delegation’s letters showed “complete indifference to health.”

Colstrip Plant’s stricter pollution rules exemption came after the EPA last month told businesses that they could apply for exemptions from key clean air rules by sending emails to agents. The EPA pointed to some of the Clean Air Act, which allows the president to temporarily exempt industrial facilities from the new rules if the technology necessary to meet these rules is not available, and if it is for national security.

The Trump administration has also announced its intention to roll back many of the rules completely. This could mean that plants like Corstrips ultimately do not need to meet new contamination standards.

The move was part of Zeldin’s broad efforts to guide energy and cars from its original role in environmental protection and regulation to make them more affordable.

Northwestern Energy Group and Talen Energy, which operate the factory along with other minority owners, did not immediately respond to comments.

The exemption granted by the Trump administration could face legal challenges from environmental groups. In creating the new rules, the Biden administration had identified already available technologies that would allow corstrip facilities to meet more stringent standards.

The Biden administration also estimated that new pollution prevention technology would cost much less for installations than the $500 million that the Corstrip factory said it would cost.

“These technologies are available,” said Amanda Levin, director of Policy Analysis for the Natural Resources Defense Council, an environmental advocacy group.

Source: www.nytimes.com

I Created the Best Worst Role-Playing Game Ever – and Enjoyed Every Second of It | Games

IT is said to host a magical artisan cheese festival every 100 years, a small fishing village on the south coast of an unknown fantasy realm. As an ethically produced dairy adventurer and fan, you decide to take part in the legendary event and arrive at the dock of a small boat with a few gold coins and dreams. This is the worst role-playing adventure background I've ever experienced, and by chance it's the only one I've ever designed.

The game-making package RPG maker has been around since 1992, the first version to be released on Japanese PC-98 computers. Since then, development has been handed over from veteran Japanese developer ASCII to Enterbrain and then to Chiyoda-based Gotcha Gotcha games, with dozens of installments coming up. Although it has become increasingly complicated over the years, RPG makers have no development experience and remain a very intuitive way to make adventure games.

The package comes with thousands of pre-built maps, buildings, characters and items that creators can use and modify. But you can also start from scratch and create your own assets and create unique games. Your project can be shared with the RPG maker community, and several highly acclaimed indie games have been programmed into the program, including To the Moon, Corpse Party, and Omori. Artisan Cheese Quest can tell you not to participate in them.

Exclusive screenshots of the RPG Maker's Artisan Cheese Quest. Photo: NIS America

To be fair, the game only took me and my 19-year-old son Zac, using the PlayStation 5 version of RPG Maker (released February 21st). Initially, we chose swamp locations from many types of ready-made maps. It mainly offers traditional fantasy and sci-fi options. Then we chose the characters – cute little anime style warriors. From here we begin the actual process of creating a game that offers challenging things. Everything that takes place in the world is called events and is necessary to create the events necessary to build a set of conditions using a very simple visual programming language.

If you've tried Scratch, a popular coding tool used in schools around the world, you're probably at home. Suppose you want to hide the magic key in the treasure chest: Place your chest on the map and place the key inside using the menu system. Add a locked door and then place the state on that door. If the player has a key, the door will open.

Using the same system, you can add branch dialogs with characters, plan enemy patrol passes, and ultimately create a combat system. During lockdown, Zack and I used scratch to create a very simple maze game, where we led the mouse towards a block of cheese, so we stuck to the game design expertise established here. I've done it. They built a tavern, installed the tavern interior to the main landscape map building, added characters to provide hints, and hidden artisan cheese festival passes in a small island treasure chest. We didn't use the original assets, but we wrote all the dialogue. The story – find the pass, open the tavern door, eat cheese – was completely ours. Remember us for the best narratives of this year's BAFTA Games Award.

PlayStation 5 RPG maker. Photo: NIS America

Most importantly, this process was very enjoyable. I was able to choose background music and sound effects and cried with laughter in search of very inappropriate options. Our treasure chest cried out as you opened it. The villagers barked randomly and groaned. And no matter how basic the end result is, you still get that thrill of making something that works and looks like a real game. Once you get used to the system, your ambitions grow: we later added zombies wandering around the map complaining about his lactose intolerance.

I'm not going to lie – the system is intuitive, but it gets Very Requests when you start thinking about creating a multi-stage boss encounter or designing a character leveling system. If you don't deal with game mechanics where long routines, subroutines, or game mechanics are confused with each other, then there's a long way to go. Certainly, whenever we didn't know how to make something work, the online gaming community helped us. There are hundreds of videos on YouTube, and there are many helpful people on Reddit. But we feel that it's some way from making something a little more similar to commercial games.

Perhaps at some point in the future, Artisan Cheese Quest will be one of the best Fromage-based fantasy role-playing adventures available on the PlayStation 5. For now, I'm going to continue adding stupid sound effects until they become interesting. Honestly, don't hold your breath.

Source: www.theguardian.com

Discover the worst Christmas game ever – and why I can’t get enough of it

IIf you own an Xbox and have some sense, you’ll probably be spending this Christmas playing the new Indiana Jones game. And perhaps feeling smug about the fact that it’s a timed exclusive, PlayStation owners will end up pressing their noses against frosted glass like Victorian orphans.

But, PS5 fans, please wipe your tears. Because I found the game that will save Christmas. And it’s only 79p. Let’s say “hello” and “hohoho” to Santa’s Speedy Quest.

I discovered this gem while scouring the PlayStation Store looking for cheap and awful games to laugh at on my Twitch stream. (This is also how I discovered the seminal classic Stroke the Beaver, but that’s another story.) SSQ fits the bill perfectly, and is incredibly cheap (if you have a PlayStation Plus subscription). It’s actually just 23p if you’re paying a fee), which on the face of it is terrible. But it’s also addictive, hilarious, and much more layered than it seems.

At one point during the stream, I might have described this as the pinnacle of the video game medium. It’s a lot like the three pints of Baileys I pre-consumed, maybe a little stronger. But I stand by the claim that Santa’s Speedy Quest is, in its own simple and diabolical way, a work of twisted genius.

As you might imagine, SSQ lacks the polish and high production values of blockbusters like Indiana Jones and The Great MacGuffin. It looks like it was made with Microsoft Paint. It also doesn’t contain any original gameplay ideas, unless you consider “Make Flappy Bird Santa” innovative.

Nothing innovative or original…Santa’s Speedy Quest. Photo: ERIK GAMES

Contains 8 mini games. It all looks familiar. None of them are attractive in and of themselves. Two of them are variations on the “dodge the snowball” concept, depending on whether the snowball comes vertically or horizontally. There are no collectibles, health potions, power-ups, etc. There is no multiplayer mode or online play. I can’t even pause. When you press start, the game continues in the background with a metaphysically challenging message: “You can’t stop this game.”

It feels like Christmas 2008 all over again. At the time, the Wii’s success flooded the market with minigame collections that ranged from poor to very poor quality. I was forced to review many of them just to put food on the table on Christmas Day. on the verge of extinction At Hasbro Family Game Night. I still don’t know if Vienetta was worth falling in love with.

However, here’s the twist. Santa’s Speedy Quest does not allow you to choose which mini-games to play. All must be played. In random order. Continuously without a break. Just for a few seconds at a time. increasing at an increasingly rapid pace and at seemingly arbitrary intervals.

“1.4x faster,” the game shouts. 2.6 times. 3.2 times. This poses a unique challenge for your brain, as it forces you to repeatedly switch between familiar gameplay mechanics that run at breakneck speeds without any notice. All the while, an electro-piano version of Jingle Bells loops endlessly in the background, picking up speed so that the sound becomes distorted and jumbled, like you’re in a horror movie set in an amusement park. I’ll put it away. You can’t stop this game.

And here’s the kicker, the devilish details that elevate Santa’s Speedy Quest from a below-average minigame collection to a diabolical Sisyphean masterpiece. The game takes a snapshot every time you launch another minigame, and when you come back, gameplay continues from that point.

This creates strategic choices. Are you always trying to make sure you’re in a good position so you can pick up where you left off? Mentally recording each state of play every time you get kicked out and knowing which buttons to press when you’re put back in? Do you remember? Or have you forgotten all about it and desperately relied on reflexes dulled by the fact that you were 47, near menopause, and had three pints of Baileys?

The leaderboard isn’t even real…Santa’s Speedy Quest. Photo: Eric Games

Each time you fail a minigame, you are removed from the roster until you run out of minigames, and the game ends. You’ll then see your score and a breakdown of your performance in five key areas: speed, coordination, timing, reflexes, and decision-making. There are leaderboards with seemingly plausible player names like SHADOWBLADE23, but they are fake. No online functionality.

I get this because SSQ has really taken off in my Twitch community, but our high scores don’t show up on each other’s leaderboards. Instead, we have to rely on sharing screenshots on Discord as proof of our efforts. But it doesn’t matter. I’m having a great time.

That’s because Santa’s Speedy Quest is exactly the game you need at this time of year. Easy to learn for non-gamers, difficult to master for serious players, and perfect for reigniting old feuds and creating hotly contested rivalries. It’s a vulgar, stupid, cynical money grab that relies on outdated ideas and sentimental nostalgia. But isn’t it all about this time of year?

Source: www.theguardian.com

Mystiques: The Haunting Antiques Store Run by the Worst Women I’ve Ever Met

I Located in the Blue Mountains of New South Wales, Australia, the Lemonade Games team lived in a rented house sandwiched between two vintage shops. With former antiques professionals and years of game-making experience joining the team, the idea for the studio’s esoteric adventure game began to come together. “We spent a week conceptualizing, making art, taking photos, watching films, and prototyping,” says Creative Director Ally MacLean-Hennessy. “It was a very organic way of shaping the game, and the spirit of that week continues into the way we work together today.”

In “Mystique: Haunted Antiques,” Its creators Described as “a game about a struggling antiques store run by four of the worst women I’ve ever met,” players slip on the platform sneakers of Jem, a fashionista and business owner struggling to run her struggling antiques curation business. Using her recently acquired, professionally useful psychic abilities, Jem will pierce the veil between life and death to track down troves of high-quality goods. “Players will travel to jobs such as the homes and estates of the recently deceased to search for cursed items and use information gained from communicating with spirits to find the most valuable items to take home and sell,” says MacLean Hennessy. From string-bound gaming magazines and lava lamps to cursed vases, players will examine and inventory all kinds of mysterious antiques as they progress through the game.

Jem is joined by a cast of lovable, problematic prima donnas. “The women of Mystique are partly inspired by the wave of con artists, con artists, and divas of the late 2010s and early 2020s, including Anna Delvey, Caroline Calloway, and Elizabeth Holmes,” Allie points out. “I can’t help but be drawn to them, in part because there’s a morbid thrill in watching people behave badly, but also in a way that I feel a genuine affection for them. There’s something so liberating about mentally stepping out of the psychodrama of modern womanhood and existing as someone who can commit incredibly selfish, self-centered, extravagant acts and still consider herself the moral high ground. Maybe they’re on to something.”




Among the antiques is a cursed vase… Mystique: Haunted antiques. Photo: Lemonade Games

Mystiques: Haunted Antiques takes its paranormal cues from Tulpamancy, a phenomenon that originated in Tibetan Buddhism and has inspired other strange and eerie media, such as David Lynch’s cult TV series Twin Peaks. “Tulpamancy currently exists primarily as a subreddit for people interested in the boundary between ‘reality’ and ‘imagination,'” says MacLean Hennessy. “There are lots of people who believe they can manifest entities through faith and will. We’re interested in them in the same way we’re interested in the female con artists of our current cultural moment. These are people who can construct the reality they want to exist for themselves. Who are we to tell them what is real?”

MacLean Hennessy are clear that Mystique: Haunted Antiques, which took inspiration from Italian horror classics like Suspiria and self-consciously girlcore movies like Jennifer’s Body, is not a cozy game in the modern sense of the word. “We were exploring stories of spiritual affliction, and these filmmakers knew how to bring it to life in a glamorous, stylish, extravagant way, which is what we really love and are inspired by,” they say. This strange and fresh blend of influences also extends to the soundtrack (which follows the brief: what if a 1970s detective thriller had a hyper-pop soundtrack?) and the game’s fashion, which is influenced by playfully eccentric brands like Schiaparelli and Moschino.

Lemonade Games is passionate about infusing its fantasy worlds with plenty of vulnerability and authenticity, drawing from a wellspring of personal experience to create a game that McLean Hennessey sees as an expression of the studio’s soul: “If the people making this game can find elements of themselves, their friendships, their experiences of the world in it, and feel a sense of relief, laughter, or catharsis from playing it, that would mean a lot to us.”

Mystiques: Haunted Antiques is in early development for PC. A release date has not been set.

Source: www.theguardian.com