Creating an ERC-404 NFT Space City – The Latest in Blockchain News, Opinions, TV, and Jobs

Singapore, Singapore, February 29, 2024, Chainwire

binary x Today we announced the long-awaited launch of our first product Initial game offering This year's (IGO), project matthew. Project Matthew is a space-building simulation game that lets players experience what it's like to work in space. It is officially known in-game as Planet Matthew. In the game, players work not as astronauts but as builders and engineers who make space habitable for new civilizations.

Own ERC-404 NFT tokens and exchange them for in-game lands

Players have the opportunity to own the split ERC-404 NFT This can translate into ownership of land, weapons, and other materials in the game. ERC-404 tokens provide users with sufficient liquidity while opening up various possibilities for future ownership, such as shared ownership of land, buildings, and resources.

The game is expected to encourage collaboration and a sense of community, opening up the game to a wider audience, without compromising the exclusivity of in-game NFT ownership, through its innovative use of ERC-404 tokens. Masu.

The Story of Project Matthew: A Space-Building Simulator

Humanity has discovered a not-too-distant planet called Matthew that may be habitable. As a pioneer of space life, players will design and manage their own industrial plants, mine resources, build robots to help work in the plants and fight other intergalactic forces, and build their own space cities. You will have the opportunity to build. From the root.

lead a virtual army

Players can recruit an army of robots with different skills and abilities to challenge their enemies on the battlefield and earn huge rewards. Battlefields are divided into different levels of difficulty. The more difficult the level, the bigger the reward.

explore the universe

Exploration is one of the main ways to obtain rewards and resources in Project Matthew. Gameplay includes a collection of nearby and distant planets waiting to be explored.

“Project Matthew is the first IGO project for the first half of 2024. We wanted to give players the opportunity to experience living and working in space. Julio, Head of Investments at BinaryX. We are ready to support high-end games on the IGO platform.”

Users can join IGO here

About BinaryX

BinaryX is a leading Web3 gaming platform dedicated to creating immersive and engaging gaming experiences, including: i hero and pancake mayor,

Built on the BSC chain, BinaryX leverages the latest technologies in blockchain and AI to give over 100,000 players ownership of in-game assets, participation in the decision-making process, and the true potential of Web3 games. provides a unique opportunity to experience

For more information and information about BinaryX, please visit: www.binaryx.pro

Users can stay updated on social media. binary x | twitter | discord | telegram | YouTube | Moderate

contact

Cola
marketing@binaryx.pro

Source: the-blockchain.com

ElmonX Reveals First Ever NFT of Edvard Munch’s “The Scream” – Latest in Blockchain News, Opinion, TV and Job Listings

London, UK, February 26, 2024, Chainwire

Starting March 1st at 9am PT on OpenSea.io

Elmon X We are proud to announce the upcoming release of 'scream' Written by Edvard Munch.

Digital collectibles platform ElmonX has announced a collaboration to launch one unique drop licensed by Bridgeman Images.

“The Scream”, 1895 (Lito), Munch, Edvard (1863–1944)/Art Institute of Chicago, Illinois, USA/Bridgeman Images.

Important information about Moderate:

General sale: Friday, March 1st at 9am PT Price: 0.075 Eth (purchase limit 3 per wallet) Edition: 780 (36 reserved) License: Bridgeman Images Availability: Worldwide OpenSea.io

Previous NFTs released through ElmonX include Leonardo da Vinci's “Mona Lisa” (1503), Van Gogh's “The Starry Night” (1889), Auguste Rodin's “The Thinker” (1904), Includes iconic artwork such as Claude Monet's “Nympheas” 1907.

Edvard Munch is world-famous for his series of works entitled “The Scream.” This 1895 lithograph representation of his was created using his unique printmaking technique and captures a haunting scene of existential despair against a swirling sky. Interpreted as a powerful symbol of anxiety and human confusion, it represents Munch's expressionist style. Licensed by Bridgeman Images and housed at the Art Institute of Chicago, the work's inscription adds depth to its historical significance.

This is your first opportunity to own “The Scream 1895 (Litho)” digital collection as a 3D premium digital art piece by ElmonX. Holders can view and interact with NFTs in augmented reality.

There will be a limited edition release with only 780 collectibles available. A collector can acquire these exclusive digital collectibles using a credit card or his ETH. OpenSea.io.

The sale begins on OpenSea.io on Friday, March 1st at 9am PT on a first-come, first-served basis.

About Elmon

ElmonX specializes in creating licensed NFT (non-fungible token) art. Our team of skilled artists and designers creates work that is not only aesthetically pleasing, but also technologically advanced. By leveraging blockchain technology, ElmonX is creating the next generation of aesthetically pleasing and verified collectibles and artwork through a unique and transparent way for art collectors to invest in and display their collections. can be provided.

The company's focus on art, next-generation collectibles and artifacts reflects its commitment to staying at the forefront of the art world and pushing boundaries and breaking new ground. ElmonX's NFT art represents a new era in art collecting. As blockchain technology gains momentum, the demand for digital assets and collectibles is increasing.

ElmonX gives collectors a new way to appreciate and showcase their love of art by creating licensed NFT art. Whether you are a seasoned art collector or a newcomer to the world of NFTs, ElmonX's work is sure to captivate and inspire.

About Bridgeman Images

ElmonX has partnered with Bridgeman Images to bring “The Scream, 1895 (litho)” to the world of digital collectibles. Bridgman is one of the world's leading experts in the distribution of art, cultural and historical images, and reproduction footage. With 50 years of experience, we offer images from the most famous museums, collections and artists. Their property collection spans centuries and mediums including disciplines, geography, contemporary art, fine art, photography, textiles, sculpture, maps, documentary footage, and more.

To stay updated, users can follow ElmonX on social media. https://linktr.ee/elmonx

For complete information please visit: https://elmonx.com/

contact

CEO
Jacob Elmon
Elmon X
support@elmonx.com

Source: the-blockchain.com

Fandime NFT Launched by AR Platform to Provide Exclusive Movie-Related Rewards for Users

Traditionally, being a hardcore movie fan means collecting physical memorabilia, such as autographed posters, to demonstrate your dedication. But in recent years, many companies have begun betting on digital collections to become symbols of fan devotion.

Really (formerly known as Moviebill) — an AR platform offering digital collectible movie tickets and interactive experiences related to the latest blockbuster movies — announces partnership with blockchain platform avalanche It helps power “Fandime” NFTs, a new way for movie studios to engage with audiences. The company announced today that it is expanding AR Collection tickets to theater partners in the Asia-Pacific region, including Japan, South Korea, Australia, Philippines, Thailand, Malaysia, and Singapore.

There are three ways to earn Fandime tokens. These include attending movie theaters and events, purchasing merchandise, and interacting with Really’s AR experiences, including weekly trivia, scavenger hunts, and the “Pop-A-Corn” game where you toss kernels into a popcorn bucket. Users can also purchase Fandime directly in the Really app (iOS and android device).

Each Fandime gets a unique blockchain-based ID, created on Avalanche’s blockchain network and stored in the user’s Really account.

Users can redeem Fandime for digital perks, movie-related AR content, special opportunities, and “AR trophies, wearable face filters,” the company said. Tokens can also be used in Really games, such as extending play time in Trivia or gaining extra lives or levels in the Bucket Toss game.

Amazon-MGM Studios has already launched a collection with Really, likely to promote less mainstream films such as “American Fiction,” “The Boys in the Boat,” and “The Beekeeper.” It’s probably part of their marketing strategy. Moviegoers who collect all three AR tickets will win an exclusive His Fandime token. The production company recently unveiled AR collectibles for the hit psychological thriller Saltburn.

Image credits: Really

“Augmented reality is the future of content and media. Blockchain is the future of data. We believe that by combining these two things that Really is doing today, we can stay ahead of the game.” James Andrew Felts, founder and CEO of Really AR, told TechCrunch. “Specifically, augmented reality brings an entirely new user interface to how we interact with the digital world. As we move from 2D screens like smartphones and desktop computers to 3D screens like headsets and holograms, will become more tactile and more personal. Blockchain unlocks the ability to make digital files truly yours, just like physical objects and items in the real world. In many ways, the intersection of Web3 and AR will make our digital world more human and more accessible.”

Next year, Really will expand the ways users can earn Fandime tokens and redeem rewards. For example, users will be able to purchase movie tickets and merchandise, receive discounts, and collect Fandime tokens through their Really account while watching content at home.

In the long term, Felts revealed to us that Really plans to create original AR content and expand into other areas outside of the entertainment industry.

“We plan to roll out ‘Really Originals’, the first AR stories on the market that you can experience on your coffee table or in your backyard… Our digital collectibles program will expand into other sectors such as travel, retail, etc. “Ultimately, this content network will also be a place where brands can deliver 3D messages to their audiences at scale.” Told.

Really was founded in 2017 and gained the most attention from movie fans after partnering with. Regal Cinemas We will begin exclusive AR content such as interviews and AR games in preparation for the release of “Avengers: Infinity War”. To date, Regal’s customers have enjoyed his work across 200 wide-release films, including modern titles such as “The Marvels,” “Napoleon,” “Killers of the Flower Moon,” and “Wish.” We claim Really’s AR collection of over 4 million pieces. others.

“Initially, our goal was to provide the ultimate entertainment experience to our most loyal customers, those who were willing to spend a premium price for premium content. At the time, AR was the most advanced way to display content. Looking back, we were ahead of the curve, and now that AR/VR is mainstream, we can leverage our technology to provide an immersive experience for moviegoers. and bring people to the theater on a large scale.”

Source: techcrunch.com