Review: Star Wars Outlaws – A Nostalgic Tribute to Legends, George Lucas, and Blasters

noOstalgia is a strange thing, it can appear out of nowhere like a TIE fighter and hit you in the gut, leaving you confused and in pain. An hour into Star Wars Outlaws, I never expected to be emotionally overwhelmed by a simple quest to buy spare parts from a group of Jawas. But then I got in my speeder and rode out into the Dune Sea, and I saw their vehicles, black and huge, in the low sun. And I saw those little guys running around repairing droids. And I was transported back to when I was 12 years old, watching Star Wars on VHS in the living room, eating Monster Munchies my mom bought me, repeating lines with Luke. Ubisoft’s epic adventure is full of moments like this, and they saved my life many times.

All Pre-release talk You hear a lot about this not being a typical Ubisoft open world game, but Star Wars Outlaws is a lot like a typical Ubisoft open world game. You play as Kay Vess, a city thief who has been living quietly off her cunning until a lucrative heist goes wrong and she steals a spaceship and crashes it on the remote moon of Tshara. From here, she must survive while working for and at odds with the many criminal organizations in the galaxy, building a reputation as a skilled mercenary and thief. From here, it’s a familiar storyline. You’re soon given the main story quest, dozens of optional minor tasks, and the opportunity to take on various smuggler and rogue side jobs, usually traveling somewhere to get or blow things up. It’s like Assassin’s Creed, Far Cry, or Watch Dogs. It’s Star Wars: Busy Work Strikes Back.

Star Wars Outlaws cleverly weaves in Star Wars culture. Photo: Ubisoft

But there’s also an important difference: here, you’ll be aided by your beloved pet Nix, who you can dispatch to distract guards, fetch useful objects, or crawl through tight spaces to unlock doors. Nix is adorable, and adds emotional depth and danger to Cay’s lonely life. But more importantly, the game expertly weaves Star Wars lore into the mix, with the buildings you invade being beautifully recreated Imperial research facilities, destroyed Republic starships, and vile Hutt fortresses, all filled with intricate visual and narrative details drawn from the original film trilogy. Everywhere you go, fans will find a treat: familiar droids, bits of history, and beloved spaceships. The streets of Mos Eisley are patrolled by Stormtroopers in their monstrous vehicles. Dewback.

The planets you visit aren’t huge explorable territories. Most have big cities and a few square miles of open terrain. But that’s ok. There’s plenty to discover, from Hutt treasure vaults in the valleys of Tatooine to pirate camps in the swampy forests of Akiva. Sadly, the speeder bikes handle badly and are like trying to traverse an alien planet on a beat-up old Honda 125. Equally unwieldy are the space flight sections, which are reminiscent of No Man’s Sky. The planets’ orbits are densely populated with abandoned spaceships, TIEs and pirate fighters that you can loot. You can rescue ships in distress or perform cargo pickup missions, but the flight simulation never quite matches up to the classic LucasArts space combat titles.

So much to discover…Star Wars Outlaws. Photo: Ubisoft

Most of the aboveground quests involve a combination of parkour (climbing pipes and cliffs painted yellow, although you can turn off the paint) and stealth, sneaking through steel corridors, passing walls of flashing buttons and beeping computer displays, destroying alarm panels, and silently taking down enemies. It’s basic, and at times it comes closer to Spider-Man’s Mary Jane missions, which can be frustratingly slow compared to Dishonored’s systemic complexity. As you progress, however, you’ll encounter different experts who can unlock new skills that allow you to move more quietly or use cool stealth toys like smoke grenades, making infiltration much more fun. You also have a very configurable laser gun with different modes that can be unlocked. You can temporarily pick up other weapons, but I like that Kay sticks to a Han Solo-style pistol. You can’t beat a good blaster by your side.

At its core, it’s a cheesy story that’s grown from a myth of street kids making it big into something a bit more interesting. As Kay recruits a raiding party that includes the laser-scarred battle droid ND-5, he forges friendships that both elevate and contrast the heist plan. Clashes with the Rebels also call into question the ethics of their war and their methods. There are great moments where it’s clear the designers took inspiration not only from Star Wars itself, but also from directors George Lucas reveres, John Ford and Akira Kurosawa.

Some may be nostalgic for the legends of the Jedi or EA’s Fallen Order and Jedi Survivor titles. Outlaws is definitely for Solo fans, not Skywalker fans, but it does feature some really compelling new characters. It gives most fans of the movies what they want, and they’ll get to geek out with things like the EG-6 power droid and the X-34 landspeeder. Chadra Fan Sitting at the bar in the cantina 😅 I’ve been wandering around for hours looking for this item and have rarely been disappointed.

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If this Was Compared to Assassin’s Creed or Far Cry titles, this one falls into the so-so category: reasonably fun, a little frustrating at times, and chock-full of overused tropes of the open-world genre, but the Star Wars license grabs the game by the Corellian trousers time and time again, dragging it into thrilling territory. For the better part of the 40 or so hours I played, I felt like a 12-year-old again, feeling a little confused and giddy, but also blissfully familiar, enjoying every moment.

Star Wars Outlaws will be released on August 30 for PC, PS5 (tested version) and Xbox Series X/S.

Source: www.theguardian.com

Ubisoft’s Galactic Adventure: A Sneak Peek at Star Wars Outlaws | Games

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About 10 minutes into the latest preview build of Ubisoft’s upcoming open-world adventure Star Wars Outlaws, protagonist Kay Vess enters Milogana, a densely populated, dilapidated city on the desolate moon of Tshara. It’s surrounded by a mix of sandstone shacks and metallic sci-fi buildings, packed with flickering computer panels, neon signs, and holographic advertisements. Exotic aliens lurk in quiet corners, and an R2 droid passes by, muttering to itself. Nearby, a cantina features a suspicious patron peeking out from a smoky doorway, and a darkened gambling hall stands nearby.

As you explore, a robotic voice reads Imperial propaganda over a loudspeaker, and stormtroopers patrol the city checking IDs. To this lifelong Star Wars fan, at least, these scenes perfectly capture the aesthetic and atmosphere of the original trilogy. Like A New Hope itself, this is a promising beginning.

“We did our homework,” says voiceover director Navid Cavalli. “We looked to the original films as well as George Lucas’s own inspirations: Akira Kurosawa, World War II films like The Dam Busters, and spaghetti westerns. Great care was taken to maintain tonal consistency in the original trilogy. We needed this to feel like it had high stakes, light-hearted humor, emotional tension, character development and a hero’s journey.”




Promising beginnings…Star Wars Outlaws. Photo: Ubisoft

Outlaws, due to launch on August 30th, has been in development at Massive Entertainment for about five years. In 2018, the studio held an event to announce The Division 2, and at some point that night, then-CEO David Polfeldt stepped outside to talk quietly with a senior Disney official. Over cocktails, the two discussed a possible collaboration. “The first presentation was in February 2020, after we released The Division 2,” says creative director Julian Gerighty. “We had a small team of people – concept artists and game designers – and we went to San Francisco with a very short pitch deck based on three concepts: Star Wars, an open world, and a baddie story.”

Set in the years between The Empire Strikes Back and Return of the Jedi, The Outlaws follows ambitious city thief Kay as he rallies a crew to pull off the biggest heist of his life in order to pay off the huge bounty on his head. [the appeal of Star Wars] “He wasn’t a Jedi farm boy or a cranky old space wizard,” says Gerrity, “he was a cool guy surfing the galaxy with his best friend and the most iconic spaceship. I really focused on these archetypal characters and what they could do in terms of gameplay.”

In Outlaws, players are free to explore and roam at least five major worlds, from Tatooine to stormy Akiva to glitzy Kantonica, home to the casino city of Kanto Bight featured in The Last Jedi. Throughout Cay’s journey, she encounters crime organizations from across the Star Wars canon, including the brutal Pikes, the Hutts, the shady Crimson Dawn, and the samurai-esque Asiga. Completing missions for organizations earns credits and reputation points, unlocking more lucrative jobs and new areas of the map. Joining one gang means alienating another, but there’s an opportunity to set crime bosses at odds or even betray one another.

So perhaps the emphasis on space villains tempted the team to make a Han Solo game? Gerrity shakes his head. “We always wanted a character that wasn’t Han Solo,” he says. “Han is the coolest guy in the galaxy. Cay is a city thief who gets caught up in a bad deal and gets catapulted from place to place like a pinball, and suddenly he’s negotiating with Jabba the Hutt… We did a lot of casting, but Hanberly Gonzalez’s character was the final piece of the puzzle. Her voice, her acting, her approach to the character on the page was such a huge influence.”

The focus on gangster intrigue is what inspired the game to be situated within the Star Wars timeline, an idea that came from Lucasfilm. “We were looking for the right moment to define the gameplay and to be able to go to cool, interesting places and meet interesting characters,” says Steve Blank, director of franchise content and strategy at Lucasfilm. “So we found a place that had a lot of opportunity to tell an underworld story. Organized crime is rampant as the Empire turns its attention to the Rebel Alliance. Jabba the Hutt is at the height of his power.”

At a press event in Los Angeles earlier this month, I played the story’s main quest, set on Tshara, where Kay must steal top-secret information from a computer in the sprawling mansion of Pyke crime lord Gorak. It’s a large, multi-floor environment riddled with guards. You can either charge straight in with blaster fire, or hack doors as you work your way through a network of ventilation ducts, backrooms, and sneaky passageways. I also visited Kimiji, an ice planet ruled by the Ashigas, a blind swordsman-like alien race. My mission is to meet with a safecracker, but I’m being pursued by an assassin. It’s an atmospheric place to explore, with temple-like towers towering above frozen cobblestone streets, snow flurries in the sky, and a small group of shady thugs huddling around a pale orange noodle shop.




A restaurant with delicious noodles…Star Wars Outlaws. Photo: Ubisoft

Although this is a Massive Entertainment game, it feels unmistakably Ubisoft. The stealth, the combat, the balance between story and side quests all contain elements borrowed from Assassin’s Creed, Far Cry, and Watch Dogs. You watch enemy patrols, take down targets one by one using a variety of special abilities, and then escape. There are further borrowings from other action-adventures, such as Kay’s ability to slow down time to target multiple enemies before firing multiple volleys with a blaster, a clear homage to Max Payne and Red Dead Redemption.

It’s fun to think about exactly how to use all the toys available to you in such a large, densely designed location. But the big question is: what’s new and what’s different? Apart from the Star Wars license, there are three elements that distinguish Outlaws from other Ubisoft adventures. First, there’s Nix, Kay’s constant companion. This is a cute little creature that follows you everywhere and gives you access to parts of the environment that you can’t. You can also command him to attack or distract guards, or pick up items or dropped ammo. This is especially useful during gunfights. “Nix was inspired by our pet,” says Navid Khavari. “My wife and I don’t know how we would have survived COVID without cats, so I think it feels very natural. He acts like a dog.

Outlaws also does away with Ubisoft’s typical skill trees and points in favor of a more natural alternative: Expert Missions have you quest for powerful specialists, granting you new abilities and upgrading your weapons and speeder bikes.




A masterpiece… “Star Wars Outlaws.” Photo: Ubisoft

And then, of course, there’s space travel; you can hop off-planet at any time, and the transition happens in one seamless sequence. You’re then free to fly around your current system, fighting TIE fighters or scavenging space debris before making a hyperspace jump to a new planet. Flying is simple, and dogfights rely heavily on the lock-on feature to automatically track down your enemies. It’s a lot more arcadey than the great X-Wing and Tie-Fighter games of yore. Still, it’s a unique thrill to get an enemy ship in your sights and blast it to smithereens accompanied by the legendary Ben Burtt-esque sound effects.

I’ve only seen a few hours of the game so far, but there’s still so much to discover. I’m hoping that the missions and side quests will delve deeper into Star Wars lore and move further away from the typical Assassin’s Creed or Far Cry fare. I’m curious to see how populated and detailed the planets are away from the major hubs. I’d love to encounter Jawa transports, secret Imperial bases, and terrifying monsters that will spend a thousand years trying to devour me. This element of stumble-through discovery in the Star Wars universe is something the team has clearly thought about.

“We knew we needed to allow the player freedom, which is very much part of how Star Wars works,” says Cavalli. “We created a tonal blueprint that drew from both The Empire Strikes Back and Return of the Jedi, and blended that with all of the characters and vendors in the story so that they all felt like they were part of the same journey. It took us a while to realize this, but Star Wars is particularly well-suited for an open-world game, which is why fans, myself included, have been clamoring for it for so long.”

Source: www.theguardian.com

An action-filled weekend of gaming reveals, featuring a fresh Call of Duty and Star Wars Outlaws

debtFor nearly 15 years, I used to fly to Los Angeles every June to cover E3, the massive video game conference where major games and consoles were unveiled for the first time, from PlayStation to Wii U, from Fallout 4 to Final Fantasy VII Remake. However, due to the pandemic, E3 was canceled this year and replaced by a series of loosely connected events: Summer Game Fest, organized by The Game Awards’ Jeff Keighley, the Xbox Game Showcase, and the indie-led event Day of the Devs. It all kicks off tomorrow, June 6th.

Publishers like Ubisoft and Devolver are hosting their own broadcasts, while other E3 regulars like EA and Square-Enix are absent. Live Show From leading games and entertainment website IGN – I worked there during the height of E3 in the early 2010s, when companies would rent studios and broadcast basically all of their announcements over four consecutive days. What’s basically happened is that it seems like we still get as much gaming news as we get at E3, but now it’s much more spread out and crammed into one weekend instead of a week-long conference.

In short, it’s all a bit chaotic right now, but I’m on a plane to Los Angeles just like the old days, so I’ll do my best to play and cover as many interesting games as I can. If you’re looking to follow events other than E3 over the weekend, here are five things to keep an eye on (and where to watch them).

Summer Game Fest Live Stream – Friday, June 72pm PST / 10pm BST

It’s a two-hour live showcase hosted by Keighley from LA’s YouTube Theatre. Based on my previous experience with both SGF and the Game Awards, it’s going to be a series of blockbuster trailers interspersed with very tepid, very rehearsed conversations with developers. It’ll be an endurance test, but with all the big names in the video game industry in attendance, including Capcom, 2K Games, and PlayStation, there should be at least two major game announcements and it should be worth watching. Straight afterwards, for those staying up late in the UK, the Day of the Devs indie showcase (4pm PST/midnight BST) and Devolver Direct broadcast (5pm PST/1am BST) will showcase the satire and independent spirit of the games industry, dispelling any corporate chic.

Wholesome Direct – Saturday, June 89am PST / 5pm BST

If you’re looking for a cozy gaming vibe, this is the place. Farming simulators, dating games, anything with cats and frogs. I get a lot of emails from Pushing Buttons readers asking where to find non-violent, approachable games, and this is the place. In past years, this showcase has proven to be long-lasting enough to get cloyingly cute, and with over 70 games on display, it’s quite possible that will be the case in 2024 as well, but the wholesome intention behind it makes up for it for me.

Looks promising… Star Wars Outlaws. Photo: Ubisoft

Xbox Games Showcase – Sunday, June 9th9am PST / 5pm BST

I’m very interested to see how the rather embattled Xbox division will fare this year, having pushed through the Activision/Blizzard/King mega-merger last year and then made the very unpopular decision to close down some of their studios. With a new version of Xbox on the horizon, the Game Pass strategy seems to be shifting, and Microsoft now owning a lot of developers, should There’s no shortage of games to premiere, with the sequel to the Call of Duty Black Ops series (above), due to launch this year, also premiering shortly thereafter.

PC Game Show – Sunday, June 9th1pm PST / 9pm BST

PC releases tend not to get as much attention in the games media as console releases, so this will be a most exciting showcase for a readership that loves real-time strategy, 4x, Moba, team-based FPS games, CRPGs, and other genre acronyms that accompany PC-exclusive games. Organized by venerable magazine PC Gamer, the event is celebrating its 10th anniversary this year.

Ubisoft Forward – Monday, June 1012pm PST / 8pm BST

Ubisoft’s lineup this year is promising, with the new Assassin’s Creed game set in feudal Japan and the promising Star Wars Outlaws alone being enough to keep me entertained for an hour, but I Mario vs Rabbids Kingdom Battle 2017 Edition Shigeru Miyamoto made an appearance, Rabbids creative director Davide Soliani got emotional, and it wouldn’t be E3 without a slightly embarrassing “Just Dance” performance.

What to Play

One of the best… Elden Ring: Shadow of the Erdtree. Photo: FromSoftware

I have two long-distance flights coming up, so it’s time to get serious. Elden Ring On Steam – Fortunately, the best game of 2022 (and in fact one of the best fantasy games of all time) runs great on a portable PC console. Shadow of the Elder TreeThe expansion is out on June 20th and is small enough to be considered a mini-sequel. The good news for those of you who haven’t finished Elden Ring yet, like me, is that you don’t have to finish the game to the end before the expansion comes out, but you’ll still get to enjoy the brutal yet exhilarating rhythm of the combat (and Substantial We’ll be looking back at the game’s history before taking on a new challenge later this month.

Available on: PC, PlayStation 4/5, Xbox
Estimated play time:
60+ hours (expansion will take at least another 15-20 hours)

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What to Read

Now on TV… Like a Dragon: Infinite Wealth. Photo: SEGA
  • Amazon Prime Unexpectedly Live-action television series It’s based on the fantastic cult-favorite crime drama game, Like a Dragon (pictured above).

  • Sony’s State of Play showcase last week technically kicked off a summer of gaming-related announcements. Gamesradar There is an overview Highlights from the trailer Astro Botstarring an adorable little white robot who serves as PlayStation’s best mascot, is a playful mix of platforming, puzzles, and action that’s great fun.

  • In news that’s too depressing for me to even think about, IKEA plans to pay its employees the minimum wage. Virtual Roblox Store You wanted the metaverse? Here’s the metaverse. Working at IKEA for minimum wage. But now. Not real.

  • Actor and developer Abubakar Salim recently released his debut game, Tales of Kenzera: Zau, with his studio Surgent. made a statement He talks about the targeted racist harassment he and his team suffered, part of a resurgence of the anti-woke culture wars that have resurfaced this year in the games industry and beyond. “There’s always going to be a reason why diverse stories can’t exist. These exclusionary rules keep piling up, and the goalposts keep shifting, until I, my studio, and people like us just sit back, shut up, and accept the fact that we’re outsiders. And I won’t,” he says.

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www.theguardian.com

Tennessee legislator outlaws geoengineering, talks about ‘chemtrails’

The Tennessee House of Representatives passed a bill on Monday aimed at preventing geoengineering, the deliberate modification of the atmosphere to address global warming.

The bill, which has already been approved by the state Senate, includes various technological interventions. These range from theoretical concepts like solar modulation to practical methods like cloud seeding, which is used to enhance precipitation.

Most geoengineering options are still theoretical and untested. Federal researchers have only taken preliminary steps towards feasibility studies, and atmospheric scientists emphasize the lack of evidence for large-scale implementation.

On the surface, Tennessee’s bill seeks to restrict experimentation and deployment of such technologies.

However, discussions among lawmakers around the proposal blur the lines between fact and fiction, with some suggesting ongoing solar geoengineering projects and expressing fears and misunderstandings that trace back to “chemtrail” conspiracy theories.

“This will be my wife’s favorite bill of the year. She has been concerned about this for a long time. It’s been happening for years,” said Republican Sen. Frank Knisley during a public hearing on the bill last month. “If you look up, one day it will be clear. The next day it will look like angels playing tic-tac-toe. They are everywhere. There’s a photo with an X in it. They denied any involvement for years.”

None of the six Senate sponsors responded to requests for comment. Nicely, who voted in favor of the bill, also did not respond after the House vote. Republican Rep. Monty Fritz, the bill’s House sponsor, only agreed to an in-person interview, which could not be arranged before the vote by NBC News.

The chemtrail theory posits that planes are not leaving contrails but rather spraying government-created chemicals for control purposes. It is a collection of unsubstantiated ideas.

Various conspiracy theories related to chemtrails have emerged recently, with believers claiming that contrails are actually aerosols designed to manipulate weather and climate. Republican Sen. Steve Sutherland, one of the bill’s sponsors, mentioned the chemtrail theory while presenting his case for the bill to reporters, as reported by the Tennessee Lookout, a nonprofit news outlet.

“We are witnessing significant changes,” said Justin Mankin, a climate scientist at Dartmouth College. The challenge arises from the fact that the entire chemtrail conspiracy accommodates various technologies with distinct goals, making it challenging to separate them. ”

Besides Tennessee, other states like Illinois, Kentucky, Minnesota, New Hampshire, Pennsylvania, Rhode Island, and South Dakota have introduced or are contemplating similar anti-geoengineering legislation.

This trend indicates a blend of conspiracy theories, confusion, and genuine environmental concerns gaining ground in public awareness and among certain Republican circles.

“People in states like Tennessee, Pennsylvania, and New Hampshire fear that the chemtrail theory is factual,” Mankin explained. “By enacting legislation, policymakers are legitimizing conspiracy theories instead of relying on science to disprove them adequately.”

Josh Horton, a senior fellow studying solar geoengineering policy at the Harvard Kennedy School, mentioned that as far as he knows, Tennessee is the first state to pass such a bill in both chambers of the legislature.

If the governor signs the bill, it would prohibit the deliberate release of chemicals into the atmosphere for the purpose of influencing temperature, weather, or sunlight intensity.

The bill suggests that the “federal government” or its agents have implicated in geoengineering experiments by intentionally spraying chemicals into the atmosphere.

A White House official clarified that the government is not involved in outdoor solar radiation control testing or implementation. They mentioned engaging in limited research activities like modeling, measurement, monitoring, and laboratory studies.

The vote in Tennessee on Monday evening sparked controversy.

Democratic Rep. John Ray Clemons playfully attached an amendment to the bill suggesting that geoengineering could endanger Sasquatch habitat. His amendment did not pass.

“It’s fitting that this bill is on the calendar on April 1,” quipped Rep. Beau Mitchell, another Democrat.

The bill’s House sponsor, Fritz, cited federal funding for aerosol research as proof of the government’s intentions.

“There is intent and a plan,” he asserted. “Some individuals looking into solar radiation modification are aiming to reflect sunlight from Earth by injecting chemicals, compounds, substances, and devices into the upper atmosphere. I believe so.”

It is not surprising that lawmakers are grappling with the complexities of geoengineering. The term is broad and poorly defined, encompassing many speculative ideas from scientists brainstorming ways to combat global warming.

“It’s not fully fleshed out. It doesn’t exist,” Horton remarked. “There is jargon everywhere.”

Solar geoengineering, which the Tennessee bill seeks to prohibit, falls under this broad category. It includes activities like stratospheric aerosol injection, an unproven theory aimed at cooling the planet by injecting particles into the stratosphere from high-altitude aircraft.

Other geoengineering methods like ocean cloud brightening, cirrus thinning, and using ice cubes to absorb heat are not covered in the bill.

Tennessee’s bill also outlaws weather modification, including cloud seeding, a practice used for decades in Western states to enhance rainfall.

While some states regulate cloud seeding efforts to boost snowfall in mountainous regions, most other forms of geoengineering remain unregulated. “The Wild West of the regulation world,” Mankin noted.


The committee hearings on the bill led to a mix of truth, insinuations, and fiction.

The bill’s sponsor, Dr. Dennis Sibley, testified before both chambers of the legislature and insinuated that the federal government was releasing chemicals into the atmosphere.

“There’s no denying that weather modification is happening in our state,” Sibley stated, adding, “I am opposed to the intentional use of particulate aerosols or heavy metals to block sunlight.”

She referenced a 2023 White House Report as evidence, portraying a concept paper on geoengineering research without detailing an actual program.

Sibley did not respond to requests for comment.

During the hearing, lawmakers conflated contrails with “chemtrails,” questioning whether cloud seeding caused wildfires in Western states or if geoengineering led to higher cancer rates.

Republican Rep. Bud Hulsey even speculated if geoengineering was responsible for the decline of honey bees.

“Exactly—that’s why the bees are disappearing,” replied testimonial support David Perry, who claimed to have been a licensed healthcare provider for four decades. “Their ecosystem is impacted by these aerosols.”

There is no evidence to support Perry’s assertions. A Tennessee chiropractor with the same name mentioned during the testimony did not provide a response to requests for comment. Bees face real threats like pest pressure, habitat loss, and insecticide exposure.

“All these concepts—weather modification, chemtrails, contrails, and geoengineering—are getting muddled and intertwined,” Horton explained after reviewing recent congressional testimony.

Democratic State Sen. Heidi Campbell voted against the bill.

“It’s alarming how conspiracy theories resonate so strongly here,” Campbell expressed, also pointing out that the bill diverts attention from the primary climate issue.

Mankin and Houghton concurred that important discussions are warranted on guiding and regulating solar geoengineering research, a controversial topic among many scientists.

“Is the Tennessee Legislature the appropriate venue for this deliberation?” Horton wondered. “Probably not.”

Source: www.nbcnews.com