Exciting 2026 Events You Can’t Miss: A Sneak Peek into the New Year’s Groundbreaking Highlights

This new year is filled with significant events, including the 250th anniversary of America’s founding, the world’s largest sporting event, and an ambitious mission to the moon.

Discover the groundbreaking events set to shape 2026.

Milan Cortina Games

Prepare your skis, snowboards, and skates! The Winter Olympics and Paralympics are just around the corner.

Taking place from February 6th to 22nd in Milan and Cortina d’Ampezzo, Italy, the Olympics will showcase international winter sports stars competing for prestigious gold medals.

The opening ceremony will feature TODAY anchor Savannah Guthrie and NBC Sports’ Terry Gannon, held at the iconic San Siro stadium in Milan. Highlighted events will include a parade of nations, lighting of the Olympic cauldron, a performance by Mariah Carey, and an appearance by Italian actor Pierfrancesco Favino.

Team USA returns with proud cross-country skiers such as Jesse Diggins, para snowboarder Noah Elliott, freestyle skier Alex Hall, and snowboarder Chloe Kim, all former gold medalists.

The closing ceremony is set for February 22nd, and both ceremonies will be broadcast live on NBC, with streaming available on Peacock.

Watch for the Paralympic Games in Milan and Cortina d’Ampezzo from March 6th to 14th, featuring six sports including para alpine skiing, para biathlon, and wheelchair curling.

Artemis II Launch

In 2026, NASA will make its grand return to the moon.

Scheduled to launch between February and April, the Artemis II mission will test NASA’s Space Launch System rocket and Orion spacecraft by sending four astronauts on a 10-day journey around the moon.

This marks the first crewed flight for the Artemis program, taking astronauts closer to the moon than ever in the past 50 years since the Apollo program concluded.

The mission is particularly critical, given discussions about the need for the U.S. to outpace China in lunar exploration.

A successful Artemis II flight could set the stage for Artemis III, which aims to land astronauts at the moon’s south pole, reinforcing America’s leadership in space exploration.

2026 FIFA World Cup

Viva el fútbol!

The highly anticipated FIFA World Cup returns this summer, marking its 23rd edition with a record 48 competitor teams.

The opening match will take place on June 11th at Estadio Azteca, Mexico City, with the final scheduled for July 19th at MetLife Stadium in East Rutherford, New Jersey.

Over the span of a month, 104 matches will unfold, showcasing the strongest teams from around the globe.

The 16 host cities include Toronto and Vancouver in Canada, Guadalajara, Mexico City, and Monterrey in Mexico, as well as major U.S. cities like Atlanta, Boston, Dallas, Houston, and Los Angeles.

This year, there will be an additional 16 teams competing compared to the 2022 World Cup in Qatar.

Returning are heavyweights such as Argentina (three-time champions), Brazil (five-time champions), England, Germany, France, Spain, Uruguay, and the U.S., who seek their first championship title.

Several countries will be making their World Cup debuts including Cape Verde, Curacao, Jordan, and Uzbekistan.

As of December, 42 teams have officially qualified, including Mexico, Canada, and several others from around the globe.

The remaining six teams will be determined by March, as they compete in playoffs.

America 250

This year marks the 250th anniversary of the United States, commemorating the adoption of the Declaration of Independence on July 4, 1776.

This day symbolizes America’s emergence as an independent nation, embodying vital values of liberty and equality.

Events and initiatives in honor of this milestone are already underway, with many more planned throughout the year.

On New Year’s Day, America 250, a bipartisan initiative created by Congress in 2016, will unveil floats in the Pasadena Rose Parade. The theme is “Moving Forward Together for 250 Years.”

In January 2025, President Trump signed a presidential order to plan events commemorating the anniversary, including a major celebration that transformed the Washington Monument into the “World’s Tallest Birthday Candle.”

Freedom 250 has announced the Great American State Fair on the National Mall from June 25th to July 10th, featuring exhibits from all 50 states.

“This will be an unprecedented event that you’ll never see again,” stated Trump in a video address on December 18th.

The grand celebrations will culminate in a Fourth of July National Unity Celebration on the National Mall, featuring a military flyover, remarks from President Trump, and a spectacular fireworks display.

Additionally, new Patriot Games—a four-day athletic event showcasing top high school athletes from each state—will be held.

Memorial Day parades and a UFC event at the White House are scheduled for Flag Day, which also coincides with Trump’s birthday.

Plans are also in the works for an “Arc de Triomphe” in Washington, D.C., similar to the one in Paris.

Midterm Elections

The 2026 political landscape will be defined by battles for congressional control and crucial gubernatorial elections.

With Republicans holding a slight edge in the House, Democrats are striving to win three additional seats to reclaim leadership amidst ongoing redistricting challenges.

Key gubernatorial races will take place in battleground states including Georgia, Nevada, Arizona, Michigan, and Wisconsin, determining the future of national legislatures alongside major mayoral elections in cities like Los Angeles and Washington, D.C.

Source: www.nbcnews.com

Check Out a Sneak Peek of Kaliane Bradley’s The Ministry of Timeistry for June’s Book Club

Kaliane Bradley’s protagonist receives surprising news at the Ministry of Time

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The interviewer mentioned my name before interrupting my thoughts. I never say my name, not even internally. She got it right, but usually, it’s not the case.

“I’m Adela,” she introduced herself, sporting eye patches and blonde hair reminiscent of hay. “I’m the Vice President.”

“Of…?”

“I hold a position.”

This was my sixth interview. The role was an internal posting, involving Gausch’s use of top secret stamps for documents with salary bands, classified as “security clearance required.” Since I had never reached this security level before, I was puzzled as to why no one explained the job to me. I was thrilled, as my current salary was about to triple. I had to maintain impeccable grades that necessitated my role in emergency response, protecting vulnerable populations, all while managing my home office in the UK. I anticipated working closely with refugees, particularly those with high profit status and specific needs, without realizing the extent of their operations. I assumed they were primarily politically significant exiles from Russia or China.

Adela, the vice-director, held knowledge I could only imagine.

“Your mother was a refugee,” she initiated, a common opening for job interviews.

“Yes, ma’am.”

“From Cambodia,” she continued.

“Yes, ma’am.” I had faced this question repeatedly during the interview process. Typically, people don’t originate from Cambodia, so I posed my answer hopefully, wishing to adjust their perceptions. You don’t Look Cambodian, an earlier interviewer had remarked candidly, inferring I appeared bright like a pilot light under the gaze of camera monitors. I often received such comments, which implied: You resemble someone from a more Mediterranean background — perhaps Spanish — and you don’t reflect the weight of genocide.

There was no further inquiry regarding adaptation to genocide. (Family still there) Understand that? Have you ever traveled there? Sympathetic smile? A beautiful country yet shadowed by sorrow. When I visited I could see it in their eyes. They were exceptionally welcoming… Adela nodded. She requested an unusual fourth option and pondered if it was appropriate to say “dirty country.”

“She wouldn’t label herself a refugee, nor even a former refugee,” I mentioned. “It’s peculiar to hear people use that term.”

“The individuals you assist are unlikely to prefer such terms either. We prefer ‘foreigners.’ In response to your query, I am the deputy director of the expatriates.”

“And they are foreigners from…?”

“History.”

“Excuse me?”

Adela shrugged. “We have time travel,” she stated, as casually as one might explain the coffee machine. “Welcome to the Ministry.”

This excerpt is shared with permission from Kaliane Bradley’s Time Saving, Published by Scepter. This is the latest selection for the New Scientist Book Club. Join us and read along here.

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Experience a sneak peek of Rachel Kushner’s “Creation Lake” with an exclusive excerpt

Reconstruction of male and female Neanderthals based on fossils from La Chapelle-aux-Saints

S. Entresangle/E. Daines/Science Photo Library

extracted from creation lake Written by Rachel Kushnerby Jonathan Cape, New Scientist Book Club’s latest book recommendation. Sign up here to read along.

Neanderthals were prone to depression, he said.

He said they are also prone to addiction, especially smoking.

Perhaps these noble and mysterious Taal people (as he sometimes called Neanderthals) extracted nicotine from tobacco plants by cruder methods, such as chewing the leaves, before a critical inflection point in history. Of the world he said was likely extracted: When beginning a man touched beginning on tobacco leaves beginning fire.

As I read this part of Bruno’s email, skimming from “man” to “touch” to “leaf” to “fire,” a 1950s greaser wearing a white T-shirt and black leather jacket caught fire. I could imagine touching the tip of a match with a mark on it. I take a sip of Camel’s cigarette and inhale. The Greaser leans against the wall—that’s what Greasers do, so they lean and wander—and exhales.

Bruno Lacombe told Pascal in these emails, which I secretly read, that Neanderthals had very large brains. Or at least their skulls were so large that we can safely assume that their skulls were probably filled with brains, Bruno said.

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He used modern metaphors to talk about the impressive size of Thar’s brainbox, comparing it to a motorcycle engine and noting that its displacement had also been measured. Of all the two-legged, human-like species that roamed the Earth over the past million years, the Neanderthal brainbox was come forward a whopping 1,800 cubic centimeters.

I imagined the King of the Road up ahead.

I could see his leather vest, big guts, legs outstretched, engineer boots resting on spacious chrome-plated footpegs mounted in the front. His helicopter is fitted with a barely reachable ape hanger, which he pretends won’t tire his arms or cause severe gunshot pain in his lower back.

Bruno said Neanderthals’ skulls show they had huge faces.

Inspired by Joan Crawford. that Facial scale: dramatic, brutal, convincing.

And after that, the natural history museum in my head, the museum diorama I was creating while reading Bruno’s email, showed people in loincloths, yellow teeth, and messy hair, ancient people drawn by Bruno. All included men. They all looked like Joan Crawford.

They had her white skin and fiery red hair. Bruno said scientific advances in genetic mapping have shown that red hair is an inherited trait of the Thar tribe. And beyond such research and evidence, we might use our natural intuition to infer that, like the typical redhead, Neanderthal emotions were strong, sharp, and spanned high and low. , said Bruno.

Bruno writes Pascal some of the things we currently know about Neanderthals. They were good at math. They didn’t like crowds. They had strong stomachs and were not particularly prone to ulcers, but their diet of constant barbecuing took a toll on their intestines, just like everyone else’s. They were particularly vulnerable to tooth decay and periodontal disease. And while they had overdeveloped jaws that were surprisingly capable of chewing through gristle and cartilage, they were inefficient at eating soft foods. Too much. Bruno described the Neanderthal jaw as characteristic of its overdevelopment, pathos due to the burden of a square jaw. He talked about sunk costs as if the body were a capital investment, a fixed investment, a machine-like body part bolted to a factory floor, equipment that had been purchased and could not be resold. The Neanderthal jaw sunk cost.

Still, Bruno said the tar’s heavy bones and sturdy, heat-conserving construction are worthy of praise. Especially when compared to the breadstick-like limbs of modern humans. homo sapiens sapiens. (Bruno didn’t say “breadsticks,” but since he was writing these emails in French, I was translating, which is a very good language and my native language.) (The full text in English was used.)

The Thar people survived the cold well, he said. The story about them continues, if not for centuries – the story we know. must be complicated he said, if we want to know the truth about the ancient past, if we this The world, now, and how to live in it, how to spend the present, and where to go tomorrow.

——

My own tomorrow was meticulously planned. I am scheduled to meet Pascal Balmy, the leader of Le Moulin, who was the addressee of Bruno Lacombe’s email. And I didn’t need Neanderthal help on where to go. Pascal Balmy tells me to go to the Café de la Route in the central square of the small village of Ventôme at one o’clock in the afternoon, and that’s where I am.

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Ubisoft’s Galactic Adventure: A Sneak Peek at Star Wars Outlaws | Games

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About 10 minutes into the latest preview build of Ubisoft’s upcoming open-world adventure Star Wars Outlaws, protagonist Kay Vess enters Milogana, a densely populated, dilapidated city on the desolate moon of Tshara. It’s surrounded by a mix of sandstone shacks and metallic sci-fi buildings, packed with flickering computer panels, neon signs, and holographic advertisements. Exotic aliens lurk in quiet corners, and an R2 droid passes by, muttering to itself. Nearby, a cantina features a suspicious patron peeking out from a smoky doorway, and a darkened gambling hall stands nearby.

As you explore, a robotic voice reads Imperial propaganda over a loudspeaker, and stormtroopers patrol the city checking IDs. To this lifelong Star Wars fan, at least, these scenes perfectly capture the aesthetic and atmosphere of the original trilogy. Like A New Hope itself, this is a promising beginning.

“We did our homework,” says voiceover director Navid Cavalli. “We looked to the original films as well as George Lucas’s own inspirations: Akira Kurosawa, World War II films like The Dam Busters, and spaghetti westerns. Great care was taken to maintain tonal consistency in the original trilogy. We needed this to feel like it had high stakes, light-hearted humor, emotional tension, character development and a hero’s journey.”




Promising beginnings…Star Wars Outlaws. Photo: Ubisoft

Outlaws, due to launch on August 30th, has been in development at Massive Entertainment for about five years. In 2018, the studio held an event to announce The Division 2, and at some point that night, then-CEO David Polfeldt stepped outside to talk quietly with a senior Disney official. Over cocktails, the two discussed a possible collaboration. “The first presentation was in February 2020, after we released The Division 2,” says creative director Julian Gerighty. “We had a small team of people – concept artists and game designers – and we went to San Francisco with a very short pitch deck based on three concepts: Star Wars, an open world, and a baddie story.”

Set in the years between The Empire Strikes Back and Return of the Jedi, The Outlaws follows ambitious city thief Kay as he rallies a crew to pull off the biggest heist of his life in order to pay off the huge bounty on his head. [the appeal of Star Wars] “He wasn’t a Jedi farm boy or a cranky old space wizard,” says Gerrity, “he was a cool guy surfing the galaxy with his best friend and the most iconic spaceship. I really focused on these archetypal characters and what they could do in terms of gameplay.”

In Outlaws, players are free to explore and roam at least five major worlds, from Tatooine to stormy Akiva to glitzy Kantonica, home to the casino city of Kanto Bight featured in The Last Jedi. Throughout Cay’s journey, she encounters crime organizations from across the Star Wars canon, including the brutal Pikes, the Hutts, the shady Crimson Dawn, and the samurai-esque Asiga. Completing missions for organizations earns credits and reputation points, unlocking more lucrative jobs and new areas of the map. Joining one gang means alienating another, but there’s an opportunity to set crime bosses at odds or even betray one another.

So perhaps the emphasis on space villains tempted the team to make a Han Solo game? Gerrity shakes his head. “We always wanted a character that wasn’t Han Solo,” he says. “Han is the coolest guy in the galaxy. Cay is a city thief who gets caught up in a bad deal and gets catapulted from place to place like a pinball, and suddenly he’s negotiating with Jabba the Hutt… We did a lot of casting, but Hanberly Gonzalez’s character was the final piece of the puzzle. Her voice, her acting, her approach to the character on the page was such a huge influence.”

The focus on gangster intrigue is what inspired the game to be situated within the Star Wars timeline, an idea that came from Lucasfilm. “We were looking for the right moment to define the gameplay and to be able to go to cool, interesting places and meet interesting characters,” says Steve Blank, director of franchise content and strategy at Lucasfilm. “So we found a place that had a lot of opportunity to tell an underworld story. Organized crime is rampant as the Empire turns its attention to the Rebel Alliance. Jabba the Hutt is at the height of his power.”

At a press event in Los Angeles earlier this month, I played the story’s main quest, set on Tshara, where Kay must steal top-secret information from a computer in the sprawling mansion of Pyke crime lord Gorak. It’s a large, multi-floor environment riddled with guards. You can either charge straight in with blaster fire, or hack doors as you work your way through a network of ventilation ducts, backrooms, and sneaky passageways. I also visited Kimiji, an ice planet ruled by the Ashigas, a blind swordsman-like alien race. My mission is to meet with a safecracker, but I’m being pursued by an assassin. It’s an atmospheric place to explore, with temple-like towers towering above frozen cobblestone streets, snow flurries in the sky, and a small group of shady thugs huddling around a pale orange noodle shop.




A restaurant with delicious noodles…Star Wars Outlaws. Photo: Ubisoft

Although this is a Massive Entertainment game, it feels unmistakably Ubisoft. The stealth, the combat, the balance between story and side quests all contain elements borrowed from Assassin’s Creed, Far Cry, and Watch Dogs. You watch enemy patrols, take down targets one by one using a variety of special abilities, and then escape. There are further borrowings from other action-adventures, such as Kay’s ability to slow down time to target multiple enemies before firing multiple volleys with a blaster, a clear homage to Max Payne and Red Dead Redemption.

It’s fun to think about exactly how to use all the toys available to you in such a large, densely designed location. But the big question is: what’s new and what’s different? Apart from the Star Wars license, there are three elements that distinguish Outlaws from other Ubisoft adventures. First, there’s Nix, Kay’s constant companion. This is a cute little creature that follows you everywhere and gives you access to parts of the environment that you can’t. You can also command him to attack or distract guards, or pick up items or dropped ammo. This is especially useful during gunfights. “Nix was inspired by our pet,” says Navid Khavari. “My wife and I don’t know how we would have survived COVID without cats, so I think it feels very natural. He acts like a dog.

Outlaws also does away with Ubisoft’s typical skill trees and points in favor of a more natural alternative: Expert Missions have you quest for powerful specialists, granting you new abilities and upgrading your weapons and speeder bikes.




A masterpiece… “Star Wars Outlaws.” Photo: Ubisoft

And then, of course, there’s space travel; you can hop off-planet at any time, and the transition happens in one seamless sequence. You’re then free to fly around your current system, fighting TIE fighters or scavenging space debris before making a hyperspace jump to a new planet. Flying is simple, and dogfights rely heavily on the lock-on feature to automatically track down your enemies. It’s a lot more arcadey than the great X-Wing and Tie-Fighter games of yore. Still, it’s a unique thrill to get an enemy ship in your sights and blast it to smithereens accompanied by the legendary Ben Burtt-esque sound effects.

I’ve only seen a few hours of the game so far, but there’s still so much to discover. I’m hoping that the missions and side quests will delve deeper into Star Wars lore and move further away from the typical Assassin’s Creed or Far Cry fare. I’m curious to see how populated and detailed the planets are away from the major hubs. I’d love to encounter Jawa transports, secret Imperial bases, and terrifying monsters that will spend a thousand years trying to devour me. This element of stumble-through discovery in the Star Wars universe is something the team has clearly thought about.

“We knew we needed to allow the player freedom, which is very much part of how Star Wars works,” says Cavalli. “We created a tonal blueprint that drew from both The Empire Strikes Back and Return of the Jedi, and blended that with all of the characters and vendors in the story so that they all felt like they were part of the same journey. It took us a while to realize this, but Star Wars is particularly well-suited for an open-world game, which is why fans, myself included, have been clamoring for it for so long.”

Source: www.theguardian.com

The Future: A Sneak Peek at Naomi Alderman’s Latest Novel, Follow-Up to The Power

Apocalyptic warning near Westminster Houses of Parliament in London.

alamy stock photo

Northern California, November

Act now!ecology convention

Lenk

On the day the world ended, Renku Sketlish, CEO and founder of Fantail Social Network, sat under a redwood forest in a designated natural beauty spot at dawn and tried to inhale through his navel.

The snow-capped peaks of distant mountains capture the imagination with their curves and crevasses. The nearby trees were maroon for fawns and gray-green for sage. The sequoia's trunk was solid, with cords and twisted vine-like patterns, and its surface was softened by moss and grass. Small insects buzzed around in the dense mass.

“There is no way to really know what's going to happen next,” the instructor said.

Well, it was all a shit show. There was no way to know. Something might happen in the next moment. There might be an opportunity, someone might grab a new idea, or a competitor might try to steal your property. It's also possible that company-stealer Ellen Bywater has Medlar's all-seeing eye in his direction, and her gleaming, elegant hardware is an aspirational alternative to the workaday fantail. Medlar Torc is her new thing, and all her communication needs are handled by this stylish device. She now always seems to be one step ahead of him, seducing his key demographic like she stole Medlar. She may have new products from her, but of course there could also be an earthquake, a sudden heart attack, a deadly bomb released by an unstable dictator far away, or a global pandemic. . anything.

Renku Sketlish was a powerful man who had made a career out of knowing the future, smelling it, and feeling more present around him than the present. The future was his home and his solace. The urgency of tomorrow, the next decade, the next century loomed over him and drove him forward.

“There is no way to know what will actually happen even one second into the future.”

No, that doesn't work for me, thought Renku Sketlish. A low but urgent beep rang out from the thin screen on his wrist. The meditation instructor's brow furrowed, and a satisfying thought occurred to Lenk. Oh, look, there's no way to actually know what's going to happen, right? He glanced at the thin screen. That would be an emergency in Albania or Thailand, a decision to be made, a problem to be resolved, and a wonderful, financially uncontroversial excuse to end the session early. But that wasn't the case. The skin on his face tightened. He narrowed his eyes at the notification. It was no minor escapade. It was the end of days.

extracted from future Written by Naomi Alderman, published by 4th Estate. future This is the latest recommended book from the New Scientist Book Club.Register here and read along

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