Top New Sci-Fi Releases for June 2025: Exploring Taylor Jenkins Reid’s Alternate 1980s

June’s new science fiction features Megan E. O’Keefe’s Space Opera

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Are you a fan of dystopian worlds plagued by relentless viruses and advanced technology? If so, June has a lot in store for you. Expect narratives that range from infections inciting greed to nerve chips that eliminate sleep. Inga Simpson delivers a tale of environmental apocalypse in Thin, while EK Sathue offers a feminist body horror twist in a story reminiscent of American Psycho meets Material. Also on the menu is the intriguing new space opera by Megan E. O’Keefe titled Atmosphere.

Those crafty scientists are up to something again, developing a nerve chip designed to eliminate sleep. This chip soon becomes ubiquitous, leaving humanity in a state of sleep deprivation. Survivors in the Tower of London work tirelessly to find a cure… it’s a mix of eerie entertainment and genuine fright.

We’ve encountered plenty of apocalyptic viruses before. In this installment, a deadly virus leaves infected individuals “wild with desire.” Sophie, our protagonist, is a “good Catholic girl” who will stop at nothing to find her family. Originally published in the US, this novel hits the UK shelves this month.

Although not strictly science fiction, the upcoming book offers a unique perspective against the backdrop of the 1980s space shuttle program. Taylor Jenkins Reid, known for Daisy Jones & Six and Malibu Rising, introduces us to Professor Joe Goodwin, who begins training astronauts at the Johnson Space Center in Houston in 1980. Everything shifts with Mission STS-LR9 in December 1984…

Taylor Jenkins Reid’s Atmosphere is set during the 1980s space shuttle program

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This standalone space opera features Faven Sythe on a quest to find her missing mentor. Sythe, a “Crystbon,” charts stellar routes across the galaxy. The only individual who stands a chance of aiding her is the enigmatic pirate Amandine, and together they uncover a conspiracy that spans the galaxy.

Finn lives in a secluded area with his mother, Dianera, always ready to escape. The environment beyond their sanctuary is deteriorating, and as extinction looms, Finn must join forces with an unlikely ally—an evolved human—on a mission to restore the balance of nature.

As a virus decimates half of China’s population and heads towards the UK, the government resorts to distributing “pills of dignity.” Meanwhile, Hart Ikeda discovers a method to mutate the virus, reprogramming it to foster compassion in its hosts. Will this be the salvation needed?

Pitched as American Psycho meets Material, this body horror narrative follows a young woman who starts working for the upscale skincare brand Hebe. As Sofia quickly learns, all is not as it seems; the Youth Juice moisturizer she tests could come with costs she never anticipated. How far is she willing to go to preserve her youth?

This compelling tale unfolds as scientists, facing humanity’s potential extinction, utilize technology intended for interstellar exploration to send someone 10,000 years into Earth’s future. Microbiologist Nicholas Hindman finds himself navigating an uncharted wilderness, searching for the remnants of humanity amidst a devastating pandemic in 2068.

Enca and Mathilde bond as art school friends, but when Mathilde’s rise to fame threatens their relationship, Enca becomes desperate to maintain their connection. Will the cutting-edge technology known as scaffolding—allowing Enca to live within Mathilde’s mind—forge a stronger bond, or will it complicate their lives?

Beginning in present-day India and moving into a near future, this story centers around a populist movement that rejuvenates the ancient Saraswati River. Though it’s labeled “not exactly science fiction,” it contains “strong speculative elements deeply rooted in contemporary politics.” Compared to the works of David Mitchell, Zadie Smith, and Eleanor Catton, it’s certainly worth exploring.

Set in a near-future London where technology intertwines with everything from physical health to political dynamics, journalist Pers Budmouth seeks to uncover the truth behind the mysterious disappearance of young black children. Instead, her assignment takes her to cover protests in Benin, where tourists participate in sacred rituals. When she partakes in the Spirit Vine—an ingredient often found in ayahuasca—she uncovers a destiny that could change everything. This story is a must-read for fans of NK Jemisin’s Supacell.

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Source: www.newscientist.com

Review of Dustborn: A supernatural journey through an alternate version of America | Video Games

TThe story begins on a road miles from the border of another American state. The danger is clear, even when everything else is clear. Pax, the player character, is a black woman in her 30s who has just finished a robbery with friends. The border means freedom. A police car telling you to pull over means trouble.

Pax and her allies are anomalies, people with manipulative voice abilities called Vox. Pax is able to manipulate people into doing what she wants by making them feel bad for her, using abilities she calls “Triggers” and “Cancels.” Her ex-partner, Noam, is able to placate people with an ability she calls “Gaslighting.” What Dustborn is trying to communicate is certainly not subtle. Soon, we encounter people infected with weaponized disinformation.

Vox is available in certain situations, such as dialogue choices, often when the issue is time-sensitive. When you tap on a dialogue choice, you're presented with Pax's thoughts before you decide. Does Pax think it would be better to use a block to stop someone from asking a question, or would using a trigger to start a fight be the better option?

“The story you actively shape”…Dustborn. Photo: Red Thread Games

This is a very handy feature, especially when it's not clear what a one-word dialogue option represents. In my case, my first run-in with the police ends with an agitated officer stepping onto the highway and a truck doing the rest. This is just one of many tense encounters between the group on their way to safely delivering the stolen data drive to Nova Scotia, Canada.

It's amazing how well Dustborn remembers your choices: a little comic book icon appears on screen whenever a character mentions a past event that was influenced by a choice you made. This often happens multiple times in a single conversation, making Dustborn feel like a narrative experience that you're actively shaping.

“A balancing act between serious themes and the supernatural”…Dustborn. Photo: Red Thread Games

Dustborn also has hack-and-slash combat, but it's very easy and monotonous. If you're not enjoying it, you can reduce the frequency of encounters. There's also a small rhythm game section, as the group travels around undercover as a touring punk rock band. It's a fun diversion, but the songs are pretty awful. Maybe it's because of the band's undercover story, but I can't stand songs that rhyme the word “born” with “born.” Three times.

The game will certainly irritate some people by stating the characters' politics loudly and explicitly – Nazis are bad – but it also doesn't say anything else of note beyond that. The setting, for example, doesn't stand up to casual examination. A paranoid JFK is said to have “basically resurrected Nazi Germany” after surviving an assassination attempt. To be clear, Dustborn's setting doesn't reflect the horrors of Nazi Germany in any way. The problem is, it might think it does. There are stories of people talking about book burnings and “fighting,” but it never really connects to anything substantial. A lot of ideas are vying for space – robots, a near-apocalyptic event, the dangers of totalitarianism – but none of them get the space they deserve.

Meanwhile, real-world problems are transformed into supernatural ones, and later in the game you learn how to cure people infected with disinformation. Point the device at a person, and the person regains consciousness screaming something like “Wait, the awakened mind virus doesn't exist! What was I saying?”. Transforming the real fight against disinformation into a supernatural element is very damaging to the game. What's even more offensive is that issues like racism don't seem to be involved. Every member of the team is from a minority background, and none of the characters feel the need to comment on it. This is a good thing, but from my experience as a minority, it's just as offensive as not having any diverse characters at all. The game didn't need this kind of set dressing, it didn't even need supernatural powers. A lot of it would just make the well-intentioned message worthless.

Meanwhile, the characterization is fantastic throughout. Dustborn is a game where characters talk about their feelings openly and in detail, which is charming and complemented by regular check-ins with friends around the campfire after each mission.

Dustborn's fundamental problem is its apparent desire to balance serious themes with the supernatural, and to alternate between fun moments, activism, and drama, but it ultimately fails to achieve this balance. For example, a raccoon's birthday party is held after a tragedy befalls the entire community. I enjoyed it more once I stopped taking it so seriously, because the standout moments come when Dustborn leans into the ridiculousness of its supernatural storyline. In Dustborn, you might expect a tense journey across the United States, but what you actually get is the equivalent of an interactive Marvel movie, and that's fine.

Dustborn will be released on August 20th for £34.99.

Source: www.theguardian.com