Review of Atomfall: All Eyes on the Reactor | Games

‘wHats if a Cornoville disaster occurs in the UK? “Atomfall is pretty beautiful, according to the developer rebellion.

Using the 1957 front-scale fire as a launch pad, Atomfall thrusts you into post-war Britain, causing the accident to deteriorate dramatically, urge the government to send troops before it runs through much of the Lake District, sealing off everyone inside. Your character, the typical video game Amnesiac, will wake up in the exclusion zone a few years later. To escape, they must unravel what caused the disaster, who is responsible for it, and the mystery behind how to fix it.

This mystery and how it unfolds is the most interesting part of Atomfall. The story reconstructs traditional quests as “leads.” Here, collecting documents such as text and military reports and talking to surviving locals within the zone reveals points of interest. At the heart of Enigma is a vast underground research facility. It unlocks the entrance, places atomic batteries to power different sectors, and eventually unleashes the heart of the front scale, keeping it in a dark secret.

Icker’s manly style…Atom Fall. Photo: Rebellion

It’s a story that offers a lot of plot. Characters who support you on your journey, including soldiers, scientists and civil servants, have their own motivations to do so. These are often related to the transformations you see along the way. For example, infiltrate a castle occupied by a man-style druid of Wicker to retrieve special medicine and resolve the typical British murders in the church.

Solving these threads is fun, and the story benefits from harsher focus and pacing than most open-world adventures. Unfortunately, the accompanying game mechanics feel like they do more out of obligation than enthusiasm. With combat you can choose between serviceable but inconspicuous guns and brawl fights that will thank you for all the rusty firearms you have gathered. There is a basic craft system that is mainly used to make bandages and occasionally Molotov cocktails. Stealth systems exist in theory, but perhaps appropriately I have never seen it work in a meaningful way. The enemy can find you from half of the map and appears to be connected to telepathy with nearby allies.

Perhaps it’s rare in any part of the UK that it’s always bright and sunny in the Atom Fall exclusion zone, let alone the Lake District. Overall, there is a possibility that the Cambrian setting could be better utilized. The four maps of Atomfall are gorgeous and fun, including lumpy valleys filled with dry stone shells and the English villages that have been the most detailed reproduction since everyone went to the Rapture, but the world is not particularly atmospheric.

What’s more, enemy factions, druids, and crazy looters feel like crazy looters dressed in cricket gear as vague attempts to chase after strange gangs that have been swept away. Where is the Wild Rambler, a literati roving band over whether Wordsworth and Coleridge were better poets? Why are Pasties so abundant when Kendal Mint Cake and Grasmere Gingerbread absent? This may seem like a flicker, but given that you have recently seen such a great lambhoon in northern life where you are grateful to be here, I feel that the Northern depiction of Atom Fall, and in fact the UK is a superficial, coincidence collection, a confused collection of cultural touch.

To use another example, one of the key inspirations for Atomfall is Stalker. This is a series that specifically has the strengths of Ukrainians. Stalker and its sequels are totally unafraid of being strange, bold, challenging and desolate to completely envelop players in the country’s radioactive trauma. The “what if” scenario of the rebellion can only be in the shadow of Chornovir, as Britain does not share its trauma in the same way.

Atomfall is currently £45

Source: www.theguardian.com

Atomfall: A survival game inspired by classic British science fiction | Games

tHis year was 1962 and you just woke up in the shadows of the Cumbria Front Scale (now Seller Field) nuclear power plant five years after a devastating meltdown. They are trapped in a considerable isolation zone surrounding the accident scene, so they must remain alive long enough to understand how to escape. A rather challenging task by the presence of aggressive cultists, illuminated monsters, and very territorial terrorist bees. Imagine a stalker. But set in northern England, an Oxford-based developer rebellion heads towards what’s in storefronts.

Fallout may seem like another obvious inspiration in this illuminated game world, but after playing the two-hour demo, it is clear that the game will draw more charm from the classic British sci-fi. Here, lush woodlands, the Rugoro River and dry stone walls are trapped in the picturesque Lake District. But around you are 1960s cars and tanks, abandoned farm buildings, burnt-out ruins of strange sounds and symbols that suggest something very ominous is happening. The development team can see it in the dirty, dislocated scenes around you about Dr. WHO, Wicker Mann, with John Wyndham’s novel as a key inspiration. As you approach the phone booth and pick up the ringing handset, you may hear unembodied voices warning you about the obviously friendly characters you encounter on the road. You will get lost in caves and ghostly monsters and infect you with a delusional mental virus. This is so many Quatermass John Partwee Ella.


Something ominous is happening…Atomfall. Photo: Rebellion development

It’s a while before you hit a gang of druids stalking the undergrowth and suddenly enter into battle. But in other survival games like the stalker spirit and escape from Tarkov, I have to resort to cricket bats, magical improvised melee weapons, or rusty guns that don’t matter whether I fire a few successful ammunition. The developers say they want the game to come back to life badly. You are not a Super Soldier. Everywhere, there are small trinkets to clean, from apples to machine parts.

When the character isn’t trying to get you tattered with bats, they may provide you with information and trading opportunities. It appears that they can wander freely through the overgrown farms and desolate industrial buildings looking for clues as to what happened here. Beware of the shining green blue bee nests hanging from the tree – those people Really territory. And toxic.


Here hell is looking for clues as to what happened… Atom Fall. Photo: Rebellion development

Even my short demonstrations have a lovely ominous tension in the air. Relying on the false handgun and explosive device you stuck together, the blue Peter style, adhesive tape on both sides, and what you find at abandoned military checkpoints adds a sense of despair and disaster.

I have found some of the menu and weapon choices tricky. For games that rely heavily on stealth, it’s very easy to accidentally ruin the shotgun because you haven’t loaded it in advance. But this is from a survival game. Often it’s better to wander around in the grass longer than engage with enemies (though it may not be clear where you are covering and where you are not). Many.

Atomfall looks like an interesting amalgam of a stalker. , Resistance: Human Falls, everyone went to joy. Several role-playing elements are lobbed. I think there’s a lot to depend on what happens to the mystery at the heart of the game.

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What does it mean that apocalyptic adventure takes place in the countryside of England? To capture the horrifying dignity of ’70s public relations films about playing Triffids, Daemons, or Frisbee near an electric substation, you need more than a quaint cottage with local accents. But the fact that we have a survival adventure in the Lake District is something that excites us as its beautiful, supernaturally recharged environment.

Source: www.theguardian.com

A Delightful Nuclear Disaster in the Lake District: Atomfall brings a very British Fallout to life | Games

circleWhen Atomfall was first revealed at the Xbox Games Showcase in June, many people asked, “Is this the British Fallout?” “In some ways it is, and in some ways it’s not,” says Ben Fisher, vice head of design at Rebellion, the Oxford-based studio that developed Atomfall as well as games like Sniper Elite 5 and Zombie Army 4. He explains that Rebellion head Jason Kingsley’s original idea was to look at Fallout’s free-form, self-guided experience and think about how it could be applied to something more familiar.

The difference with Atomfall is in its structure. “It’s a much denser experience,” Fisher says. “One of our benchmarks is Fallout: New Vegas, which is a denser experience than Fallout 3 or 4 in that it’s primarily one interconnected storyline, with layers driven by the player’s choices.” Rather than one giant open-world map, Atomfall features a series of interconnected maps, similar to the levels in the Sniper Elite games. “That’s what we’re good at,” Fisher says, adding that many of the game’s most interesting secrets are buried in bunkers deep underground.




Buried secret…Atom Fall. Photo: Rebellion

Atomfall tells an alternate history of the Windscale fire, Britain’s worst nuclear disaster, which occurred in 1957, which led to a large swath of the Lake District being placed under long-term quarantine in the game’s world. Atomfall’s Windscale factory is in a slightly different location to the real factory (now renamed Sellafield), which is part of a science park and where sinister secret experiments take place. Players wake up in a quarantined area five years after the disaster, but with no idea who they are. “Your role in the game then is to uncover what happened and, to some extent, decide what to do about it,” says Fisher.

The feel of the gameplay is reminiscent of the film Children of Men. “It’s a desperate battle for survival,” Fisher says. “You’re not a master assassin; it’s more like a pub brawl.” Players must craft weapons like hatchets, Molotov cocktails and bows and arrows, but because Atomfall is set in Britain there are very few guns or ammo, although there are cricket bats. “The fights are intense,” Fisher says. “It’s kill or be killed, and you or your enemy go down quickly.”

But far from gritty realism, Atom Fall boasts influences from pulp novels, with Fisher citing The Quatermass Experiment, The Prisoner, classic Doctor Who and The Wicker Man as major inspirations. “The Day of the Triffids was also a big inspiration,” he adds. “The idea of ​​a feel-good catastrophe, of waking up in the middle of something and not knowing what’s happened.” It’s no coincidence that there’s a village called Wyndham, where you can also encounter a strange, deadly plant.

Folk horror runs deep in Atomfall. Some villagers trapped in the quarantine zone have rekindled an old pagan cult that dates back to the dissolution of the monasteries. “There was an old monastery, and the monks may have been worshipping things they shouldn’t have been worshipping,” Fisher hints, adding that the cult is based on ancient British symbolism, such as the Green Man. This is just one of the factions you can ally with in the game. The other is the Protocols, a remnant of the military sent to control the population after the disaster. But after five years of isolation from the outside world, the soldiers have become more authoritarian. “They’re kind of a warlord at this point.”

Other beings players might face include a fire-breathing ’50s robot from a British Atomic Research Department facility, disaster-related wildlife and flocks of bats, rats and crows that have “gone a bit crazy”, says Fisher. There’s also a local vicar and a jolly woodland witch, while the game’s bandits are a cross between Morris dancers and football hooligans. “There’s a distinctive Britishness that comes through in the features,” he says, adding that it could be the first game to include a Last of the Summer Wine Easter egg.

Freedom is at the core throughout. “We don’t offer a main quest in the traditional sense,” Fisher says. “We’ve made the game structure around discovering clues and piecing them together to figure out what you can do next.” After that, what you do with that information is entirely up to you. “We even allow you to kill every single character in the game,” Fisher says. “Nobody has plot armor.”

Source: www.theguardian.com