New Research Disproves Longstanding Belief That Human Ancestors Simply Became Bigger Over Time

For decades, paleoanthropologists have posited that hominins, the ancestors of modern humans, evolved gradually over millions of years. However, new research from the University of Reading significantly complicates this narrative. The most notable increase in body size took place approximately 2 to 2.5 million years ago with species such as Homo rudolfensis and Homo erectus/ergaster. In contrast, Homo floresiensis and Homo naledi maintained smaller statures akin to early humans like Australopithecus, averaging 40 kg in weight and resembling the height of a child. Other branches of Homo exhibited a marked increase in size, with Homo erectus/ergaster being the first to commonly exceed 60 kg, aligning their weight more closely with that of modern humans.

Homo heidelbergensis, Neanderthals, and Cro-Magnons. Image credit: SINC / Jose Antonio Peñas.

Body size is a critical aspect of organismal biology, influencing various factors including ecology, life history, physiology, and neuroanatomy.

In hominin evolution, increased body size is correlated with larger brain capacity, enhanced bipedalism, and a greater range of mobility.

Despite this significance, a consensus on constant increases in hominin body size over time remains elusive.

Recent studies provide conflicting perspectives, with some challenging the general evolutionary trend while others highlight increases in overall weight and height.

The smaller-bodied species, Homo floresiensis and Homo naledi, are frequently cited as exceptions.

Moreover, some researchers propose that increases in size might be lineage-specific, occurring within certain Homo groups.

However, lineage-specific size changes have yet to be analyzed alongside general trends using a unified model.

“Over time, various studies have drawn different conclusions about whether our ancestors consistently increased in size or experienced rapid growth during pivotal moments in human evolution,” stated lead author Dr. Jacob Gardner, a researcher at the University of Reading.

“The disparity arises because each study has focused on different parts of a much larger puzzle.”

“By integrating all available fossils, considering multiple competing theories, and clarifying inter-species relationships, a clearer picture begins to emerge. The answer likely incorporates elements from these varying theories.”

“The narrative of human evolution is not solely one of continuous growth; it involves significant changes that occurred later within our own genus, alongside the development of other lineages that took distinct evolutionary paths.”

In their recent study, Dr. Gardner and colleagues assessed estimated body weights from 386 fossil specimens across 21 human species, ranging from ancient australopiths to modern Homo sapiens.

Employing advanced statistical models to elucidate evolutionary relationships between species, they discovered that the dynamics of human body size are far more intricate than a straightforward upward trajectory.

The most prominent trend identified indicates a considerable increase in size, particularly in the later members of the Homo genus—occurring after Homo habilis—rather than a consistent growth through all of history.

Species such as Homo ergaster and Homo erectus exemplified a notable size jump, coinciding with other key evolutionary advancements, including improved bipedalism and dietary shifts towards carnivory.

A widespread gradual increase in size across all hominins receives moderate backing and is heavily influenced by the fossil datasets and estimation approaches applied, which remain contentious areas within the field.

Two species notably stand out as consistent anomalies: Homo floresiensis from Indonesia and Homo naledi, both of which consistently fall below the average weight forecasts for their respective time frames.

“Our findings indicate that the evolution of human body size isn’t merely a tale of steady progress,” remarked co-author Dr. Thomas Pushell from the University of Oxford.

“While there has generally been an increase in weight throughout our evolutionary timeline, the majority of significant shifts occurred later within the Homo genus.”

“This transformation aligns with broader developments in how our ancestors navigated their environments and adapted to varying ecological niches, underscoring the close relationship between body size and major behavioral and ecological changes.”

For more insights, refer to the findings published today in Proceedings of the National Academy of Sciences.

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Jacob D. Gardner et al. 2026. Competing models of human body size evolution. PNAS 123 (27): e2521732123; doi: 10.1073/pnas.2521732123

Source: www.sci.news

Horror Game Horses Banned: Is the Controversy Bigger Than You Think?


On November 25th, Santa Ragione, the celebrated Italian developer known for acclaimed titles like MirrorMoon EP and Saturnalia, will
unveil their latest project “Horses”, which faced a ban from Steam, the largest digital marketplace for PC games. Shortly after, Epic Games Store also pulled the game just days before its intended release on December 2. Additionally, Horses was briefly removed from the Humble Store, though it was reinstated the following day.

This stirred-up controversy thrust the game into the spotlight on various digital platforms.
Teeth sells it on itch.io and GOG. Nevertheless, the pivotal question lingers—why was it banned? Horses tackles various highly sensitive subjects (the introduction notably warns of “physical violence, psychological abuse, graphic brutality, depictions of slavery, physical and psychological torture, domestic abuse, sexual assault, suicide, misogyny”), making it both disturbing and unsettling.




Controversial…horses. Photo: Santa Ragione

The storyline is straightforward but soon takes a dark turn. You step into the shoes of Anselmo, a 20-year-old Italian man who is sent to spend his summer on a farm for personal development. It rapidly becomes clear (so much so that I let out a startled “ha!”) that this is no ordinary farm. The “horses” present there are not real horses but naked humans with horse heads seemingly affixed to them.

Your task is to tend to the garden, the “horses,” and the “dog” (a human with a dog’s head). Throughout Horses’ three-hour duration, Anselmo engages in tedious and painfully slow daily chores, such as chopping wood and gathering vegetables. However, these mundane activities are peppered with disturbing tasks. On the first day, you stumble upon the corpse of a “horse” hanging from a tree and must assist the farmer in burying it.

While undeniably unsettling, Horses provides little in terms of horror nuance, and when it does, the severity is lessened by basic, crude graphics (when a farmer lashes a human horse and subsequently applies hydrogen peroxide to its back, the resulting marks on its skin appear blurred and unrealistic).




Anxiety…horses. Photo: Santa Ragione

The genitals and udders of the “horses” are obscured. Slaves are prohibited from fornicating, yet we observe they still partake in such acts (depicted in a simplistic and animalistic manner). You are compelled to “tame” them by returning them to their pen, but your interactions with them are limited to button presses, leaving what you’ve done to them ambiguous.

Valve, the owner of Steam,
informed PC Gamer that Horses underwent content review in 2023. “After our team played the build and reviewed the content, we provided feedback to the developer regarding why the game cannot be published on Steam in accordance with our onboarding rules and guidelines,” reads their statement. “After some time, the developer requested we reassess the review, leading our internal content review team to discuss it thoroughly and communicate our final decision to the developer not to publish the game on Steam.”

According to IGN, the Epic Games Store told Santa Ragione, “Upon investigation, we found violations of the Epic Games Store Content Guidelines, specifically in our ‘Inappropriate Content’ and ‘Hateful or Abusive Content’ policies, and as a result, the game cannot be published on the Epic Games Store.” Santa Ragione asserts that “the specifics of the contested content have not been clarified.”

The gameplay in Horses is grotesque but not without purpose. The horror is psychological, rooted in the unsettling sensation of performing mundane tasks in a hellish environment without understanding the reasons behind such bizarre occurrences. There’s minimal sound beyond the constant whir of a film camera (the game presents itself akin to a nearly silent Italian arthouse film), with sporadic cuts to ultra-close shots of mouths talking and chewing, disconcerting character models, and real-world visuals of water being poured into glasses or slop filling a dog’s bowl.

While there’s no explicit gore or overt violence, the discomfort, annoyance, and unease pervade throughout, exposing primal human fears without severely disturbing your lunch. Though this serves as an intriguing reflection on violence and power dynamics, it does not embody a shocking or excessive experience. The discussions it has sparked about video games as an art form and the censorship of art ultimately seem more profound than the game’s actual content.

Source: www.theguardian.com

Smartphone Notifications: A Bigger Distraction Than You Realize

They may be worth managing to reduce interruptions from notifications

Shironosov/Getty Images

Observing notifications from a social media platform indicates they can distract us for a few moments, even without opening them.

Hippolyte Fournier, from Lumiere University Lyon 2 in France, has been keen to study the impact of attention and social media. “Notifications from a social media app during work hours certainly affected my concentration,” he shares.

To delve deeper, Fournier and his team engaged 180 university students in a psychology exercise known as the Stroop task on smartphone-sized screens. This task evaluates how swiftly individuals can identify colors presented in words, such as the word “red” displayed in blue.

During the task, a social media notification appeared but could not be interacted with. Some participants were led to think these alerts were from their own devices, while others were not aware. A third group encountered blurry, illegible notifications.

The researchers suggested that the valid notifications were the most disruptive to the participants, as they proved to be the most distracting of the three conditions, notes neuroscientist Dean Burnett, who did not participate in the study.

Participants in this group took, on average, about 7 seconds longer to complete the Stroop tasks compared to when no notifications were present. This delay was particularly noted among those who frequently utilized their phones, as indicated by screen time data collected three weeks prior to the study.

Burnett comments that the findings suggest an overload of notifications “hinders your cognitive capacity.”

“We have two types of attention: one that is consciously guided and another that is instinctively responsive,” he explains. “Normally, they are in harmony, but when something grabs our attention, the instinctual response can redirect resources and diminish the mental space needed for our current focus, thus serving as a distraction.”

Researchers plan to investigate further to understand why notifications are so distracting and whether the effects vary with different types of alerts. For the time being, Fournier advises people to manage their notifications by disabling them and checking social media at designated times. “Some studies indicate that turning off notifications can enhance a person’s control over their attention in daily life,” he notes.

This research is available in psyarxiv, although a DOI is not yet assigned.

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Source: www.newscientist.com