Why Do Some Gamers Reverse Their Controls? Scientists Reveal Surprising Insights | Games

fA few years ago, just before the first Covid lockdown, I wrote an article exploring a rather niche query. Most gamers press down on the controller, gazing at the characters on their screens as they look up. However, controlling avatars like pilots represents a significant minority who handle their characters as if they were piloting, returning to control the plane and ascend. In many modern games, this necessitates diving into settings to adjust the default controls. Why has this practice persisted?

I figured some hardcore gamers might find this topic intriguing. To my surprise, the article resonated with over a million readers, drawing the attention of Dr. Jennifer Corbett (cited in the original piece) and Dr. Jap Munneke.

At that time, the two were investigating vision science and cognitive neuroscience, but the lockdown meant they could no longer conduct lab experiments with volunteers. The issue of controller inversion presented an ideal chance to analyze the neuroscience behind human-computer interactions using remote participants. They reached out to gamers who contributed insights into the motivations behind their controller preferences, garnering hundreds of responses.




Microsoft Flight Simulator… Many believed that being a pilot would affect control retention. Photo: Microsoft

Interestingly, it wasn’t just gamers who were engaged. “Machinists, equipment operators, pilots, designers, and surgeons — individuals from diverse fields reached out,” Corbett noted. “The variety of responses signaled a wealth of scientific literature to examine for structuring optimal research. The feedback from readers prompted us to refine how users customize their controllers.”

This month, the duo released their findings in a paper titled “Why Axis Inversion? Optimizing the Interaction Between Users, Interfaces and Visual Displays in a 3D Environment.” Why do some people choose to invert their controls? It’s a complex issue.

The study commenced with participants completing a survey detailing their background and gaming experiences. “Numerous individuals indicated that their preference for flipping controls stemmed from their early experiences with flight simulators or the first console games they played,” Corbett explained. “Many reported changing their preferences over time, prompting us to include an entirely new section in our research based on this input.”




Mental rotation… Subjects engaging in the controller inversion study. Photo: Jen Corbett

However, Corbett and Munneke, currently based at MIT, were convinced that critical cognitive aspects of inversion could only be assessed through behavioral reactions. They developed a sequence of four experiments, in which participants were monitored via Zoom. Corbett elaborated, “They had to mentally rotate random shapes, adopt the perspective of the ‘avatar’ in the scenario, judge the tilt of an object against a differing background, and navigate the typical ‘Simon effect’ when responding to targets while using a machine. These varied tasks clarified whether an individual tends to invert.”

The outcomes of the cognitive evaluations revealed that many assumptions surrounding controller preferences were indeed incorrect. “There was no discernible reason provided by participants [for inverting controls],” Corbett stated. “It was linked to their actual inversion habits. The quicker participants were, the less inclined they were to invert. Conversely, those who identified as occasional invertors were significantly slower in these tasks.” Does this imply that non-inverters excel at gaming?

In essence, gamers believe they are inverters or non-inverters based on their initial exposure to game controls. Many flight simulators from the 1980s may have conditioned players to instinctively turn themselves around. Conversely, gamers raised in the 2000s might assume they are inherently non-inverted, given that non-reverse controls became the norm. Yet cognitive testing suggests otherwise. Depending on how your brain perceives 3D objects, you may be predisposed to either invert or not.

Consequently, Corbett suggests that trying out a controller configuration you’re not accustomed to might enhance your gaming skills. “Non-inverters should experiment with inverting. Inverters should consider giving non-inversion a fair shot,” she suggests. “You might want to commit to it for a few hours. People have learned one way, but that doesn’t necessarily mean they can’t excel with the alternative. A parallel can be drawn with left-handed children who are compelled to write with their right hand, potentially leading to long-term handwriting difficulties and learning challenges.”

Through their research, Corbett and Munneke established that complex, often subconscious cognitive processes govern how individuals utilize controllers, affecting not just gaming hardware but also human-computer interfaces across various fields, from aviation to surgical technology. They crafted a framework for assessing how to optimally tailor controls for individuals, now detailed in their published research.




Learning curves… Corbett and Munneke’s research can also influence surgical practices. Photo: Oksana Krasiuk/Alamy

“This research has significant potential for optimizing inverted settings to enhance human-machine collaboration,” Corbett stated. “Many technologies blend human capabilities with AI and various machines to amplify performance. It allows individuals to tailor a specific configuration for tasks—whether aiming for a target or avoiding a mistake—such as in laparoscopic surgery.”

What began as a casual, almost nerdy inquiry has evolved into a published cognitive research document. One scientific publication has already referenced it, and interview requests have surged from podcasts and YouTube channels. What’s my takeaway? “The most remarkable discoveries for gamers [who don’t invert],” Corbett remarked:

Source: www.theguardian.com

Nvidia CEO: US Chip Export Controls Misfire by Boosting China’s Progress

Jensen Huang, head of Nvidia, stated that US chip export controls are a “fail” during his remarks at the High-Tech Forum on Wednesday.

In an effort to limit China’s military advancements and maintain US dominance in the AI sector, successive US administrations have placed restrictions on the sale of advanced AI chips to China. However, Huang indicated at the Computex Tech forum in Taipei that these controls have inadvertently motivated Chinese developers.

“The local companies are exceptionally skilled and highly motivated, and export control has provided them with the momentum, energy, and governmental backing to speed up their progress,” Huang shared at the Computex Tech Show in Taipei.

“On the whole, I believe export control has been a failure.”



“It’s crucial to acknowledge that China boasts a dynamic technological ecosystem, with 50% of the world’s AI researchers, and excels in software development,” Huang emphasized.

Nvidia, known for its high-performance GPUs, faces challenges due to US chip export regulations. Huang mentioned on Wednesday that the company has incurred “billions of dollars” in losses, with its share of the AI chip market in China plummeting from nearly 95% to 50% since the Biden administration took office.

According to the Financial Times, Huang made an unannounced trip to Beijing last month.

This visit took place shortly after new US restrictions prohibited the shipment of Nvidia’s H20 Datacentre GPU to China.

The US government informed NVIDIA that the new regulations aim to mitigate the risk of the product being “used in Chinese supercomputers.”

Huang’s Beijing conference reportedly focused on the AI company’s latest chip design, as per the FT report.

Last week, the Trump administration rolled back certain existing controls on chip sales to China after several countries expressed that they were being excluded from the essential technologies required for AI development.

Nonetheless, they issued new guidelines for other nations, warning that utilizing high-tech AI semiconductors produced in China, especially chips from Huawei, could breach existing US export regulations.

In retaliation, China accused the United States of “misusing export controls to suppress and restrict China.” The Commerce Department stated on Wednesday that the warning exemplifies “unilateral bullying and protectionism, significantly jeopardizing the stability of the global semiconductor industry and supply chains.”

Moreover, it cautioned that organizations or individuals enforcing or supporting such actions might be violating Chinese law.

Source: www.theguardian.com

OpenAI Reverses Decision to Eliminate Controls for Nonprofits

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On Monday, OpenAI announced its transition into a public benefits company, enabling the nonprofit overseer of OpenAI to retain significant influence over the organization.

The nonprofit will stand as OpenAI’s primary shareholder.

OpenAI’s CEO Sam Altman, along with several other Silicon Valley figures, co-founded various organizations in late 2015, including Elon Musk. In 2018, following Musk’s departure from internal disputes, Altman associated OpenAI with a commercial entity to secure the funding necessary for advancing AI technologies.

Nevertheless, the nonprofit leadership was aware that the unconventional model could be seen as a hindrance to the company’s progress. Last year, Altman and his team initiated plans to shift authority from the nonprofit to OpenAI’s investors.

However, the organization’s intentions were thwarted, and the nonprofit continues to maintain control. This outcome was seen as a win for OpenAI’s critics, including Musk, who accused the company of prioritizing profits over its initial commitment to developing a safe AI system.

Public benefit corporations are frequently characterized as entities created to generate public and social value, allowing outside investors to engage similarly to traditional investments.

At a press conference, Altman expressed satisfaction with the nonprofit’s decision to uphold control, stating that the new structure “provides us with a clearer framework to fulfill our company’s aspirations.”

OpenAI mentioned it is still in discussions regarding the nonprofit’s equity in the new organization, with the nonprofit responsible for appointing board members for the new company.

Recently, the Japanese conglomerate SoftBank spearheaded a $40 billion funding round in OpenAI, which has been valued at $300 billion. If the restructuring isn’t finalized by year-end, SoftBank retains the option to reduce its overall investment to $20 billion, according to sources familiar with the latest funding developments.

This is an evolving story. Please check back for updates.

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Source: www.nytimes.com

Apple finally closes loophole allowing children to bypass parental controls

Apple has acknowledged a persistent bug in its parental controls that allowed children to bypass restrictions and access adult content online.

This bug, which enabled kids to evade controls by entering specific nonsensical phrases in Safari’s address bar, was initially reported to the company in 2021.

Despite being ignored, a recent Wall Street Journal report has shed light on this issue, prompting Apple to commit to addressing it in the next iOS update.

This loophole effectively disabled the Screen Time parental control feature for Safari, allowing children unrestricted access to the internet.

While the bug doesn’t seem to have been widely exploited, critics argue that it reflects Apple’s disregard for parents.

iOS developer Mark Jardine expressed frustration, stating, “As a parent who relies on Screen Time to keep my kids safe, I find the service buggy with loopholes persisting for over a decade.”

When Screen Time was introduced in 2018, it was promoted as a tool for parents to monitor their kids’ device usage and manage their own screen time habits.

Over time, parents have become heavily reliant on Screen Time to control features, apps, and usage times for their children.


Following the release of Screen Time, Apple implemented restrictions on third-party services that offered similar functionalities, citing security concerns. However, this move faced criticism for anticompetitive behavior.

Five years later, critics argue that Apple’s monopoly has led to neglect in improving parental controls. Apple blogger Dan Mollen highlighted concerns raised by parents disillusioned with Screen Time.

Apple responded by saying, “We take reports of issues with Screen Time seriously and have continually made improvements to give customers the best experience. Our work isn’t done yet, and we will continue to provide updates in future software releases.”

Source: www.theguardian.com